diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 08629a9a2f7..d8c2fb9d43e 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -1560,7 +1560,7 @@ static void bone_matrix_translate_y(float mat[][4], float y) } /* assumes object is Armature with pose */ -static void draw_pose_channels(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt) +static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt) { RegionView3D *rv3d= ar->regiondata; Object *ob= base->object; @@ -2380,7 +2380,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL); where_is_pose(scene, ob); - draw_pose_channels(scene, v3d, ar, base, OB_WIRE); + draw_pose_bones(scene, v3d, ar, base, OB_WIRE); } glDisable(GL_BLEND); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); @@ -2459,7 +2459,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base * BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL); where_is_pose(scene, ob); - draw_pose_channels(scene, v3d, ar, base, OB_WIRE); + draw_pose_bones(scene, v3d, ar, base, OB_WIRE); } glDisable(GL_BLEND); if (v3d->zbuf) glEnable(GL_DEPTH_TEST); @@ -2529,7 +2529,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base) if (CFRA != cfrao) { BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL); where_is_pose(scene, ob); - draw_pose_channels(scene, v3d, ar, base, OB_WIRE); + draw_pose_bones(scene, v3d, ar, base, OB_WIRE); } } @@ -2544,7 +2544,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base) if (CFRA != cfrao) { BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL); where_is_pose(scene, ob); - draw_pose_channels(scene, v3d, ar, base, OB_WIRE); + draw_pose_bones(scene, v3d, ar, base, OB_WIRE); } } } @@ -2627,7 +2627,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in } } } - draw_pose_channels(scene, v3d, ar, base, dt); + draw_pose_bones(scene, v3d, ar, base, dt); arm->flag &= ~ARM_POSEMODE; if(ob->mode & OB_MODE_POSE) |