diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 76 |
1 files changed, 30 insertions, 46 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index fc35ab93f70..3f45e32937d 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -146,7 +146,7 @@ static void cp_shade_color3ub (unsigned char cp[3], const int offset) } /* This function sets the gl-color for coloring a certain bone (based on bcolor) */ -static short set_pchan_glColor (short colCode, int boneflag, int constflag) +static short set_pchan_glColor (short colCode, int boneflag, short constflag) { switch (colCode) { case PCHAN_COLOR_NORMAL: @@ -697,13 +697,9 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel vec[0]= - *(si+a) * dirvec[0] + *(co+a) * norvec[0]; vec[1]= - *(si+a) * dirvec[1] + *(co+a) * norvec[1]; vec[2]= - *(si+a) * dirvec[2] + *(co+a) * norvec[2]; - - vec1[0]= headvec[0] + head*vec[0]; - vec1[1]= headvec[1] + head*vec[1]; - vec1[2]= headvec[2] + head*vec[2]; - vec2[0]= headvec[0] + (head+dist)*vec[0]; - vec2[1]= headvec[1] + (head+dist)*vec[1]; - vec2[2]= headvec[2] + (head+dist)*vec[2]; + + madd_v3_v3v3fl(vec1, headvec, vec, head); + madd_v3_v3v3fl(vec2, headvec, vec, head + dist); glColor4ub(255, 255, 255, 50); glVertex3fv(vec1); @@ -715,13 +711,9 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel vec[0]= *(si+a) * dirvec[0] + *(co+a) * norvec[0]; vec[1]= *(si+a) * dirvec[1] + *(co+a) * norvec[1]; vec[2]= *(si+a) * dirvec[2] + *(co+a) * norvec[2]; - - vec1[0]= tailvec[0] + tail*vec[0]; - vec1[1]= tailvec[1] + tail*vec[1]; - vec1[2]= tailvec[2] + tail*vec[2]; - vec2[0]= tailvec[0] + (tail+dist)*vec[0]; - vec2[1]= tailvec[1] + (tail+dist)*vec[1]; - vec2[2]= tailvec[2] + (tail+dist)*vec[2]; + + madd_v3_v3v3fl(vec1, tailvec, vec, tail); + madd_v3_v3v3fl(vec2, tailvec, vec, tail + dist); //glColor4ub(255, 255, 255, 50); glVertex3fv(vec1); @@ -733,14 +725,10 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel vec[0]= - *(si) * dirvec[0] + *(co) * norvec[0]; vec[1]= - *(si) * dirvec[1] + *(co) * norvec[1]; vec[2]= - *(si) * dirvec[2] + *(co) * norvec[2]; - - vec1[0]= headvec[0] + head*vec[0]; - vec1[1]= headvec[1] + head*vec[1]; - vec1[2]= headvec[2] + head*vec[2]; - vec2[0]= headvec[0] + (head+dist)*vec[0]; - vec2[1]= headvec[1] + (head+dist)*vec[1]; - vec2[2]= headvec[2] + (head+dist)*vec[2]; - + + madd_v3_v3v3fl(vec1, headvec, vec, head); + madd_v3_v3v3fl(vec2, headvec, vec, head + dist); + //glColor4ub(255, 255, 255, 50); glVertex3fv(vec1); //glColor4ub(255, 255, 255, 0); @@ -752,7 +740,7 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel /* smat, imat = mat & imat to draw screenaligned */ -static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) +static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) { float head, tail /*, length*/; float *headvec, *tailvec, dirvec[3]; @@ -839,21 +827,17 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag, glLoadName(id | BONESEL_BONE); glBegin(GL_LINES); - vec[0]= headvec[0] + norvech[0]; - vec[1]= headvec[1] + norvech[1]; - vec[2]= headvec[2] + norvech[2]; + + add_v3_v3v3(vec, headvec, norvech); glVertex3fv(vec); - vec[0]= tailvec[0] + norvect[0]; - vec[1]= tailvec[1] + norvect[1]; - vec[2]= tailvec[2] + norvect[2]; + + add_v3_v3v3(vec, tailvec, norvect); glVertex3fv(vec); - vec[0]= headvec[0] - norvech[0]; - vec[1]= headvec[1] - norvech[1]; - vec[2]= headvec[2] - norvech[2]; + + sub_v3_v3v3(vec, headvec, norvech); glVertex3fv(vec); - vec[0]= tailvec[0] - norvect[0]; - vec[1]= tailvec[1] - norvect[1]; - vec[2]= tailvec[2] - norvect[2]; + + sub_v3_v3v3(vec, tailvec, norvect); glVertex3fv(vec); glEnd(); @@ -861,7 +845,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag, } /* does wire only for outline selecting */ -static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) +static void draw_sphere_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) { GLUquadricObj *qobj; float head, tail, length; @@ -991,7 +975,7 @@ static GLubyte bm_dot5[]= {0x0, 0x0, 0x10, 0x38, 0x7c, 0x38, 0x10, 0x0}; static GLubyte bm_dot7[]= {0x0, 0x38, 0x7C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38}; -static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) +static void draw_line_bone(int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) { float length; @@ -1125,7 +1109,7 @@ static void draw_b_bone_boxes(int dt, bPoseChannel *pchan, float xwidth, float l } } -static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) +static void draw_b_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) { float xwidth, length, zwidth; @@ -1238,7 +1222,7 @@ static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float len } } -static void draw_wire_bone(int dt, int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) +static void draw_wire_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) { Mat4 *bbones = NULL; int segments = 0; @@ -1288,7 +1272,7 @@ static void draw_wire_bone(int dt, int armflag, int boneflag, int constflag, uns draw_wire_bone_segments(pchan, bbones, length, segments); } -static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned int id, float length) +static void draw_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, float length) { /* Draw a 3d octahedral bone, we use normalized space based on length, @@ -1659,7 +1643,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, float smat[4][4], imat[4][4], bmat[4][4]; int index= -1; short do_dashed= 3, draw_wire= 0; - short flag, constflag; + int flag; /* being set below */ arm->layer_used= 0; @@ -1880,6 +1864,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, ((G.f & G_PICKSEL)==0 || (bone->flag & BONE_UNSELECTABLE)==0) ) { if (bone->layer & arm->layer) { + const short constflag= pchan->constflag; if ((do_dashed & 1) && (pchan->parent)) { /* Draw a line from our root to the parent's tip * - only if V3D_HIDE_HELPLINES is enabled... @@ -1901,16 +1886,16 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, * - only if temporary chain (i.e. "autoik") */ if (arm->flag & ARM_POSEMODE) { - if (pchan->constflag & PCHAN_HAS_IK) { + if (constflag & PCHAN_HAS_IK) { if (bone->flag & BONE_SELECTED) { - if (pchan->constflag & PCHAN_HAS_TARGET) glColor3ub(200, 120, 0); + if (constflag & PCHAN_HAS_TARGET) glColor3ub(200, 120, 0); else glColor3ub(200, 200, 50); // add theme! glLoadName(index & 0xFFFF); pchan_draw_IK_root_lines(pchan, !(do_dashed & 2)); } } - else if (pchan->constflag & PCHAN_HAS_SPLINEIK) { + else if (constflag & PCHAN_HAS_SPLINEIK) { if (bone->flag & BONE_SELECTED) { glColor3ub(150, 200, 50); // add theme! @@ -1935,7 +1920,6 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, flag |= BONE_DRAW_ACTIVE; /* extra draw service for pose mode */ - constflag= pchan->constflag; /* set color-set to use */ set_pchan_colorset(ob, pchan); |