diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 29 |
1 files changed, 5 insertions, 24 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 848772600ba..5d1c0bfa72e 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -1592,12 +1592,9 @@ static void draw_bundle_sphere(void) displist = glGenLists(1); glNewList(displist, GL_COMPILE); - qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj, GLU_FILL); - glShadeModel(GL_SMOOTH); gluSphere(qobj, 0.05, 8, 8); - glShadeModel(GL_FLAT); gluDeleteQuadric(qobj); glEndList(); @@ -1779,8 +1776,6 @@ static void draw_viewport_reconstruction( GPU_basic_shader_colors(NULL, NULL, 0, 1.0f); GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); - glShadeModel(GL_SMOOTH); - tracking_object = tracking->objects.first; while (tracking_object) { draw_viewport_object_reconstruction( @@ -1791,7 +1786,6 @@ static void draw_viewport_reconstruction( } /* restore */ - glShadeModel(GL_FLAT); GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); if ((dflag & DRAW_CONSTCOLOR) == 0) { @@ -2351,7 +2345,6 @@ static void drawlattice(View3D *v3d, Object *ob) if (ob->defbase.first && lt->dvert) { actdef_wcol = ob->actdef; - glShadeModel(GL_SMOOTH); } } @@ -2380,10 +2373,6 @@ static void drawlattice(View3D *v3d, Object *ob) } } glEnd(); - - /* restoration for weight colors */ - if (actdef_wcol) - glShadeModel(GL_FLAT); if (is_edit) { BPoint *actbp = BKE_lattice_active_point_get(lt); @@ -3248,17 +3237,15 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d, ((ts->selectmode & SCE_SELECT_VERTEX) || (me->drawflag & ME_DRAWEIGHT))) { if (draw_dm_edges_weight_check(me, v3d)) { - glShadeModel(GL_SMOOTH); + // Interpolate vertex weights draw_dm_edges_weight_interp(em, cageDM, ts->weightuser); - glShadeModel(GL_FLAT); } else if (ts->selectmode == SCE_SELECT_FACE) { draw_dm_edges_sel(em, cageDM, wireCol, selCol, actCol, eed_act); } else { - glShadeModel(GL_SMOOTH); + // Interpolate vertex selection draw_dm_edges_sel_interp(em, cageDM, wireCol, selCol); - glShadeModel(GL_FLAT); } } else { @@ -4461,10 +4448,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, const short dflag, glEnableClientState(GL_VERTEX_ARRAY); - if (ob->type == OB_MBALL) { /* mball always smooth shaded */ - glShadeModel(GL_SMOOTH); - } - /* track current material, -1 for none (needed for lines) */ short col = -1; @@ -4486,7 +4469,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, const short dflag, // glVertexPointer(3, GL_FLOAT, 0, dl->verts); // glDrawArrays(GL_LINE_STRIP, 0, dl->nr); - glBegin(GL_LINE_STRIP); for (int nr = dl->nr; nr; nr--, data += 3) glVertex3fv(data); @@ -4517,15 +4499,15 @@ static void drawDispListsolid(ListBase *lb, Object *ob, const short dflag, GPU_object_material_bind(dl->col + 1, use_glsl ? &gattribs : NULL); col = dl->col; } - - if (dl->rt & CU_SMOOTH) glShadeModel(GL_SMOOTH); - else glShadeModel(GL_FLAT); + /* FLAT/SMOOTH shading for surfaces */ + glShadeModel((dl->rt & CU_SMOOTH) ? GL_SMOOTH : GL_FLAT); glEnableClientState(GL_NORMAL_ARRAY); glVertexPointer(3, GL_FLOAT, 0, dl->verts); glNormalPointer(GL_FLOAT, 0, dl->nors); glDrawElements(GL_QUADS, 4 * dl->totindex, GL_UNSIGNED_INT, dl->index); glDisableClientState(GL_NORMAL_ARRAY); + glShadeModel(GL_SMOOTH); } break; @@ -4570,7 +4552,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, const short dflag, } glDisableClientState(GL_VERTEX_ARRAY); - glShadeModel(GL_FLAT); glFrontFace(GL_CCW); if (col != -1) { |