diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 9ad7a196113..fabd3f92573 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -576,7 +576,7 @@ static int draw_em_tf_mapped__set_draw(void *userData, int index) } } -static int wpaint__setSolidDrawOptions_material(void *userData, int index, int *drawSmooth_r) +static int wpaint__setSolidDrawOptions_material(void *userData, int index) { Mesh *me = (Mesh*)userData; @@ -587,17 +587,15 @@ static int wpaint__setSolidDrawOptions_material(void *userData, int index, int * } } - *drawSmooth_r = 1; return 1; } /* when face select is on, use face hidden flag */ -static int wpaint__setSolidDrawOptions_facemask(void *userData, int index, int *drawSmooth_r) +static int wpaint__setSolidDrawOptions_facemask(void *userData, int index) { Mesh *me = (Mesh*)userData; MPoly *mp = &me->mpoly[index]; if (mp->flag & ME_HIDE) return 0; - *drawSmooth_r = 1; return 1; } @@ -783,7 +781,8 @@ void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec } else if (draw_flags & DRAW_FACE_SELECT) { if (ob->mode & OB_MODE_WEIGHT_PAINT) - dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions_facemask, GPU_enable_material, NULL, me, 1); + dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions_facemask, GPU_enable_material, NULL, me, + DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH); else dm->drawMappedFacesTex(dm, me->mpoly ? draw_tface_mapped__set_draw : NULL, NULL, me); } @@ -940,10 +939,8 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o if (ob->mode & OB_MODE_WEIGHT_PAINT) { /* weight paint mode exception */ - int useColors= 1; - dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions_material, - GPU_enable_material, NULL, ob->data, useColors); + GPU_enable_material, NULL, ob->data, DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH); } else { Mesh *me= ob->data; |