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Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index e368d8c10b7..f41846f3378 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -835,9 +835,9 @@ typedef struct TexMatCallback {
static void tex_mat_set_material_cb(void *UNUSED(userData), int mat_nr, void *attribs)
{
/* all we have to do here is simply enable the GLSL material, but note
- that the GLSL code will give different result depending on the drawtype,
- in texture draw mode it will output the active texture node, in material
- draw mode it will show the full material. */
+ * that the GLSL code will give different result depending on the drawtype,
+ * in texture draw mode it will output the active texture node, in material
+ * draw mode it will show the full material. */
GPU_enable_material(mat_nr, attribs);
}