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Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index bbda002eb8d..ec15725d635 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -486,7 +486,7 @@ static void draw_bone_octahedral(void)
displist = glGenLists(1);
glNewList(displist, GL_COMPILE);
- /* Section 1, sides */
+ /* Section 1, sides */
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, bone_octahedral_verts);
glDrawElements(GL_LINE_LOOP,
@@ -494,7 +494,7 @@ static void draw_bone_octahedral(void)
GL_UNSIGNED_INT,
bone_octahedral_wire_sides);
- /* Section 1, square */
+ /* Section 1, square */
glDrawElements(GL_LINE_LOOP,
sizeof(bone_octahedral_wire_square) / sizeof(*bone_octahedral_wire_square),
GL_UNSIGNED_INT,
@@ -550,7 +550,7 @@ static void draw_bone_solid_octahedral(void)
static void draw_bone_points(const short dt, int armflag, unsigned int boneflag, int id)
{
- /* Draw root point if we are not connected */
+ /* Draw root point if we are not connected */
if ((boneflag & BONE_CONNECTED) == 0) {
if (id != -1)
GPU_select_load_id(id | BONESEL_ROOT);
@@ -574,7 +574,7 @@ static void draw_bone_points(const short dt, int armflag, unsigned int boneflag,
draw_bonevert();
}
- /* Draw tip point */
+ /* Draw tip point */
if (id != -1)
GPU_select_load_id(id | BONESEL_TIP);
@@ -786,7 +786,7 @@ static void draw_sphere_bone_wire(float smat[4][4], float imat[4][4],
else if (armflag & ARM_POSEMODE)
set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
- /* Draw root point if we are not connected */
+ /* Draw root point if we are not connected */
if ((boneflag & BONE_CONNECTED) == 0) {
if (id != -1)
GPU_select_load_id(id | BONESEL_ROOT);
@@ -794,7 +794,7 @@ static void draw_sphere_bone_wire(float smat[4][4], float imat[4][4],
drawcircball(GL_LINE_LOOP, headvec, head, imat);
}
- /* Draw tip point */
+ /* Draw tip point */
if (armflag & ARM_EDITMODE) {
if (boneflag & BONE_TIPSEL) UI_ThemeColor(TH_VERTEX_SELECT);
else UI_ThemeColor(TH_VERTEX);
@@ -904,14 +904,14 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co
else if (dt == OB_SOLID)
UI_ThemeColorShade(TH_BONE_SOLID, -30);
- /* Draw root point if we are not connected */
+ /* Draw root point if we are not connected */
if ((boneflag & BONE_CONNECTED) == 0) {
if (id != -1)
GPU_select_load_id(id | BONESEL_ROOT);
gluSphere(qobj, head, 16, 10);
}
- /* Draw tip point */
+ /* Draw tip point */
if (armflag & ARM_EDITMODE) {
if (boneflag & BONE_TIPSEL) UI_ThemeColor(TH_VERTEX_SELECT);
else UI_ThemeColorShade(TH_BONE_SOLID, -30);
@@ -1011,7 +1011,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned
UI_ThemeColor(TH_WIRE_EDIT);
}
- /* Draw root point if we are not connected */
+ /* Draw root point if we are not connected */
if ((boneflag & BONE_CONNECTED) == 0) {
if (G.f & G_PICKSEL) {
GPU_select_load_id(id | BONESEL_ROOT);
@@ -2024,7 +2024,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
/* Draw a line to IK root bone
- * - only if temporary chain (i.e. "autoik")
+ * - only if temporary chain (i.e. "autoik")
*/
if (arm->flag & ARM_POSEMODE) {
if (constflag & PCHAN_HAS_IK) {
@@ -2154,7 +2154,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
view3d_cached_text_draw_add(vec, pchan->name, strlen(pchan->name), 10, 0, col);
}
- /* Draw additional axes on the bone tail */
+ /* Draw additional axes on the bone tail */
if ((arm->flag & ARM_DRAWAXES) && (arm->flag & ARM_POSEMODE)) {
glPushMatrix();
copy_m4_m4(bmat, pchan->pose_mat);
@@ -2357,12 +2357,12 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
UI_GetThemeColor3ubv((eBone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, col);
- /* Draw name */
+ /* Draw name */
if (arm->flag & ARM_DRAWNAMES) {
mid_v3_v3v3(vec, eBone->head, eBone->tail);
view3d_cached_text_draw_add(vec, eBone->name, strlen(eBone->name), 10, 0, col);
}
- /* Draw additional axes */
+ /* Draw additional axes */
if (arm->flag & ARM_DRAWAXES) {
glPushMatrix();
get_matrix_editbone(eBone, bmat);
@@ -2392,7 +2392,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
/* ---------- Paths --------- */
/* draw bone paths
- * - in view space
+ * - in view space
*/
static void draw_pose_paths(Scene *scene, View3D *v3d, ARegion *ar, Object *ob)
{
@@ -2512,7 +2512,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
}
/* draw ghosts on keyframes in action within range
- * - object should be in posemode
+ * - object should be in posemode
*/
static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
{
@@ -2593,7 +2593,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
}
/* draw ghosts around current frame
- * - object is supposed to be armature in posemode
+ * - object is supposed to be armature in posemode
*/
static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
{
@@ -2728,7 +2728,7 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
arm->flag &= ~ARM_EDITMODE;
}
else {
- /* Draw Pose */
+ /* Draw Pose */
if (ob->pose && ob->pose->chanbase.first) {
/* We can't safely draw non-updated pose, might contain NULL bone pointers... */
if (ob->pose->flag & POSE_RECALC) {