diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 77 |
1 files changed, 56 insertions, 21 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index f5f3b4c3f16..e2a7478bc8f 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -179,7 +179,7 @@ static DMDrawOption draw_mesh_face_select__drawFaceOptsInv(void *userData, int i return DM_DRAW_OPTION_SKIP; } -static void draw_mesh_face_select(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm) +void draw_mesh_face_select(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm) { drawMeshFaceSelect_userData data; @@ -593,20 +593,6 @@ static DMDrawOption draw_em_tf_mapped__set_draw(void *userData, int index) } } -static DMDrawOption wpaint__setSolidDrawOptions_material(void *userData, int index) -{ - Mesh *me = (Mesh *)userData; - - if (me->mat && me->mpoly) { - Material *ma = me->mat[me->mpoly[index].mat_nr]; - if (ma && (ma->game.flag & GEMAT_INVISIBLE)) { - return DM_DRAW_OPTION_SKIP; - } - } - - return DM_DRAW_OPTION_NORMAL; -} - /* when face select is on, use face hidden flag */ static DMDrawOption wpaint__setSolidDrawOptions_facemask(void *userData, int index) { @@ -946,6 +932,10 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags); return; } + else if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) { + draw_mesh_paint(scene, v3d, rv3d, ob, dm, draw_flags); + return; + } /* set opengl state for negative scale & color */ if (ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW); @@ -953,12 +943,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o glEnable(GL_LIGHTING); - if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) { - /* weight paint mode exception */ - dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions_material, - GPU_enable_material, NULL, ob->data, DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH); - } - else { + { Mesh *me = ob->data; TexMatCallback data = {scene, ob, me, dm}; int (*set_face_cb)(void *, int); @@ -1015,3 +1000,53 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o draw_mesh_face_select(rv3d, ob->data, dm); } +/* Vertex Paint and Weight Paint */ + +void draw_mesh_paint(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, DerivedMesh *dm, int draw_flags) +{ + DMSetDrawOptions facemask = NULL; + Mesh *me = ob->data; + + /* hide faces in face select mode */ + if (draw_flags & DRAW_FACE_SELECT) + facemask = wpaint__setSolidDrawOptions_facemask; + + if (ob && ob->mode & OB_MODE_WEIGHT_PAINT) { + /* enforce default material settings */ + GPU_enable_material(0, NULL); + + /* but set default spec */ + glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR); + glEnable(GL_COLOR_MATERIAL); /* according manpages needed */ + glColor3ub(120, 120, 120); + glDisable(GL_COLOR_MATERIAL); + + /* diffuse */ + glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); + glEnable(GL_LIGHTING); + glEnable(GL_COLOR_MATERIAL); + + dm->drawMappedFaces(dm, facemask, GPU_enable_material, NULL, me, + DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH); + + glDisable(GL_COLOR_MATERIAL); + glDisable(GL_LIGHTING); + + GPU_disable_material(); + } + else if (ob->mode & OB_MODE_VERTEX_PAINT) { + if (me->mloopcol) + dm->drawMappedFaces(dm, facemask, GPU_enable_material, NULL, me, + DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH); + else { + glColor3f(1.0f, 1.0f, 1.0f); + dm->drawMappedFaces(dm, facemask, GPU_enable_material, NULL, me, + DM_DRAW_ALWAYS_SMOOTH); + } + } + + /* draw face selection on top */ + if (draw_flags & DRAW_FACE_SELECT) + draw_mesh_face_select(rv3d, me, dm); +} + |