diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 31 |
1 files changed, 22 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 9cfeb04d080..70f20df507b 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -105,13 +105,6 @@ ((vd->drawtype==OB_TEXTURE && dt>OB_SOLID) || \ (vd->drawtype==OB_SOLID && vd->flag2 & V3D_SOLID_TEX)) -#define CHECK_OB_DRAWFACEDOT(sce, vd, dt) \ -( (sce->toolsettings->selectmode & SCE_SELECT_FACE) && \ - (vd->drawtype<=OB_SOLID) && \ - (G.f & G_BACKBUFSEL)==0 && \ - (((vd->drawtype==OB_SOLID) && (dt>=OB_SOLID) && (vd->flag2 & V3D_SOLID_TEX) && (vd->flag & V3D_ZBUF_SELECT)) == 0) \ - ) - static void draw_bounding_volume(Scene *scene, Object *ob); static void drawcube_size(float size); @@ -119,6 +112,26 @@ static void drawcircle_size(float size); static void draw_empty_sphere(float size); static void draw_empty_cone(float size); +static int check_ob_drawface_dot(Scene *sce, View3D *vd, char dt) +{ + if((sce->toolsettings->selectmode & SCE_SELECT_FACE) == 0) + return 0; + + if(G.f & G_BACKBUFSEL) + return 0; + + if((vd->flag & V3D_ZBUF_SELECT) == 0) + return 1; + + /* if its drawing textures with zbuf sel, then dont draw dots */ + if(dt==OB_TEXTURE && vd->drawtype==OB_TEXTURE) + return 0; + + if(vd->drawtype>=OB_SOLID && vd->flag2 & V3D_SOLID_TEX) + return 0; + + return 1; +} /* ************* only use while object drawing ************** * or after running ED_view3d_init_mats_rv3d @@ -1980,7 +1993,7 @@ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, EditM draw_dm_verts(cageDM, sel, eve_act); } - if( CHECK_OB_DRAWFACEDOT(scene, v3d, obedit->dt) ) { + if(check_ob_drawface_dot(scene, v3d, obedit->dt)) { glPointSize(fsize); glColor4ubv((GLubyte *)fcol); draw_dm_face_centers(cageDM, sel); @@ -6293,7 +6306,7 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh if (facecol) { dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, 0); - if( CHECK_OB_DRAWFACEDOT(scene, v3d, ob->dt) ) { + if(check_ob_drawface_dot(scene, v3d, ob->dt)) { glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE)); bglBegin(GL_POINTS); |