diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index bbda002eb8d..ec15725d635 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -486,7 +486,7 @@ static void draw_bone_octahedral(void) displist = glGenLists(1); glNewList(displist, GL_COMPILE); - /* Section 1, sides */ + /* Section 1, sides */ glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, bone_octahedral_verts); glDrawElements(GL_LINE_LOOP, @@ -494,7 +494,7 @@ static void draw_bone_octahedral(void) GL_UNSIGNED_INT, bone_octahedral_wire_sides); - /* Section 1, square */ + /* Section 1, square */ glDrawElements(GL_LINE_LOOP, sizeof(bone_octahedral_wire_square) / sizeof(*bone_octahedral_wire_square), GL_UNSIGNED_INT, @@ -550,7 +550,7 @@ static void draw_bone_solid_octahedral(void) static void draw_bone_points(const short dt, int armflag, unsigned int boneflag, int id) { - /* Draw root point if we are not connected */ + /* Draw root point if we are not connected */ if ((boneflag & BONE_CONNECTED) == 0) { if (id != -1) GPU_select_load_id(id | BONESEL_ROOT); @@ -574,7 +574,7 @@ static void draw_bone_points(const short dt, int armflag, unsigned int boneflag, draw_bonevert(); } - /* Draw tip point */ + /* Draw tip point */ if (id != -1) GPU_select_load_id(id | BONESEL_TIP); @@ -786,7 +786,7 @@ static void draw_sphere_bone_wire(float smat[4][4], float imat[4][4], else if (armflag & ARM_POSEMODE) set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag); - /* Draw root point if we are not connected */ + /* Draw root point if we are not connected */ if ((boneflag & BONE_CONNECTED) == 0) { if (id != -1) GPU_select_load_id(id | BONESEL_ROOT); @@ -794,7 +794,7 @@ static void draw_sphere_bone_wire(float smat[4][4], float imat[4][4], drawcircball(GL_LINE_LOOP, headvec, head, imat); } - /* Draw tip point */ + /* Draw tip point */ if (armflag & ARM_EDITMODE) { if (boneflag & BONE_TIPSEL) UI_ThemeColor(TH_VERTEX_SELECT); else UI_ThemeColor(TH_VERTEX); @@ -904,14 +904,14 @@ static void draw_sphere_bone(const short dt, int armflag, int boneflag, short co else if (dt == OB_SOLID) UI_ThemeColorShade(TH_BONE_SOLID, -30); - /* Draw root point if we are not connected */ + /* Draw root point if we are not connected */ if ((boneflag & BONE_CONNECTED) == 0) { if (id != -1) GPU_select_load_id(id | BONESEL_ROOT); gluSphere(qobj, head, 16, 10); } - /* Draw tip point */ + /* Draw tip point */ if (armflag & ARM_EDITMODE) { if (boneflag & BONE_TIPSEL) UI_ThemeColor(TH_VERTEX_SELECT); else UI_ThemeColorShade(TH_BONE_SOLID, -30); @@ -1011,7 +1011,7 @@ static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned UI_ThemeColor(TH_WIRE_EDIT); } - /* Draw root point if we are not connected */ + /* Draw root point if we are not connected */ if ((boneflag & BONE_CONNECTED) == 0) { if (G.f & G_PICKSEL) { GPU_select_load_id(id | BONESEL_ROOT); @@ -2024,7 +2024,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, } /* Draw a line to IK root bone - * - only if temporary chain (i.e. "autoik") + * - only if temporary chain (i.e. "autoik") */ if (arm->flag & ARM_POSEMODE) { if (constflag & PCHAN_HAS_IK) { @@ -2154,7 +2154,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, view3d_cached_text_draw_add(vec, pchan->name, strlen(pchan->name), 10, 0, col); } - /* Draw additional axes on the bone tail */ + /* Draw additional axes on the bone tail */ if ((arm->flag & ARM_DRAWAXES) && (arm->flag & ARM_POSEMODE)) { glPushMatrix(); copy_m4_m4(bmat, pchan->pose_mat); @@ -2357,12 +2357,12 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) UI_GetThemeColor3ubv((eBone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, col); - /* Draw name */ + /* Draw name */ if (arm->flag & ARM_DRAWNAMES) { mid_v3_v3v3(vec, eBone->head, eBone->tail); view3d_cached_text_draw_add(vec, eBone->name, strlen(eBone->name), 10, 0, col); } - /* Draw additional axes */ + /* Draw additional axes */ if (arm->flag & ARM_DRAWAXES) { glPushMatrix(); get_matrix_editbone(eBone, bmat); @@ -2392,7 +2392,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt) /* ---------- Paths --------- */ /* draw bone paths - * - in view space + * - in view space */ static void draw_pose_paths(Scene *scene, View3D *v3d, ARegion *ar, Object *ob) { @@ -2512,7 +2512,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base } /* draw ghosts on keyframes in action within range - * - object should be in posemode + * - object should be in posemode */ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *base) { @@ -2593,7 +2593,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base * } /* draw ghosts around current frame - * - object is supposed to be armature in posemode + * - object is supposed to be armature in posemode */ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base) { @@ -2728,7 +2728,7 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, arm->flag &= ~ARM_EDITMODE; } else { - /* Draw Pose */ + /* Draw Pose */ if (ob->pose && ob->pose->chanbase.first) { /* We can't safely draw non-updated pose, might contain NULL bone pointers... */ if (ob->pose->flag & POSE_RECALC) { |