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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c93
1 files changed, 81 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index eb2c9d5e6ce..98948ca1689 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -46,6 +46,7 @@
#include "DNA_meta_types.h"
#include "DNA_scene_types.h"
#include "DNA_smoke_types.h"
+#include "DNA_speaker_types.h"
#include "DNA_world_types.h"
#include "DNA_armature_types.h"
@@ -1492,6 +1493,47 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob
}
}
+/* flag similar to draw_object() */
+static void drawspeaker(Scene *UNUSED(scene), View3D *UNUSED(v3d), RegionView3D *UNUSED(rv3d), Object *UNUSED(ob), int UNUSED(flag))
+{
+ //Speaker *spk = ob->data;
+
+ float vec[3];
+ int i, j;
+
+ glEnable(GL_BLEND);
+
+ for(j = 0; j < 3; j++) {
+ vec[2] = 0.25f * j -0.125f;
+
+ glBegin(GL_LINE_LOOP);
+ for(i = 0; i < 16; i++) {
+ vec[0] = cosf(M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f);
+ vec[1] = sinf(M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f);
+ glVertex3fv(vec);
+ }
+ glEnd();
+ }
+
+ for(j = 0; j < 4; j++) {
+ vec[0] = (((j + 1) % 2) * (j - 1)) * 0.5f;
+ vec[1] = ((j % 2) * (j - 2)) * 0.5f;
+ glBegin(GL_LINE_STRIP);
+ for(i = 0; i < 3; i++) {
+ if(i == 1) {
+ vec[0] *= 0.5f;
+ vec[1] *= 0.5f;
+ }
+
+ vec[2] = 0.25f * i -0.125f;
+ glVertex3fv(vec);
+ }
+ glEnd();
+ }
+
+ glDisable(GL_BLEND);
+}
+
static void lattice_draw_verts(Lattice *lt, DispList *dl, short sel)
{
BPoint *bp = lt->def;
@@ -2031,6 +2073,28 @@ static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *UNU
return 0;
}
+static int draw_dm_faces_sel__compareDrawOptions(void *userData, int index, int next_index)
+{
+ struct { unsigned char *cols[3]; EditFace *efa_act; } * data = userData;
+ EditFace *efa = EM_get_face_for_index(index);
+ EditFace *next_efa = EM_get_face_for_index(next_index);
+ unsigned char *col, *next_col;
+
+ if(efa == next_efa)
+ return 1;
+
+ if(efa == data->efa_act || next_efa == data->efa_act)
+ return 0;
+
+ col = data->cols[(efa->f&SELECT)?1:0];
+ next_col = data->cols[(next_efa->f&SELECT)?1:0];
+
+ if(col[3]==0 || next_col[3]==0)
+ return 0;
+
+ return col == next_col;
+}
+
/* also draws the active face */
static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol, unsigned char *actCol, EditFace *efa_act)
{
@@ -2040,7 +2104,7 @@ static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned
data.cols[2] = actCol;
data.efa_act = efa_act;
- dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0, GPU_enable_material);
+ dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0, GPU_enable_material, draw_dm_faces_sel__compareDrawOptions);
}
static int draw_dm_creases__setDrawOptions(void *UNUSED(userData), int index)
@@ -2450,7 +2514,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
glEnable(GL_LIGHTING);
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
- finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, NULL, 0, GPU_enable_material);
+ finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, NULL, 0, GPU_enable_material, NULL);
glFrontFace(GL_CCW);
glDisable(GL_LIGHTING);
@@ -2695,7 +2759,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* weight paint in solid mode, special case. focus on making the weights clear
* rather than the shading, this is also forced in wire view */
GPU_enable_material(0, NULL);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material, NULL);
bglPolygonOffset(rv3d->dist, 1.0);
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
@@ -2741,7 +2805,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
- dm->drawMappedFaces(dm, NULL, NULL, 1, GPU_enable_material);
+ dm->drawMappedFaces(dm, NULL, NULL, 1, GPU_enable_material, NULL);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
@@ -2807,7 +2871,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material, NULL);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
@@ -2815,10 +2879,10 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
else if(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_TEXTURE_PAINT)) {
if(me->mcol)
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1, GPU_enable_material);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1, GPU_enable_material, NULL);
else {
glColor3f(1.0f, 1.0f, 1.0f);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0, GPU_enable_material);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0, GPU_enable_material, NULL);
}
}
}
@@ -5832,6 +5896,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
else {
if(ob->type==OB_LAMP) UI_ThemeColor(TH_LAMP);
+ else if(ob->type==OB_SPEAKER) UI_ThemeColor(TH_SPEAKER);
else UI_ThemeColor(TH_WIRE);
if((scene->basact)==base) {
@@ -6079,6 +6144,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0 || (rv3d->persp==RV3D_CAMOB && v3d->camera==ob)) /* special exception for active camera */
drawcamera(scene, v3d, rv3d, ob, flag);
break;
+ case OB_SPEAKER:
+ if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0)
+ drawspeaker(scene, v3d, rv3d, ob, flag);
+ break;
case OB_LATTICE:
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
drawlattice(scene, v3d, ob);
@@ -6508,7 +6577,7 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh
cpack(0);
if (facecol) {
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, 0, GPU_enable_material);
+ dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, 0, GPU_enable_material, NULL);
if(check_ob_drawface_dot(scene, v3d, ob->dt)) {
glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE));
@@ -6519,7 +6588,7 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh
}
} else {
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*) 0, 0, GPU_enable_material);
+ dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*) 0, 0, GPU_enable_material, NULL);
}
}
@@ -6548,8 +6617,8 @@ static void bbs_mesh_solid(Scene *scene, Object *ob)
glColor3ub(0, 0, 0);
- if((me->editflag & ME_EDIT_PAINT_MASK)) dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, me, 0, GPU_enable_material);
- else dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, me, 0, GPU_enable_material);
+ if((me->editflag & ME_EDIT_PAINT_MASK)) dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, me, 0, GPU_enable_material, NULL);
+ else dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, me, 0, GPU_enable_material, NULL);
dm->release(dm);
}
@@ -6656,7 +6725,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
GPU_end_object_materials();
}
else if(edm)
- edm->drawMappedFaces(edm, NULL, NULL, 0, GPU_enable_material);
+ edm->drawMappedFaces(edm, NULL, NULL, 0, GPU_enable_material, NULL);
glDisable(GL_LIGHTING);
}