diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 77cd64be7c1..9a82bce4b4b 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -1611,7 +1611,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag } static void draw_custom_bone( - const struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Object *ob, const short dt, int armflag, int boneflag, unsigned int id, float length) { @@ -1628,7 +1628,7 @@ static void draw_custom_bone( GPU_select_load_id((GLuint) id | BONESEL_BONE); } - draw_object_instance(eval_ctx, scene, view_layer, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor); + draw_object_instance(depsgraph, scene, view_layer, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor); } @@ -1933,7 +1933,7 @@ static void bone_matrix_translate_y(float mat[4][4], float y) /* assumes object is Armature with pose */ static void draw_pose_bones( - const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base, + struct Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base, const short dt, const unsigned char ob_wire_col[4], const bool do_const_color, const bool is_outline) { @@ -2060,7 +2060,7 @@ static void draw_pose_bones( glDisable(GL_CULL_FACE); } - draw_custom_bone(eval_ctx, scene, view_layer, v3d, rv3d, pchan->custom, + draw_custom_bone(depsgraph, scene, view_layer, v3d, rv3d, pchan->custom, OB_SOLID, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan)); } } @@ -2156,7 +2156,7 @@ static void draw_pose_bones( if (bone == arm->act_bone) flag |= BONE_DRAW_ACTIVE; - draw_custom_bone(eval_ctx, scene, view_layer, v3d, rv3d, pchan->custom, + draw_custom_bone(depsgraph, scene, view_layer, v3d, rv3d, pchan->custom, OB_WIRE, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan)); gpuPopMatrix(); @@ -2667,7 +2667,7 @@ static void ghost_poses_tag_unselected(Object *ob, short unset) * note: object should be in posemode */ static void draw_ghost_poses_range( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base) + Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base) { Object *ob = base->object; AnimData *adt = BKE_animdata_from_id(&ob->id); @@ -2711,8 +2711,8 @@ static void draw_ghost_poses_range( UI_GetThemeColorShadeAlpha4ubv(TH_WIRE, 0, -128 - (int)(120.0f * sqrtf(colfac)), col); BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); - BKE_pose_where_is(eval_ctx, scene, ob); - draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false); + BKE_pose_where_is(depsgraph, scene, ob); + draw_pose_bones(depsgraph, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false); } glDisable(GL_BLEND); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); @@ -2735,7 +2735,7 @@ static void draw_ghost_poses_range( * - object should be in posemode */ static void draw_ghost_poses_keys( - const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, + struct Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base) { Object *ob = base->object; @@ -2794,8 +2794,8 @@ static void draw_ghost_poses_keys( CFRA = (int)ak->cfra; BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); - BKE_pose_where_is(eval_ctx, scene, ob); - draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false); + BKE_pose_where_is(depsgraph, scene, ob); + draw_pose_bones(depsgraph, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false); } glDisable(GL_BLEND); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); @@ -2819,7 +2819,7 @@ static void draw_ghost_poses_keys( * - object is supposed to be armature in posemode */ static void draw_ghost_poses( - const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, + struct Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base) { Object *ob = base->object; @@ -2874,8 +2874,8 @@ static void draw_ghost_poses( if (CFRA != cfrao) { BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); - BKE_pose_where_is(eval_ctx, scene, ob); - draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false); + BKE_pose_where_is(depsgraph, scene, ob); + draw_pose_bones(depsgraph, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false); } } @@ -2889,8 +2889,8 @@ static void draw_ghost_poses( if (CFRA != cfrao) { BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL); - BKE_pose_where_is(eval_ctx, scene, ob); - draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false); + BKE_pose_where_is(depsgraph, scene, ob); + draw_pose_bones(depsgraph, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false); } } } @@ -2916,7 +2916,7 @@ static void draw_ghost_poses( /* called from drawobject.c, return true if nothing was drawn * (ob_wire_col == NULL) when drawing ghost */ bool draw_armature( - const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base, + Depsgraph *depsgraph, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base, const short dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_outline) { @@ -2976,14 +2976,14 @@ bool draw_armature( } else if (ob->mode & OB_MODE_POSE) { if (arm->ghosttype == ARM_GHOST_RANGE) { - draw_ghost_poses_range(eval_ctx, scene, view_layer, v3d, ar, base); + draw_ghost_poses_range(depsgraph, scene, view_layer, v3d, ar, base); } else if (arm->ghosttype == ARM_GHOST_KEYS) { - draw_ghost_poses_keys(eval_ctx, scene, view_layer, v3d, ar, base); + draw_ghost_poses_keys(depsgraph, scene, view_layer, v3d, ar, base); } else if (arm->ghosttype == ARM_GHOST_CUR) { if (arm->ghostep) - draw_ghost_poses(eval_ctx, scene, view_layer, v3d, ar, base); + draw_ghost_poses(depsgraph, scene, view_layer, v3d, ar, base); } if ((dflag & DRAW_SCENESET) == 0) { if (ob == OBACT(view_layer)) @@ -2996,7 +2996,7 @@ bool draw_armature( } } } - draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline); + draw_pose_bones(depsgraph, scene, view_layer, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline); arm->flag &= ~ARM_POSEMODE; } else { |