Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/space_view3d/drawarmature.c')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c54
1 files changed, 33 insertions, 21 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 115574a5ffe..191dfed01bf 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -54,6 +54,9 @@
#include "BKE_modifier.h"
#include "BKE_nla.h"
#include "BKE_curve.h"
+#include "BKE_context.h"
+
+#include "DEG_depsgraph.h"
#include "BIF_glutil.h"
@@ -1607,7 +1610,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
}
}
-static void draw_custom_bone(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob,
+static void draw_custom_bone(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob,
const short dt, int armflag, int boneflag, unsigned int id, float length)
{
if (ob == NULL) return;
@@ -1623,7 +1626,7 @@ static void draw_custom_bone(Scene *scene, SceneLayer *sl, View3D *v3d, RegionVi
GPU_select_load_id((GLuint) id | BONESEL_BONE);
}
- draw_object_instance(scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor);
+ draw_object_instance(C, scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor);
}
@@ -1927,7 +1930,7 @@ static void bone_matrix_translate_y(float mat[4][4], float y)
}
/* assumes object is Armature with pose */
-static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+static void draw_pose_bones(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
const short dt, const unsigned char ob_wire_col[4],
const bool do_const_color, const bool is_outline)
{
@@ -2054,7 +2057,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
glDisable(GL_CULL_FACE);
}
- draw_custom_bone(scene, sl, v3d, rv3d, pchan->custom,
+ draw_custom_bone(C, scene, sl, v3d, rv3d, pchan->custom,
OB_SOLID, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
}
}
@@ -2150,7 +2153,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
if (bone == arm->act_bone)
flag |= BONE_DRAW_ACTIVE;
- draw_custom_bone(scene, sl, v3d, rv3d, pchan->custom,
+ draw_custom_bone(C, scene, sl, v3d, rv3d, pchan->custom,
OB_WIRE, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
gpuPopMatrix();
@@ -2656,8 +2659,9 @@ static void ghost_poses_tag_unselected(Object *ob, short unset)
/* draw ghosts that occur within a frame range
* note: object should be in posemode
*/
-static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses_range(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
{
+ EvaluationContext eval_ctx;
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
bArmature *arm = ob->data;
@@ -2665,6 +2669,8 @@ static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, AR
float start, end, stepsize, range, colfac;
int cfrao, flago;
unsigned char col[4];
+
+ CTX_data_eval_ctx(C, &eval_ctx);
start = (float)arm->ghostsf;
end = (float)arm->ghostef;
@@ -2700,8 +2706,8 @@ static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, AR
UI_GetThemeColorShadeAlpha4ubv(TH_WIRE, 0, -128 - (int)(120.0f * sqrtf(colfac)), col);
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(&eval_ctx, scene, ob);
+ draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2723,8 +2729,9 @@ static void draw_ghost_poses_range(Scene *scene, SceneLayer *sl, View3D *v3d, AR
/* draw ghosts on keyframes in action within range
* - object should be in posemode
*/
-static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, BaseLegacy *base)
+static void draw_ghost_poses_keys(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, BaseLegacy *base)
{
+ EvaluationContext eval_ctx;
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
bAction *act = (adt) ? adt->action : NULL;
@@ -2735,6 +2742,8 @@ static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARe
float start, end, range, colfac, i;
int cfrao, flago;
unsigned char col[4];
+
+ CTX_data_eval_ctx(C, &eval_ctx);
start = (float)arm->ghostsf;
end = (float)arm->ghostef;
@@ -2781,8 +2790,8 @@ static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARe
CFRA = (int)ak->cfra;
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(&eval_ctx, scene, ob);
+ draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2805,8 +2814,9 @@ static void draw_ghost_poses_keys(Scene *scene, SceneLayer *sl, View3D *v3d, ARe
/* draw ghosts around current frame
* - object is supposed to be armature in posemode
*/
-static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
{
+ EvaluationContext eval_ctx;
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
bArmature *arm = ob->data;
@@ -2814,6 +2824,8 @@ static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion
float cur, start, end, stepsize, range, colfac, actframe, ctime;
int cfrao, flago;
unsigned char col[4];
+
+ CTX_data_eval_ctx(C, &eval_ctx);
/* pre conditions, get an action with sufficient frames */
if (ELEM(NULL, adt, adt->action))
@@ -2859,8 +2871,8 @@ static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(&eval_ctx, scene, ob);
+ draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
}
@@ -2874,8 +2886,8 @@ static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(&eval_ctx, scene, ob);
+ draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
}
}
@@ -2900,7 +2912,7 @@ static void draw_ghost_poses(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion
/* called from drawobject.c, return true if nothing was drawn
* (ob_wire_col == NULL) when drawing ghost */
-bool draw_armature(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+bool draw_armature(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_outline)
{
@@ -2960,14 +2972,14 @@ bool draw_armature(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base
}
else if (ob->mode & OB_MODE_POSE) {
if (arm->ghosttype == ARM_GHOST_RANGE) {
- draw_ghost_poses_range(scene, sl, v3d, ar, base);
+ draw_ghost_poses_range(C, scene, sl, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_KEYS) {
- draw_ghost_poses_keys(scene, sl, v3d, ar, base);
+ draw_ghost_poses_keys(C, scene, sl, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_CUR) {
if (arm->ghostep)
- draw_ghost_poses(scene, sl, v3d, ar, base);
+ draw_ghost_poses(C, scene, sl, v3d, ar, base);
}
if ((dflag & DRAW_SCENESET) == 0) {
if (ob == OBACT_NEW)
@@ -2980,7 +2992,7 @@ bool draw_armature(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base
}
}
}
- draw_pose_bones(scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
+ draw_pose_bones(C, scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
arm->flag &= ~ARM_POSEMODE;
}
else {