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Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c222
1 files changed, 120 insertions, 102 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 68a9bf3f555..028d666dc71 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -37,6 +37,7 @@
#include "MEM_guardedalloc.h"
+#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
@@ -51,7 +52,9 @@
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
+#include "BLI_dlrbTree.h"
+#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
@@ -61,6 +64,7 @@
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
+#include "BKE_nla.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
@@ -635,7 +639,7 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag
/* figure out the sizes of spheres */
if (ebone) {
- /* this routine doesn't call set_matrix_editbone() that calculates it */
+ /* this routine doesn't call get_matrix_editbone() that calculates it */
ebone->length = VecLenf(ebone->head, ebone->tail);
length= ebone->length;
@@ -745,7 +749,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
/* figure out the sizes of spheres */
if (ebone) {
- /* this routine doesn't call set_matrix_editbone() that calculates it */
+ /* this routine doesn't call get_matrix_editbone() that calculates it */
ebone->length = VecLenf(ebone->head, ebone->tail);
length= ebone->length;
@@ -1512,15 +1516,25 @@ static void draw_pose_dofs(Object *ob)
}
}
+static void bone_matrix_translate_y(float mat[][4], float y)
+{
+ float trans[3];
+
+ VECCOPY(trans, mat[1]);
+ VecMulf(trans, y);
+ VecAddf(mat[3], mat[3], trans);
+}
+
/* assumes object is Armature with pose */
-static void draw_pose_channels(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt)
+static void draw_pose_channels(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt)
{
+ RegionView3D *rv3d= ar->regiondata;
Object *ob= base->object;
bArmature *arm= ob->data;
bPoseChannel *pchan;
Bone *bone;
GLfloat tmp;
- float smat[4][4], imat[4][4];
+ float smat[4][4], imat[4][4], bmat[4][4];
int index= -1;
short do_dashed= 3, draw_wire= 0;
short flag, constflag;
@@ -1805,15 +1819,21 @@ static void draw_pose_channels(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ba
/* Draw names of bone */
if (arm->flag & ARM_DRAWNAMES) {
VecMidf(vec, pchan->pose_head, pchan->pose_tail);
- view3d_object_text_draw_add(vec[0], vec[1], vec[2], pchan->name, 10);
+ view3d_cached_text_draw_add(vec[0], vec[1], vec[2], pchan->name, 10);
}
/* Draw additional axes on the bone tail */
if ( (arm->flag & ARM_DRAWAXES) && (arm->flag & ARM_POSEMODE) ) {
glPushMatrix();
- glMultMatrixf(pchan->pose_mat);
- glTranslatef(0.0f, pchan->bone->length, 0.0f);
- drawaxes(0.25f*pchan->bone->length, 0, OB_ARROWS);
+ Mat4CpyMat4(bmat, pchan->pose_mat);
+ bone_matrix_translate_y(bmat, pchan->bone->length);
+ glMultMatrixf(bmat);
+
+ /* do cached text draw immediate to include transform */
+ view3d_cached_text_draw_begin();
+ drawaxes(pchan->bone->length*0.25f, 0, OB_ARROWS);
+ view3d_cached_text_draw_end(v3d, ar, 1, bmat);
+
glPopMatrix();
}
}
@@ -1826,32 +1846,28 @@ static void draw_pose_channels(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ba
}
/* in editmode, we don't store the bone matrix... */
-static void set_matrix_editbone(EditBone *eBone)
+static void get_matrix_editbone(EditBone *eBone, float bmat[][4])
{
- float delta[3],offset[3];
- float mat[3][3], bmat[4][4];
+ float delta[3];
+ float mat[3][3];
/* Compose the parent transforms (i.e. their translations) */
- VECCOPY(offset, eBone->head);
-
- glTranslatef(offset[0],offset[1],offset[2]);
-
VecSubf(delta, eBone->tail, eBone->head);
eBone->length = (float)sqrt(delta[0]*delta[0] + delta[1]*delta[1] +delta[2]*delta[2]);
vec_roll_to_mat3(delta, eBone->roll, mat);
Mat4CpyMat3(bmat, mat);
-
- glMultMatrixf(bmat);
-
+
+ VecAddf(bmat[3], bmat[3], eBone->head);
}
-static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
+static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
{
+ RegionView3D *rv3d= ar->regiondata;
EditBone *eBone;
bArmature *arm= ob->data;
- float smat[4][4], imat[4][4];
+ float smat[4][4], imat[4][4], bmat[4][4];
unsigned int index;
int flag;
@@ -1889,7 +1905,8 @@ static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
if (eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A)==0) {
glPushMatrix();
- set_matrix_editbone(eBone);
+ get_matrix_editbone(eBone, bmat);
+ glMultMatrixf(bmat);
/* catch exception for bone with hidden parent */
flag= eBone->flag;
@@ -1937,7 +1954,8 @@ static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
}
else {
glPushMatrix();
- set_matrix_editbone(eBone);
+ get_matrix_editbone(eBone, bmat);
+ glMultMatrixf(bmat);
if (arm->drawtype == ARM_LINE)
draw_line_bone(arm->flag, flag, 0, index, NULL, eBone);
@@ -1990,14 +2008,20 @@ static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
if (arm->flag & ARM_DRAWNAMES) {
VecMidf(vec, eBone->head, eBone->tail);
glRasterPos3fv(vec);
- view3d_object_text_draw_add(vec[0], vec[1], vec[2], eBone->name, 10);
+ view3d_cached_text_draw_add(vec[0], vec[1], vec[2], eBone->name, 10);
}
/* Draw additional axes */
if (arm->flag & ARM_DRAWAXES) {
glPushMatrix();
- set_matrix_editbone(eBone);
- glTranslatef(0.0f, eBone->length, 0.0f);
+ get_matrix_editbone(eBone, bmat);
+ bone_matrix_translate_y(bmat, eBone->length);
+ glMultMatrixf(bmat);
+
+ /* do cached text draw immediate to include transform */
+ view3d_cached_text_draw_begin();
drawaxes(eBone->length*0.25f, 0, OB_ARROWS);
+ view3d_cached_text_draw_end(v3d, ar, 1, bmat);
+
glPopMatrix();
}
@@ -2017,14 +2041,14 @@ static void draw_ebones(View3D *v3d, RegionView3D *rv3d, Object *ob, int dt)
/* draw bone paths
* - in view space
*/
-static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
+static void draw_pose_paths(Scene *scene, View3D *v3d, ARegion *ar, Object *ob)
{
+ RegionView3D *rv3d= ar->regiondata;
+ AnimData *adt= BKE_animdata_from_id(&ob->id);
bArmature *arm= ob->data;
bPoseChannel *pchan;
- // bAction *act; // XXX old animsys - watch it!
- // bActionChannel *achan;
ActKeyColumn *ak;
- ListBase keys;
+ DLRBT_Tree keys;
float *fp, *fp_start;
int a, stepsize;
int sfra, efra, len;
@@ -2151,13 +2175,13 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
/* only draw framenum if several consecutive highlighted points don't occur on same point */
if (a == 0) {
- sprintf(str, " %d\n", (a+sfra));
- view3d_object_text_draw_add(fp[0], fp[1], fp[2], str, 0);
+ sprintf(str, "%d", (a+sfra));
+ view3d_cached_text_draw_add(fp[0], fp[1], fp[2], str, 0);
}
else if ((a > stepsize) && (a < len-stepsize)) {
if ((VecEqual(fp, fp-(stepsize*3))==0) || (VecEqual(fp, fp+(stepsize*3))==0)) {
- sprintf(str, " %d\n", (a+sfra));
- view3d_object_text_draw_add(fp[0], fp[1], fp[2], str, 0);
+ sprintf(str, "%d", (a+sfra));
+ view3d_cached_text_draw_add(fp[0], fp[1], fp[2], str, 0);
}
}
}
@@ -2166,16 +2190,15 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
/* Keyframes - dots and numbers */
if (arm->pathflag & ARM_PATH_KFRAS) {
/* build list of all keyframes in active action for pchan */
- keys.first = keys.last = NULL;
+ BLI_dlrbTree_init(&keys);
- #if 0 // XXX old animation system
- act= ob->action;
- if (act) {
- achan= get_action_channel(act, pchan->name);
- if (achan)
- ipo_to_keylist(achan->ipo, &keys, NULL, NULL);
+ if (adt) {
+ bActionGroup *agrp= action_groups_find_named(adt->action, pchan->name);
+ if (agrp) {
+ agroup_to_keylist(adt, agrp, &keys, NULL);
+ BLI_dlrbTree_linkedlist_sync(&keys);
+ }
}
- #endif // XXX old animation system
/* Draw slightly-larger yellow dots at each keyframe */
UI_ThemeColor(TH_VERTEX_SELECT);
@@ -2199,14 +2222,14 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
if (ak->cfra == (a+sfra)) {
char str[32];
- sprintf(str, " %d\n", (a+sfra));
- view3d_object_text_draw_add(fp[0], fp[1], fp[2], str, 0);
+ sprintf(str, "%d", (a+sfra));
+ view3d_cached_text_draw_add(fp[0], fp[1], fp[2], str, 0);
}
}
}
}
- BLI_freelistN(&keys);
+ BLI_dlrbTree_free(&keys);
}
}
}
@@ -2251,9 +2274,10 @@ static void ghost_poses_tag_unselected(Object *ob, short unset)
/* draw ghosts that occur within a frame range
* note: object should be in posemode
*/
-static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base)
+static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
{
Object *ob= base->object;
+ AnimData *adt= BKE_animdata_from_id(&ob->id);
bArmature *arm= ob->data;
bPose *posen, *poseo;
float start, end, stepsize, range, colfac;
@@ -2268,7 +2292,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d
range= (float)(end - start);
/* store values */
- ob->flag &= ~OB_POSEMODE;
+ ob->mode &= ~OB_MODE_POSE;
cfrao= CFRA;
flago= arm->flag;
arm->flag &= ~(ARM_DRAWNAMES|ARM_DRAWAXES);
@@ -2290,9 +2314,9 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d
colfac = (end - (float)CFRA) / range;
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
- //do_all_pose_actions(scene, ob); // XXX old animation system
+ BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_channels(scene, v3d, rv3d, base, OB_WIRE);
+ draw_pose_channels(scene, v3d, ar, base, OB_WIRE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2305,45 +2329,48 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, RegionView3D *rv3d
ob->pose= poseo;
arm->flag= flago;
armature_rebuild_pose(ob, ob->data);
- ob->flag |= OB_POSEMODE;
+ ob->mode |= OB_MODE_POSE;
ob->ipoflag= ipoflago;
}
/* draw ghosts on keyframes in action within range
* - object should be in posemode
*/
-static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base)
+static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
{
Object *ob= base->object;
- bAction *act= ob->action; // XXX old animsys stuff... watch it!
+ AnimData *adt= BKE_animdata_from_id(&ob->id);
+ bAction *act= (adt) ? adt->action : NULL;
bArmature *arm= ob->data;
bPose *posen, *poseo;
- ListBase keys= {NULL, NULL};
- ActKeysInc aki = {0, 0, 0};
+ DLRBT_Tree keys;
ActKeyColumn *ak, *akn;
float start, end, range, colfac, i;
int cfrao, flago;
- aki.start= start = (float)arm->ghostsf;
- aki.end= end = (float)arm->ghostef;
+ start = (float)arm->ghostsf;
+ end = (float)arm->ghostef;
if (end <= start)
return;
/* get keyframes - then clip to only within range */
- action_to_keylist(act, &keys, NULL, &aki);
+ BLI_dlrbTree_init(&keys);
+ action_to_keylist(adt, act, &keys, NULL);
+ BLI_dlrbTree_linkedlist_sync(&keys);
+
range= 0;
for (ak= keys.first; ak; ak= akn) {
akn= ak->next;
if ((ak->cfra < start) || (ak->cfra > end))
- BLI_freelinkN(&keys, ak);
+ BLI_freelinkN((ListBase *)&keys, ak);
else
range++;
}
if (range == 0) return;
/* store values */
- ob->flag &= ~OB_POSEMODE;
+ ob->mode &= ~OB_MODE_POSE;
cfrao= CFRA;
flago= arm->flag;
arm->flag &= ~(ARM_DRAWNAMES|ARM_DRAWAXES);
@@ -2366,15 +2393,15 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d,
CFRA= (int)ak->cfra;
- //do_all_pose_actions(scene, ob); // XXX old animation system
+ BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_channels(scene, v3d, rv3d, base, OB_WIRE);
+ draw_pose_channels(scene, v3d, ar, base, OB_WIRE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
ghost_poses_tag_unselected(ob, 1); /* unhide unselected bones if need be */
- BLI_freelistN(&keys);
+ BLI_dlrbTree_free(&keys);
free_pose(posen);
/* restore */
@@ -2382,47 +2409,36 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, RegionView3D *rv3d,
ob->pose= poseo;
arm->flag= flago;
armature_rebuild_pose(ob, ob->data);
- ob->flag |= OB_POSEMODE;
+ ob->mode |= OB_MODE_POSE;
}
/* draw ghosts around current frame
* - object is supposed to be armature in posemode
*/
-static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base)
+static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
{
Object *ob= base->object;
+ AnimData *adt= BKE_animdata_from_id(&ob->id);
bArmature *arm= ob->data;
bPose *posen, *poseo;
- //bActionStrip *strip;
float cur, start, end, stepsize, range, colfac, actframe, ctime;
- int cfrao, maptime, flago;
+ int cfrao, flago;
/* pre conditions, get an action with sufficient frames */
- //if (ob->action==NULL)
- // return;
+ if ELEM(NULL, adt, adt->action)
+ return;
- calc_action_range(ob->action, &start, &end, 0);
+ calc_action_range(adt->action, &start, &end, 0);
if (start == end)
return;
stepsize= (float)(arm->ghostsize);
range= (float)(arm->ghostep)*stepsize + 0.5f; /* plus half to make the for loop end correct */
-#if 0 // XXX old animation system
- /* we only map time for armature when an active strip exists */
- for (strip=ob->nlastrips.first; strip; strip=strip->next)
- if (strip->flag & ACTSTRIP_ACTIVE)
- break;
-#endif // XXX old animsys
-
- //maptime= (strip!=NULL);
- maptime= 0;
-
/* store values */
- ob->flag &= ~OB_POSEMODE;
+ ob->mode &= ~OB_MODE_POSE;
cfrao= CFRA;
- if (maptime) actframe= get_action_frame(ob, (float)CFRA);
- else actframe= (float)CFRA;
+ actframe= BKE_nla_tweakedit_remap(adt, (float)CFRA, 0);
flago= arm->flag;
arm->flag &= ~(ARM_DRAWNAMES|ARM_DRAWAXES);
@@ -2444,13 +2460,12 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
/* only within action range */
if (actframe+ctime >= start && actframe+ctime <= end) {
- if (maptime) CFRA= (int)get_action_frame_inv(ob, actframe+ctime);
- else CFRA= (int)floor(actframe+ctime);
+ CFRA= (int)BKE_nla_tweakedit_remap(adt, actframe+ctime, NLATIME_CONVERT_MAP);
if (CFRA != cfrao) {
- //do_all_pose_actions(scene, ob); // xxx old animation system crap
+ BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_channels(scene, v3d, rv3d, base, OB_WIRE);
+ draw_pose_channels(scene, v3d, ar, base, OB_WIRE);
}
}
@@ -2460,13 +2475,12 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
/* only within action range */
if ((actframe-ctime >= start) && (actframe-ctime <= end)) {
- if (maptime) CFRA= (int)get_action_frame_inv(ob, actframe-ctime);
- else CFRA= (int)floor(actframe-ctime);
+ CFRA= (int)BKE_nla_tweakedit_remap(adt, actframe-ctime, NLATIME_CONVERT_MAP);
if (CFRA != cfrao) {
- //do_all_pose_actions(scene, ob); // XXX old animation system crap...
+ BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_channels(scene, v3d, rv3d, base, OB_WIRE);
+ draw_pose_channels(scene, v3d, ar, base, OB_WIRE);
}
}
}
@@ -2481,13 +2495,13 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
ob->pose= poseo;
arm->flag= flago;
armature_rebuild_pose(ob, ob->data);
- ob->flag |= OB_POSEMODE;
+ ob->mode |= OB_MODE_POSE;
}
/* ********************************** Armature Drawing - Main ************************* */
/* called from drawobject.c, return 1 if nothing was drawn */
-int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
+int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag)
{
Object *ob= base->object;
bArmature *arm= ob->data;
@@ -2511,7 +2525,7 @@ int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int
/* editmode? */
if(arm->edbo) {
arm->flag |= ARM_EDITMODE;
- draw_ebones(v3d, rv3d, ob, dt);
+ draw_ebones(v3d, ar, ob, dt);
arm->flag &= ~ARM_EDITMODE;
}
else{
@@ -2520,35 +2534,39 @@ int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int
/* drawing posemode selection indices or colors only in these cases */
if(!(base->flag & OB_FROMDUPLI)) {
if(G.f & G_PICKSEL) {
- if(ob->flag & OB_POSEMODE)
+ if(OBACT && (OBACT->mode & OB_MODE_WEIGHT_PAINT)) {
+ if(ob==modifiers_isDeformedByArmature(OBACT))
+ arm->flag |= ARM_POSEMODE;
+ }
+ else if(ob->mode & OB_MODE_POSE)
arm->flag |= ARM_POSEMODE;
}
- else if(ob->flag & OB_POSEMODE) {
+ else if(ob->mode & OB_MODE_POSE) {
if (arm->ghosttype == ARM_GHOST_RANGE) {
- draw_ghost_poses_range(scene, v3d, rv3d, base);
+ draw_ghost_poses_range(scene, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_KEYS) {
- draw_ghost_poses_keys(scene, v3d, rv3d, base);
+ draw_ghost_poses_keys(scene, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_CUR) {
if (arm->ghostep)
- draw_ghost_poses(scene, v3d, rv3d, base);
+ draw_ghost_poses(scene, v3d, ar, base);
}
if ((flag & DRAW_SCENESET)==0) {
if(ob==OBACT)
arm->flag |= ARM_POSEMODE;
- else if(G.f & G_WEIGHTPAINT) {
- if(OBACT && ob==modifiers_isDeformedByArmature(OBACT))
+ else if(OBACT && (OBACT->mode & OB_MODE_WEIGHT_PAINT)) {
+ if(ob==modifiers_isDeformedByArmature(OBACT))
arm->flag |= ARM_POSEMODE;
}
- draw_pose_paths(scene, v3d, rv3d, ob);
+ draw_pose_paths(scene, v3d, ar, ob);
}
}
}
- draw_pose_channels(scene, v3d, rv3d, base, dt);
+ draw_pose_channels(scene, v3d, ar, base, dt);
arm->flag &= ~ARM_POSEMODE;
- if(ob->flag & OB_POSEMODE)
+ if(ob->mode & OB_MODE_POSE)
UI_ThemeColor(TH_WIRE); /* restore, for extra draw stuff */
}
else retval= 1;