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Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c21
1 files changed, 11 insertions, 10 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 2da2b39ff19..6b166b470be 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -192,7 +192,7 @@ static int draw_tfaces3D__drawFaceOpts(void *userData, int index)
return 0;
}
-static void draw_tfaces3D(RegionView3D *rv3d, Object *ob, Mesh *me, DerivedMesh *dm)
+static void draw_tfaces3D(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm)
{
struct { Mesh *me; EdgeHash *eh; } data;
@@ -523,7 +523,7 @@ static int draw_em_tf_mapped__set_draw(void *userData, int index)
MCol *mcol;
int matnr;
- if (efa==NULL || efa->h)
+ if (efa->h)
return 0;
tface = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
@@ -536,12 +536,13 @@ static int draw_em_tf_mapped__set_draw(void *userData, int index)
static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
{
Mesh *me = (Mesh*)userData;
- MTFace *tface = (me->mtface)? &me->mtface[index]: NULL;
- MFace *mface = (me->mface)? &me->mface[index]: NULL;
-
- if ((mface->flag&ME_HIDE) || (tface && (tface->mode&TF_INVISIBLE)))
- return 0;
-
+
+ if ( (me->mface && me->mface[index].flag & ME_HIDE) ||
+ (me->mtface && (me->mtface[index].mode & TF_INVISIBLE))
+ ) {
+ return 0;
+ }
+
*drawSmooth_r = 1;
return 1;
}
@@ -647,7 +648,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, me->edit_mesh);
} else if(faceselect) {
if(ob->mode & OB_MODE_WEIGHT_PAINT)
- dm->drawMappedFaces(dm, NULL, wpaint__setSolidDrawOptions, me, DM_DRAW_VERTEX_COLORS);
+ dm->drawMappedFaces(dm, NULL, wpaint__setSolidDrawOptions, me, GPU_enable_material, DM_DRAW_VERTEX_COLORS);
else
dm->drawMappedFacesTex(dm, draw_tface_mapped__set_draw, me);
}
@@ -670,7 +671,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
/* draw edges and selected faces over textured mesh */
if(!(ob == scene->obedit) && faceselect)
- draw_tfaces3D(rv3d, ob, me, dm);
+ draw_tfaces3D(rv3d, me, dm);
/* reset from negative scale correction */
glFrontFace(GL_CCW);