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Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c217
1 files changed, 142 insertions, 75 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 62c12500aa8..09a4a9eb749 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -32,6 +32,7 @@
#include "MEM_guardedalloc.h"
+#include "BLI_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_edgehash.h"
@@ -46,6 +47,7 @@
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_windowmanager_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_effect.h"
@@ -53,6 +55,7 @@
#include "BKE_material.h"
#include "BKE_paint.h"
#include "BKE_property.h"
+#include "BKE_tessmesh.h"
#include "BKE_scene.h"
#include "BIF_gl.h"
@@ -77,7 +80,7 @@ typedef struct drawMeshFaceSelect_userData {
} drawMeshFaceSelect_userData;
typedef struct drawEMTFMapped_userData {
- EditMesh *em;
+ BMEditMesh *em;
short has_mcol;
short has_mtface;
MFace *mf;
@@ -112,25 +115,23 @@ static void get_marked_edge_info__orFlags(EdgeHash *eh, int v0, int v1, int flag
static EdgeHash *get_tface_mesh_marked_edge_info(Mesh *me)
{
EdgeHash *eh = BLI_edgehash_new();
- MFace *mf;
- int i;
+ MPoly *mp;
+ MLoop *ml;
+ MLoop *ml_next;
+ int i, j;
- for(i=0; i<me->totface; i++) {
- mf = &me->mface[i];
+ for(i=0; i<me->totpoly; i++) {
+ mp = &me->mpoly[i];
- if(!(mf->flag & ME_HIDE)) {
+ if (!(mp->flag & ME_HIDE)) {
unsigned int flags = eEdge_Visible;
- if(mf->flag & ME_FACE_SEL) flags |= eEdge_Select;
-
- get_marked_edge_info__orFlags(eh, mf->v1, mf->v2, flags);
- get_marked_edge_info__orFlags(eh, mf->v2, mf->v3, flags);
+ if (mp->flag & ME_FACE_SEL) flags |= eEdge_Select;
- if(mf->v4) {
- get_marked_edge_info__orFlags(eh, mf->v3, mf->v4, flags);
- get_marked_edge_info__orFlags(eh, mf->v4, mf->v1, flags);
+ ml = me->mloop + mp->loopstart;
+ for (j=0; j<mp->totloop; j++, ml++) {
+ ml_next = ME_POLY_LOOP_NEXT(me->mloop, mp, j);
+ get_marked_edge_info__orFlags(eh, ml->v, ml_next->v, flags);
}
- else
- get_marked_edge_info__orFlags(eh, mf->v3, mf->v1, flags);
}
}
@@ -169,7 +170,7 @@ static int draw_mesh_face_select__drawFaceOptsInv(void *userData, int index)
{
Mesh *me = (Mesh*)userData;
- MFace *mface = &me->mface[index];
+ MPoly *mface = &me->mpoly[index];
if(!(mface->flag&ME_HIDE) && !(mface->flag&ME_FACE_SEL))
return 2; /* Don't set color */
else
@@ -443,16 +444,16 @@ static int draw_tface__set_draw(MTFace *tface, int has_mcol, int matnr)
}
static void add_tface_color_layer(DerivedMesh *dm)
{
- MTFace *tface = DM_get_face_data_layer(dm, CD_MTFACE);
- MFace *mface = DM_get_face_data_layer(dm, CD_MFACE);
+ MTFace *tface = DM_get_poly_data_layer(dm, CD_MTFACE);
+ MFace *mface = dm->getTessFaceArray(dm);
MCol *finalCol;
int i,j;
- MCol *mcol = dm->getFaceDataArray(dm, CD_WEIGHT_MCOL);
+ MCol *mcol = dm->getTessFaceDataArray(dm, CD_WEIGHT_MCOL);
if(!mcol)
- mcol = dm->getFaceDataArray(dm, CD_MCOL);
+ mcol = dm->getTessFaceDataArray(dm, CD_MCOL);
- finalCol = MEM_mallocN(sizeof(MCol)*4*dm->getNumFaces(dm),"add_tface_color_layer");
- for(i=0;i<dm->getNumFaces(dm);i++) {
+ finalCol = MEM_mallocN(sizeof(MCol)*4*dm->getNumTessFaces(dm),"add_tface_color_layer");
+ for(i=0;i<dm->getNumTessFaces(dm);i++) {
Material *ma= give_current_material(Gtexdraw.ob, mface[i].mat_nr+1);
if (ma && (ma->game.flag&GEMAT_INVISIBLE)) {
@@ -514,42 +515,62 @@ static void add_tface_color_layer(DerivedMesh *dm)
}
}
}
- CustomData_add_layer( &dm->faceData, CD_TEXTURE_MCOL, CD_ASSIGN, finalCol, dm->numFaceData );
+ CustomData_add_layer( &dm->faceData, CD_TEXTURE_MCOL, CD_ASSIGN, finalCol, dm->numTessFaceData );
}
static int draw_tface_mapped__set_draw(void *userData, int index)
{
- Mesh *me = (Mesh*)userData;
- MTFace *tface = (me->mtface)? &me->mtface[index]: NULL;
- MFace *mface = &me->mface[index];
- const int matnr = mface->mat_nr;
- if (mface->flag & ME_HIDE) return 0;
- return draw_tface__set_draw(tface, (me->mcol != NULL), matnr);
+ Mesh *me = (Mesh *)userData;
+
+ /* array checked for NULL before calling */
+ MPoly *mpoly = &me->mpoly[index];
+
+ BLI_assert(index >= 0 && index < me->totpoly);
+
+ if (mpoly->flag & ME_HIDE) {
+ return 0;
+ }
+ else {
+ MTexPoly *tpoly = (me->mtpoly) ? &me->mtpoly[index] : NULL;
+ MTFace mtf= {{{0}}};
+ int matnr = mpoly->mat_nr;
+
+ if (tpoly) {
+ ME_MTEXFACE_CPY(&mtf, tpoly);
+ }
+
+ return draw_tface__set_draw(&mtf, (me->mloopcol != NULL), matnr);
+ }
}
static int draw_em_tf_mapped__set_draw(void *userData, int index)
{
drawEMTFMapped_userData *data = userData;
- EditMesh *em = data->em;
- EditFace *efa= EM_get_face_for_index(index);
- MTFace *tface;
- int matnr;
+ BMEditMesh *em = data->em;
+ BMFace *efa= EDBM_get_face_for_index(em, index);
- if (efa->h)
+ if (efa==NULL || BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
return 0;
+ }
+ else {
+ MTFace mtf= {{{0}}};
+ int matnr = efa->mat_nr;
- tface = data->has_mtface ? CustomData_em_get(&em->fdata, efa->data, CD_MTFACE) : NULL;
- matnr = efa->mat_nr;
+ if (data->has_mtface) {
+ MTexPoly *tpoly = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ ME_MTEXFACE_CPY(&mtf, tpoly);
+ }
- return draw_tface__set_draw_legacy(tface, data->has_mcol, matnr);
+ return draw_tface__set_draw_legacy(&mtf, data->has_mcol, matnr);
+ }
}
static int wpaint__setSolidDrawOptions_material(void *userData, int index, int *drawSmooth_r)
{
Mesh *me = (Mesh*)userData;
- if (me->mat && me->mface) {
- Material *ma= me->mat[me->mface[index].mat_nr];
+ if (me->mat && me->mpoly) {
+ Material *ma= me->mat[me->mpoly[index].mat_nr];
if (ma && (ma->game.flag & GEMAT_INVISIBLE)) {
return 0;
}
@@ -563,8 +584,8 @@ static int wpaint__setSolidDrawOptions_material(void *userData, int index, int *
static int wpaint__setSolidDrawOptions_facemask(void *userData, int index, int *drawSmooth_r)
{
Mesh *me = (Mesh*)userData;
- MFace *mface = &me->mface[index];
- if (mface->flag & ME_HIDE) return 0;
+ MPoly *mp = &me->mpoly[index];
+ if (mp->flag & ME_HIDE) return 0;
*drawSmooth_r = 1;
return 1;
}
@@ -573,15 +594,24 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
{
Mesh *me = ob->data;
DerivedMesh *ddm;
- MFace *mf, *mface= me->mface;
- MTFace *tface= me->mtface;
- MCol *mcol= me->mcol; /* why does mcol exist? */
+ MPoly *mp, *mface = me->mpoly;
+ MTexPoly *mtpoly = me->mtpoly;
+ MLoopUV *mloopuv = me->mloopuv;
+ MLoopUV *luv;
+ MLoopCol *mloopcol = me->mloopcol; /* why does mcol exist? */
+ MLoopCol *lcol;
+
bProperty *prop = get_ob_property(ob, "Text");
GPUVertexAttribs gattribs;
- int a, totface= me->totface;
+ int a, totpoly = me->totpoly;
+
+ /* fake values to pass to GPU_render_text() */
+ MCol tmp_mcol[4] = {{0}};
+ MCol *tmp_mcol_pt = mloopcol ? tmp_mcol : NULL;
+ MTFace tmp_tf = {{{0}}};
/* don't draw without tfaces */
- if(!tface)
+ if(!mtpoly || !mloopuv)
return;
/* don't draw when editing */
@@ -593,17 +623,23 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
ddm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
- for(a=0, mf=mface; a<totface; a++, tface++, mf++) {
- short matnr= mf->mat_nr;
- int mf_smooth= mf->flag & ME_SMOOTH;
+ for(a=0, mp=mface; a<totpoly ; a++, mtpoly++, mp++) {
+ short matnr= mp->mat_nr;
+ int mf_smooth= mp->flag & ME_SMOOTH;
Material *mat = me->mat[matnr];
int mode= mat->game.flag;
- if (!(mode&GEMAT_INVISIBLE) && (mode&GEMAT_TEXT)) {
+ if (!(mode&GEMAT_INVISIBLE) && (mode&GEMAT_TEXT) && mp->totloop >= 3) {
+ /* get the polygon as a tri/quad */
+ int mp_vi[4];
float v1[3], v2[3], v3[3], v4[3];
char string[MAX_PROPSTRING];
int characters, i, glattrib= -1, badtex= 0;
+
+ /* TEXFACE */
+ ME_MTEXFACE_CPY(&tmp_tf, mtpoly);
+
if(glsl) {
GPU_enable_material(matnr+1, &gattribs);
@@ -615,17 +651,49 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
}
}
else {
- badtex = set_draw_settings_cached(0, tface, mat, Gtexdraw);
+ badtex = set_draw_settings_cached(0, &tmp_tf, mat, Gtexdraw);
if (badtex) {
- if (mcol) mcol+=4;
continue;
}
}
- ddm->getVertCo(ddm, mf->v1, v1);
- ddm->getVertCo(ddm, mf->v2, v2);
- ddm->getVertCo(ddm, mf->v3, v3);
- if (mf->v4) ddm->getVertCo(ddm, mf->v4, v4);
+ mp_vi[0] = me->mloop[mp->loopstart + 0].v;
+ mp_vi[1] = me->mloop[mp->loopstart + 1].v;
+ mp_vi[2] = me->mloop[mp->loopstart + 2].v;
+ mp_vi[3] = (mp->totloop >= 4) ? me->mloop[mp->loopstart + 3].v : 0;
+
+ /* UV */
+ luv = &mloopuv[mp->loopstart];
+ copy_v2_v2(tmp_tf.uv[0], luv->uv); luv++;
+ copy_v2_v2(tmp_tf.uv[1], luv->uv); luv++;
+ copy_v2_v2(tmp_tf.uv[2], luv->uv); luv++;
+ if (mp->totloop >= 4) {
+ copy_v2_v2(tmp_tf.uv[3], luv->uv);
+ }
+
+ /* COLOR */
+ if (mloopcol) {
+ unsigned int totloop_clamp = MIN2(4, mp->totloop);
+ unsigned int j;
+ lcol = &mloopcol[mp->loopstart];
+
+ for (j = 0; j <= totloop_clamp; j++, lcol++) {
+ tmp_mcol[j].a = lcol->a;
+ tmp_mcol[j].r = lcol->r;
+ tmp_mcol[j].g = lcol->g;
+ tmp_mcol[j].b = lcol->b;
+ }
+ }
+
+ /* LOCATION */
+ ddm->getVertCo(ddm, mp_vi[0], v1);
+ ddm->getVertCo(ddm, mp_vi[1], v2);
+ ddm->getVertCo(ddm, mp_vi[2], v3);;
+ if (mp->totloop >= 4) {
+ ddm->getVertCo(ddm, mp_vi[3], v4);
+ }
+
+
// The BM_FONT handling is in the gpu module, shared with the
// game engine, was duplicated previously
@@ -633,7 +701,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
set_property_valstr(prop, string);
characters = strlen(string);
- if(!BKE_image_get_ibuf(tface->tpage, NULL))
+ if(!BKE_image_get_ibuf(mtpoly->tpage, NULL))
characters = 0;
if (!mf_smooth) {
@@ -644,11 +712,8 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
glNormal3fv(nor);
}
- GPU_render_text(tface, mode, string, characters,
- (unsigned int*)mcol, v1, v2, v3, (mf->v4? v4: NULL), glattrib);
- }
- if (mcol) {
- mcol+=4;
+ GPU_render_text(&tmp_tf, mode, string, characters,
+ (unsigned int*)tmp_mcol_pt, v1, v2, v3, (mp->totloop >= 4 ? v4: NULL), glattrib);
}
}
@@ -697,11 +762,11 @@ void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
if(ob->mode & OB_MODE_EDIT) {
drawEMTFMapped_userData data;
- data.em= me->edit_mesh;
- data.has_mcol= CustomData_has_layer(&me->edit_mesh->fdata, CD_MCOL);
- data.has_mtface= CustomData_has_layer(&me->edit_mesh->fdata, CD_MTFACE);
- data.mf= DM_get_face_data_layer(dm, CD_MFACE);
- data.tf= DM_get_face_data_layer(dm, CD_MTFACE);
+ data.em= me->edit_btmesh;
+ data.has_mcol= CustomData_has_layer(&me->edit_btmesh->bm->ldata, CD_MLOOPCOL);
+ data.has_mtface= CustomData_has_layer(&me->edit_btmesh->bm->pdata, CD_MTEXPOLY);
+ data.mf= DM_get_tessface_data_layer(dm, CD_MFACE);
+ data.tf= DM_get_tessface_data_layer(dm, CD_MTFACE);
dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, compareDrawOptionsEm, &data);
}
@@ -709,7 +774,7 @@ void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
if(ob->mode & OB_MODE_WEIGHT_PAINT)
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions_facemask, GPU_enable_material, NULL, me, 1);
else
- dm->drawMappedFacesTex(dm, me->mface ? draw_tface_mapped__set_draw : NULL, NULL, me);
+ dm->drawMappedFacesTex(dm, me->mpoly ? draw_tface_mapped__set_draw : NULL, NULL, me);
}
else {
if(GPU_buffer_legacy(dm)) {
@@ -724,8 +789,8 @@ void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
if(!CustomData_has_layer(&dm->faceData,CD_TEXTURE_MCOL))
add_tface_color_layer(dm);
- userData.mf = DM_get_face_data_layer(dm, CD_MFACE);
- userData.tf = DM_get_face_data_layer(dm, CD_MTFACE);
+ userData.mf = DM_get_tessface_data_layer(dm, CD_MFACE);
+ userData.tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
dm->drawFacesTex(dm, draw_tface__set_draw, compareDrawOptions, &userData);
}
@@ -834,17 +899,19 @@ static int tex_mat_set_face_mesh_cb(void *userData, int index)
/* faceselect mode face hiding */
TexMatCallback *data= (TexMatCallback*)userData;
Mesh *me = (Mesh*)data->me;
- MFace *mface = &me->mface[index];
+ MPoly *mp = &me->mpoly[index];
- return !(mface->flag & ME_HIDE);
+ return !(mp->flag & ME_HIDE);
}
-static int tex_mat_set_face_editmesh_cb(void *UNUSED(userData), int index)
+static int tex_mat_set_face_editmesh_cb(void *userData, int index)
{
/* editmode face hiding */
- EditFace *efa= EM_get_face_for_index(index);
+ TexMatCallback *data= (TexMatCallback*)userData;
+ Mesh *me = (Mesh*)data->me;
+ BMFace *efa= EDBM_get_face_for_index(me->edit_btmesh, index);
- return !(efa->h);
+ return !BM_elem_flag_test(efa, BM_ELEM_HIDDEN);
}
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, DerivedMesh *dm, int draw_flags)