diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index a3ce33bd71d..8b2de77a528 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -1357,7 +1357,7 @@ static void draw_b_bone_boxes(const short dt, bPoseChannel *pchan, EditBone *ebo for (a = 0; a < segments; a++) { gpuPushMatrix(); - gpuMultMatrix3D(bbone[a].mat); + gpuMultMatrix(bbone[a].mat); if (dt == OB_SOLID) drawsolidcube_size(xwidth, dlen, zwidth); else drawcube_size(xwidth, dlen, zwidth); gpuPopMatrix(); @@ -1464,7 +1464,7 @@ static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float len for (a = 0; a < segments; a++, bbone++) { gpuPushMatrix(); - gpuMultMatrix3D(bbone->mat); + gpuMultMatrix(bbone->mat); immBegin(PRIM_LINES, 2); immVertex3f(pos, 0.0f, 0.0f, 0.0f); @@ -1817,11 +1817,11 @@ static void draw_pose_dofs(Object *ob) if (pchan->parent) { copy_m4_m4(mat, pchan->parent->pose_mat); mat[3][0] = mat[3][1] = mat[3][2] = 0.0f; - gpuMultMatrix3D(mat); + gpuMultMatrix(mat); } copy_m4_m3(mat, pchan->bone->bone_mat); - gpuMultMatrix3D(mat); + gpuMultMatrix(mat); scale = bone->length * pchan->size[1]; gpuScaleUniform(scale); @@ -2010,10 +2010,10 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion * gpuPushMatrix(); if (use_custom && pchan->custom_tx) { - gpuMultMatrix3D(pchan->custom_tx->pose_mat); + gpuMultMatrix(pchan->custom_tx->pose_mat); } else { - gpuMultMatrix3D(pchan->pose_mat); + gpuMultMatrix(pchan->pose_mat); } /* catch exception for bone with hidden parent */ @@ -2114,10 +2114,10 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion * gpuPushMatrix(); if (pchan->custom_tx) { - gpuMultMatrix3D(pchan->custom_tx->pose_mat); + gpuMultMatrix(pchan->custom_tx->pose_mat); } else { - gpuMultMatrix3D(pchan->pose_mat); + gpuMultMatrix(pchan->pose_mat); } /* prepare colors */ @@ -2248,7 +2248,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion * gpuPushMatrix(); if (arm->drawtype != ARM_ENVELOPE) - gpuMultMatrix3D(pchan->pose_mat); + gpuMultMatrix(pchan->pose_mat); /* catch exception for bone with hidden parent */ flag = bone->flag; @@ -2349,7 +2349,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion * gpuPushMatrix(); copy_m4_m4(bmat, pchan->pose_mat); bone_matrix_translate_y(bmat, pchan->bone->length); - gpuMultMatrix3D(bmat); + gpuMultMatrix(bmat); float viewmat_pchan[4][4]; mul_m4_m4m4(viewmat_pchan, rv3d->viewmatob, bmat); @@ -2423,7 +2423,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) if ((eBone->flag & BONE_HIDDEN_A) == 0) { gpuPushMatrix(); get_matrix_editbone(eBone, bmat); - gpuMultMatrix3D(bmat); + gpuMultMatrix(bmat); /* catch exception for bone with hidden parent */ flag = eBone->flag; @@ -2485,7 +2485,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) else { gpuPushMatrix(); get_matrix_editbone(eBone, bmat); - gpuMultMatrix3D(bmat); + gpuMultMatrix(bmat); if (arm->drawtype == ARM_LINE) draw_line_bone(arm->flag, flag, 0, index, NULL, eBone); @@ -2562,7 +2562,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) gpuPushMatrix(); get_matrix_editbone(eBone, bmat); bone_matrix_translate_y(bmat, eBone->length); - gpuMultMatrix3D(bmat); + gpuMultMatrix(bmat); float viewmat_ebone[4][4]; mul_m4_m4m4(viewmat_ebone, rv3d->viewmatob, bmat); |