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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c369
1 files changed, 183 insertions, 186 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index c02d45ca798..60ae91e7a89 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -434,11 +434,11 @@ void drawaxes(float size, int flag, char drawtype)
// patch for 3d cards crashing on glSelect for text drawing (IBM)
if((flag & DRAW_PICKING) == 0) {
if (axis==0)
- view3d_object_text_draw_add(v2[0], v2[1], v2[2], "x", 0);
+ view3d_cached_text_draw_add(v2[0], v2[1], v2[2], "x", 0);
else if (axis==1)
- view3d_object_text_draw_add(v2[0], v2[1], v2[2], "y", 0);
+ view3d_cached_text_draw_add(v2[0], v2[1], v2[2], "y", 0);
else
- view3d_object_text_draw_add(v2[0], v2[1], v2[2], "z", 0);
+ view3d_cached_text_draw_add(v2[0], v2[1], v2[2], "z", 0);
}
}
break;
@@ -496,23 +496,32 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, float *vec, int se
if(v3d->zbuf) glDepthFunc(GL_LEQUAL);
}
-/* *********** text drawing for object ************* */
-static ListBase strings= {NULL, NULL};
+/* *********** text drawing for object/particles/armature ************* */
-typedef struct ViewObjectString {
- struct ViewObjectString *next, *prev;
+static ListBase CachedText[3];
+static int CachedTextLevel= 0;
+
+typedef struct ViewCachedString {
+ struct ViewCachedString *next, *prev;
float vec[3], col[4];
char str[128];
short mval[2];
short xoffs;
-} ViewObjectString;
+} ViewCachedString;
+void view3d_cached_text_draw_begin()
+{
+ ListBase *strings= &CachedText[CachedTextLevel];
+ strings->first= strings->last= NULL;
+ CachedTextLevel++;
+}
-void view3d_object_text_draw_add(float x, float y, float z, char *str, short xoffs)
+void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs)
{
- ViewObjectString *vos= MEM_callocN(sizeof(ViewObjectString), "ViewObjectString");
+ ListBase *strings= &CachedText[CachedTextLevel-1];
+ ViewCachedString *vos= MEM_callocN(sizeof(ViewCachedString), "ViewCachedString");
- BLI_addtail(&strings, vos);
+ BLI_addtail(strings, vos);
BLI_strncpy(vos->str, str, 128);
vos->vec[0]= x;
vos->vec[1]= y;
@@ -521,22 +530,23 @@ void view3d_object_text_draw_add(float x, float y, float z, char *str, short xof
vos->xoffs= xoffs;
}
-static void view3d_object_text_draw(View3D *v3d, ARegion *ar)
+void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[][4])
{
- ViewObjectString *vos;
- int tot= 0;
+ RegionView3D *rv3d= ar->regiondata;
+ ListBase *strings= &CachedText[CachedTextLevel-1];
+ ViewCachedString *vos;
+ int a, tot= 0;
/* project first and test */
- for(vos= strings.first; vos; vos= vos->next) {
+ for(vos= strings->first; vos; vos= vos->next) {
+ if(mat)
+ Mat4MulVecfl(mat, vos->vec);
view3d_project_short_clip(ar, vos->vec, vos->mval);
if(vos->mval[0]!=IS_CLIPPED)
tot++;
}
-
+
if(tot) {
- RegionView3D *rv3d= ar->regiondata;
- int a;
-
if(rv3d->rflag & RV3D_CLIPPING)
for(a=0; a<6; a++)
glDisable(GL_CLIP_PLANE0+a);
@@ -544,16 +554,22 @@ static void view3d_object_text_draw(View3D *v3d, ARegion *ar)
wmPushMatrix();
ED_region_pixelspace(ar);
- if(v3d->zbuf) glDisable(GL_DEPTH_TEST);
+ if(depth_write) {
+ if(v3d->zbuf) glDisable(GL_DEPTH_TEST);
+ }
+ else glDepthMask(0);
- for(vos= strings.first; vos; vos= vos->next) {
+ for(vos= strings->first; vos; vos= vos->next) {
if(vos->mval[0]!=IS_CLIPPED) {
glColor3fv(vos->col);
- BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], 0.0, vos->str);
+ BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, vos->str);
}
}
- if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+ if(depth_write) {
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+ }
+ else glDepthMask(1);
wmPopMatrix();
@@ -562,10 +578,14 @@ static void view3d_object_text_draw(View3D *v3d, ARegion *ar)
glEnable(GL_CLIP_PLANE0+a);
}
- if(strings.first)
- BLI_freelistN(&strings);
+ if(strings->first)
+ BLI_freelistN(strings);
+
+ CachedTextLevel--;
}
+/* ******************** primitive drawing ******************* */
+
static void drawcube(void)
{
@@ -1912,7 +1932,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
sprintf(val, conv_float, VecLenf(v1, v2));
- view3d_object_text_draw_add(x, y, z, val, 0);
+ view3d_cached_text_draw_add(x, y, z, val, 0);
}
}
}
@@ -1951,7 +1971,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
else
sprintf(val, conv_float, area);
- view3d_object_text_draw_add(efa->cent[0], efa->cent[1], efa->cent[2], val, 0);
+ view3d_cached_text_draw_add(efa->cent[0], efa->cent[1], efa->cent[2], val, 0);
}
}
}
@@ -1991,31 +2011,31 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
if( (e4->f & e1->f & SELECT) || (G.moving && (efa->v1->f & SELECT)) ) {
/* Vec 1 */
- sprintf(val,"%.3f", VecAngle3(v4, v1, v2));
+ sprintf(val,"%.3f", RAD2DEG(VecAngle3(v4, v1, v2)));
VecLerpf(fvec, efa->cent, efa->v1->co, 0.8f);
- view3d_object_text_draw_add(efa->cent[0], efa->cent[1], efa->cent[2], val, 0);
+ view3d_cached_text_draw_add(efa->cent[0], efa->cent[1], efa->cent[2], val, 0);
}
if( (e1->f & e2->f & SELECT) || (G.moving && (efa->v2->f & SELECT)) ) {
/* Vec 2 */
- sprintf(val,"%.3f", VecAngle3(v1, v2, v3));
+ sprintf(val,"%.3f", RAD2DEG(VecAngle3(v1, v2, v3)));
VecLerpf(fvec, efa->cent, efa->v2->co, 0.8f);
- view3d_object_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
+ view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
}
if( (e2->f & e3->f & SELECT) || (G.moving && (efa->v3->f & SELECT)) ) {
/* Vec 3 */
if(efa->v4)
- sprintf(val,"%.3f", VecAngle3(v2, v3, v4));
+ sprintf(val,"%.3f", RAD2DEG(VecAngle3(v2, v3, v4)));
else
- sprintf(val,"%.3f", VecAngle3(v2, v3, v1));
+ sprintf(val,"%.3f", RAD2DEG(VecAngle3(v2, v3, v1)));
VecLerpf(fvec, efa->cent, efa->v3->co, 0.8f);
- view3d_object_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
+ view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
}
/* Vec 4 */
if(efa->v4) {
if( (e3->f & e4->f & SELECT) || (G.moving && (efa->v4->f & SELECT)) ) {
- sprintf(val,"%.3f", VecAngle3(v3, v4, v1));
+ sprintf(val,"%.3f", RAD2DEG(VecAngle3(v3, v4, v1)));
VecLerpf(fvec, efa->cent, efa->v4->co, 0.8f);
- view3d_object_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
+ view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0);
}
}
}
@@ -2905,82 +2925,8 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
return retval;
}
-/* *********** text drawing for particles ************* */
-static ListBase pstrings= {NULL, NULL};
-
-typedef struct ViewParticleString {
- struct ViewParticleString *next, *prev;
- float vec[3], col[4];
- char str[128];
- short mval[2];
- short xoffs;
-} ViewParticleString;
-
-
-void view3d_particle_text_draw_add(float x, float y, float z, char *str, short xoffs)
-{
- ViewObjectString *vos= MEM_callocN(sizeof(ViewObjectString), "ViewObjectString");
-
- BLI_addtail(&pstrings, vos);
- BLI_strncpy(vos->str, str, 128);
- vos->vec[0]= x;
- vos->vec[1]= y;
- vos->vec[2]= z;
- glGetFloatv(GL_CURRENT_COLOR, vos->col);
- vos->xoffs= xoffs;
-}
-
-static void view3d_particle_text_draw(View3D *v3d, ARegion *ar)
-{
- ViewObjectString *vos;
- int tot= 0;
-
- /* project first and test */
- for(vos= pstrings.first; vos; vos= vos->next) {
- project_short(ar, vos->vec, vos->mval);
- if(vos->mval[0]!=IS_CLIPPED)
- tot++;
- }
-
- if(tot) {
- RegionView3D *rv3d= ar->regiondata;
- int a;
-
- if(rv3d->rflag & RV3D_CLIPPING)
- for(a=0; a<6; a++)
- glDisable(GL_CLIP_PLANE0+a);
-
- wmPushMatrix();
- ED_region_pixelspace(ar);
-
- if(v3d->zbuf) glDepthMask(0);
-
- for(vos= pstrings.first; vos; vos= vos->next) {
- if(vos->mval[0]!=IS_CLIPPED) {
- glColor3fv(vos->col);
- BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], 2.0, vos->str);
- }
- }
-
- if(v3d->zbuf) glDepthMask(1);
-
- wmPopMatrix();
+/* *********** drawing for particles ************* */
- if(rv3d->rflag & RV3D_CLIPPING)
- for(a=0; a<6; a++)
- glEnable(GL_CLIP_PLANE0+a);
- }
-
- if(pstrings.first)
- BLI_freelistN(&pstrings);
-}
-typedef struct ParticleDrawData {
- float *vdata, *vd;
- float *ndata, *nd;
- float *cdata, *cd;
- float *vedata, *ved;
- float *ma_r, *ma_g, *ma_b;
-} ParticleDrawData;
static void draw_particle(ParticleKey *state, int draw_as, short draw, float pixsize, float imat[4][4], float *draw_line, ParticleBillboardData *bb, ParticleDrawData *pdd)
{
float vec[3], vec2[3];
@@ -3145,7 +3091,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
ParticleData *pars, *pa;
ParticleKey state, *states=0;
ParticleBillboardData bb;
- ParticleDrawData pdd;
+ ParticleSimulationData sim = {scene, ob, psys, NULL};
+ ParticleDrawData *pdd = psys->pdd;
Material *ma;
float vel[3], imat[4][4];
float timestep, pixsize=1.0, pa_size, r_tilt, r_length;
@@ -3176,9 +3123,11 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(part->draw_as==PART_DRAW_NOT) return;
/* 2. */
+ sim.psmd = psmd = psys_get_modifier(ob,psys);
+
if(part->phystype==PART_PHYS_KEYED){
if(psys->flag&PSYS_KEYED){
- psys_count_keyed_targets(ob,psys);
+ psys_count_keyed_targets(&sim);
if(psys->totkeyed==0)
return;
}
@@ -3196,8 +3145,6 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
totchild=0;
else
totchild=psys->totchild*part->disp/100;
-
- memset(&pdd, 0, sizeof(ParticleDrawData));
ma= give_current_material(ob,part->omat);
@@ -3212,18 +3159,16 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
ma_g = ma->g;
ma_b = ma->b;
- pdd.ma_r = &ma_r;
- pdd.ma_g = &ma_g;
- pdd.ma_b = &ma_b;
+ pdd->ma_r = &ma_r;
+ pdd->ma_g = &ma_g;
+ pdd->ma_b = &ma_b;
create_cdata = 1;
}
else
cpack(0);
- psmd= psys_get_modifier(ob,psys);
-
- timestep= psys_get_timestep(part);
+ timestep= psys_get_timestep(&sim);
if( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) ) {
float mat[4][4];
@@ -3317,54 +3262,65 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* 4. */
if(draw_as && draw_as!=PART_DRAW_PATH) {
int tot_vec_size = (totpart + totchild) * 3 * sizeof(float);
-
+
+ if(!pdd)
+ pdd = psys->pdd = MEM_callocN(sizeof(ParticleDrawData), "ParticlDrawData");
+
if(part->draw_as == PART_DRAW_REND && part->trail_count > 1) {
tot_vec_size *= part->trail_count;
psys_make_temp_pointcache(ob, psys);
}
+ if(pdd->tot_vec_size != tot_vec_size)
+ psys_free_pdd(psys);
+
if(draw_as!=PART_DRAW_CIRC) {
switch(draw_as) {
case PART_DRAW_AXIS:
case PART_DRAW_CROSS:
if(draw_as != PART_DRAW_CROSS || create_cdata)
- pdd.cdata = MEM_callocN(tot_vec_size * 6, "particle_cdata");
- pdd.vdata = MEM_callocN(tot_vec_size * 6, "particle_vdata");
+ if(!pdd->cdata) pdd->cdata = MEM_callocN(tot_vec_size * 6, "particle_cdata");
+ if(!pdd->vdata) pdd->vdata = MEM_callocN(tot_vec_size * 6, "particle_vdata");
break;
case PART_DRAW_LINE:
if(create_cdata)
- pdd.cdata = MEM_callocN(tot_vec_size * 2, "particle_cdata");
- pdd.vdata = MEM_callocN(tot_vec_size * 2, "particle_vdata");
+ if(!pdd->cdata) pdd->cdata = MEM_callocN(tot_vec_size * 2, "particle_cdata");
+ if(!pdd->vdata) pdd->vdata = MEM_callocN(tot_vec_size * 2, "particle_vdata");
break;
case PART_DRAW_BB:
if(create_cdata)
- pdd.cdata = MEM_callocN(tot_vec_size * 4, "particle_cdata");
- pdd.vdata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
- pdd.ndata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
+ if(!pdd->cdata) pdd->cdata = MEM_callocN(tot_vec_size * 4, "particle_cdata");
+ if(!pdd->vdata) pdd->vdata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
+ if(!pdd->ndata) pdd->ndata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
break;
default:
if(create_cdata)
- pdd.cdata=MEM_callocN(tot_vec_size, "particle_cdata");
- pdd.vdata=MEM_callocN(tot_vec_size, "particle_vdata");
+ if(!pdd->cdata) pdd->cdata=MEM_callocN(tot_vec_size, "particle_cdata");
+ if(!pdd->vdata) pdd->vdata=MEM_callocN(tot_vec_size, "particle_vdata");
}
}
if(part->draw & PART_DRAW_VEL && draw_as != PART_DRAW_LINE) {
- pdd.vedata = MEM_callocN(tot_vec_size * 2, "particle_vedata");
+ if(!pdd->vedata) pdd->vedata = MEM_callocN(tot_vec_size * 2, "particle_vedata");
need_v = 1;
}
- pdd.vd= pdd.vdata;
- pdd.ved= pdd.vedata;
- pdd.cd= pdd.cdata;
- pdd.nd= pdd.ndata;
+ pdd->vd= pdd->vdata;
+ pdd->ved= pdd->vedata;
+ pdd->cd= pdd->cdata;
+ pdd->nd= pdd->ndata;
+ pdd->tot_vec_size= tot_vec_size;
- psys->lattice= psys_get_lattice(scene, ob, psys);
+ psys->lattice= psys_get_lattice(&sim);
}
if(draw_as){
/* 5. */
- for(a=0,pa=pars; a<totpart+totchild; a++, pa++){
+ if((pdd->flag & PARTICLE_DRAW_DATA_UPDATED)
+ && (pdd->vedata || part->draw & (PART_DRAW_SIZE|PART_DRAW_NUM|PART_DRAW_HEALTH))==0) {
+ totpoint = pdd->totpoint; /* draw data is up to date */
+ }
+ else for(a=0,pa=pars; a<totpart+totchild; a++, pa++){
/* setup per particle individual stuff */
if(a<totpart){
if(totchild && (part->draw&PART_DRAW_PARENT)==0) continue;
@@ -3374,9 +3330,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
pa_birthtime=pa->time;
pa_dietime = pa->dietime;
pa_size=pa->size;
- if(part->phystype==PART_PHYS_BOIDS) {
+ if(part->phystype==PART_PHYS_BOIDS)
pa_health = pa->boid->data.health;
- }
else
pa_health = -1.0;
@@ -3411,10 +3366,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
}
#endif // XXX old animation system
- BLI_srandom(psys->seed+a);
-
- r_tilt = 2.0f*(BLI_frand() - 0.5f);
- r_length = BLI_frand();
+ r_tilt = 2.0f*(PSYS_FRAND(a + 21) - 0.5f);
+ r_length = PSYS_FRAND(a + 22);
}
else{
ChildParticle *cpa= &psys->child[a-totpart];
@@ -3445,8 +3398,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
pa_health = -1.0;
- r_tilt = 2.0f * cpa->rand[2];
- r_length = cpa->rand[1];
+ r_tilt = 2.0f*(PSYS_FRAND(a + 21) - 0.5f);
+ r_length = PSYS_FRAND(a + 22);
}
if(draw_as!=PART_DRAW_PATH){
@@ -3468,7 +3421,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
continue;
state.time = (part->draw & PART_ABS_PATH_TIME) ? -ct : -(pa_birthtime + ct * (pa_dietime - pa_birthtime));
- psys_get_particle_on_path(scene,ob,psys,a,&state,need_v);
+ psys_get_particle_on_path(&sim,a,&state,need_v);
if(psys->parent)
Mat4MulVecfl(psys->parent->obmat, state.co);
@@ -3480,7 +3433,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
bb.time = ct;
}
- draw_particle(&state, draw_as, part->draw, pixsize, imat, part->draw_line, &bb, &pdd);
+ draw_particle(&state, draw_as, part->draw, pixsize, imat, part->draw_line, &bb, psys->pdd);
totpoint++;
drawn = 1;
@@ -3489,7 +3442,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
else
{
state.time=cfra;
- if(psys_get_particle_state(scene,ob,psys,a,&state,0)){
+ if(psys_get_particle_state(&sim,a,&state,0)){
if(psys->parent)
Mat4MulVecfl(psys->parent->obmat, state.co);
@@ -3500,7 +3453,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
bb.time = pa_time;
}
- draw_particle(&state, draw_as, part->draw, pixsize, imat, part->draw_line, &bb, &pdd);
+ draw_particle(&state, draw_as, part->draw, pixsize, imat, part->draw_line, &bb, pdd);
totpoint++;
drawn = 1;
@@ -3510,13 +3463,13 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(drawn) {
/* additional things to draw for each particle */
/* (velocity, size and number) */
- if(pdd.vedata){
- VECCOPY(pdd.ved,state.co);
- pdd.ved+=3;
+ if(pdd->vedata){
+ VECCOPY(pdd->ved,state.co);
+ pdd->ved+=3;
VECCOPY(vel,state.vel);
VecMulf(vel,timestep);
- VECADD(pdd.ved,state.co,vel);
- pdd.ved+=3;
+ VECADD(pdd->ved,state.co,vel);
+ pdd->ved+=3;
totve++;
}
@@ -3540,7 +3493,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
sprintf(val, "%s %.2f", val, pa_health);
/* in path drawing state.co is the end point */
- view3d_particle_text_draw_add(state.co[0], state.co[1], state.co[2], val, 0);
+ view3d_cached_text_draw_add(state.co[0], state.co[1], state.co[2], val, 0);
}
}
}
@@ -3628,17 +3581,17 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDisableClientState(GL_COLOR_ARRAY);
/* setup created data arrays */
- if(pdd.vdata){
+ if(pdd->vdata){
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, pdd.vdata);
+ glVertexPointer(3, GL_FLOAT, 0, pdd->vdata);
}
else
glDisableClientState(GL_VERTEX_ARRAY);
/* billboards are drawn this way */
- if(pdd.ndata && ob_dt>OB_WIRE){
+ if(pdd->ndata && ob_dt>OB_WIRE){
glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT, 0, pdd.ndata);
+ glNormalPointer(GL_FLOAT, 0, pdd->ndata);
glEnable(GL_LIGHTING);
}
else{
@@ -3646,9 +3599,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDisable(GL_LIGHTING);
}
- if(pdd.cdata){
+ if(pdd->cdata){
glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(3, GL_FLOAT, 0, pdd.cdata);
+ glColorPointer(3, GL_FLOAT, 0, pdd->cdata);
}
/* draw created data arrays */
@@ -3670,14 +3623,17 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDrawArrays(GL_POINTS, 0, totpoint);
break;
}
+
+ pdd->flag |= PARTICLE_DRAW_DATA_UPDATED;
+ pdd->totpoint = totpoint;
}
- if(pdd.vedata){
+ if(pdd->vedata){
glDisableClientState(GL_COLOR_ARRAY);
cpack(0xC0C0C0);
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, pdd.vedata);
+ glVertexPointer(3, GL_FLOAT, 0, pdd->vedata);
glDrawArrays(GL_LINES, 0, 2*totve);
}
@@ -3694,14 +3650,6 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(states)
MEM_freeN(states);
- if(pdd.vdata)
- MEM_freeN(pdd.vdata);
- if(pdd.vedata)
- MEM_freeN(pdd.vedata);
- if(pdd.cdata)
- MEM_freeN(pdd.cdata);
- if(pdd.ndata)
- MEM_freeN(pdd.ndata);
psys->flag &= ~PSYS_DRAWING;
@@ -3728,10 +3676,8 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj
float *pathcol = NULL, *pcol;
- if(edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED) {
+ if(edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED)
PE_update_object(scene, ob, 0);
- edit->psys->flag &= ~PSYS_HAIR_UPDATED;
- }
/* create path and child path cache if it doesn't exist already */
if(edit->pathcache==0)
@@ -4762,8 +4708,9 @@ static void drawtexspace(Object *ob)
}
/* draws wire outline */
-static void drawSolidSelect(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base)
+static void drawSolidSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
{
+ RegionView3D *rv3d= ar->regiondata;
Object *ob= base->object;
glLineWidth(2.0);
@@ -4782,7 +4729,7 @@ static void drawSolidSelect(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
}
else if(ob->type==OB_ARMATURE) {
if(!(ob->mode & OB_MODE_POSE))
- draw_armature(scene, v3d, rv3d, base, OB_WIRE, 0);
+ draw_armature(scene, v3d, ar, base, OB_WIRE, 0);
}
glLineWidth(1.0);
@@ -4892,11 +4839,11 @@ void drawRBpivot(bRigidBodyJointConstraint *data)
glVertex3fv(v);
glEnd();
if (axis==0)
- view3d_object_text_draw_add(v[0], v[1], v[2], "px", 0);
+ view3d_cached_text_draw_add(v[0], v[1], v[2], "px", 0);
else if (axis==1)
- view3d_object_text_draw_add(v[0], v[1], v[2], "py", 0);
+ view3d_cached_text_draw_add(v[0], v[1], v[2], "py", 0);
else
- view3d_object_text_draw_add(v[0], v[1], v[2], "pz", 0);
+ view3d_cached_text_draw_add(v[0], v[1], v[2], "pz", 0);
}
glLineWidth (1.0f);
setlinestyle(0);
@@ -4939,6 +4886,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
+ /* no return after this point, otherwise leaks */
+ view3d_cached_text_draw_begin();
+
/* draw keys? */
#if 0 // XXX old animation system
if(base==(scene->basact) || (base->flag & (SELECT+BA_WAS_SEL))) {
@@ -5123,7 +5073,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(dt>OB_WIRE && dt<OB_TEXTURE && ob!=scene->obedit && (flag && DRAW_SCENESET)==0) {
if (!(ob->dtx&OB_DRAWWIRE) && (ob->flag&SELECT) && !(flag&DRAW_PICKING)) {
- drawSolidSelect(scene, v3d, rv3d, base);
+ drawSolidSelect(scene, v3d, ar, base);
}
}
}
@@ -5269,7 +5219,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
break;
case OB_ARMATURE:
if(dt>OB_WIRE) GPU_enable_material(0, NULL); // we use default material
- empty_object= draw_armature(scene, v3d, rv3d, base, dt, flag);
+ empty_object= draw_armature(scene, v3d, ar, base, dt, flag);
if(dt>OB_WIRE) GPU_disable_material();
break;
default:
@@ -5289,10 +5239,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
wmLoadMatrix(rv3d->viewmat);
+ view3d_cached_text_draw_begin();
+
for(psys=ob->particlesystem.first; psys; psys=psys->next)
draw_new_particle_system(scene, v3d, rv3d, base, psys, dt);
- view3d_particle_text_draw(v3d, ar);
+ view3d_cached_text_draw_end(v3d, ar, 0, NULL);
wmMultMatrix(ob->obmat);
@@ -5360,12 +5312,57 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
{
if(!smd->domain->wt || !(smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG))
{
+// #if 0
smd->domain->tex = NULL;
GPU_create_smoke(smd, 0);
draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res, smd->domain->dx, smd->domain->tex_shadow);
GPU_free_smoke(smd);
+// #endif
+#if 0
+ int x, y, z;
+ float *density = smoke_get_density(smd->domain->fluid);
+
+ wmLoadMatrix(rv3d->viewmat);
+ // wmMultMatrix(ob->obmat);
+
+ if(col || (ob->flag & SELECT)) cpack(0xFFFFFF);
+ glDepthMask(GL_FALSE);
+ glEnable(GL_BLEND);
+
+
+ // glPointSize(3.0);
+ bglBegin(GL_POINTS);
+
+ for(x = 0; x < smd->domain->res[0]; x++)
+ for(y = 0; y < smd->domain->res[1]; y++)
+ for(z = 0; z < smd->domain->res[2]; z++)
+ {
+ float tmp[3];
+ int index = smoke_get_index(x, smd->domain->res[0], y, smd->domain->res[1], z);
+
+ if(density[index] > FLT_EPSILON)
+ {
+ float color[3];
+ VECCOPY(tmp, smd->domain->p0);
+ tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5;
+ tmp[1] += smd->domain->dx * y + smd->domain->dx * 0.5;
+ tmp[2] += smd->domain->dx * z + smd->domain->dx * 0.5;
+ color[0] = color[1] = color[2] = density[index];
+ glColor3fv(color);
+ bglVertex3fv(tmp);
+ }
+ }
+
+ bglEnd();
+ glPointSize(1.0);
+
+ wmMultMatrix(ob->obmat);
+ glDisable(GL_BLEND);
+ glDepthMask(GL_TRUE);
+ if(col) cpack(col);
+#endif
}
- else if(smd->domain->wt || (smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG))
+ else if(smd->domain->wt && (smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG))
{
smd->domain->tex = NULL;
GPU_create_smoke(smd, 1);
@@ -5399,7 +5396,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
/* but, we also dont draw names for sets or duplicators */
if(flag == 0) {
- view3d_object_text_draw_add(0.0f, 0.0f, 0.0f, ob->id.name+2, 10);
+ view3d_cached_text_draw_add(0.0f, 0.0f, 0.0f, ob->id.name+2, 10);
}
}
/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
@@ -5422,7 +5419,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
/* return warning, this is cached text draw */
- view3d_object_text_draw(v3d, ar);
+ view3d_cached_text_draw_end(v3d, ar, 1, NULL);
wmLoadMatrix(rv3d->viewmat);