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Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c109
1 files changed, 55 insertions, 54 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index fa9ba23e454..755c633531d 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -60,7 +60,6 @@
#include "UI_resources.h"
-#include "GPU_buffers.h"
#include "GPU_extensions.h"
#include "GPU_draw.h"
#include "GPU_material.h"
@@ -97,7 +96,7 @@ typedef struct drawTFace_userData {
BLI_INLINE int edge_vis_index(const int index) { return index * 2; }
BLI_INLINE int edge_sel_index(const int index) { return index * 2 + 1; }
-static BLI_bitmap *get_tface_mesh_marked_edge_info(Mesh *me)
+static BLI_bitmap *get_tface_mesh_marked_edge_info(Mesh *me, bool draw_select_edges)
{
BLI_bitmap *bitmap_edge_flags = BLI_BITMAP_NEW(me->totedge * 2, __func__);
MPoly *mp;
@@ -113,8 +112,17 @@ static BLI_bitmap *get_tface_mesh_marked_edge_info(Mesh *me)
ml = me->mloop + mp->loopstart;
for (j = 0; j < mp->totloop; j++, ml++) {
- BLI_BITMAP_ENABLE(bitmap_edge_flags, edge_vis_index(ml->e));
- if (select_set) BLI_BITMAP_ENABLE(bitmap_edge_flags, edge_sel_index(ml->e));
+ if ((draw_select_edges == false) &&
+ (select_set && BLI_BITMAP_TEST(bitmap_edge_flags, edge_sel_index(ml->e))))
+ {
+ BLI_BITMAP_DISABLE(bitmap_edge_flags, edge_vis_index(ml->e));
+ }
+ else {
+ BLI_BITMAP_ENABLE(bitmap_edge_flags, edge_vis_index(ml->e));
+ if (select_set) {
+ BLI_BITMAP_ENABLE(bitmap_edge_flags, edge_sel_index(ml->e));
+ }
+ }
}
}
}
@@ -129,21 +137,26 @@ static DMDrawOption draw_mesh_face_select__setHiddenOpts(void *userData, int ind
Mesh *me = data->me;
if (me->drawflag & ME_DRAWEDGES) {
- if ((me->drawflag & ME_HIDDENEDGES) || (BLI_BITMAP_TEST(data->edge_flags, edge_vis_index(index))))
+ if ((BLI_BITMAP_TEST(data->edge_flags, edge_vis_index(index))))
return DM_DRAW_OPTION_NORMAL;
else
return DM_DRAW_OPTION_SKIP;
}
- else if (BLI_BITMAP_TEST(data->edge_flags, edge_sel_index(index)))
+ else if (BLI_BITMAP_TEST(data->edge_flags, edge_sel_index(index)) &&
+ BLI_BITMAP_TEST(data->edge_flags, edge_vis_index(index)))
+ {
return DM_DRAW_OPTION_NORMAL;
- else
+ }
+ else {
return DM_DRAW_OPTION_SKIP;
+ }
}
static DMDrawOption draw_mesh_face_select__setSelectOpts(void *userData, int index)
{
drawMeshFaceSelect_userData *data = userData;
- return (BLI_BITMAP_TEST(data->edge_flags, edge_sel_index(index))) ? DM_DRAW_OPTION_NORMAL : DM_DRAW_OPTION_SKIP;
+ return (BLI_BITMAP_TEST(data->edge_flags, edge_sel_index(index)) &&
+ BLI_BITMAP_TEST(data->edge_flags, edge_vis_index(index))) ? DM_DRAW_OPTION_NORMAL : DM_DRAW_OPTION_SKIP;
}
/* draws unselected */
@@ -158,12 +171,12 @@ static DMDrawOption draw_mesh_face_select__drawFaceOptsInv(void *userData, int i
return DM_DRAW_OPTION_SKIP;
}
-void draw_mesh_face_select(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm)
+void draw_mesh_face_select(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm, bool draw_select_edges)
{
drawMeshFaceSelect_userData data;
data.me = me;
- data.edge_flags = get_tface_mesh_marked_edge_info(me);
+ data.edge_flags = get_tface_mesh_marked_edge_info(me, draw_select_edges);
glEnable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
@@ -562,14 +575,6 @@ static DMDrawOption draw_tface__set_draw_legacy(MTFace *tface, const bool has_mc
}
}
-static DMDrawOption draw_mcol__set_draw_legacy(MTFace *UNUSED(tface), const bool has_mcol, int UNUSED(matnr))
-{
- if (has_mcol)
- return DM_DRAW_OPTION_NORMAL;
- else
- return DM_DRAW_OPTION_NO_MCOL;
-}
-
static DMDrawOption draw_tface__set_draw(MTFace *tface, const bool UNUSED(has_mcol), int matnr)
{
Material *ma = give_current_material(Gtexdraw.ob, matnr + 1);
@@ -668,48 +673,48 @@ static void update_tface_color_layer(DerivedMesh *dm)
}
}
-static DMDrawOption draw_tface_mapped__set_draw(void *userData, int index)
+static DMDrawOption draw_tface_mapped__set_draw(void *userData, int origindex, int UNUSED(mat_nr))
{
Mesh *me = ((drawTFace_userData *)userData)->me;
/* array checked for NULL before calling */
- MPoly *mpoly = &me->mpoly[index];
+ MPoly *mpoly = &me->mpoly[origindex];
- BLI_assert(index >= 0 && index < me->totpoly);
+ BLI_assert(origindex >= 0 && origindex < me->totpoly);
if (mpoly->flag & ME_HIDE) {
return DM_DRAW_OPTION_SKIP;
}
else {
- MTexPoly *tpoly = (me->mtpoly) ? &me->mtpoly[index] : NULL;
+ MTexPoly *tpoly = (me->mtpoly) ? &me->mtpoly[origindex] : NULL;
MTFace mtf = {{{0}}};
int matnr = mpoly->mat_nr;
if (tpoly) {
ME_MTEXFACE_CPY(&mtf, tpoly);
}
-
+
return draw_tface__set_draw(&mtf, (me->mloopcol != NULL), matnr);
}
}
-static DMDrawOption draw_em_tf_mapped__set_draw(void *userData, int index)
+static DMDrawOption draw_em_tf_mapped__set_draw(void *userData, int origindex, int mat_nr)
{
drawEMTFMapped_userData *data = userData;
BMEditMesh *em = data->em;
BMFace *efa;
- if (UNLIKELY(index >= em->bm->totface))
+ if (UNLIKELY(origindex >= em->bm->totface))
return DM_DRAW_OPTION_NORMAL;
- efa = BM_face_at_index(em->bm, index);
+ efa = BM_face_at_index(em->bm, origindex);
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
return DM_DRAW_OPTION_SKIP;
}
else {
MTFace mtf = {{{0}}};
- int matnr = efa->mat_nr;
+ int matnr = (mat_nr != -1) ? mat_nr : efa->mat_nr;
if (data->has_mtface) {
MTexPoly *tpoly = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
@@ -929,24 +934,16 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
dm->drawMappedFacesTex(dm, me->mpoly ? draw_tface_mapped__set_draw : NULL, compareDrawOptions, &userData, uvflag);
}
}
- else {
- if (GPU_buffer_legacy(dm)) {
- if (draw_flags & DRAW_MODIFIERS_PREVIEW)
- dm->drawFacesTex(dm, draw_mcol__set_draw_legacy, NULL, NULL, uvflag);
- else
- dm->drawFacesTex(dm, draw_tface__set_draw_legacy, NULL, NULL, uvflag);
- }
- else {
- drawTFace_userData userData;
-
- update_tface_color_layer(dm);
-
- userData.mf = DM_get_tessface_data_layer(dm, CD_MFACE);
- userData.tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
- userData.me = NULL;
-
- dm->drawFacesTex(dm, draw_tface__set_draw, compareDrawOptions, &userData, uvflag);
- }
+ else {
+ drawTFace_userData userData;
+
+ update_tface_color_layer(dm);
+
+ userData.mf = DM_get_tessface_data_layer(dm, CD_MFACE);
+ userData.tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
+ userData.me = NULL;
+
+ dm->drawFacesTex(dm, draw_tface__set_draw, compareDrawOptions, &userData, uvflag);
}
/* draw game engine text hack */
@@ -956,8 +953,10 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
draw_textured_end();
/* draw edges and selected faces over textured mesh */
- if (!(ob == scene->obedit) && (draw_flags & DRAW_FACE_SELECT))
- draw_mesh_face_select(rv3d, me, dm);
+ if (!(ob == scene->obedit) && (draw_flags & DRAW_FACE_SELECT)) {
+ bool draw_select_edges = (ob->mode & OB_MODE_TEXTURE_PAINT) == 0;
+ draw_mesh_face_select(rv3d, me, dm, draw_select_edges);
+ }
/* reset from negative scale correction */
glFrontFace(GL_CCW);
@@ -1153,8 +1152,10 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
glMatrixMode(GL_MODELVIEW);
/* faceselect mode drawing over textured mesh */
- if (!(ob == scene->obedit) && (draw_flags & DRAW_FACE_SELECT))
- draw_mesh_face_select(rv3d, ob->data, dm);
+ if (!(ob == scene->obedit) && (draw_flags & DRAW_FACE_SELECT)) {
+ bool draw_select_edges = (ob->mode & OB_MODE_TEXTURE_PAINT) == 0;
+ draw_mesh_face_select(rv3d, ob->data, dm, draw_select_edges);
+ }
}
/* Vertex Paint and Weight Paint */
@@ -1189,7 +1190,7 @@ void draw_mesh_paint_weight_faces(DerivedMesh *dm, const bool use_light,
}
dm->drawMappedFaces(dm, (DMSetDrawOptions)facemask_cb, GPU_enable_material, NULL, user_data,
- DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+ DM_DRAW_USE_COLORS);
if (use_light) {
draw_mesh_paint_light_end();
@@ -1206,12 +1207,11 @@ void draw_mesh_paint_vcolor_faces(DerivedMesh *dm, const bool use_light,
if (me->mloopcol) {
dm->drawMappedFaces(dm, facemask_cb, GPU_enable_material, NULL, user_data,
- DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+ DM_DRAW_USE_COLORS);
}
else {
glColor3f(1.0f, 1.0f, 1.0f);
- dm->drawMappedFaces(dm, facemask_cb, GPU_enable_material, NULL, user_data,
- DM_DRAW_ALWAYS_SMOOTH);
+ dm->drawMappedFaces(dm, facemask_cb, GPU_enable_material, NULL, user_data, 0);
}
if (use_light) {
@@ -1279,7 +1279,8 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,
/* draw face selection on top */
if (draw_flags & DRAW_FACE_SELECT) {
- draw_mesh_face_select(rv3d, me, dm);
+ bool draw_select_edges = (ob->mode & OB_MODE_TEXTURE_PAINT) == 0;
+ draw_mesh_face_select(rv3d, me, dm, draw_select_edges);
}
else if ((use_light == false) || (ob->dtx & OB_DRAWWIRE)) {
const bool use_depth = (v3d->flag & V3D_ZBUF_SELECT) || !(ob->mode & OB_MODE_WEIGHT_PAINT);