diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 93 |
1 files changed, 81 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index eb2c9d5e6ce..98948ca1689 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -46,6 +46,7 @@ #include "DNA_meta_types.h" #include "DNA_scene_types.h" #include "DNA_smoke_types.h" +#include "DNA_speaker_types.h" #include "DNA_world_types.h" #include "DNA_armature_types.h" @@ -1492,6 +1493,47 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob } } +/* flag similar to draw_object() */ +static void drawspeaker(Scene *UNUSED(scene), View3D *UNUSED(v3d), RegionView3D *UNUSED(rv3d), Object *UNUSED(ob), int UNUSED(flag)) +{ + //Speaker *spk = ob->data; + + float vec[3]; + int i, j; + + glEnable(GL_BLEND); + + for(j = 0; j < 3; j++) { + vec[2] = 0.25f * j -0.125f; + + glBegin(GL_LINE_LOOP); + for(i = 0; i < 16; i++) { + vec[0] = cosf(M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f); + vec[1] = sinf(M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f); + glVertex3fv(vec); + } + glEnd(); + } + + for(j = 0; j < 4; j++) { + vec[0] = (((j + 1) % 2) * (j - 1)) * 0.5f; + vec[1] = ((j % 2) * (j - 2)) * 0.5f; + glBegin(GL_LINE_STRIP); + for(i = 0; i < 3; i++) { + if(i == 1) { + vec[0] *= 0.5f; + vec[1] *= 0.5f; + } + + vec[2] = 0.25f * i -0.125f; + glVertex3fv(vec); + } + glEnd(); + } + + glDisable(GL_BLEND); +} + static void lattice_draw_verts(Lattice *lt, DispList *dl, short sel) { BPoint *bp = lt->def; @@ -2031,6 +2073,28 @@ static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *UNU return 0; } +static int draw_dm_faces_sel__compareDrawOptions(void *userData, int index, int next_index) +{ + struct { unsigned char *cols[3]; EditFace *efa_act; } * data = userData; + EditFace *efa = EM_get_face_for_index(index); + EditFace *next_efa = EM_get_face_for_index(next_index); + unsigned char *col, *next_col; + + if(efa == next_efa) + return 1; + + if(efa == data->efa_act || next_efa == data->efa_act) + return 0; + + col = data->cols[(efa->f&SELECT)?1:0]; + next_col = data->cols[(next_efa->f&SELECT)?1:0]; + + if(col[3]==0 || next_col[3]==0) + return 0; + + return col == next_col; +} + /* also draws the active face */ static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol, unsigned char *actCol, EditFace *efa_act) { @@ -2040,7 +2104,7 @@ static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned data.cols[2] = actCol; data.efa_act = efa_act; - dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0, GPU_enable_material); + dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0, GPU_enable_material, draw_dm_faces_sel__compareDrawOptions); } static int draw_dm_creases__setDrawOptions(void *UNUSED(userData), int index) @@ -2450,7 +2514,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object glEnable(GL_LIGHTING); glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW); - finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, NULL, 0, GPU_enable_material); + finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, NULL, 0, GPU_enable_material, NULL); glFrontFace(GL_CCW); glDisable(GL_LIGHTING); @@ -2695,7 +2759,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D /* weight paint in solid mode, special case. focus on making the weights clear * rather than the shading, this is also forced in wire view */ GPU_enable_material(0, NULL); - dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material); + dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material, NULL); bglPolygonOffset(rv3d->dist, 1.0); glDepthMask(0); // disable write in zbuffer, selected edge wires show better @@ -2741,7 +2805,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D glEnable(GL_LIGHTING); glEnable(GL_COLOR_MATERIAL); - dm->drawMappedFaces(dm, NULL, NULL, 1, GPU_enable_material); + dm->drawMappedFaces(dm, NULL, NULL, 1, GPU_enable_material, NULL); glDisable(GL_COLOR_MATERIAL); glDisable(GL_LIGHTING); @@ -2807,7 +2871,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D glEnable(GL_LIGHTING); glEnable(GL_COLOR_MATERIAL); - dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material); + dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material, NULL); glDisable(GL_COLOR_MATERIAL); glDisable(GL_LIGHTING); @@ -2815,10 +2879,10 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D } else if(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_TEXTURE_PAINT)) { if(me->mcol) - dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1, GPU_enable_material); + dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1, GPU_enable_material, NULL); else { glColor3f(1.0f, 1.0f, 1.0f); - dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0, GPU_enable_material); + dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0, GPU_enable_material, NULL); } } } @@ -5832,6 +5896,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) else { if(ob->type==OB_LAMP) UI_ThemeColor(TH_LAMP); + else if(ob->type==OB_SPEAKER) UI_ThemeColor(TH_SPEAKER); else UI_ThemeColor(TH_WIRE); if((scene->basact)==base) { @@ -6079,6 +6144,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0 || (rv3d->persp==RV3D_CAMOB && v3d->camera==ob)) /* special exception for active camera */ drawcamera(scene, v3d, rv3d, ob, flag); break; + case OB_SPEAKER: + if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) + drawspeaker(scene, v3d, rv3d, ob, flag); + break; case OB_LATTICE: if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) { drawlattice(scene, v3d, ob); @@ -6508,7 +6577,7 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh cpack(0); if (facecol) { - dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, 0, GPU_enable_material); + dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, 0, GPU_enable_material, NULL); if(check_ob_drawface_dot(scene, v3d, ob->dt)) { glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE)); @@ -6519,7 +6588,7 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh } } else { - dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*) 0, 0, GPU_enable_material); + dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*) 0, 0, GPU_enable_material, NULL); } } @@ -6548,8 +6617,8 @@ static void bbs_mesh_solid(Scene *scene, Object *ob) glColor3ub(0, 0, 0); - if((me->editflag & ME_EDIT_PAINT_MASK)) dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, me, 0, GPU_enable_material); - else dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, me, 0, GPU_enable_material); + if((me->editflag & ME_EDIT_PAINT_MASK)) dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, me, 0, GPU_enable_material, NULL); + else dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, me, 0, GPU_enable_material, NULL); dm->release(dm); } @@ -6656,7 +6725,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r GPU_end_object_materials(); } else if(edm) - edm->drawMappedFaces(edm, NULL, NULL, 0, GPU_enable_material); + edm->drawMappedFaces(edm, NULL, NULL, 0, GPU_enable_material, NULL); glDisable(GL_LIGHTING); } |