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Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c23
1 files changed, 11 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index dfa373f111f..f7698b0e9f3 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -61,7 +61,6 @@
#include "ED_armature.h"
#include "ED_keyframes_draw.h"
-#include "BLF_api.h"
#include "UI_resources.h"
@@ -1548,7 +1547,7 @@ static void draw_pose_dofs(Object *ob)
glPushMatrix();
copy_v3_v3(posetrans, pchan->pose_mat[3]);
- glTranslatef(posetrans[0], posetrans[1], posetrans[2]);
+ glTranslate3fv(posetrans);
if (pchan->parent) {
copy_m4_m4(mat, pchan->parent->pose_mat);
@@ -1620,7 +1619,7 @@ static void draw_pose_dofs(Object *ob)
for (a = -16; a <= 16; a++) {
/* *0.5f here comes from M_PI/360.0f when rotations were still in degrees */
float fac = ((float)a) / 16.0f * 0.5f;
- phi = (float)(0.5 * M_PI) + fac * (pchan->limitmax[0] - pchan->limitmin[0]);
+ phi = (float)M_PI_2 + fac * (pchan->limitmax[0] - pchan->limitmin[0]);
i = (a == -16) ? 2 : 3;
corner[i][0] = 0.0f;
@@ -1779,7 +1778,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
draw_custom_bone(scene, v3d, rv3d, pchan->custom,
- OB_SOLID, arm->flag, flag, index, bone->length);
+ OB_SOLID, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
}
}
else {
@@ -1870,7 +1869,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
flag |= BONE_DRAW_ACTIVE;
draw_custom_bone(scene, v3d, rv3d, pchan->custom,
- OB_WIRE, arm->flag, flag, index, bone->length);
+ OB_WIRE, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
glPopMatrix();
}
@@ -2088,6 +2087,10 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
}
+
+ if (index != -1) {
+ GPU_select_load_id(-1);
+ }
}
/* in editmode, we don't store the bone matrix... */
@@ -2363,7 +2366,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
bArmature *arm = ob->data;
bPose *posen, *poseo;
float start, end, stepsize, range, colfac;
- int cfrao, flago, ipoflago;
+ int cfrao, flago;
start = (float)arm->ghostsf;
end = (float)arm->ghostef;
@@ -2378,8 +2381,6 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
cfrao = CFRA;
flago = arm->flag;
arm->flag &= ~(ARM_DRAWNAMES | ARM_DRAWAXES);
- ipoflago = ob->ipoflag;
- ob->ipoflag |= OB_DISABLE_PATH;
/* copy the pose */
poseo = ob->pose;
@@ -2392,7 +2393,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
/* draw from first frame of range to last */
- for (CFRA = (int)start; CFRA < end; CFRA += (int)stepsize) {
+ for (CFRA = (int)start; CFRA <= end; CFRA += (int)stepsize) {
colfac = (end - (float)CFRA) / range;
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128 - (int)(120.0f * sqrtf(colfac)));
@@ -2415,7 +2416,6 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
ob->pose = poseo;
arm->flag = flago;
ob->mode |= OB_MODE_POSE;
- ob->ipoflag = ipoflago;
}
/* draw ghosts on keyframes in action within range
@@ -2459,8 +2459,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
cfrao = CFRA;
flago = arm->flag;
arm->flag &= ~(ARM_DRAWNAMES | ARM_DRAWAXES);
- ob->ipoflag |= OB_DISABLE_PATH;
-
+
/* copy the pose */
poseo = ob->pose;
BKE_pose_copy_data(&posen, ob->pose, 1);