diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 128 |
1 files changed, 79 insertions, 49 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index b8d33de2e37..42ee6c0f00a 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -64,6 +64,7 @@ #include "GPU_buffers.h" #include "GPU_extensions.h" #include "GPU_draw.h" +#include "GPU_material.h" #include "ED_mesh.h" @@ -207,44 +208,71 @@ static Material *give_current_material_or_def(Object *ob, int matnr) return ma?ma:&defmaterial; } -static int set_draw_settings_cached(int clearcache, int textured, MTFace *texface, int lit, Object *litob, int litmatnr, int doublesided) +/* Icky globals, fix with userdata parameter */ + +static struct TextureDrawState { + Object *ob; + int islit, istex; + int color_profile; + unsigned char obcol[4]; +} Gtexdraw = {NULL, 0, 0, 0, {0, 0, 0, 0}}; + +static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *ma, struct TextureDrawState gtexdraw) { + static Material *c_ma; static int c_textured; - static int c_lit; - static int c_doublesided; static MTFace *c_texface; - static Object *c_litob; - static int c_litmatnr; + static int c_backculled; static int c_badtex; + static int c_lit; + Object *litob = NULL; //to get mode to turn off mipmap in painting mode + int backculled = 0; + int alphablend = 0; + int textured = 0; + int lit = 0; + if (clearcache) { - c_textured= c_lit= c_doublesided= -1; + c_textured= c_lit= c_backculled= -1; c_texface= (MTFace*) -1; - c_litob= (Object*) -1; - c_litmatnr= -1; c_badtex= 0; + } else { + textured = gtexdraw.istex; + litob = gtexdraw.ob; + } + + /* convert number of lights into boolean */ + if (gtexdraw.islit) lit = 1; + + if (ma) { + alphablend = ma->game.alpha_blend; + if (ma->mode & MA_SHLESS) lit = 0; + backculled = ma->game.flag & GEMAT_BACKCULL; } if (texface) { - lit = lit && (lit==-1 || texface->mode&TF_LIGHT); - textured = textured && (texface->mode&TF_TEX); - doublesided = texface->mode&TF_TWOSIDE; - } else { - textured = 0; + textured = textured && (texface->tpage); + + /* no material, render alpha if texture has depth=32 */ + if (!ma && BKE_image_has_alpha(texface->tpage)) + alphablend = GPU_BLEND_ALPHA; } - if (doublesided!=c_doublesided) { - if (doublesided) glDisable(GL_CULL_FACE); - else glEnable(GL_CULL_FACE); + else + textured = 0; + + if (backculled!=c_backculled) { + if (backculled) glEnable(GL_CULL_FACE); + else glDisable(GL_CULL_FACE); - c_doublesided= doublesided; + c_backculled= backculled; } if (textured!=c_textured || texface!=c_texface) { if (textured ) { - c_badtex= !GPU_set_tpage(texface, !(litob->mode & OB_MODE_TEXTURE_PAINT)); + c_badtex= !GPU_set_tpage(texface, !(litob->mode & OB_MODE_TEXTURE_PAINT), alphablend); } else { - GPU_set_tpage(NULL, 0); + GPU_set_tpage(NULL, 0, 0); c_badtex= 0; } c_textured= textured; @@ -252,10 +280,10 @@ static int set_draw_settings_cached(int clearcache, int textured, MTFace *texfac } if (c_badtex) lit= 0; - if (lit!=c_lit || litob!=c_litob || litmatnr!=c_litmatnr) { + if (lit!=c_lit || ma!=c_ma) { if (lit) { - Material *ma= give_current_material_or_def(litob, litmatnr+1); float spec[4]; + if (!ma)ma= give_current_material_or_def(NULL, 0); //default material spec[0]= ma->spec*ma->specr; spec[1]= ma->spec*ma->specg; @@ -273,22 +301,11 @@ static int set_draw_settings_cached(int clearcache, int textured, MTFace *texfac glDisable(GL_COLOR_MATERIAL); } c_lit= lit; - c_litob= litob; - c_litmatnr= litmatnr; } return c_badtex; } -/* Icky globals, fix with userdata parameter */ - -static struct TextureDrawState { - Object *ob; - int islit, istex; - int color_profile; - unsigned char obcol[4]; -} Gtexdraw = {NULL, 0, 0, 0, {0, 0, 0, 0}}; - static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob) { unsigned char obcol[4]; @@ -318,14 +335,14 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O Gtexdraw.istex = istex; Gtexdraw.color_profile = scene->r.color_mgt_flag & R_COLOR_MANAGEMENT; memcpy(Gtexdraw.obcol, obcol, sizeof(obcol)); - set_draw_settings_cached(1, 0, NULL, Gtexdraw.islit, NULL, 0, 0); + set_draw_settings_cached(1, NULL, NULL, Gtexdraw); glShadeModel(GL_SMOOTH); } static void draw_textured_end(void) { /* switch off textures */ - GPU_set_tpage(NULL, 0); + GPU_set_tpage(NULL, 0, 0); glShadeModel(GL_FLAT); glDisable(GL_CULL_FACE); @@ -347,18 +364,22 @@ static void draw_textured_end(void) static int draw_tface__set_draw_legacy(MTFace *tface, MCol *mcol, int matnr) { - if (tface && (tface->mode&TF_INVISIBLE)) return 0; + Material *ma= give_current_material(Gtexdraw.ob, matnr+1); + int validtexture=0; + + if (ma && (ma->game.flag & GEMAT_INVISIBLE)) return 0; - if (tface && set_draw_settings_cached(0, Gtexdraw.istex, tface, Gtexdraw.islit, Gtexdraw.ob, matnr, TF_TWOSIDE)) { + validtexture = set_draw_settings_cached(0, tface, ma, Gtexdraw); + + if (tface && validtexture) { glColor3ub(0xFF, 0x00, 0xFF); return 2; /* Don't set color */ - } else if (tface && tface->mode&TF_OBCOL) { + } else if (ma && ma->shade_flag&MA_OBCOLOR) { glColor3ubv(Gtexdraw.obcol); return 2; /* Don't set color */ } else if (!mcol) { if (tface) glColor3f(1.0, 1.0, 1.0); else { - Material *ma= give_current_material(Gtexdraw.ob, matnr+1); if(ma) { float col[3]; if(Gtexdraw.color_profile) linearrgb_to_srgb_v3_v3(col, &ma->r); @@ -375,9 +396,11 @@ static int draw_tface__set_draw_legacy(MTFace *tface, MCol *mcol, int matnr) } static int draw_tface__set_draw(MTFace *tface, MCol *mcol, int matnr) { - if (tface && (tface->mode&TF_INVISIBLE)) return 0; + Material *ma= give_current_material(Gtexdraw.ob, matnr+1); - if (tface && set_draw_settings_cached(0, Gtexdraw.istex, tface, Gtexdraw.islit, Gtexdraw.ob, matnr, TF_TWOSIDE)) { + if (ma && (ma->game.flag & GEMAT_INVISIBLE)) return 0; + + if (tface && set_draw_settings_cached(0, tface, ma, Gtexdraw)) { return 2; /* Don't set color */ } else if (tface && tface->mode&TF_OBCOL) { return 2; /* Don't set color */ @@ -399,7 +422,9 @@ static void add_tface_color_layer(DerivedMesh *dm) finalCol = MEM_mallocN(sizeof(MCol)*4*dm->getNumFaces(dm),"add_tface_color_layer"); for(i=0;i<dm->getNumFaces(dm);i++) { - if (tface && (tface->mode&TF_INVISIBLE)) { + Material *ma= give_current_material(Gtexdraw.ob, mface[i].mat_nr+1); + + if (ma && (ma->game.flag&GEMAT_INVISIBLE)) { if( mcol ) memcpy(&finalCol[i*4],&mcol[i*4],sizeof(MCol)*4); else @@ -409,7 +434,7 @@ static void add_tface_color_layer(DerivedMesh *dm) finalCol[i*4+j].r = 255; } } - else if (tface && mface && set_draw_settings_cached(0, Gtexdraw.istex, tface, Gtexdraw.islit, Gtexdraw.ob, mface[i].mat_nr, TF_TWOSIDE)) { + else if (tface && mface && set_draw_settings_cached(0, tface, ma, Gtexdraw)) { for(j=0;j<4;j++) { finalCol[i*4+j].b = 255; finalCol[i*4+j].g = 0; @@ -493,10 +518,14 @@ static int draw_em_tf_mapped__set_draw(void *userData, int index) static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r) { Mesh *me = (Mesh*)userData; + Material *ma; + + if (me->mface) { + int matnr = me->mface[index].mat_nr; + ma = me->mat[matnr]; + } - if ( (me->mface && me->mface[index].flag & ME_HIDE) || - (me->mtface && (me->mtface[index].mode & TF_INVISIBLE)) - ) { + if ( ma && (ma->game.flag & GEMAT_INVISIBLE)) { return 0; } @@ -529,11 +558,12 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) ddm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH); for(a=0, mf=mface; a<totface; a++, tface++, mf++) { - int mode= tface->mode; int matnr= mf->mat_nr; int mf_smooth= mf->flag & ME_SMOOTH; + Material *mat = me->mat[matnr]; + int mode= mat->game.flag; - if (!(mf->flag&ME_HIDE) && !(mode&TF_INVISIBLE) && (mode&TF_BMFONT)) { + if (!(mode&GEMAT_INVISIBLE) && (mode&GEMAT_TEXT)) { float v1[3], v2[3], v3[3], v4[3]; char string[MAX_PROPSTRING]; int characters, i, glattrib= -1, badtex= 0; @@ -549,7 +579,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) } } else { - badtex = set_draw_settings_cached(0, Gtexdraw.istex, tface, Gtexdraw.islit, Gtexdraw.ob, matnr, TF_TWOSIDE); + badtex = set_draw_settings_cached(0, tface, mat, Gtexdraw); if (badtex) { if (mcol) mcol+=4; continue; @@ -578,7 +608,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl) glNormal3fv(nor); } - GPU_render_text(tface, tface->mode, string, characters, + GPU_render_text(tface, mode, string, characters, (unsigned int*)mcol, v1, v2, v3, (mf->v4? v4: NULL), glattrib); } if (mcol) { |