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Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index f33f074e6c5..863a2d64646 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1739,6 +1739,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
{
if (bone->layer & arm->layer) {
const bool use_custom = (pchan->custom) && !(arm->flag & ARM_NO_CUSTOM);
+
+ /* skip drawing in that case */
glPushMatrix();
if (use_custom && pchan->custom_tx) {
@@ -2305,7 +2307,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
/* draw bone paths
* - in view space
*/
-static void draw_pose_paths(Scene *scene, View3D *v3d, ARegion *ar, Object *ob)
+void draw_pose_paths(Scene *scene, View3D *v3d, ARegion *ar, Object *ob)
{
bAnimVizSettings *avs = &ob->pose->avs;
bArmature *arm = ob->data;
@@ -2313,7 +2315,7 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, ARegion *ar, Object *ob)
/* setup drawing environment for paths */
draw_motion_paths_init(v3d, ar);
-
+
/* draw paths where they exist and they releated bone is visible */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if ((pchan->bone->layer & arm->layer) && (pchan->mpath))
@@ -2606,7 +2608,7 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (v3d->flag2 & V3D_RENDER_OVERRIDE)
return true;
-
+
if (dt > OB_WIRE && !ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) {
/* we use color for solid lighting */
const float white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
@@ -2658,7 +2660,6 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (ob == modifiers_isDeformedByArmature(OBACT))
arm->flag |= ARM_POSEMODE;
}
- draw_pose_paths(scene, v3d, ar, ob);
}
}
}