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Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c69
1 files changed, 21 insertions, 48 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 7b553b15aa8..621c217fd89 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1632,12 +1632,7 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
bConstraint *con;
bPoseChannel *parchan;
- VertexFormat *format = immVertexFormat();
- unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT);
- unsigned int line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 3, KEEP_FLOAT);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
+ const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_COLOR);
@@ -1645,10 +1640,10 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
glGetFloatv(GL_VIEWPORT, viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
- immUniform4fv("color1", fcolor);
- immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f);
+ immUniform1i("num_colors", 0); /* "simple" mode */
+ immUniformColor4fv(fcolor);
immUniform1f("dash_width", 6.0f);
- immUniform1f("dash_width_on", 3.0f);
+ immUniform1f("dash_factor", 0.5f);
for (con = pchan->constraints.first; con; con = con->next) {
if (con->enforce == 0.0f)
@@ -1683,9 +1678,8 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
if (parchan) {
immBegin(PRIM_LINES, 2);
- immAttrib3fv(line_origin, ik_tip);
- immVertex3fv(pos, ik_tip);
- immVertex3fv(pos, parchan->pose_head);
+ immVertex3fv(shdr_pos, ik_tip);
+ immVertex3fv(shdr_pos, parchan->pose_head);
immEnd();
}
@@ -1710,9 +1704,8 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
/* Only draw line in case our chain is more than one bone long! */
if (parchan != pchan) { /* XXX revise the breaking conditions to only stop at the tail? */
immBegin(PRIM_LINES, 2);
- immAttrib3fv(line_origin, ik_tip);
- immVertex3fv(pos, ik_tip);
- immVertex3fv(pos, parchan->pose_head);
+ immVertex3fv(shdr_pos, ik_tip);
+ immVertex3fv(shdr_pos, parchan->pose_head);
immEnd();
}
break;
@@ -1721,8 +1714,6 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
}
immUnbindProgram();
-
- glDisable(GL_BLEND);
}
static void imm_sphere_project(unsigned int pos, float ax, float az)
@@ -2216,12 +2207,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
* - only if V3D_HIDE_HELPLINES is enabled...
*/
if ((do_dashed & DASH_HELP_LINES) && ((bone->flag & BONE_CONNECTED) == 0)) {
- VertexFormat *format = immVertexFormat();
- unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT);
- unsigned int line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 3, KEEP_FLOAT);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
+ const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_COLOR);
@@ -2229,26 +2215,22 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
glGetFloatv(GL_VIEWPORT, viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
- immUniform4fv("color1", fcolor);
- immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f);
+ immUniform1i("num_colors", 0); /* "simple" mode */
+ immUniformColor4fv(fcolor);
immUniform1f("dash_width", 6.0f);
- immUniform1f("dash_width_on", 3.0f);
+ immUniform1f("dash_factor", 0.5f);
if (arm->flag & ARM_POSEMODE) {
GPU_select_load_id(index & 0xFFFF); /* object tag, for bordersel optim */
- UI_GetThemeColor4fv(TH_WIRE, fcolor);
- immUniform4fv("color1", fcolor);
+ immUniformThemeColor(TH_WIRE);
}
immBegin(PRIM_LINES, 2);
- immAttrib3fv(line_origin, pchan->parent->pose_tail);
- immVertex3fv(pos, pchan->parent->pose_tail);
- immVertex3fv(pos, pchan->pose_head);
+ immVertex3fv(shdr_pos, pchan->parent->pose_tail);
+ immVertex3fv(shdr_pos, pchan->pose_head);
immEnd();
immUnbindProgram();
-
- glDisable(GL_BLEND);
}
/* Draw a line to IK root bone
@@ -2530,12 +2512,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
/* offset to parent */
if (eBone->parent) {
- VertexFormat *format = immVertexFormat();
- unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT);
- unsigned int line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 3, KEEP_FLOAT);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
+ const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
GPU_select_load_id(-1); /* -1 here is OK! */
@@ -2545,21 +2522,17 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
glGetFloatv(GL_VIEWPORT, viewport_size);
immUniform2f("viewport_size", viewport_size[2], viewport_size[3]);
- UI_GetThemeColor4fv(TH_WIRE_EDIT, fcolor);
- immUniform4fv("color1", fcolor);
- immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f);
+ immUniform1i("num_colors", 0); /* "simple" mode */
+ immUniformThemeColor(TH_WIRE_EDIT);
immUniform1f("dash_width", 6.0f);
- immUniform1f("dash_width_on", 3.0f);
+ immUniform1f("dash_factor", 0.5f);
immBegin(PRIM_LINES, 2);
- immAttrib3fv(line_origin, eBone->parent->tail);
- immVertex3fv(pos, eBone->parent->tail);
- immVertex3fv(pos, eBone->head);
+ immVertex3fv(shdr_pos, eBone->parent->tail);
+ immVertex3fv(shdr_pos, eBone->head);
immEnd();
immUnbindProgram();
-
- glDisable(GL_BLEND);
}
}
}