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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 2ab8ec8aa99..2596ba3f4bc 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -356,7 +356,7 @@ static float cube[8][3] = {
{ 1.0, 1.0, -1.0},
};
-/* ----------------- OpenGL Circle Drawing - Tables for Optimised Drawing Speed ------------------ */
+/* ----------------- OpenGL Circle Drawing - Tables for Optimized Drawing Speed ------------------ */
/* 32 values of sin function (still same result!) */
#define CIRCLE_RESOL 32
@@ -750,7 +750,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3],
float verts[CIRCLE_RESOL][3];
/* using gldepthfunc guarantees that it does write z values,
- * but not checks for it, so centers remain visible independt order of drawing */
+ * but not checks for it, so centers remain visible independent order of drawing */
if (v3d->zbuf) glDepthFunc(GL_ALWAYS);
glEnable(GL_BLEND);
@@ -1057,7 +1057,7 @@ static void spotvolume(float lvec[3], float vvec[3], const float inp)
plane[1]= 1.0f;
/* now we've got two equations: one of a cone and one of a plane, but we have
- * three unknowns. We remove one unkown by rotating the plane to z=0 (the plane normal) */
+ * three unknowns. We remove one unknown by rotating the plane to z=0 (the plane normal) */
/* rotate around cross product vector of (0,0,1) and plane normal, dot product degrees */
/* according definition, we derive cross product is (plane[1],-plane[0],0), en cos = plane[2]);*/
@@ -2819,7 +2819,7 @@ static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitS
if (me->drawflag & ME_DRAWEXTRA_FACEAREA) {
/* would be nice to use BM_face_area_calc, but that is for 2d faces
- * so instead add up tessalation triangle areas */
+ * so instead add up tessellationf triangle areas */
BMFace *f;
int n;