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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c34
1 files changed, 25 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 22fd77afd88..5d7e5932bd8 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -107,6 +107,7 @@
#include "ED_mesh.h"
#include "ED_particle.h"
#include "ED_screen.h"
+#include "ED_sculpt.h"
#include "ED_types.h"
#include "ED_util.h"
@@ -2691,7 +2692,7 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
drawFacesSolid() doesn't draw the transparent faces */
if(ob->dtx & OB_DRAWTRANSP) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- dm->drawFacesSolid(dm, GPU_enable_material);
+ dm->drawFacesSolid(dm, NULL, NULL, GPU_enable_material);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
GPU_disable_material();
}
@@ -2710,7 +2711,7 @@ static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmoot
return 1;
}
-static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
+static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
{
Object *ob= base->object;
Mesh *me = ob->data;
@@ -2783,7 +2784,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
}
}
else if(dt==OB_SOLID) {
- if((v3d->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !draw_wire)
+ if((v3d->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !draw_wire && !ob->sculpt)
draw_mesh_object_outline(v3d, ob, dm);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, me->flag & ME_TWOSIDED );
@@ -2791,7 +2792,21 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
glEnable(GL_LIGHTING);
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
- dm->drawFacesSolid(dm, GPU_enable_material);
+ if(ob->sculpt) {
+ float planes[4][4];
+ float (*fpl)[4] = NULL;
+
+ if(ob->sculpt->partial_redraw) {
+ sculpt_get_redraw_planes(planes, ar, rv3d, ob);
+ fpl = planes;
+ ob->sculpt->partial_redraw = 0;
+ }
+
+ dm->drawFacesSolid(dm, ob->sculpt->tree, fpl, GPU_enable_material);
+ }
+ else
+ dm->drawFacesSolid(dm, NULL, NULL, GPU_enable_material);
+
GPU_disable_material();
glFrontFace(GL_CCW);
@@ -2802,7 +2817,8 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
} else {
UI_ThemeColor(TH_WIRE);
}
- dm->drawLooseEdges(dm);
+ if(!ob->sculpt)
+ dm->drawLooseEdges(dm);
}
else if(dt==OB_SHADED) {
int do_draw= 1; /* to resolve all G.f settings below... */
@@ -2920,7 +2936,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
}
/* returns 1 if nothing was drawn, for detecting to draw an object center */
-static int draw_mesh_object(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
+static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
{
Object *ob= base->object;
Object *obedit= scene->obedit;
@@ -2970,7 +2986,7 @@ static int draw_mesh_object(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
(check_alpha)? &do_alpha_pass: NULL);
}
- draw_mesh_fancy(scene, v3d, rv3d, base, dt, flag);
+ draw_mesh_fancy(scene, ar, v3d, rv3d, base, dt, flag);
GPU_end_object_materials();
@@ -5566,7 +5582,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
switch( ob->type) {
case OB_MESH:
- empty_object= draw_mesh_object(scene, v3d, rv3d, base, dt, flag);
+ empty_object= draw_mesh_object(scene, ar, v3d, rv3d, base, dt, flag);
if(flag!=DRAW_CONSTCOLOR) dtx &= ~OB_DRAWWIRE; // mesh draws wire itself
break;
@@ -6260,7 +6276,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
glEnable(GL_LIGHTING);
if(dm) {
- dm->drawFacesSolid(dm, GPU_enable_material);
+ dm->drawFacesSolid(dm, NULL, NULL, GPU_enable_material);
GPU_end_object_materials();
}
else if(edm)