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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c1233
1 files changed, 723 insertions, 510 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 05490e2fce1..60ae91e7a89 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -37,9 +37,10 @@
#include "IMB_imbuf.h"
-#include "MTC_matrixops.h"
+
#include "DNA_armature_types.h"
+#include "DNA_boid_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_constraint_types.h" // for drawing constraint
@@ -58,6 +59,7 @@
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
+#include "DNA_smoke_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
@@ -85,9 +87,14 @@
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_paint.h"
#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_property.h"
+#include "BKE_smoke.h"
+#include "BKE_unit.h"
#include "BKE_utildefines.h"
+#include "smoke_API.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -122,11 +129,6 @@
(((vd->drawtype==OB_SOLID) && (dt>=OB_SOLID) && (vd->flag2 & V3D_SOLID_TEX) && (vd->flag & V3D_ZBUF_SELECT)) == 0) \
)
-
-/* pretty stupid */
-/* editmball.c */
-extern ListBase editelems;
-
static void draw_bounding_volume(Scene *scene, Object *ob);
static void drawcube_size(float size);
@@ -212,11 +214,10 @@ int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt)
return 0;
if(!CHECK_OB_DRAWTEXTURE(v3d, dt))
return 0;
- if(ob==OBACT && (G.f & G_WEIGHTPAINT))
+ if(ob==OBACT && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
return 0;
- return ((G.fileflags & G_FILE_GAME_MAT) &&
- (G.fileflags & G_FILE_GAME_MAT_GLSL) && (dt >= OB_SHADED));
+ return (scene->gm.matmode == GAME_MAT_GLSL) && (dt >= OB_SHADED);
}
static int check_material_alpha(Base *base, Mesh *me, int glsl)
@@ -433,11 +434,11 @@ void drawaxes(float size, int flag, char drawtype)
// patch for 3d cards crashing on glSelect for text drawing (IBM)
if((flag & DRAW_PICKING) == 0) {
if (axis==0)
- view3d_object_text_draw_add(v2[0], v2[1], v2[2], "x", 0);
+ view3d_cached_text_draw_add(v2[0], v2[1], v2[2], "x", 0);
else if (axis==1)
- view3d_object_text_draw_add(v2[0], v2[1], v2[2], "y", 0);
+ view3d_cached_text_draw_add(v2[0], v2[1], v2[2], "y", 0);
else
- view3d_object_text_draw_add(v2[0], v2[1], v2[2], "z", 0);
+ view3d_cached_text_draw_add(v2[0], v2[1], v2[2], "z", 0);
}
}
break;
@@ -495,23 +496,32 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, float *vec, int se
if(v3d->zbuf) glDepthFunc(GL_LEQUAL);
}
-/* *********** text drawing for object ************* */
-static ListBase strings= {NULL, NULL};
+/* *********** text drawing for object/particles/armature ************* */
-typedef struct ViewObjectString {
- struct ViewObjectString *next, *prev;
+static ListBase CachedText[3];
+static int CachedTextLevel= 0;
+
+typedef struct ViewCachedString {
+ struct ViewCachedString *next, *prev;
float vec[3], col[4];
char str[128];
short mval[2];
short xoffs;
-} ViewObjectString;
+} ViewCachedString;
+void view3d_cached_text_draw_begin()
+{
+ ListBase *strings= &CachedText[CachedTextLevel];
+ strings->first= strings->last= NULL;
+ CachedTextLevel++;
+}
-void view3d_object_text_draw_add(float x, float y, float z, char *str, short xoffs)
+void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs)
{
- ViewObjectString *vos= MEM_callocN(sizeof(ViewObjectString), "ViewObjectString");
+ ListBase *strings= &CachedText[CachedTextLevel-1];
+ ViewCachedString *vos= MEM_callocN(sizeof(ViewCachedString), "ViewCachedString");
- BLI_addtail(&strings, vos);
+ BLI_addtail(strings, vos);
BLI_strncpy(vos->str, str, 128);
vos->vec[0]= x;
vos->vec[1]= y;
@@ -520,22 +530,23 @@ void view3d_object_text_draw_add(float x, float y, float z, char *str, short xof
vos->xoffs= xoffs;
}
-static void view3d_object_text_draw(View3D *v3d, ARegion *ar)
+void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[][4])
{
- ViewObjectString *vos;
- int tot= 0;
+ RegionView3D *rv3d= ar->regiondata;
+ ListBase *strings= &CachedText[CachedTextLevel-1];
+ ViewCachedString *vos;
+ int a, tot= 0;
/* project first and test */
- for(vos= strings.first; vos; vos= vos->next) {
+ for(vos= strings->first; vos; vos= vos->next) {
+ if(mat)
+ Mat4MulVecfl(mat, vos->vec);
view3d_project_short_clip(ar, vos->vec, vos->mval);
if(vos->mval[0]!=IS_CLIPPED)
tot++;
}
-
+
if(tot) {
- RegionView3D *rv3d= ar->regiondata;
- int a;
-
if(rv3d->rflag & RV3D_CLIPPING)
for(a=0; a<6; a++)
glDisable(GL_CLIP_PLANE0+a);
@@ -543,16 +554,22 @@ static void view3d_object_text_draw(View3D *v3d, ARegion *ar)
wmPushMatrix();
ED_region_pixelspace(ar);
- if(v3d->zbuf) glDisable(GL_DEPTH_TEST);
+ if(depth_write) {
+ if(v3d->zbuf) glDisable(GL_DEPTH_TEST);
+ }
+ else glDepthMask(0);
- for(vos= strings.first; vos; vos= vos->next) {
+ for(vos= strings->first; vos; vos= vos->next) {
if(vos->mval[0]!=IS_CLIPPED) {
glColor3fv(vos->col);
- BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], 0.0, vos->str);
+ BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, vos->str);
}
}
- if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+ if(depth_write) {
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+ }
+ else glDepthMask(1);
wmPopMatrix();
@@ -561,62 +578,14 @@ static void view3d_object_text_draw(View3D *v3d, ARegion *ar)
glEnable(GL_CLIP_PLANE0+a);
}
- if(strings.first)
- BLI_freelistN(&strings);
-}
-
-void drawsolidcube(float size)
-{
- float n[3];
-
- glPushMatrix();
- glScalef(size, size, size);
-
- n[0]=0; n[1]=0; n[2]=0;
- glBegin(GL_QUADS);
- n[0]= -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
- n[0]=0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[1]= -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]);
- n[1]=0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[0]= 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]);
- n[0]=0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[1]= 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]);
- n[1]=0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[2]= 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
- n[2]=0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[2]= -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);
- glEnd();
+ if(strings->first)
+ BLI_freelistN(strings);
- glPopMatrix();
+ CachedTextLevel--;
}
+/* ******************** primitive drawing ******************* */
+
static void drawcube(void)
{
@@ -1175,7 +1144,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob
Mat4Ortho(vec);
wmMultMatrix(vec);
- MTC_Mat4SwapMat4(rv3d->persmat, tmat);
+ Mat4SwapMat4(rv3d->persmat, tmat);
wmGetSingleMatrix(rv3d->persmat);
if(cam->flag & CAM_SHOWLIMITS) {
@@ -1188,7 +1157,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob
if(cam->flag & CAM_SHOWMIST)
if(wrld) draw_limit_line(wrld->miststa, wrld->miststa+wrld->mistdist, 0xFFFFFF);
- MTC_Mat4SwapMat4(rv3d->persmat, tmat);
+ Mat4SwapMat4(rv3d->persmat, tmat);
}
}
}
@@ -1249,7 +1218,7 @@ static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, i
if(use_wcol) {
float col[3];
- MDeformWeight *mdw= get_defweight (lt->dvert+index, use_wcol-1);
+ MDeformWeight *mdw= ED_vgroup_weight_get (lt->dvert+index, use_wcol-1);
weight_to_rgb(mdw?mdw->weight:0.0f, col, col+1, col+2);
glColor3fv(col);
@@ -1443,12 +1412,13 @@ void nurbs_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, Nurb
int i;
for (nu= cu->editnurb->first; nu; nu=nu->next) {
- if((nu->type & 7)==CU_BEZIER) {
+ if(nu->type == CU_BEZIER) {
for (i=0; i<nu->pntsu; i++) {
BezTriple *bezt = &nu->bezt[i];
if(bezt->hide==0) {
- if (G.f & G_HIDDENHANDLES) {
+
+ if(cu->drawflag & CU_HIDE_HANDLES) {
view3d_project_short_clip(vc->ar, bezt->vec[1], s);
if (s[0] != IS_CLIPPED)
func(userData, nu, NULL, bezt, 1, s[0], s[1]);
@@ -1902,7 +1872,7 @@ static void draw_em_fancy_edges(Scene *scene, View3D *v3d, Mesh *me, DerivedMesh
}
}
-static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, EditMesh *em)
+static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, EditMesh *em, UnitSettings *unit)
{
Mesh *me= ob->data;
EditEdge *eed;
@@ -1912,18 +1882,20 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
char val[32]; /* Stores the measurement display text here */
char conv_float[5]; /* Use a float conversion matching the grid size */
float area, col[3]; /* area of the face, color of the text to draw */
-
+ float grid= unit->system ? unit->scale_length : v3d->grid;
+ int do_split= unit->flag & USER_UNIT_OPT_SPLIT;
if(G.f & (G_RENDER_OGL|G_RENDER_SHADOW))
return;
/* make the precission of the pronted value proportionate to the gridsize */
- if ((v3d->grid) < 0.01)
+
+ if (grid < 0.01f)
strcpy(conv_float, "%.6f");
- else if ((v3d->grid) < 0.1)
+ else if (grid < 0.1f)
strcpy(conv_float, "%.5f");
- else if ((v3d->grid) < 1.0)
+ else if (grid < 1.0f)
strcpy(conv_float, "%.4f");
- else if ((v3d->grid) < 10.0)
+ else if (grid < 10.0f)
strcpy(conv_float, "%.3f");
else
strcpy(conv_float, "%.2f");
@@ -1932,13 +1904,13 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
if(v3d->zbuf && (v3d->flag & V3D_ZBUF_SELECT)==0)
glDisable(GL_DEPTH_TEST);
- if(v3d->zbuf) bglPolygonOffset(rv3d->dist, 5.0);
+ if(v3d->zbuf) bglPolygonOffset(rv3d->dist, 5.0f);
if(me->drawflag & ME_DRAW_EDGELEN) {
UI_GetThemeColor3fv(TH_TEXT, col);
/* make color a bit more red */
- if(col[0]> 0.5) {col[1]*=0.7; col[2]*= 0.7;}
- else col[0]= col[0]*0.7 + 0.3;
+ if(col[0]> 0.5f) {col[1]*=0.7f; col[2]*= 0.7f;}
+ else col[0]= col[0]*0.7f + 0.3f;
glColor3fv(col);
for(eed= em->edges.first; eed; eed= eed->next) {
@@ -1947,17 +1919,20 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
VECCOPY(v1, eed->v1->co);
VECCOPY(v2, eed->v2->co);
- x= 0.5*(v1[0]+v2[0]);
- y= 0.5*(v1[1]+v2[1]);
- z= 0.5*(v1[2]+v2[2]);
+ x= 0.5f*(v1[0]+v2[0]);
+ y= 0.5f*(v1[1]+v2[1]);
+ z= 0.5f*(v1[2]+v2[2]);
if(v3d->flag & V3D_GLOBAL_STATS) {
Mat4MulVecfl(ob->obmat, v1);
Mat4MulVecfl(ob->obmat, v2);
}
+ if(unit->system)
+ bUnit_AsString(val, sizeof(val), VecLenf(v1, v2)*unit->scale_length, 3, unit->system, B_UNIT_LENGTH, do_split, FALSE);
+ else
+ sprintf(val, conv_float, VecLenf(v1, v2));
- sprintf(val, conv_float, VecLenf(v1, v2));
- view3d_object_text_draw_add(x, y, z, val, 0);
+ view3d_cached_text_draw_add(x, y, z, val, 0);
}
}
}
@@ -1967,8 +1942,8 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
UI_GetThemeColor3fv(TH_TEXT, col);
/* make color a bit more green */
- if(col[1]> 0.5) {col[0]*=0.7; col[2]*= 0.7;}
- else col[1]= col[1]*0.7 + 0.3;
+ if(col[1]> 0.5f) {col[0]*=0.7f; col[2]*= 0.7f;}
+ else col[1]= col[1]*0.7f + 0.3f;
glColor3fv(col);
for(efa= em->faces.first; efa; efa= efa->next) {
@@ -1991,8 +1966,12 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
area = AreaT3Dfl(v1, v2, v3);
- sprintf(val, conv_float, area);
- view3d_object_text_draw_add(efa->cent[0], efa->cent[1], efa->cent[2], val, 0);
+ if(unit->system)
+ bUnit_AsString(val, sizeof(val), area*unit->scale_length, 3, unit->system, B_UNIT_LENGTH, do_split, FALSE); // XXX should be B_UNIT_AREA
+ else
+ sprintf(val, conv_float, area);
+
+ view3d_cached_text_draw_add(efa->cent[0], efa->cent[1], efa->cent[2], val, 0);
}
}
}
@@ -2002,8 +1981,8 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
UI_GetThemeColor3fv(TH_TEXT, col);
/* make color a bit more blue */
- if(col[2]> 0.5) {col[0]*=0.7; col[1]*= 0.7;}
- else col[2]= col[2]*0.7 + 0.3;
+ if(col[2]> 0.5f) {col[0]*=0.7f; col[1]*= 0.7f;}
+ else col[2]= col[2]*0.7f + 0.3f;
glColor3fv(col);
for(efa= em->faces.first; efa; efa= efa->next) {
@@ -2032,31 +2011,31 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
if( (e4->f & e1->f & SELECT) || (G.moving && (efa->v1->f & SELECT)) ) {
/* Vec 1 */
- sprintf(val,"%.3f", VecAngle3(v4, v1, v2));
- VecLerpf(fvec, efa->cent, efa->v1->co, 0.8);
- view3d_object_text_draw_add(efa->cent[0], efa->cent[1], efa->cent[2], val, 0);
+ sprintf(val,"%.3f", RAD2DEG(VecAngle3(v4, v1, v2)));
+ VecLerpf(fvec, efa->cent, efa->v1->co, 0.8f);
+ view3d_cached_text_draw_add(efa->cent[0], efa->cent[1], efa->cent[2], val, 0);
}
if( (e1->f & e2->f & SELECT) || (G.moving && (efa->v2->f & SELECT)) ) {
/* Vec 2 */
- sprintf(val,"%.3f", VecAngle3(v1, v2, v3));
- VecLerpf(fvec, efa->cent, efa->v2->co, 0.8);
- view3d_object_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
+ sprintf(val,"%.3f", RAD2DEG(VecAngle3(v1, v2, v3)));
+ VecLerpf(fvec, efa->cent, efa->v2->co, 0.8f);
+ view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
}
if( (e2->f & e3->f & SELECT) || (G.moving && (efa->v3->f & SELECT)) ) {
/* Vec 3 */
if(efa->v4)
- sprintf(val,"%.3f", VecAngle3(v2, v3, v4));
+ sprintf(val,"%.3f", RAD2DEG(VecAngle3(v2, v3, v4)));
else
- sprintf(val,"%.3f", VecAngle3(v2, v3, v1));
- VecLerpf(fvec, efa->cent, efa->v3->co, 0.8);
- view3d_object_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
+ sprintf(val,"%.3f", RAD2DEG(VecAngle3(v2, v3, v1)));
+ VecLerpf(fvec, efa->cent, efa->v3->co, 0.8f);
+ view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
}
/* Vec 4 */
if(efa->v4) {
if( (e3->f & e4->f & SELECT) || (G.moving && (efa->v4->f & SELECT)) ) {
- sprintf(val,"%.3f", VecAngle3(v3, v4, v1));
- VecLerpf(fvec, efa->cent, efa->v4->co, 0.8);
- view3d_object_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
+ sprintf(val,"%.3f", RAD2DEG(VecAngle3(v3, v4, v1)));
+ VecLerpf(fvec, efa->cent, efa->v4->co, 0.8f);
+ view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
}
}
}
@@ -2064,7 +2043,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
if(v3d->zbuf) {
glEnable(GL_DEPTH_TEST);
- bglPolygonOffset(rv3d->dist, 0.0);
+ bglPolygonOffset(rv3d->dist, 0.0f);
}
}
@@ -2149,7 +2128,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
}
}
- if((me->drawflag & (ME_DRAWFACES)) || FACESEL_PAINT_TEST) { /* transp faces */
+ if((me->drawflag & (ME_DRAWFACES)) || paint_facesel_test(ob)) { /* transp faces */
unsigned char col1[4], col2[4], col3[4];
UI_GetThemeColor4ubv(TH_FACE, (char *)col1);
@@ -2237,7 +2216,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
}
if(me->drawflag & (ME_DRAW_EDGELEN|ME_DRAW_FACEAREA|ME_DRAW_EDGEANG))
- draw_em_measure_stats(v3d, rv3d, ob, em);
+ draw_em_measure_stats(v3d, rv3d, ob, em, &scene->unit);
}
if(dt>OB_WIRE) {
@@ -2308,7 +2287,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
// Unwanted combination.
- if (ob==OBACT && FACESEL_PAINT_TEST) draw_wire = 0;
+ if (ob==OBACT && paint_facesel_test(ob)) draw_wire = 0;
if(dt==OB_BOUNDBOX) {
draw_bounding_volume(scene, ob);
@@ -2321,12 +2300,12 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
else if(dt==OB_WIRE || totface==0) {
draw_wire = 1; /* draw wire only, no depth buffer stuff */
}
- else if( (ob==OBACT && (G.f & G_TEXTUREPAINT || FACESEL_PAINT_TEST)) ||
+ else if( (ob==OBACT && (ob->mode & OB_MODE_TEXTURE_PAINT || paint_facesel_test(ob))) ||
CHECK_OB_DRAWTEXTURE(v3d, dt))
{
- int faceselect= (ob==OBACT && FACESEL_PAINT_TEST);
+ int faceselect= (ob==OBACT && paint_facesel_test(ob));
- if ((v3d->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !(G.f&G_PICKSEL || FACESEL_PAINT_TEST) && !draw_wire) {
+ if ((v3d->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !(G.f&G_PICKSEL || paint_facesel_test(ob)) && !draw_wire) {
draw_mesh_object_outline(v3d, ob, dm);
}
@@ -2380,7 +2359,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
if(ob==OBACT) {
do_draw= 0;
- if( (G.f & G_WEIGHTPAINT)) {
+ if(ob && ob->mode & OB_MODE_WEIGHT_PAINT) {
/* enforce default material settings */
GPU_enable_material(0, NULL);
@@ -2400,12 +2379,13 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
GPU_disable_material();
}
- else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->mcol) {
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
- }
- else if(G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) {
- glColor3f(1.0f, 1.0f, 1.0f);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0);
+ else if(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_TEXTURE_PAINT)) {
+ if(me->mcol)
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
+ else {
+ glColor3f(1.0f, 1.0f, 1.0f);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0);
+ }
}
else do_draw= 1;
}
@@ -2515,11 +2495,13 @@ static int draw_mesh_object(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
if(dt>OB_WIRE) {
// no transp in editmode, the fancy draw over goes bad then
glsl = draw_glsl_material(scene, ob, v3d, dt);
- GPU_set_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
}
draw_em_fancy(scene, v3d, rv3d, ob, em, cageDM, finalDM, dt);
+ GPU_end_object_materials();
+
if (obedit!=ob && finalDM)
finalDM->release(finalDM);
}
@@ -2534,17 +2516,19 @@ static int draw_mesh_object(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
check_alpha = check_material_alpha(base, me, glsl);
if(dt==OB_SOLID || glsl) {
- GPU_set_object_materials(v3d, rv3d, scene, ob, glsl,
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl,
(check_alpha)? &do_alpha_pass: NULL);
}
draw_mesh_fancy(scene, v3d, rv3d, base, dt, flag);
+
+ GPU_end_object_materials();
if(me->totvert==0) retval= 1;
}
}
- /* GPU_set_object_materials checked if this is needed */
+ /* GPU_begin_object_materials checked if this is needed */
if(do_alpha_pass) add_view3d_after(v3d, base, V3D_TRANSP, flag);
return retval;
@@ -2722,7 +2706,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
glNormalPointer(GL_FLOAT, 0, dl->nors);
glDrawElements(GL_QUADS, 4*dl->totindex, GL_UNSIGNED_INT, dl->index);
- GPU_disable_material();
}
break;
@@ -2740,7 +2723,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
glNormalPointer(GL_FLOAT, 0, dl->nors);
glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index);
- GPU_disable_material();
if(index3_nors_incr==0)
glEnableClientState(GL_NORMAL_ARRAY);
@@ -2754,8 +2736,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
glNormalPointer(GL_FLOAT, 0, dl->nors);
glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index);
- GPU_disable_material();
-
break;
}
dl= dl->next;
@@ -2838,7 +2818,7 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
if(solid) {
dl= lb->first;
if(dl==NULL) return 1;
-
+
if(dl->nors==0) addnormalsDispList(ob, lb);
index3_nors_incr= 0;
@@ -2849,17 +2829,19 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
}
else {
if(draw_glsl_material(scene, ob, v3d, dt)) {
- GPU_set_object_materials(v3d, rv3d, scene, ob, 1, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
drawDispListsolid(lb, ob, 1);
+ GPU_end_object_materials();
}
else if(dt == OB_SHADED) {
if(ob->disp.first==0) shadeDispList(scene, base);
drawDispListshaded(lb, ob);
}
else {
- GPU_set_object_materials(v3d, rv3d, scene, ob, 0, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
drawDispListsolid(lb, ob, 0);
+ GPU_end_object_materials();
}
if(cu->editnurb && cu->bevobj==NULL && cu->taperobj==NULL && cu->ext1 == 0.0 && cu->ext2 == 0.0) {
cpack(0);
@@ -2877,7 +2859,7 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
}
break;
case OB_SURF:
-
+
lb= &((Curve *)ob->data)->disp;
if(solid) {
@@ -2887,18 +2869,19 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
if(dl->nors==NULL) addnormalsDispList(ob, lb);
if(draw_glsl_material(scene, ob, v3d, dt)) {
- GPU_set_object_materials(v3d, rv3d, scene, ob, 1, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
drawDispListsolid(lb, ob, 1);
+ GPU_end_object_materials();
}
else if(dt==OB_SHADED) {
if(ob->disp.first==NULL) shadeDispList(scene, base);
drawDispListshaded(lb, ob);
}
else {
- GPU_set_object_materials(v3d, rv3d, scene, ob, 0, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
-
drawDispListsolid(lb, ob, 0);
+ GPU_end_object_materials();
}
}
else {
@@ -2915,8 +2898,9 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
if(solid) {
if(draw_glsl_material(scene, ob, v3d, dt)) {
- GPU_set_object_materials(v3d, rv3d, scene, ob, 1, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
drawDispListsolid(lb, ob, 1);
+ GPU_end_object_materials();
}
else if(dt == OB_SHADED) {
dl= lb->first;
@@ -2924,10 +2908,10 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
drawDispListshaded(lb, ob);
}
else {
- GPU_set_object_materials(v3d, rv3d, scene, ob, 0, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
-
drawDispListsolid(lb, ob, 0);
+ GPU_end_object_materials();
}
}
else{
@@ -2941,6 +2925,153 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
return retval;
}
+/* *********** drawing for particles ************* */
+
+static void draw_particle(ParticleKey *state, int draw_as, short draw, float pixsize, float imat[4][4], float *draw_line, ParticleBillboardData *bb, ParticleDrawData *pdd)
+{
+ float vec[3], vec2[3];
+ float *vd = pdd->vd;
+ float *cd = pdd->cd;
+ float ma_r=0.0f;
+ float ma_g=0.0f;
+ float ma_b=0.0f;
+
+ if(pdd->ma_r) {
+ ma_r = *pdd->ma_r;
+ ma_g = *pdd->ma_g;
+ ma_b = *pdd->ma_b;
+ }
+
+ switch(draw_as){
+ case PART_DRAW_DOT:
+ {
+ if(vd) {
+ VECCOPY(vd,state->co) pdd->vd+=3;
+ }
+ if(cd) {
+ cd[0]=ma_r;
+ cd[1]=ma_g;
+ cd[2]=ma_b;
+ pdd->cd+=3;
+ }
+ break;
+ }
+ case PART_DRAW_CROSS:
+ case PART_DRAW_AXIS:
+ {
+ vec[0]=2.0f*pixsize;
+ vec[1]=vec[2]=0.0;
+ QuatMulVecf(state->rot,vec);
+ if(draw_as==PART_DRAW_AXIS) {
+ cd[1]=cd[2]=cd[4]=cd[5]=0.0;
+ cd[0]=cd[3]=1.0;
+ cd[6]=cd[8]=cd[9]=cd[11]=0.0;
+ cd[7]=cd[10]=1.0;
+ cd[13]=cd[12]=cd[15]=cd[16]=0.0;
+ cd[14]=cd[17]=1.0;
+ cd+=18;
+
+ VECCOPY(vec2,state->co);
+ }
+ else {
+ if(cd) {
+ cd[0]=cd[3]=cd[6]=cd[9]=cd[12]=cd[15]=ma_r;
+ cd[1]=cd[4]=cd[7]=cd[10]=cd[13]=cd[16]=ma_g;
+ cd[2]=cd[5]=cd[8]=cd[11]=cd[14]=cd[17]=ma_b;
+ pdd->cd+=18;
+ }
+ VECSUB(vec2,state->co,vec);
+ }
+
+ VECADD(vec,state->co,vec);
+ VECCOPY(pdd->vd,vec); pdd->vd+=3;
+ VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+
+ vec[1]=2.0f*pixsize;
+ vec[0]=vec[2]=0.0;
+ QuatMulVecf(state->rot,vec);
+ if(draw_as==PART_DRAW_AXIS){
+ VECCOPY(vec2,state->co);
+ }
+ else VECSUB(vec2,state->co,vec);
+
+ VECADD(vec,state->co,vec);
+ VECCOPY(pdd->vd,vec); pdd->vd+=3;
+ VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+
+ vec[2]=2.0f*pixsize;
+ vec[0]=vec[1]=0.0;
+ QuatMulVecf(state->rot,vec);
+ if(draw_as==PART_DRAW_AXIS){
+ VECCOPY(vec2,state->co);
+ }
+ else VECSUB(vec2,state->co,vec);
+
+ VECADD(vec,state->co,vec);
+
+ VECCOPY(pdd->vd,vec); pdd->vd+=3;
+ VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+ break;
+ }
+ case PART_DRAW_LINE:
+ {
+ VECCOPY(vec,state->vel);
+ Normalize(vec);
+ if(draw & PART_DRAW_VEL_LENGTH)
+ VecMulf(vec,VecLength(state->vel));
+ VECADDFAC(pdd->vd,state->co,vec,-draw_line[0]); pdd->vd+=3;
+ VECADDFAC(pdd->vd,state->co,vec,draw_line[1]); pdd->vd+=3;
+ if(cd) {
+ cd[0]=cd[3]=ma_r;
+ cd[1]=cd[4]=ma_g;
+ cd[2]=cd[5]=ma_b;
+ pdd->cd+=6;
+ }
+ break;
+ }
+ case PART_DRAW_CIRC:
+ {
+ if(pdd->ma_r)
+ glColor3f(ma_r,ma_g,ma_b);
+ drawcircball(GL_LINE_LOOP, state->co, pixsize, imat);
+ break;
+ }
+ case PART_DRAW_BB:
+ {
+ float xvec[3], yvec[3], zvec[3], bb_center[3];
+ if(cd) {
+ cd[0]=cd[3]=cd[6]=cd[9]=ma_r;
+ cd[1]=cd[4]=cd[7]=cd[10]=ma_g;
+ cd[2]=cd[5]=cd[8]=cd[11]=ma_b;
+ pdd->cd+=12;
+ }
+
+
+ VECCOPY(bb->vec, state->co);
+ VECCOPY(bb->vel, state->vel);
+
+ psys_make_billboard(bb, xvec, yvec, zvec, bb_center);
+
+ VECADD(pdd->vd,bb_center,xvec);
+ VECADD(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+
+ VECSUB(pdd->vd,bb_center,xvec);
+ VECADD(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+
+ VECSUB(pdd->vd,bb_center,xvec);
+ VECSUB(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+
+ VECADD(pdd->vd,bb_center,xvec);
+ VECSUB(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+
+ VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ break;
+ }
+ }
+}
/* unified drawing of all new particle systems draw types except dupli ob & group */
/* mostly tries to use vertex arrays for speed */
@@ -2951,22 +3082,25 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
/* 5. start filling the arrays */
/* 6. draw the arrays */
/* 7. clean up */
-static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, ParticleSystem *psys, int dt)
+static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, ParticleSystem *psys, int ob_dt)
{
Object *ob=base->object;
ParticleSystemModifierData *psmd;
+ ParticleEditSettings *pset = PE_settings(scene);
ParticleSettings *part;
ParticleData *pars, *pa;
ParticleKey state, *states=0;
ParticleBillboardData bb;
+ ParticleSimulationData sim = {scene, ob, psys, NULL};
+ ParticleDrawData *pdd = psys->pdd;
Material *ma;
- float vel[3], vec[3], vec2[3], imat[4][4], bb_center[3];
- float timestep, pixsize=1.0, pa_size, pa_time, r_tilt;
+ float vel[3], imat[4][4];
+ float timestep, pixsize=1.0, pa_size, r_tilt, r_length;
+ float pa_time, pa_birthtime, pa_dietime, pa_health;
float cfra= bsystem_time(scene, ob,(float)CFRA,0.0);
- float *vdata=0, *vedata=0, *cdata=0, *ndata=0, *vd=0, *ved=0, *cd=0, *nd=0, xvec[3], yvec[3], zvec[3];
float ma_r=0.0f, ma_g=0.0f, ma_b=0.0f;
- int a, totpart, totpoint=0, draw_as, totchild=0;
- int select=ob->flag&SELECT, create_cdata=0;
+ int a, totpart, totpoint=0, totve=0, drawn, draw_as, totchild=0;
+ int select=ob->flag&SELECT, create_cdata=0, need_v=0;
GLint polygonmode[2];
char val[32];
@@ -2982,24 +3116,21 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(pars==0) return;
- // XXX what logic is this?
- if(!scene->obedit && psys_in_edit_mode(scene, psys)
- && psys->flag & PSYS_HAIR_DONE && part->draw_as==PART_DRAW_PATH)
+ /* don't draw normal paths in edit mode */
+ if(psys_in_edit_mode(scene, psys) && (pset->flag & PE_DRAW_PART)==0)
return;
if(part->draw_as==PART_DRAW_NOT) return;
/* 2. */
+ sim.psmd = psmd = psys_get_modifier(ob,psys);
+
if(part->phystype==PART_PHYS_KEYED){
- if(psys->flag & PSYS_FIRST_KEYED){
- if(psys->flag&PSYS_KEYED){
- select=psys_count_keyed_targets(ob,psys);
- if(psys->totkeyed==0)
- return;
- }
+ if(psys->flag&PSYS_KEYED){
+ psys_count_keyed_targets(&sim);
+ if(psys->totkeyed==0)
+ return;
}
- else
- return;
}
if(select){
@@ -3014,14 +3145,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
totchild=0;
else
totchild=psys->totchild*part->disp/100;
-
- ma= give_current_material(ob,part->omat);
- if(ma) {
- ma_r = ma->r;
- ma_g = ma->g;
- ma_b = ma->b;
- }
+ ma= give_current_material(ob,part->omat);
if(v3d->zbuf) glDepthMask(1);
@@ -3029,16 +3154,21 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
cpack(0xFFFFFF);
else if((ma) && (part->draw&PART_DRAW_MAT_COL)) {
glColor3f(ma->r,ma->g,ma->b);
+
+ ma_r = ma->r;
+ ma_g = ma->g;
+ ma_b = ma->b;
+
+ pdd->ma_r = &ma_r;
+ pdd->ma_g = &ma_g;
+ pdd->ma_b = &ma_b;
+
create_cdata = 1;
}
else
cpack(0);
- psmd= psys_get_modifier(ob,psys);
-
- timestep= psys_get_timestep(part);
-
- wmLoadMatrix(rv3d->viewmat);
+ timestep= psys_get_timestep(&sim);
if( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) ) {
float mat[4][4];
@@ -3053,8 +3183,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
else
draw_as = part->draw_as;
- if(part->flag&PART_GLOB_TIME)
- cfra=bsystem_time(scene, 0, (float)CFRA, 0.0f);
+ //if(part->flag&PART_GLOB_TIME)
+ cfra=bsystem_time(scene, 0, (float)CFRA, 0.0f);
if(draw_as==PART_DRAW_PATH && psys->pathcache==NULL)
draw_as=PART_DRAW_DOT;
@@ -3119,6 +3249,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
break;
case PART_DRAW_PATH:
break;
+ case PART_DRAW_LINE:
+ need_v=1;
+ break;
}
if(part->draw & PART_DRAW_SIZE && part->draw_as!=PART_DRAW_CIRC){
Mat4CpyMat4(imat, rv3d->viewinv);
@@ -3130,56 +3263,80 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(draw_as && draw_as!=PART_DRAW_PATH) {
int tot_vec_size = (totpart + totchild) * 3 * sizeof(float);
+ if(!pdd)
+ pdd = psys->pdd = MEM_callocN(sizeof(ParticleDrawData), "ParticlDrawData");
+
+ if(part->draw_as == PART_DRAW_REND && part->trail_count > 1) {
+ tot_vec_size *= part->trail_count;
+ psys_make_temp_pointcache(ob, psys);
+ }
+
+ if(pdd->tot_vec_size != tot_vec_size)
+ psys_free_pdd(psys);
+
if(draw_as!=PART_DRAW_CIRC) {
switch(draw_as) {
case PART_DRAW_AXIS:
case PART_DRAW_CROSS:
if(draw_as != PART_DRAW_CROSS || create_cdata)
- cdata = MEM_callocN(tot_vec_size * 6, "particle_cdata");
- vdata = MEM_callocN(tot_vec_size * 6, "particle_vdata");
+ if(!pdd->cdata) pdd->cdata = MEM_callocN(tot_vec_size * 6, "particle_cdata");
+ if(!pdd->vdata) pdd->vdata = MEM_callocN(tot_vec_size * 6, "particle_vdata");
break;
case PART_DRAW_LINE:
if(create_cdata)
- cdata = MEM_callocN(tot_vec_size * 2, "particle_cdata");
- vdata = MEM_callocN(tot_vec_size * 2, "particle_vdata");
+ if(!pdd->cdata) pdd->cdata = MEM_callocN(tot_vec_size * 2, "particle_cdata");
+ if(!pdd->vdata) pdd->vdata = MEM_callocN(tot_vec_size * 2, "particle_vdata");
break;
case PART_DRAW_BB:
if(create_cdata)
- cdata = MEM_callocN(tot_vec_size * 4, "particle_cdata");
- vdata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
- ndata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
+ if(!pdd->cdata) pdd->cdata = MEM_callocN(tot_vec_size * 4, "particle_cdata");
+ if(!pdd->vdata) pdd->vdata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
+ if(!pdd->ndata) pdd->ndata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
break;
default:
if(create_cdata)
- cdata=MEM_callocN(tot_vec_size, "particle_cdata");
- vdata=MEM_callocN(tot_vec_size, "particle_vdata");
+ if(!pdd->cdata) pdd->cdata=MEM_callocN(tot_vec_size, "particle_cdata");
+ if(!pdd->vdata) pdd->vdata=MEM_callocN(tot_vec_size, "particle_vdata");
}
}
- if(part->draw & PART_DRAW_VEL && draw_as != PART_DRAW_LINE)
- vedata = MEM_callocN(tot_vec_size * 2, "particle_vedata");
+ if(part->draw & PART_DRAW_VEL && draw_as != PART_DRAW_LINE) {
+ if(!pdd->vedata) pdd->vedata = MEM_callocN(tot_vec_size * 2, "particle_vedata");
+ need_v = 1;
+ }
- vd=vdata;
- ved=vedata;
- cd=cdata;
- nd=ndata;
+ pdd->vd= pdd->vdata;
+ pdd->ved= pdd->vedata;
+ pdd->cd= pdd->cdata;
+ pdd->nd= pdd->ndata;
+ pdd->tot_vec_size= tot_vec_size;
- psys->lattice= psys_get_lattice(scene, ob, psys);
+ psys->lattice= psys_get_lattice(&sim);
}
if(draw_as){
/* 5. */
- for(a=0,pa=pars; a<totpart+totchild; a++, pa++){
+ if((pdd->flag & PARTICLE_DRAW_DATA_UPDATED)
+ && (pdd->vedata || part->draw & (PART_DRAW_SIZE|PART_DRAW_NUM|PART_DRAW_HEALTH))==0) {
+ totpoint = pdd->totpoint; /* draw data is up to date */
+ }
+ else for(a=0,pa=pars; a<totpart+totchild; a++, pa++){
/* setup per particle individual stuff */
if(a<totpart){
if(totchild && (part->draw&PART_DRAW_PARENT)==0) continue;
if(pa->flag & PARS_NO_DISP || pa->flag & PARS_UNEXIST) continue;
pa_time=(cfra-pa->time)/pa->lifetime;
+ pa_birthtime=pa->time;
+ pa_dietime = pa->dietime;
pa_size=pa->size;
+ if(part->phystype==PART_PHYS_BOIDS)
+ pa_health = pa->boid->data.health;
+ else
+ pa_health = -1.0;
- if((part->flag&PART_ABS_TIME)==0){
-#if 0 // XXX old animation system
+#if 0 // XXX old animation system
+ if((part->flag&PART_ABS_TIME)==0){
if(ma && ma->ipo){
IpoCurve *icu;
@@ -3206,19 +3363,20 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
pa_size = icu->curval;
}
}
-#endif // XXX old animation system
}
+#endif // XXX old animation system
- r_tilt=1.0f+pa->r_ave[0];
+ r_tilt = 2.0f*(PSYS_FRAND(a + 21) - 0.5f);
+ r_length = PSYS_FRAND(a + 22);
}
else{
ChildParticle *cpa= &psys->child[a-totpart];
- pa_time=psys_get_child_time(psys,cpa,cfra);
+ pa_time=psys_get_child_time(psys,cpa,cfra,&pa_birthtime,&pa_dietime);
+#if 0 // XXX old animation system
if((part->flag&PART_ABS_TIME)==0) {
if(ma && ma->ipo){
-#if 0 // XXX old animation system
IpoCurve *icu;
/* correction for lifetime */
@@ -3232,154 +3390,88 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
else if(icu->adrcode == MA_COL_B)
ma_b = icu->curval;
}
-#endif // XXX old animation system
}
}
+#endif // XXX old animation system
pa_size=psys_get_child_size(psys,cpa,cfra,0);
- r_tilt=2.0f*cpa->rand[2];
+ pa_health = -1.0;
+
+ r_tilt = 2.0f*(PSYS_FRAND(a + 21) - 0.5f);
+ r_length = PSYS_FRAND(a + 22);
}
if(draw_as!=PART_DRAW_PATH){
- state.time=cfra;
- if(psys_get_particle_state(scene,ob,psys,a,&state,0)){
- if(psys->parent)
- Mat4MulVecfl(psys->parent->obmat, state.co);
-
- /* create actiual particle data */
- switch(draw_as){
- case PART_DRAW_DOT:
- if(vd){
- VECCOPY(vd,state.co) vd+=3;
- }
- if(cd) {
- cd[0]=ma_r;
- cd[1]=ma_g;
- cd[2]=ma_b;
- cd+=3;
- }
- break;
- case PART_DRAW_CROSS:
- case PART_DRAW_AXIS:
- vec[0]=2.0f*pixsize;
- vec[1]=vec[2]=0.0;
- QuatMulVecf(state.rot,vec);
- if(draw_as==PART_DRAW_AXIS){
- cd[1]=cd[2]=cd[4]=cd[5]=0.0;
- cd[0]=cd[3]=1.0;
- cd[6]=cd[8]=cd[9]=cd[11]=0.0;
- cd[7]=cd[10]=1.0;
- cd[13]=cd[12]=cd[15]=cd[16]=0.0;
- cd[14]=cd[17]=1.0;
- cd+=18;
-
- VECCOPY(vec2,state.co);
- }
- else {
- if(cd) {
- cd[0]=cd[3]=cd[6]=cd[9]=cd[12]=cd[15]=ma_r;
- cd[1]=cd[4]=cd[7]=cd[10]=cd[13]=cd[16]=ma_g;
- cd[2]=cd[5]=cd[8]=cd[11]=cd[14]=cd[17]=ma_b;
- cd+=18;
- }
- VECSUB(vec2,state.co,vec);
- }
+ drawn = 0;
+ if(part->draw_as == PART_DRAW_REND && part->trail_count > 1) {
+ float length = part->path_end * (1.0 - part->randlength * r_length);
+ int trail_count = part->trail_count * (1.0 - part->randlength * r_length);
+ float ct = ((part->draw & PART_ABS_PATH_TIME) ? cfra : pa_time) - length;
+ float dt = length / (trail_count ? (float)trail_count : 1.0f);
+ int i=0;
+
+ ct+=dt;
+ for(i=0; i < trail_count; i++, ct += dt) {
+ if(part->draw & PART_ABS_PATH_TIME) {
+ if(ct < pa_birthtime || ct > pa_dietime)
+ continue;
+ }
+ else if(ct < 0.0f || ct > 1.0f)
+ continue;
- VECADD(vec,state.co,vec);
- VECCOPY(vd,vec); vd+=3;
- VECCOPY(vd,vec2); vd+=3;
-
- vec[1]=2.0f*pixsize;
- vec[0]=vec[2]=0.0;
- QuatMulVecf(state.rot,vec);
- if(draw_as==PART_DRAW_AXIS){
- VECCOPY(vec2,state.co);
- }
- else VECSUB(vec2,state.co,vec);
-
- VECADD(vec,state.co,vec);
- VECCOPY(vd,vec); vd+=3;
- VECCOPY(vd,vec2); vd+=3;
-
- vec[2]=2.0f*pixsize;
- vec[0]=vec[1]=0.0;
- QuatMulVecf(state.rot,vec);
- if(draw_as==PART_DRAW_AXIS){
- VECCOPY(vec2,state.co);
- }
- else VECSUB(vec2,state.co,vec);
-
- VECADD(vec,state.co,vec);
-
- VECCOPY(vd,vec); vd+=3;
- VECCOPY(vd,vec2); vd+=3;
- break;
- case PART_DRAW_LINE:
- VECCOPY(vec,state.vel);
- Normalize(vec);
- if(part->draw & PART_DRAW_VEL_LENGTH)
- VecMulf(vec,VecLength(state.vel));
- VECADDFAC(vd,state.co,vec,-part->draw_line[0]); vd+=3;
- VECADDFAC(vd,state.co,vec,part->draw_line[1]); vd+=3;
- if(cd) {
- cd[0]=cd[3]=ma_r;
- cd[1]=cd[4]=ma_g;
- cd[2]=cd[5]=ma_b;
- cd+=3;
- }
- break;
- case PART_DRAW_CIRC:
- if(create_cdata)
- glColor3f(ma_r,ma_g,ma_b);
- drawcircball(GL_LINE_LOOP, state.co, pixsize, imat);
- break;
- case PART_DRAW_BB:
- if(cd) {
- cd[0]=cd[3]=cd[6]=cd[9]=ma_r;
- cd[1]=cd[4]=cd[7]=cd[10]=ma_g;
- cd[2]=cd[5]=cd[8]=cd[11]=ma_b;
- cd+=12;
- }
+ state.time = (part->draw & PART_ABS_PATH_TIME) ? -ct : -(pa_birthtime + ct * (pa_dietime - pa_birthtime));
+ psys_get_particle_on_path(&sim,a,&state,need_v);
+
+ if(psys->parent)
+ Mat4MulVecfl(psys->parent->obmat, state.co);
+ /* create actiual particle data */
+ if(draw_as == PART_DRAW_BB) {
bb.size = pa_size;
bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
- bb.time = pa_time;
- VECCOPY(bb.vec, state.co);
- VECCOPY(bb.vel, state.vel);
-
- psys_make_billboard(&bb, xvec, yvec, zvec, bb_center);
-
- VECADD(vd,bb_center,xvec);
- VECADD(vd,vd,yvec); vd+=3;
+ bb.time = ct;
+ }
- VECSUB(vd,bb_center,xvec);
- VECADD(vd,vd,yvec); vd+=3;
+ draw_particle(&state, draw_as, part->draw, pixsize, imat, part->draw_line, &bb, psys->pdd);
- VECSUB(vd,bb_center,xvec);
- VECSUB(vd,vd,yvec); vd+=3;
+ totpoint++;
+ drawn = 1;
+ }
+ }
+ else
+ {
+ state.time=cfra;
+ if(psys_get_particle_state(&sim,a,&state,0)){
+ if(psys->parent)
+ Mat4MulVecfl(psys->parent->obmat, state.co);
+
+ /* create actiual particle data */
+ if(draw_as == PART_DRAW_BB) {
+ bb.size = pa_size;
+ bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
+ bb.time = pa_time;
+ }
- VECADD(vd,bb_center,xvec);
- VECSUB(vd,vd,yvec); vd+=3;
+ draw_particle(&state, draw_as, part->draw, pixsize, imat, part->draw_line, &bb, pdd);
- VECCOPY(nd, zvec); nd+=3;
- VECCOPY(nd, zvec); nd+=3;
- VECCOPY(nd, zvec); nd+=3;
- VECCOPY(nd, zvec); nd+=3;
- break;
+ totpoint++;
+ drawn = 1;
}
+ }
- totpoint++;
-
+ if(drawn) {
/* additional things to draw for each particle */
/* (velocity, size and number) */
- if(vedata){
- VECCOPY(ved,state.co);
- ved+=3;
+ if(pdd->vedata){
+ VECCOPY(pdd->ved,state.co);
+ pdd->ved+=3;
VECCOPY(vel,state.vel);
VecMulf(vel,timestep);
- VECADD(ved,state.co,vel);
- ved+=3;
+ VECADD(pdd->ved,state.co,vel);
+ pdd->ved+=3;
+
+ totve++;
}
if(part->draw & PART_DRAW_SIZE){
@@ -3388,10 +3480,20 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
setlinestyle(0);
}
- if(part->draw&PART_DRAW_NUM && !(G.f & G_RENDER_SHADOW)){
+ if((part->draw&PART_DRAW_NUM || part->draw&PART_DRAW_HEALTH) && !(G.f & G_RENDER_SHADOW)){
+ val[0]= '\0';
+
+ if(part->draw&PART_DRAW_NUM)
+ sprintf(val, " %i", a);
+
+ if(part->draw&PART_DRAW_NUM && part->draw&PART_DRAW_HEALTH)
+ sprintf(val, "%s:", val);
+
+ if(part->draw&PART_DRAW_HEALTH && a < totpart && part->phystype==PART_PHYS_BOIDS)
+ sprintf(val, "%s %.2f", val, pa_health);
+
/* in path drawing state.co is the end point */
- sprintf(val," %i",a);
- view3d_object_text_draw_add(state.co[0], state.co[1], state.co[2], val, 0);
+ view3d_cached_text_draw_add(state.co[0], state.co[1], state.co[2], val, 0);
}
}
}
@@ -3408,7 +3510,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glEnableClientState(GL_VERTEX_ARRAY);
/* setup gl flags */
- if(dt > OB_WIRE) {
+ if(ob_dt > OB_WIRE) {
glEnableClientState(GL_NORMAL_ARRAY);
if(part->draw&PART_DRAW_MAT_COL)
@@ -3436,7 +3538,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(path->steps > 0) {
glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
- if(dt > OB_WIRE) {
+ if(ob_dt > OB_WIRE) {
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
if(part->draw&PART_DRAW_MAT_COL)
glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
@@ -3452,7 +3554,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
path=cache[a];
glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
- if(dt > OB_WIRE) {
+ if(ob_dt > OB_WIRE) {
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
if(part->draw&PART_DRAW_MAT_COL)
glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
@@ -3463,7 +3565,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* restore & clean up */
- if(dt > OB_WIRE) {
+ if(ob_dt > OB_WIRE) {
if(part->draw&PART_DRAW_MAT_COL)
glDisable(GL_COLOR_ARRAY);
glDisable(GL_COLOR_MATERIAL);
@@ -3479,16 +3581,17 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDisableClientState(GL_COLOR_ARRAY);
/* setup created data arrays */
- if(vdata){
+ if(pdd->vdata){
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vdata);
+ glVertexPointer(3, GL_FLOAT, 0, pdd->vdata);
}
else
glDisableClientState(GL_VERTEX_ARRAY);
- if(ndata && dt>OB_WIRE){
+ /* billboards are drawn this way */
+ if(pdd->ndata && ob_dt>OB_WIRE){
glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT, 0, ndata);
+ glNormalPointer(GL_FLOAT, 0, pdd->ndata);
glEnable(GL_LIGHTING);
}
else{
@@ -3496,9 +3599,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDisable(GL_LIGHTING);
}
- if(cdata){
+ if(pdd->cdata){
glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(3, GL_FLOAT, 0, cdata);
+ glColorPointer(3, GL_FLOAT, 0, pdd->cdata);
}
/* draw created data arrays */
@@ -3511,7 +3614,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDrawArrays(GL_LINES, 0, 2*totpoint);
break;
case PART_DRAW_BB:
- if(dt<=OB_WIRE)
+ if(ob_dt<=OB_WIRE)
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
glDrawArrays(GL_QUADS, 0, 4*totpoint);
@@ -3520,16 +3623,19 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDrawArrays(GL_POINTS, 0, totpoint);
break;
}
+
+ pdd->flag |= PARTICLE_DRAW_DATA_UPDATED;
+ pdd->totpoint = totpoint;
}
- if(vedata){
+ if(pdd->vedata){
glDisableClientState(GL_COLOR_ARRAY);
cpack(0xC0C0C0);
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vedata);
+ glVertexPointer(3, GL_FLOAT, 0, pdd->vedata);
- glDrawArrays(GL_LINES, 0, 2*totpoint);
+ glDrawArrays(GL_LINES, 0, 2*totve);
}
glPolygonMode(GL_FRONT, polygonmode[0]);
@@ -3544,14 +3650,6 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(states)
MEM_freeN(states);
- if(vdata)
- MEM_freeN(vdata);
- if(vedata)
- MEM_freeN(vedata);
- if(cdata)
- MEM_freeN(cdata);
- if(ndata)
- MEM_freeN(ndata);
psys->flag &= ~PSYS_DRAWING;
@@ -3560,44 +3658,40 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
psys->lattice= NULL;
}
- wmLoadMatrix(rv3d->viewmat);
- wmMultMatrix(ob->obmat); // bring back local matrix for dtx
+ if( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) )
+ wmLoadMatrix(rv3d->viewmat);
}
-static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, ParticleSystem *psys, int dt)
+static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, PTCacheEdit *edit, int dt)
{
- ParticleEdit *edit = psys->edit;
- ParticleData *pa;
- ParticleCacheKey **path;
- ParticleEditKey *key;
+ ParticleCacheKey **cache, *path, *pkey;
+ PTCacheEditPoint *point;
+ PTCacheEditKey *key;
ParticleEditSettings *pset = PE_settings(scene);
- int i, k, totpart = psys->totpart, totchild=0, timed = pset->draw_timed;
+ int i, k, totpoint = edit->totpoint, timed = pset->flag & PE_FADE_TIME ? pset->fade_frames : 0;
+ int steps;
char nosel[4], sel[4];
float sel_col[3];
float nosel_col[3];
- char val[32];
+ float *pathcol = NULL, *pcol;
+
+
+ if(edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED)
+ PE_update_object(scene, ob, 0);
/* create path and child path cache if it doesn't exist already */
- if(psys->pathcache==0){
- PE_hide_keys_time(scene, psys,CFRA);
- psys_cache_paths(scene, ob, psys, CFRA,0);
- }
- if(psys->pathcache==0)
+ if(edit->pathcache==0)
+ psys_cache_edit_paths(scene, ob, edit, CFRA);
+
+ if(edit->pathcache==0)
return;
- if(pset->flag & PE_SHOW_CHILD && psys->part->draw_as == PART_DRAW_PATH) {
- if(psys->childcache==0)
- psys_cache_child_paths(scene, ob, psys, CFRA, 0);
- }
- else if(!(pset->flag & PE_SHOW_CHILD) && psys->childcache)
- free_child_path_cache(psys);
+ PE_hide_keys_time(scene, edit, CFRA);
/* opengl setup */
if((v3d->flag & V3D_ZBUF_SELECT)==0)
glDisable(GL_DEPTH_TEST);
- wmLoadMatrix(rv3d->viewmat);
-
/* get selection theme colors */
UI_GetThemeColor3ubv(TH_VERTEX_SELECT, sel);
UI_GetThemeColor3ubv(TH_VERTEX, nosel);
@@ -3608,129 +3702,115 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
nosel_col[1]=(float)nosel[1]/255.0f;
nosel_col[2]=(float)nosel[2]/255.0f;
- if(psys->childcache)
- totchild = psys->totchildcache;
-
/* draw paths */
- if(timed)
+ if(timed) {
glEnable(GL_BLEND);
+ steps = (*edit->pathcache)->steps + 1;
+ pathcol = MEM_callocN(steps*4*sizeof(float), "particle path color data");
+ }
glEnableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
- if(dt > OB_WIRE) {
- /* solid shaded with lighting */
- glEnableClientState(GL_NORMAL_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
+ glEnable(GL_COLOR_MATERIAL);
+ glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
- glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
- }
- else {
- /* flat wire color */
- glDisableClientState(GL_NORMAL_ARRAY);
- glDisable(GL_LIGHTING);
- UI_ThemeColor(TH_WIRE);
- }
+ cache=edit->pathcache;
+ for(i=0; i<totpoint; i++){
+ path = cache[i];
+ glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
- /* only draw child paths with lighting */
- if(dt > OB_WIRE)
- glEnable(GL_LIGHTING);
-
- if(psys->part->draw_as == PART_DRAW_PATH) {
- for(i=0, path=psys->childcache; i<totchild; i++,path++){
- glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), (*path)->co);
- if(dt > OB_WIRE) {
- glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), (*path)->vel);
- glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), (*path)->col);
+ if(timed) {
+ for(k=0, pcol=pathcol, pkey=path; k<steps; k++, pkey++, pcol+=4){
+ VECCOPY(pcol, pkey->col);
+ pcol[3] = 1.0f - fabs((float)CFRA - pkey->time)/(float)pset->fade_frames;
}
- glDrawArrays(GL_LINE_STRIP, 0, (int)(*path)->steps + 1);
+ glColorPointer(4, GL_FLOAT, 4*sizeof(float), pathcol);
}
- }
-
- if(dt > OB_WIRE)
- glDisable(GL_LIGHTING);
+ else
+ glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
- if(pset->brushtype == PE_BRUSH_WEIGHT) {
- glLineWidth(2.0f);
- glEnableClientState(GL_COLOR_ARRAY);
- glDisable(GL_LIGHTING);
+ glDrawArrays(GL_LINE_STRIP, 0, path->steps + 1);
}
- /* draw parents last without lighting */
- for(i=0, pa=psys->particles, path = psys->pathcache; i<totpart; i++, pa++, path++){
- glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), (*path)->co);
- if(dt > OB_WIRE)
- glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), (*path)->vel);
- if(dt > OB_WIRE || pset->brushtype == PE_BRUSH_WEIGHT)
- glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), (*path)->col);
+ if(pathcol) { MEM_freeN(pathcol); pathcol = pcol = NULL; }
- glDrawArrays(GL_LINE_STRIP, 0, (int)(*path)->steps + 1);
- }
/* draw edit vertices */
if(pset->selectmode!=SCE_SELECT_PATH){
- glDisableClientState(GL_NORMAL_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glDisable(GL_LIGHTING);
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
if(pset->selectmode==SCE_SELECT_POINT){
+ float *pd=0,*pdata=0;
float *cd=0,*cdata=0;
- cd=cdata=MEM_callocN(edit->totkeys*(timed?4:3)*sizeof(float), "particle edit color data");
+ int totkeys = 0;
+
+ for (i=0, point=edit->points; i<totpoint; i++, point++)
+ if(!(point->flag & PEP_HIDE))
+ totkeys += point->totkey;
+
+ if(!(edit->points->keys->flag & PEK_USE_WCO))
+ pd=pdata=MEM_callocN(totkeys*3*sizeof(float), "particle edit point data");
+ cd=cdata=MEM_callocN(totkeys*(timed?4:3)*sizeof(float), "particle edit color data");
+
+ for(i=0, point=edit->points; i<totpoint; i++, point++){
+ if(point->flag & PEP_HIDE)
+ continue;
+
+ for(k=0, key=point->keys; k<point->totkey; k++, key++){
+ if(pd) {
+ VECCOPY(pd, key->co);
+ pd += 3;
+ }
- for(i=0, pa=psys->particles; i<totpart; i++, pa++){
- for(k=0, key=edit->keys[i]; k<pa->totkey; k++, key++){
if(key->flag&PEK_SELECT){
VECCOPY(cd,sel_col);
}
else{
VECCOPY(cd,nosel_col);
}
+
if(timed)
- *(cd+3) = (key->flag&PEK_HIDE)?0.0f:1.0f;
+ *(cd+3) = 1.0f - fabs((float)CFRA - *key->time)/(float)pset->fade_frames;
+
cd += (timed?4:3);
}
}
cd=cdata;
- for(i=0, pa=psys->particles; i<totpart; i++, pa++){
- if((pa->flag & PARS_HIDE)==0){
- glVertexPointer(3, GL_FLOAT, sizeof(ParticleEditKey), edit->keys[i]->world_co);
- glColorPointer((timed?4:3), GL_FLOAT, (timed?4:3)*sizeof(float), cd);
- glDrawArrays(GL_POINTS, 0, pa->totkey);
- }
- cd += (timed?4:3) * pa->totkey;
+ pd=pdata;
+ for(i=0, point=edit->points; i<totpoint; i++, point++){
+ if(point->flag & PEP_HIDE)
+ continue;
- if((pset->flag&PE_SHOW_TIME) && (pa->flag&PARS_HIDE)==0 && !(G.f & G_RENDER_SHADOW)){
- for(k=0, key=edit->keys[i]+k; k<pa->totkey; k++, key++){
- if(key->flag & PEK_HIDE) continue;
+ if(point->keys->flag & PEK_USE_WCO)
+ glVertexPointer(3, GL_FLOAT, sizeof(PTCacheEditKey), point->keys->world_co);
+ else
+ glVertexPointer(3, GL_FLOAT, 3*sizeof(float), pd);
- sprintf(val," %.1f",*key->time);
- view3d_object_text_draw_add(key->world_co[0], key->world_co[1], key->world_co[2], val, 0);
- }
- }
+ glColorPointer((timed?4:3), GL_FLOAT, (timed?4:3)*sizeof(float), cd);
+
+ glDrawArrays(GL_POINTS, 0, point->totkey);
+
+ pd += pd ? 3 * point->totkey : 0;
+ cd += (timed?4:3) * point->totkey;
}
- if(cdata)
- MEM_freeN(cdata);
- cd=cdata=0;
+ if(pdata) { MEM_freeN(pdata); pd=pdata=0; }
+ if(cdata) { MEM_freeN(cdata); cd=cdata=0; }
}
else if(pset->selectmode == SCE_SELECT_END){
- for(i=0, pa=psys->particles; i<totpart; i++, pa++){
- if((pa->flag & PARS_HIDE)==0){
- key = edit->keys[i] + pa->totkey - 1;
+ for(i=0, point=edit->points; i<totpoint; i++, point++){
+ if((point->flag & PEP_HIDE)==0){
+ key = point->keys + point->totkey - 1;
if(key->flag & PEK_SELECT)
glColor3fv(sel_col);
else
glColor3fv(nosel_col);
/* has to be like this.. otherwise selection won't work, have try glArrayElement later..*/
glBegin(GL_POINTS);
- glVertex3fv(key->world_co);
+ glVertex3fv(key->flag & PEK_USE_WCO ? key->world_co : key->co);
glEnd();
-
- if((pset->flag & PE_SHOW_TIME) && !(G.f & G_RENDER_SHADOW)){
- sprintf(val," %.1f",*key->time);
- view3d_object_text_draw_add(key->world_co[0], key->world_co[1], key->world_co[2], val, 0);
- }
}
}
}
@@ -3744,25 +3824,24 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
glEnable(GL_DEPTH_TEST);
glLineWidth(1.0f);
- wmMultMatrix(ob->obmat); // bring back local matrix for dtx
glPointSize(1.0);
}
unsigned int nurbcol[8]= {
0, 0x9090, 0x409030, 0x603080, 0, 0x40fff0, 0x40c033, 0xA090F0 };
-static void tekenhandlesN(Nurb *nu, short sel)
+static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
{
BezTriple *bezt;
float *fp;
unsigned int *col;
int a;
- if(nu->hide || (G.f & G_HIDDENHANDLES)) return;
+ if(nu->hide || hide_handles) return;
glBegin(GL_LINES);
- if( (nu->type & 7)==CU_BEZIER) {
+ if(nu->type == CU_BEZIER) {
if(sel) col= nurbcol+4;
else col= nurbcol;
@@ -3802,7 +3881,7 @@ static void tekenhandlesN(Nurb *nu, short sel)
glEnd();
}
-static void tekenvertsN(Nurb *nu, short sel)
+static void tekenvertsN(Nurb *nu, short sel, short hide_handles)
{
BezTriple *bezt;
BPoint *bp;
@@ -3819,13 +3898,13 @@ static void tekenvertsN(Nurb *nu, short sel)
bglBegin(GL_POINTS);
- if((nu->type & 7)==CU_BEZIER) {
+ if(nu->type == CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->hide==0) {
- if (G.f & G_HIDDENHANDLES) {
+ if (hide_handles) {
if((bezt->f2 & SELECT)==sel) bglVertex3fv(bezt->vec[1]);
} else {
if((bezt->f1 & SELECT)==sel) bglVertex3fv(bezt->vec[0]);
@@ -3860,7 +3939,7 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
nu= nurb;
while(nu) {
if(nu->hide==0) {
- switch(nu->type & 7) {
+ switch(nu->type) {
case CU_POLY:
cpack(nurbcol[3]);
bp= nu->bp;
@@ -3957,6 +4036,7 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
Curve *cu = ob->data;
Nurb *nu;
BevList *bl;
+ short hide_handles = (cu->drawflag & CU_HIDE_HANDLES);
// XXX retopo_matrix_update(v3d);
@@ -3968,23 +4048,25 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* first non-selected handles */
for(nu=nurb; nu; nu=nu->next) {
- if((nu->type & 7)==CU_BEZIER) {
- tekenhandlesN(nu, 0);
+ if(nu->type == CU_BEZIER) {
+ tekenhandlesN(nu, 0, hide_handles);
}
}
draw_editnurb(ob, nurb, 0);
draw_editnurb(ob, nurb, 1);
/* selected handles */
for(nu=nurb; nu; nu=nu->next) {
- if((nu->type & 7)==1) tekenhandlesN(nu, 1);
- tekenvertsN(nu, 0);
+ if(nu->type == CU_BEZIER && (cu->drawflag & CU_HIDE_HANDLES)==0)
+ tekenhandlesN(nu, 1, hide_handles);
+ tekenvertsN(nu, 0, hide_handles);
}
if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
/* direction vectors for 3d curve paths
when at its lowest, dont render normals */
- if(cu->flag & CU_3D && ts->normalsize > 0.0015) {
+ if(cu->flag & CU_3D && ts->normalsize > 0.0015 && (cu->drawflag & CU_HIDE_NORMALS)==0) {
+
UI_ThemeColor(TH_WIRE);
for (bl=cu->bev.first,nu=nurb; nu && bl; bl=bl->next,nu=nu->next) {
BevPoint *bevp= (BevPoint *)(bl+1);
@@ -3993,21 +4075,21 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
while (nr-->0) { /* accounts for empty bevel lists */
float fac= bevp->radius * ts->normalsize;
- float ox,oy,oz; // Offset perpendicular to the curve
- float dx,dy,dz; // Delta along the curve
+ float vec_a[3] = { fac,0, 0}; // Offset perpendicular to the curve
+ float vec_b[3] = {-fac,0, 0}; // Delta along the curve
+
+ QuatMulVecf(bevp->quat, vec_a);
+ QuatMulVecf(bevp->quat, vec_b);
+ VecAddf(vec_a, vec_a, bevp->vec);
+ VecAddf(vec_b, vec_b, bevp->vec);
- ox = fac*bevp->mat[0][0];
- oy = fac*bevp->mat[0][1];
- oz = fac*bevp->mat[0][2];
-
- dx = fac*bevp->mat[2][0];
- dy = fac*bevp->mat[2][1];
- dz = fac*bevp->mat[2][2];
+ VECSUBFAC(vec_a, vec_a, bevp->dir, fac);
+ VECSUBFAC(vec_b, vec_b, bevp->dir, fac);
glBegin(GL_LINE_STRIP);
- glVertex3f(bevp->x - ox - dx, bevp->y - oy - dy, bevp->z - oz - dz);
- glVertex3f(bevp->x, bevp->y, bevp->z);
- glVertex3f(bevp->x + ox - dx, bevp->y + oy - dy, bevp->z + oz - dz);
+ glVertex3fv(vec_a);
+ glVertex3fv(bevp->vec);
+ glVertex3fv(vec_b);
glEnd();
bevp += skip+1;
@@ -4019,7 +4101,7 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
if(v3d->zbuf) glDisable(GL_DEPTH_TEST);
for(nu=nurb; nu; nu=nu->next) {
- tekenvertsN(nu, 1);
+ tekenvertsN(nu, 1, hide_handles);
}
if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -4268,7 +4350,7 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
if(ml==NULL) return 1;
/* in case solid draw, reset wire colors */
- if(mb->editelems && (ob->flag & SELECT)) {
+ if(ob->flag & SELECT) {
if(ob==OBACT) UI_ThemeColor(TH_ACTIVE);
else UI_ThemeColor(TH_SELECT);
}
@@ -4410,13 +4492,13 @@ static void draw_forcefield(Scene *scene, Object *ob)
/*path end*/
setlinestyle(3);
- where_on_path(ob, 1.0f, guidevec1, guidevec2);
+ where_on_path(ob, 1.0f, guidevec1, guidevec2, NULL, NULL);
UI_ThemeColorBlend(curcol, TH_BACK, 0.5);
drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
/*path beginning*/
setlinestyle(0);
- where_on_path(ob, 0.0f, guidevec1, guidevec2);
+ where_on_path(ob, 0.0f, guidevec1, guidevec2, NULL, NULL);
UI_ThemeColorBlend(curcol, TH_BACK, 0.5);
drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
@@ -4626,8 +4708,9 @@ static void drawtexspace(Object *ob)
}
/* draws wire outline */
-static void drawSolidSelect(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base)
+static void drawSolidSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
{
+ RegionView3D *rv3d= ar->regiondata;
Object *ob= base->object;
glLineWidth(2.0);
@@ -4645,8 +4728,8 @@ static void drawSolidSelect(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
drawDispListwire(&ob->disp);
}
else if(ob->type==OB_ARMATURE) {
- if(!(ob->flag & OB_POSEMODE))
- draw_armature(scene, v3d, rv3d, base, OB_WIRE, 0);
+ if(!(ob->mode & OB_MODE_POSE))
+ draw_armature(scene, v3d, ar, base, OB_WIRE, 0);
}
glLineWidth(1.0);
@@ -4756,11 +4839,11 @@ void drawRBpivot(bRigidBodyJointConstraint *data)
glVertex3fv(v);
glEnd();
if (axis==0)
- view3d_object_text_draw_add(v[0], v[1], v[2], "px", 0);
+ view3d_cached_text_draw_add(v[0], v[1], v[2], "px", 0);
else if (axis==1)
- view3d_object_text_draw_add(v[0], v[1], v[2], "py", 0);
+ view3d_cached_text_draw_add(v[0], v[1], v[2], "py", 0);
else
- view3d_object_text_draw_add(v[0], v[1], v[2], "pz", 0);
+ view3d_cached_text_draw_add(v[0], v[1], v[2], "pz", 0);
}
glLineWidth (1.0f);
setlinestyle(0);
@@ -4770,6 +4853,7 @@ void drawRBpivot(bRigidBodyJointConstraint *data)
void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
{
static int warning_recursive= 0;
+ ModifierData *md = NULL;
Object *ob;
Curve *cu;
RegionView3D *rv3d= ar->regiondata;
@@ -4793,7 +4877,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* xray delay? */
if((flag & DRAW_PICKING)==0 && (base->flag & OB_FROMDUPLI)==0) {
/* don't do xray in particle mode, need the z-buffer */
- if(!(G.f & G_PARTICLEEDIT)) {
+ if(!(ob->mode & OB_MODE_PARTICLE_EDIT)) {
/* xray and transp are set when it is drawing the 2nd/3rd pass */
if(!v3d->xray && !v3d->transp && (ob->dtx & OB_DRAWXRAY) && !(ob->dtx & OB_DRAWTRANSP)) {
add_view3d_after(v3d, base, V3D_XRAY, flag);
@@ -4802,6 +4886,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
+ /* no return after this point, otherwise leaks */
+ view3d_cached_text_draw_begin();
+
/* draw keys? */
#if 0 // XXX old animation system
if(base==(scene->basact) || (base->flag & (SELECT+BA_WAS_SEL))) {
@@ -4880,6 +4967,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* patch? children objects with a timeoffs change the parents. How to solve! */
/* if( ((int)ob->ctime) != F_(scene->r.cfra)) where_is_object(scene, ob); */
+
+ /* draw paths... */
+ // TODO...
/* multiply view with object matrix */
wmMultMatrix(ob->obmat);
@@ -4939,7 +5029,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
dtx= 0;
/* faceselect exception: also draw solid when dt==wire, except in editmode */
- if(ob==OBACT && (G.f & (G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT))) {
+ if(ob==OBACT && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))) {
if(ob->type==OB_MESH) {
if(ob==scene->obedit);
@@ -4983,7 +5073,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(dt>OB_WIRE && dt<OB_TEXTURE && ob!=scene->obedit && (flag && DRAW_SCENESET)==0) {
if (!(ob->dtx&OB_DRAWWIRE) && (ob->flag&SELECT) && !(flag&DRAW_PICKING)) {
- drawSolidSelect(scene, v3d, rv3d, base);
+ drawSolidSelect(scene, v3d, ar, base);
}
}
}
@@ -5129,7 +5219,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
break;
case OB_ARMATURE:
if(dt>OB_WIRE) GPU_enable_material(0, NULL); // we use default material
- empty_object= draw_armature(scene, v3d, rv3d, base, dt, flag);
+ empty_object= draw_armature(scene, v3d, ar, base, dt, flag);
if(dt>OB_WIRE) GPU_disable_material();
break;
default:
@@ -5145,19 +5235,142 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
) {
ParticleSystem *psys;
if(col || (ob->flag & SELECT)) cpack(0xFFFFFF); /* for visibility, also while wpaint */
- glDepthMask(GL_FALSE);
+ //glDepthMask(GL_FALSE);
+
+ wmLoadMatrix(rv3d->viewmat);
+ view3d_cached_text_draw_begin();
+
for(psys=ob->particlesystem.first; psys; psys=psys->next)
draw_new_particle_system(scene, v3d, rv3d, base, psys, dt);
- if(G.f & G_PARTICLEEDIT && ob==OBACT) {
- psys= PE_get_current(scene, ob);
- if(psys && !scene->obedit && psys_in_edit_mode(scene, psys))
- draw_particle_edit(scene, v3d, rv3d, ob, psys, dt);
- }
- glDepthMask(GL_TRUE);
+ view3d_cached_text_draw_end(v3d, ar, 0, NULL);
+
+ wmMultMatrix(ob->obmat);
+
+ //glDepthMask(GL_TRUE);
if(col) cpack(col);
}
+
+ if( (warning_recursive==0) &&
+ (flag & DRAW_PICKING)==0 &&
+ (!scene->obedit)
+ ) {
+
+ if(ob->mode & OB_MODE_PARTICLE_EDIT && ob==OBACT) {
+ PTCacheEdit *edit = PE_get_current(scene, ob);
+ if(edit) {
+ wmLoadMatrix(rv3d->viewmat);
+ draw_ptcache_edit(scene, v3d, rv3d, ob, edit, dt);
+ wmMultMatrix(ob->obmat);
+ }
+ }
+ }
+
+ /* draw code for smoke */
+ if((md = modifiers_findByType(ob, eModifierType_Smoke)))
+ {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+
+ // draw collision objects
+ if((smd->type & MOD_SMOKE_TYPE_COLL) && smd->coll)
+ {
+ /*SmokeCollSettings *scs = smd->coll;
+ if(scs->points)
+ {
+ size_t i;
+
+ wmLoadMatrix(rv3d->viewmat);
+
+ if(col || (ob->flag & SELECT)) cpack(0xFFFFFF);
+ glDepthMask(GL_FALSE);
+ glEnable(GL_BLEND);
+
+
+ // glPointSize(3.0);
+ bglBegin(GL_POINTS);
+
+ for(i = 0; i < scs->numpoints; i++)
+ {
+ bglVertex3fv(&scs->points[3*i]);
+ }
+
+ bglEnd();
+ glPointSize(1.0);
+
+ wmMultMatrix(ob->obmat);
+ glDisable(GL_BLEND);
+ glDepthMask(GL_TRUE);
+ if(col) cpack(col);
+
+ }
+ */
+ }
+
+ // only draw domains
+ if(smd->domain && smd->domain->fluid)
+ {
+ if(!smd->domain->wt || !(smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG))
+ {
+// #if 0
+ smd->domain->tex = NULL;
+ GPU_create_smoke(smd, 0);
+ draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res, smd->domain->dx, smd->domain->tex_shadow);
+ GPU_free_smoke(smd);
+// #endif
+#if 0
+ int x, y, z;
+ float *density = smoke_get_density(smd->domain->fluid);
+
+ wmLoadMatrix(rv3d->viewmat);
+ // wmMultMatrix(ob->obmat);
+
+ if(col || (ob->flag & SELECT)) cpack(0xFFFFFF);
+ glDepthMask(GL_FALSE);
+ glEnable(GL_BLEND);
+
+
+ // glPointSize(3.0);
+ bglBegin(GL_POINTS);
+
+ for(x = 0; x < smd->domain->res[0]; x++)
+ for(y = 0; y < smd->domain->res[1]; y++)
+ for(z = 0; z < smd->domain->res[2]; z++)
+ {
+ float tmp[3];
+ int index = smoke_get_index(x, smd->domain->res[0], y, smd->domain->res[1], z);
+
+ if(density[index] > FLT_EPSILON)
+ {
+ float color[3];
+ VECCOPY(tmp, smd->domain->p0);
+ tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5;
+ tmp[1] += smd->domain->dx * y + smd->domain->dx * 0.5;
+ tmp[2] += smd->domain->dx * z + smd->domain->dx * 0.5;
+ color[0] = color[1] = color[2] = density[index];
+ glColor3fv(color);
+ bglVertex3fv(tmp);
+ }
+ }
+
+ bglEnd();
+ glPointSize(1.0);
+
+ wmMultMatrix(ob->obmat);
+ glDisable(GL_BLEND);
+ glDepthMask(GL_TRUE);
+ if(col) cpack(col);
+#endif
+ }
+ else if(smd->domain->wt && (smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG))
+ {
+ smd->domain->tex = NULL;
+ GPU_create_smoke(smd, 1);
+ draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res_wt, smd->domain->dx_wt, smd->domain->tex_shadow);
+ GPU_free_smoke(smd);
+ }
+ }
+ }
{
bConstraint *con;
@@ -5183,7 +5396,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
/* but, we also dont draw names for sets or duplicators */
if(flag == 0) {
- view3d_object_text_draw_add(0.0f, 0.0f, 0.0f, ob->id.name+2, 10);
+ view3d_cached_text_draw_add(0.0f, 0.0f, 0.0f, ob->id.name+2, 10);
}
}
/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
@@ -5206,7 +5419,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
/* return warning, this is cached text draw */
- view3d_object_text_draw(v3d, ar);
+ view3d_cached_text_draw_end(v3d, ar, 1, NULL);
wmLoadMatrix(rv3d->viewmat);
@@ -5217,7 +5430,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(G.f & G_RENDER_SHADOW) return;
/* object centers, need to be drawn in viewmat space for speed, but OK for picking select */
- if(ob!=OBACT || (G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))==0) {
+ if(ob!=OBACT || !(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))) {
int do_draw_center= -1; /* defines below are zero or positive... */
if((scene->basact)==base)
@@ -5497,7 +5710,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
if(dm) {
glsl = draw_glsl_material(scene, ob, v3d, dt);
- GPU_set_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
}
else {
glEnable(GL_COLOR_MATERIAL);
@@ -5511,7 +5724,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
if(dm) {
dm->drawFacesSolid(dm, GPU_enable_material);
- GPU_disable_material();
+ GPU_end_object_materials();
}
else if(edm)
edm->drawMappedFaces(edm, NULL, NULL, 0);