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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c132
1 files changed, 83 insertions, 49 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 02f3bec3782..0e8e6cdfee1 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -257,7 +257,9 @@ static float cube[8][3] = {
/* ----------------- OpenGL Circle Drawing - Tables for Optimised Drawing Speed ------------------ */
/* 32 values of sin function (still same result!) */
-static float sinval[32] = {
+#define CIRCLE_RESOL 32
+
+static const float sinval[CIRCLE_RESOL] = {
0.00000000,
0.20129852,
0.39435585,
@@ -293,7 +295,7 @@ static float sinval[32] = {
};
/* 32 values of cos function (still same result!) */
-static float cosval[32] ={
+static const float cosval[CIRCLE_RESOL] = {
1.00000000,
0.97952994,
0.91895781,
@@ -611,28 +613,39 @@ static void draw_empty_image(Object *ob)
glPopMatrix();
}
-void drawcircball(int mode, const float cent[3], float rad, float tmat[][4])
+static void circball_array_fill(float verts[CIRCLE_RESOL][3], const float cent[3], float rad, float tmat[][4])
{
- float vec[3], vx[3], vy[3];
- int a, tot=32;
+ float vx[3], vy[3];
+ float *viter= (float *)verts;
+ unsigned int a;
mul_v3_v3fl(vx, tmat[0], rad);
mul_v3_v3fl(vy, tmat[1], rad);
- glBegin(mode);
- for(a=0; a<tot; a++) {
- vec[0]= cent[0] + *(sinval+a) * vx[0] + *(cosval+a) * vy[0];
- vec[1]= cent[1] + *(sinval+a) * vx[1] + *(cosval+a) * vy[1];
- vec[2]= cent[2] + *(sinval+a) * vx[2] + *(cosval+a) * vy[2];
- glVertex3fv(vec);
+ for (a=0; a < CIRCLE_RESOL; a++, viter += 3) {
+ viter[0]= cent[0] + sinval[a] * vx[0] + cosval[a] * vy[0];
+ viter[1]= cent[1] + sinval[a] * vx[1] + cosval[a] * vy[1];
+ viter[2]= cent[2] + sinval[a] * vx[2] + cosval[a] * vy[2];
}
- glEnd();
+}
+
+void drawcircball(int mode, const float cent[3], float rad, float tmat[][4])
+{
+ float verts[CIRCLE_RESOL][3];
+
+ circball_array_fill(verts, cent, rad, tmat);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, verts);
+ glDrawArrays(mode, 0, CIRCLE_RESOL);
+ glDisableClientState(GL_VERTEX_ARRAY);
}
/* circle for object centers, special_color is for library or ob users */
static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3], int selstate, int special_color)
{
const float size= ED_view3d_pixel_size(rv3d, co) * (float)U.obcenter_dia * 0.5f;
+ float verts[CIRCLE_RESOL][3];
/* using gldepthfunc guarantees that it does write z values, but not checks for it, so centers remain visible independt order of drawing */
if(v3d->zbuf) glDepthFunc(GL_ALWAYS);
@@ -648,12 +661,25 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3],
else if (selstate == SELECT) UI_ThemeColorShadeAlpha(TH_SELECT, 0, -80);
else if (selstate == DESELECT) UI_ThemeColorShadeAlpha(TH_TRANSFORM, 0, -80);
}
- drawcircball(GL_POLYGON, co, size, rv3d->viewinv);
-
+
+ circball_array_fill(verts, co, size, rv3d->viewinv);
+
+ /* enable vertex array */
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, verts);
+
+ /* 1. draw filled, blended polygon */
+ glDrawArrays(GL_POLYGON, 0, CIRCLE_RESOL);
+
+ /* 2. draw outline */
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -30);
- drawcircball(GL_LINE_LOOP, co, size, rv3d->viewinv);
-
+ glDrawArrays(GL_LINE_LOOP, 0, CIRCLE_RESOL);
+
+ /* finishe up */
+ glDisableClientState(GL_VERTEX_ARRAY);
+
glDisable(GL_BLEND);
+
if(v3d->zbuf) glDepthFunc(GL_LEQUAL);
}
@@ -4512,16 +4538,22 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
{
BezTriple *bezt;
float *fp;
- int basecol;
int a;
-
+
if(nu->hide || hide_handles) return;
glBegin(GL_LINES);
-
+
if(nu->type == CU_BEZIER) {
- if(sel) basecol= TH_HANDLE_SEL_FREE;
- else basecol= TH_HANDLE_FREE;
+
+#define TH_HANDLE_COL_TOT ((TH_HANDLE_SEL_FREE - TH_HANDLE_FREE) + 1)
+ /* use MIN2 when indexing to ensure newer files dont read outside the array */
+ unsigned char handle_cols[TH_HANDLE_COL_TOT][3];
+ const int basecol= sel ? TH_HANDLE_SEL_FREE : TH_HANDLE_FREE;
+
+ for (a=0; a < TH_HANDLE_COL_TOT; a++) {
+ UI_GetThemeColor3ubv(basecol + a, handle_cols[a]);
+ }
bezt= nu->bezt;
a= nu->pntsu;
@@ -4530,31 +4562,34 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
if( (bezt->f2 & SELECT)==sel) {
fp= bezt->vec[0];
- UI_ThemeColor(basecol + bezt->h1);
+ glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT-1)]);
glVertex3fv(fp);
glVertex3fv(fp+3);
- UI_ThemeColor(basecol + bezt->h2);
+ glColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT-1)]);
glVertex3fv(fp+3);
glVertex3fv(fp+6);
}
else if( (bezt->f1 & SELECT)==sel) {
fp= bezt->vec[0];
- UI_ThemeColor(basecol + bezt->h1);
+ glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT-1)]);
glVertex3fv(fp);
glVertex3fv(fp+3);
}
else if( (bezt->f3 & SELECT)==sel) {
fp= bezt->vec[1];
- UI_ThemeColor(basecol + bezt->h2);
+ glColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT-1)]);
glVertex3fv(fp);
glVertex3fv(fp+3);
}
}
bezt++;
}
+
+#undef TH_HANDLE_COL_TOT
+
}
glEnd();
}
@@ -5022,7 +5057,7 @@ static void curve_draw_speed(Scene *scene, Object *ob)
#endif // XXX old animation system stuff
-static void draw_textcurs(float textcurs[][2])
+static void draw_textcurs(float textcurs[4][2])
{
cpack(0);
@@ -5039,12 +5074,13 @@ static void draw_textcurs(float textcurs[][2])
static void drawspiral(const float cent[3], float rad, float tmat[][4], int start)
{
float vec[3], vx[3], vy[3];
- int a, tot=32;
- char inverse=0;
-
+ const float tot_inv= (1.0f / (float)CIRCLE_RESOL);
+ int a;
+ char inverse= FALSE;
+
if (start < 0) {
- inverse = 1;
- start *= -1;
+ inverse = TRUE;
+ start= -start;
}
mul_v3_v3fl(vx, tmat[0], rad);
@@ -5053,31 +5089,31 @@ static void drawspiral(const float cent[3], float rad, float tmat[][4], int star
copy_v3_v3(vec, cent);
if (inverse==0) {
- for(a=0; a<tot; a++) {
+ for(a=0; a<CIRCLE_RESOL; a++) {
if (a+start>31)
start=-a + 1;
glBegin(GL_LINES);
glVertex3fv(vec);
- vec[0]= cent[0] + *(sinval+a+start) * (vx[0] * (float)a/(float)tot) + *(cosval+a+start) * (vy[0] * (float)a/(float)tot);
- vec[1]= cent[1] + *(sinval+a+start) * (vx[1] * (float)a/(float)tot) + *(cosval+a+start) * (vy[1] * (float)a/(float)tot);
- vec[2]= cent[2] + *(sinval+a+start) * (vx[2] * (float)a/(float)tot) + *(cosval+a+start) * (vy[2] * (float)a/(float)tot);
+ vec[0]= cent[0] + sinval[a+start] * (vx[0] * (float)a * tot_inv) + cosval[a+start] * (vy[0] * (float)a * tot_inv);
+ vec[1]= cent[1] + sinval[a+start] * (vx[1] * (float)a * tot_inv) + cosval[a+start] * (vy[1] * (float)a * tot_inv);
+ vec[2]= cent[2] + sinval[a+start] * (vx[2] * (float)a * tot_inv) + cosval[a+start] * (vy[2] * (float)a * tot_inv);
glVertex3fv(vec);
glEnd();
}
}
else {
a=0;
- vec[0]= cent[0] + *(sinval+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
- vec[1]= cent[1] + *(sinval+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
- vec[2]= cent[2] + *(sinval+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
- for(a=0; a<tot; a++) {
+ vec[0]= cent[0] + sinval[a+start] * (vx[0] * (float)(-a+31) * tot_inv) + cosval[a+start] * (vy[0] * (float)(-a+31) * tot_inv);
+ vec[1]= cent[1] + sinval[a+start] * (vx[1] * (float)(-a+31) * tot_inv) + cosval[a+start] * (vy[1] * (float)(-a+31) * tot_inv);
+ vec[2]= cent[2] + sinval[a+start] * (vx[2] * (float)(-a+31) * tot_inv) + cosval[a+start] * (vy[2] * (float)(-a+31) * tot_inv);
+ for(a=0; a<CIRCLE_RESOL; a++) {
if (a+start>31)
start=-a + 1;
glBegin(GL_LINES);
glVertex3fv(vec);
- vec[0]= cent[0] + *(sinval+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
- vec[1]= cent[1] + *(sinval+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
- vec[2]= cent[2] + *(sinval+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
+ vec[0]= cent[0] + sinval[a+start] * (vx[0] * (float)(-a+31) * tot_inv) + cosval[a+start] * (vy[0] * (float)(-a+31) * tot_inv);
+ vec[1]= cent[1] + sinval[a+start] * (vx[1] * (float)(-a+31) * tot_inv) + cosval[a+start] * (vy[1] * (float)(-a+31) * tot_inv);
+ vec[2]= cent[2] + sinval[a+start] * (vx[2] * (float)(-a+31) * tot_inv) + cosval[a+start] * (vy[2] * (float)(-a+31) * tot_inv);
glVertex3fv(vec);
glEnd();
}
@@ -5095,9 +5131,9 @@ static void drawcircle_size(float size)
glBegin(GL_LINE_LOOP);
/* coordinates are: cos(degrees*11.25)=x, sin(degrees*11.25)=y, 0.0f=z */
- for (degrees=0; degrees<32; degrees++) {
- x= *(cosval + degrees);
- y= *(sinval + degrees);
+ for (degrees=0; degrees<CIRCLE_RESOL; degrees++) {
+ x= cosval[degrees];
+ y= sinval[degrees];
glVertex3f(x*size, 0.0f, y*size);
}
@@ -5365,8 +5401,7 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
unit_m4(tmat);
- radius=(pd->flag&PFIELD_USEMAXR)?pd->maxrad:1.0f;
- radius*=(float)M_PI/180.0f;
+ radius= DEG2RADF((pd->flag&PFIELD_USEMAXR) ? pd->maxrad : 1.0f);
distance=(pd->flag&PFIELD_USEMAX)?pd->maxdist:0.0f;
if(pd->flag & (PFIELD_USEMAX|PFIELD_USEMAXR)){
@@ -5375,8 +5410,7 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
drawcone(vec, distance * sinf(radius),-distance * cosf(radius),tmat);
}
- radius=(pd->flag&PFIELD_USEMINR)?pd->minrad:1.0f;
- radius*=(float)M_PI/180.0f;
+ radius= DEG2RADF((pd->flag&PFIELD_USEMINR) ? pd->minrad : 1.0f);
distance=(pd->flag&PFIELD_USEMIN)?pd->mindist:0.0f;
if(pd->flag & (PFIELD_USEMIN|PFIELD_USEMINR)){