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Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c141
1 files changed, 40 insertions, 101 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 81de12320e4..86826ffc7e1 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -29,7 +29,6 @@
* \ingroup spview3d
*/
-
#include <string.h>
#include <math.h>
@@ -70,24 +69,21 @@
#include "view3d_intern.h" // own include
-/***/
+/**************************** Face Select Mode *******************************/
- /* Flags for marked edges */
+/* Flags for marked edges */
enum {
eEdge_Visible = (1<<0),
eEdge_Select = (1<<1),
};
- /* Creates a hash of edges to flags indicating
- * adjacent tface select/active/etc flags.
- */
+/* Creates a hash of edges to flags indicating selected/visible */
static void get_marked_edge_info__orFlags(EdgeHash *eh, int v0, int v1, int flags)
{
int *flags_p;
- if (!BLI_edgehash_haskey(eh, v0, v1)) {
+ if(!BLI_edgehash_haskey(eh, v0, v1))
BLI_edgehash_insert(eh, v0, v1, NULL);
- }
flags_p = (int*) BLI_edgehash_lookup_p(eh, v0, v1);
*flags_p |= flags;
@@ -96,26 +92,25 @@ static void get_marked_edge_info__orFlags(EdgeHash *eh, int v0, int v1, int flag
static EdgeHash *get_tface_mesh_marked_edge_info(Mesh *me)
{
EdgeHash *eh = BLI_edgehash_new();
- int i;
MFace *mf;
+ int i;
- for (i=0; i<me->totface; i++) {
+ for(i=0; i<me->totface; i++) {
mf = &me->mface[i];
- if (mf->v3) {
- if (!(mf->flag&ME_HIDE)) {
- unsigned int flags = eEdge_Visible;
- if (mf->flag&ME_FACE_SEL) flags |= eEdge_Select;
-
- get_marked_edge_info__orFlags(eh, mf->v1, mf->v2, flags);
- get_marked_edge_info__orFlags(eh, mf->v2, mf->v3, flags);
- if (mf->v4) {
- get_marked_edge_info__orFlags(eh, mf->v3, mf->v4, flags);
- get_marked_edge_info__orFlags(eh, mf->v4, mf->v1, flags);
- } else {
- get_marked_edge_info__orFlags(eh, mf->v3, mf->v1, flags);
- }
+ if(!(mf->flag & ME_HIDE)) {
+ unsigned int flags = eEdge_Visible;
+ if(mf->flag & ME_FACE_SEL) flags |= eEdge_Select;
+
+ get_marked_edge_info__orFlags(eh, mf->v1, mf->v2, flags);
+ get_marked_edge_info__orFlags(eh, mf->v2, mf->v3, flags);
+
+ if(mf->v4) {
+ get_marked_edge_info__orFlags(eh, mf->v3, mf->v4, flags);
+ get_marked_edge_info__orFlags(eh, mf->v4, mf->v1, flags);
}
+ else
+ get_marked_edge_info__orFlags(eh, mf->v3, mf->v1, flags);
}
}
@@ -123,45 +118,24 @@ static EdgeHash *get_tface_mesh_marked_edge_info(Mesh *me)
}
-static int draw_tfaces3D__setHiddenOpts(void *userData, int index)
+static int draw_mesh_face_select__setHiddenOpts(void *userData, int index)
{
struct { Mesh *me; EdgeHash *eh; } *data = userData;
Mesh *me= data->me;
MEdge *med = &me->medge[index];
uintptr_t flags = (intptr_t) BLI_edgehash_lookup(data->eh, med->v1, med->v2);
- if((me->drawflag & ME_DRAWSEAMS) && (med->flag&ME_SEAM)) {
- return 0;
- } else if(me->drawflag & ME_DRAWEDGES){
- if (me->drawflag & ME_HIDDENEDGES) {
+ if(me->drawflag & ME_DRAWEDGES) {
+ if(me->drawflag & ME_HIDDENEDGES)
return 1;
- } else {
- return (flags & eEdge_Visible);
- }
- } else {
- return (flags & eEdge_Select);
- }
-}
-
-static int draw_tfaces3D__setSeamOpts(void *userData, int index)
-{
- struct { Mesh *me; EdgeHash *eh; } *data = userData;
- Mesh *me= data->me;
- MEdge *med = &data->me->medge[index];
- uintptr_t flags = (intptr_t) BLI_edgehash_lookup(data->eh, med->v1, med->v2);
-
- if (med->flag & ME_SEAM) {
- if (me->drawflag & ME_HIDDENEDGES) {
- return 1;
- } else {
+ else
return (flags & eEdge_Visible);
- }
- } else {
- return 0;
}
+ else
+ return (flags & eEdge_Select);
}
-static int draw_tfaces3D__setSelectOpts(void *userData, int index)
+static int draw_mesh_face_select__setSelectOpts(void *userData, int index)
{
struct { Mesh *me; EdgeHash *eh; } *data = userData;
MEdge *med = &data->me->medge[index];
@@ -170,45 +144,19 @@ static int draw_tfaces3D__setSelectOpts(void *userData, int index)
return flags & eEdge_Select;
}
-#if 0
-static int draw_tfaces3D__setActiveOpts(void *userData, int index)
-{
- struct { Mesh *me; EdgeHash *eh; } *data = userData;
- MEdge *med = &data->me->medge[index];
- uintptr_t flags = (intptr_t) BLI_edgehash_lookup(data->eh, med->v1, med->v2);
-
- if (flags & eEdge_Select) {
- return 1;
- } else {
- return 0;
- }
-}
-
-static int draw_tfaces3D__drawFaceOpts(void *userData, int index)
-{
- Mesh *me = (Mesh*)userData;
-
- MFace *mface = &me->mface[index];
- if (!(mface->flag&ME_HIDE) && (mface->flag&ME_FACE_SEL))
- return 2; /* Don't set color */
- else
- return 0;
-}
-#endif
-
/* draws unselected */
-static int draw_tfaces3D__drawFaceOptsInv(void *userData, int index)
+static int draw_mesh_face_select__drawFaceOptsInv(void *userData, int index)
{
Mesh *me = (Mesh*)userData;
MFace *mface = &me->mface[index];
- if (!(mface->flag&ME_HIDE) && !(mface->flag&ME_FACE_SEL))
+ if(!(mface->flag&ME_HIDE) && !(mface->flag&ME_FACE_SEL))
return 2; /* Don't set color */
else
return 0;
}
-static void draw_tfaces3D(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm, short draw_seams)
+static void draw_mesh_face_select(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm)
{
struct { Mesh *me; EdgeHash *eh; } data;
@@ -222,30 +170,16 @@ static void draw_tfaces3D(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm, short d
/* Draw (Hidden) Edges */
setlinestyle(1);
UI_ThemeColor(TH_EDGE_FACESEL);
- dm->drawMappedEdges(dm, draw_tfaces3D__setHiddenOpts, &data);
+ dm->drawMappedEdges(dm, draw_mesh_face_select__setHiddenOpts, &data);
setlinestyle(0);
- /* Draw Seams */
- if(draw_seams && me->drawflag & ME_DRAWSEAMS) {
- UI_ThemeColor(TH_EDGE_SEAM);
- glLineWidth(2);
- dm->drawMappedEdges(dm, draw_tfaces3D__setSeamOpts, &data);
- glLineWidth(1);
- }
-
/* Draw Selected Faces */
if(me->drawflag & ME_DRAWFACES) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-#if 0
- UI_ThemeColor4(TH_FACE_SELECT);
-
- dm->drawMappedFacesTex(dm, draw_tfaces3D__drawFaceOpts, (void*)me);
-#else
/* dull unselected faces so as not to get in the way of seeing color */
glColor4ub(96, 96, 96, 64);
- dm->drawMappedFacesTex(dm, draw_tfaces3D__drawFaceOptsInv, (void*)me);
-#endif
+ dm->drawMappedFacesTex(dm, draw_mesh_face_select__drawFaceOptsInv, (void*)me);
glDisable(GL_BLEND);
}
@@ -255,7 +189,7 @@ static void draw_tfaces3D(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm, short d
/* Draw Stippled Outline for selected faces */
glColor3ub(255, 255, 255);
setlinestyle(1);
- dm->drawMappedEdges(dm, draw_tfaces3D__setSelectOpts, &data);
+ dm->drawMappedEdges(dm, draw_mesh_face_select__setSelectOpts, &data);
setlinestyle(0);
bglPolygonOffset(rv3d->dist, 0.0); // resets correctly now, even after calling accumulated offsets
@@ -263,6 +197,8 @@ static void draw_tfaces3D(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm, short d
BLI_edgehash_free(data.eh, NULL);
}
+/***************************** Texture Drawing ******************************/
+
static Material *give_current_material_or_def(Object *ob, int matnr)
{
extern Material defmaterial; // render module abuse...
@@ -668,18 +604,21 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
if(ob->mode & OB_MODE_EDIT) {
dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, me->edit_mesh);
- } else if(faceselect) {
+ }
+ else if(faceselect) {
if(ob->mode & OB_MODE_WEIGHT_PAINT)
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me, 1, GPU_enable_material);
else
dm->drawMappedFacesTex(dm, me->mface ? draw_tface_mapped__set_draw : NULL, me);
}
else {
- if( GPU_buffer_legacy(dm) )
+ if(GPU_buffer_legacy(dm)) {
dm->drawFacesTex(dm, draw_tface__set_draw_legacy);
+ }
else {
- if( !CustomData_has_layer(&dm->faceData,CD_TEXTURE_MCOL) )
+ if(!CustomData_has_layer(&dm->faceData,CD_TEXTURE_MCOL))
add_tface_color_layer(dm);
+
dm->drawFacesTex(dm, draw_tface__set_draw);
}
}
@@ -692,7 +631,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
/* draw edges and selected faces over textured mesh */
if(!(ob == scene->obedit) && faceselect)
- draw_tfaces3D(rv3d, me, dm, ob->mode & OB_MODE_WEIGHT_PAINT);
+ draw_mesh_face_select(rv3d, me, dm);
/* reset from negative scale correction */
glFrontFace(GL_CCW);