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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 9ebd2351142..90da3824870 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2888,7 +2888,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
if (ts->selectmode == SCE_SELECT_FACE) {
draw_dm_edges_sel(em, cageDM, wireCol, selCol, actCol, eed_act);
}
- else if ( (me->drawflag & ME_DRAWEDGES) || (ts->selectmode & SCE_SELECT_EDGE) ) {
+ else if ((me->drawflag & ME_DRAWEDGES) || (ts->selectmode & SCE_SELECT_EDGE)) {
if (cageDM->drawMappedEdgesInterp && (ts->selectmode & SCE_SELECT_VERTEX)) {
glShadeModel(GL_SMOOTH);
draw_dm_edges_sel_interp(em, cageDM, wireCol, selCol);
@@ -3317,8 +3317,8 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
draw_dm_vert_normals(em, scene, ob, cageDM);
}
- if ( (me->drawflag & (ME_DRAWEXTRA_EDGELEN | ME_DRAWEXTRA_FACEAREA | ME_DRAWEXTRA_FACEANG)) &&
- !(v3d->flag2 & V3D_RENDER_OVERRIDE))
+ if ((me->drawflag & (ME_DRAWEXTRA_EDGELEN | ME_DRAWEXTRA_FACEAREA | ME_DRAWEXTRA_FACEANG)) &&
+ !(v3d->flag2 & V3D_RENDER_OVERRIDE))
{
draw_em_measure_stats(v3d, ob, em, &scene->unit);
}
@@ -3415,14 +3415,14 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
else if (dt == OB_WIRE || totface == 0) {
draw_wire = OBDRAW_WIRE_ON; /* draw wire only, no depth buffer stuff */
}
- else if ( ((is_obact && ob->mode & OB_MODE_TEXTURE_PAINT)) ||
- check_object_draw_texture(scene, v3d, dt))
+ else if (((is_obact && ob->mode & OB_MODE_TEXTURE_PAINT)) ||
+ check_object_draw_texture(scene, v3d, dt))
{
- if ( (v3d->flag & V3D_SELECT_OUTLINE) &&
- ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
- !(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
- (draw_wire == OBDRAW_WIRE_OFF))
+ if ((v3d->flag & V3D_SELECT_OUTLINE) &&
+ ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
+ (base->flag & SELECT) &&
+ !(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
+ (draw_wire == OBDRAW_WIRE_OFF))
{
draw_mesh_object_outline(v3d, ob, dm);
}
@@ -3460,11 +3460,11 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
const float spec[4] = {0.47f, 0.47f, 0.47f, 0.47f};
/* draw outline */
- if ( (v3d->flag & V3D_SELECT_OUTLINE) &&
- ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
- (draw_wire == OBDRAW_WIRE_OFF) &&
- (ob->sculpt == NULL))
+ if ((v3d->flag & V3D_SELECT_OUTLINE) &&
+ ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
+ (base->flag & SELECT) &&
+ (draw_wire == OBDRAW_WIRE_OFF) &&
+ (ob->sculpt == NULL))
{
draw_mesh_object_outline(v3d, ob, dm);
}
@@ -3492,11 +3492,11 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
else {
Paint *p;
- if ( (v3d->flag & V3D_SELECT_OUTLINE) &&
- ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
- (draw_wire == OBDRAW_WIRE_OFF) &&
- (ob->sculpt == NULL))
+ if ((v3d->flag & V3D_SELECT_OUTLINE) &&
+ ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
+ (base->flag & SELECT) &&
+ (draw_wire == OBDRAW_WIRE_OFF) &&
+ (ob->sculpt == NULL))
{
draw_mesh_object_outline(v3d, ob, dm);
}
@@ -4347,7 +4347,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
timestep = psys_get_timestep(&sim);
- if ( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) ) {
+ if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
float mat[4][4];
mult_m4_m4m4(mat, ob->obmat, psys->imat);
glMultMatrixf(mat);
@@ -4893,7 +4893,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
pdd->ma_col = NULL;
}
- if ( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) ) {
+ if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
glLoadMatrixf(rv3d->viewmat);
}
}
@@ -5253,7 +5253,7 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
a = nu->pntsu;
while (a--) {
if (bezt->hide == 0) {
- if ( (bezt->f2 & SELECT) == sel) {
+ if ((bezt->f2 & SELECT) == sel) {
fp = bezt->vec[0];
glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT - 1)]);
@@ -5264,14 +5264,14 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
glVertex3fv(fp + 3);
glVertex3fv(fp + 6);
}
- else if ( (bezt->f1 & SELECT) == sel) {
+ else if ((bezt->f1 & SELECT) == sel) {
fp = bezt->vec[0];
glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT - 1)]);
glVertex3fv(fp);
glVertex3fv(fp + 3);
}
- else if ( (bezt->f3 & SELECT) == sel) {
+ else if ((bezt->f3 & SELECT) == sel) {
fp = bezt->vec[1];
glColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT - 1)]);
@@ -5506,7 +5506,7 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
for (a = nu->pntsu - 1; a > 0; a--, bp++) {
if (bp->hide == 0 && bp1->hide == 0) {
if (sel) {
- if ( (bp->f1 & SELECT) && (bp1->f1 & SELECT) ) {
+ if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) {
UI_ThemeColor(TH_NURB_SEL_ULINE);
glBegin(GL_LINE_STRIP);
@@ -5541,7 +5541,7 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
for (a = nu->pntsv - 1; a > 0; a--, bp += ofs) {
if (bp->hide == 0 && bp1->hide == 0) {
if (sel) {
- if ( (bp->f1 & SELECT) && (bp1->f1 & SELECT) ) {
+ if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) {
UI_ThemeColor(TH_NURB_SEL_VLINE);
glBegin(GL_LINE_STRIP);
@@ -6930,9 +6930,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
/* draw edit particles last so that they can draw over child particles */
- if ( (warning_recursive == 0) &&
- (dflag & DRAW_PICKING) == 0 &&
- (!scene->obedit))
+ if ((warning_recursive == 0) &&
+ (dflag & DRAW_PICKING) == 0 &&
+ (!scene->obedit))
{
if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {