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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c416
1 files changed, 190 insertions, 226 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index b737a65e2be..b6983a8c26f 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -49,12 +49,10 @@
#include "BLI_rand.h"
#include "BKE_anim.h" //for the where_on_path function
-#include "BKE_curve.h"
#include "BKE_constraint.h" // for the get_constraint_target function
#include "BKE_DerivedMesh.h"
#include "BKE_deform.h"
#include "BKE_displist.h"
-#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_image.h"
@@ -68,9 +66,6 @@
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
-#include "BKE_property.h"
-#include "BKE_softbody.h"
-#include "BKE_smoke.h"
#include "BKE_unit.h"
#include "BKE_utildefines.h"
#include "BKE_tessmesh.h"
@@ -88,6 +83,7 @@
#include "ED_screen.h"
#include "ED_sculpt.h"
#include "ED_types.h"
+#include "ED_curve.h" /* for ED_curve_editnurbs */
#include "UI_resources.h"
@@ -147,7 +143,7 @@ static void view3d_project_short_clip(ARegion *ar, float *vec, short *adr, int l
return;
}
- VECCOPY(vec4, vec);
+ copy_v3_v3(vec4, vec);
vec4[3]= 1.0;
mul_m4_v4(rv3d->persmatob, vec4);
@@ -176,7 +172,7 @@ static void view3d_project_short_noclip(ARegion *ar, float *vec, short *adr)
adr[0]= IS_CLIPPED;
- VECCOPY(vec4, vec);
+ copy_v3_v3(vec4, vec);
vec4[3]= 1.0;
mul_m4_v4(rv3d->persmatob, vec4);
@@ -322,31 +318,12 @@ static float cosval[32] ={
1.00000000
};
-static void draw_xyz_wire(RegionView3D *rv3d, float mat[][4], float *c, float size, int axis)
+static void draw_xyz_wire(float *c, float size, int axis)
{
float v1[3]= {0.f, 0.f, 0.f}, v2[3] = {0.f, 0.f, 0.f};
- float imat[4][4];
- float dim;
- float dx[3], dy[3];
-
- /* hrms, really only works properly after glLoadMatrixf(rv3d->viewmat); */
- float pixscale= rv3d->persmat[0][3]*c[0]+ rv3d->persmat[1][3]*c[1]+ rv3d->persmat[2][3]*c[2] + rv3d->persmat[3][3];
- pixscale*= rv3d->pixsize;
-
- /* halfway blend between fixed size in worldspace vs viewspace -
- * alleviates some of the weirdness due to not using viewmat for gl matrix */
- dim = (0.05*size*0.5) + (size*10.f*pixscale*0.5);
-
- invert_m4_m4(imat, mat);
- normalize_v3(imat[0]);
- normalize_v3(imat[1]);
+ float dim = size * 0.1;
+ float dx[3]={dim, 0.0, 0.0}, dy[3]={0.0, dim, 0.0}, dz[3]={0.0, 0.0, dim};
- copy_v3_v3(dx, imat[0]);
- copy_v3_v3(dy, imat[1]);
-
- mul_v3_fl(dx, dim);
- mul_v3_fl(dy, dim);
-
switch(axis) {
case 0: /* x axis */
glBegin(GL_LINES);
@@ -398,7 +375,7 @@ static void draw_xyz_wire(RegionView3D *rv3d, float mat[][4], float *c, float si
/* start at top left */
sub_v3_v3v3(v1, c, dx);
- add_v3_v3v3(v1, c, dy);
+ add_v3_v3v3(v1, c, dz);
glVertex3fv(v1);
@@ -407,9 +384,9 @@ static void draw_xyz_wire(RegionView3D *rv3d, float mat[][4], float *c, float si
glVertex3fv(v1);
- mul_v3_fl(dy, 2.f);
+ mul_v3_fl(dz, 2.f);
sub_v3_v3(v1, dx);
- sub_v3_v3(v1, dy);
+ sub_v3_v3(v1, dz);
glVertex3fv(v1);
@@ -424,7 +401,7 @@ static void draw_xyz_wire(RegionView3D *rv3d, float mat[][4], float *c, float si
}
/* flag is same as for draw_object */
-void drawaxes(RegionView3D *rv3d, float mat[][4], float size, int flag, char drawtype)
+void drawaxes(float size, int flag, char drawtype)
{
int axis;
float v1[3]= {0.0, 0.0, 0.0};
@@ -466,11 +443,11 @@ void drawaxes(RegionView3D *rv3d, float mat[][4], float size, int flag, char dra
for (axis=0; axis<4; axis++) {
if (axis % 2 == 1) {
- v2[0] *= -1;
- v3[1] *= -1;
+ v2[0] = -v2[0];
+ v3[1] = -v3[1];
} else {
- v2[1] *= -1;
- v3[0] *= -1;
+ v2[1] = -v2[1];
+ v3[0] = -v3[0];
}
glVertex3fv(v1);
@@ -523,7 +500,7 @@ void drawaxes(RegionView3D *rv3d, float mat[][4], float size, int flag, char dra
v2[axis]+= size*0.125;
- draw_xyz_wire(rv3d, mat, v2, size, axis);
+ draw_xyz_wire(v2, size, axis);
}
break;
}
@@ -533,12 +510,10 @@ void drawcircball(int mode, float *cent, float rad, float tmat[][4])
{
float vec[3], vx[3], vy[3];
int a, tot=32;
-
- VECCOPY(vx, tmat[0]);
- VECCOPY(vy, tmat[1]);
- mul_v3_fl(vx, rad);
- mul_v3_fl(vy, rad);
-
+
+ mul_v3_v3fl(vx, tmat[0], rad);
+ mul_v3_v3fl(vy, tmat[1], rad);
+
glBegin(mode);
for(a=0; a<tot; a++) {
vec[0]= cent[0] + *(sinval+a) * vx[0] + *(cosval+a) * vy[0];
@@ -778,14 +753,8 @@ static void drawshadbuflimits(Lamp *la, float mat[][4])
negate_v3_v3(lavec, mat[2]);
normalize_v3(lavec);
- sta[0]= mat[3][0]+ la->clipsta*lavec[0];
- sta[1]= mat[3][1]+ la->clipsta*lavec[1];
- sta[2]= mat[3][2]+ la->clipsta*lavec[2];
-
- end[0]= mat[3][0]+ la->clipend*lavec[0];
- end[1]= mat[3][1]+ la->clipend*lavec[1];
- end[2]= mat[3][2]+ la->clipend*lavec[2];
-
+ madd_v3_v3v3fl(sta, mat[3], lavec, la->clipsta);
+ madd_v3_v3v3fl(end, mat[3], lavec, la->clipend);
glBegin(GL_LINE_STRIP);
glVertex3fv(sta);
@@ -840,10 +809,7 @@ static void spotvolume(float *lvec, float *vvec, float inp)
quat_to_mat3(mat1,q);
/* rotate lamp vector now over acos(inp) degrees */
-
- vvec[0] = lvec[0] ;
- vvec[1] = lvec[1] ;
- vvec[2] = lvec[2] ;
+ copy_v3_v3(vvec, lvec);
unit_m3(mat2);
co = inp;
@@ -909,7 +875,7 @@ static void draw_transp_spot_volume(Lamp *la, float x, float z)
draw_spot_cone(la, x, z);
- /* draw front side lightening */
+ /* draw front side lighting */
glCullFace(GL_BACK);
glBlendFunc(GL_ONE, GL_ONE);
@@ -968,7 +934,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
}
/* Inner Circle */
- VECCOPY(vec, ob->obmat[3]);
+ copy_v3_v3(vec, ob->obmat[3]);
glEnable(GL_BLEND);
drawcircball(GL_LINE_LOOP, vec, lampsize, imat);
glDisable(GL_BLEND);
@@ -1007,10 +973,8 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
vec_rot_to_mat3( mat,imat[2], M_PI/4.0f);
/* vectors */
- VECCOPY(v1, imat[0]);
- mul_v3_fl(v1, circrad*1.2f);
- VECCOPY(v2, imat[0]);
- mul_v3_fl(v2, circrad*2.5f);
+ mul_v3_v3fl(v1, imat[0], circrad * 1.2f);
+ mul_v3_v3fl(v2, imat[0], circrad * 2.5f);
/* center */
glTranslatef(vec[0], vec[1], vec[2]);
@@ -1038,7 +1002,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
}
glPopMatrix(); /* back in object space */
- vec[0]= vec[1]= vec[2]= 0.0f;
+ zero_v3(vec);
if ((la->type==LA_SPOT) || (la->type==LA_YF_PHOTON)) {
lvec[0]=lvec[1]= 0.0;
@@ -1130,7 +1094,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* draw the hemisphere curves */
short axis, steps, dir;
float outdist, zdist, mul;
- vec[0]=vec[1]=vec[2]= 0.0;
+ zero_v3(vec);
outdist = 0.14; mul = 1.4; dir = 1;
setlinestyle(4);
@@ -1179,7 +1143,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* and back to viewspace */
glLoadMatrixf(rv3d->viewmat);
- VECCOPY(vec, ob->obmat[3]);
+ copy_v3_v3(vec, ob->obmat[3]);
setlinestyle(0);
@@ -1249,17 +1213,28 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob
/* a standing up pyramid with (0,0,0) as top */
Camera *cam;
World *wrld;
- float nobmat[4][4], vec[8][4], fac, facx, facy, depth;
+ float nobmat[4][4], vec[8][4], fac, facx, facy, depth, aspx, aspy, caspx, caspy;
int i;
cam= ob->data;
+ aspx= (float) scene->r.xsch*scene->r.xasp;
+ aspy= (float) scene->r.ysch*scene->r.yasp;
+
+ if(aspx < aspy) {
+ caspx= aspx / aspy;
+ caspy= 1.0;
+ }
+ else {
+ caspx= 1.0;
+ caspy= aspy / aspx;
+ }
glDisable(GL_LIGHTING);
glDisable(GL_CULL_FACE);
if(rv3d->persp>=2 && cam->type==CAM_ORTHO && ob==v3d->camera) {
- facx= 0.5*cam->ortho_scale*1.28;
- facy= 0.5*cam->ortho_scale*1.024;
+ facx= 0.5*cam->ortho_scale*caspx;
+ facy= 0.5*cam->ortho_scale*caspy;
depth= -cam->clipsta-0.1;
}
else {
@@ -1267,8 +1242,8 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob
if(rv3d->persp>=2 && ob==v3d->camera) fac= cam->clipsta+0.1; /* that way it's always visible */
depth= - fac*cam->lens/16.0;
- facx= fac*1.28;
- facy= fac*1.024;
+ facx= fac*caspx;
+ facy= fac*caspy;
}
vec[0][0]= 0.0; vec[0][1]= 0.0; vec[0][2]= 0.001; /* GLBUG: for picking at iris Entry (well thats old!) */
@@ -1309,16 +1284,16 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob
else if (i==1 && (ob == v3d->camera)) glBegin(GL_TRIANGLES);
else break;
- vec[0][0]= -0.7*cam->drawsize;
- vec[0][1]= 1.1*cam->drawsize;
+ vec[0][0]= -0.7*cam->drawsize*caspx;
+ vec[0][1]= 1.1*cam->drawsize*caspy;
glVertex3fv(vec[0]);
vec[0][0]= 0.0;
- vec[0][1]= 1.8*cam->drawsize;
+ vec[0][1]= 1.8*cam->drawsize*caspy;
glVertex3fv(vec[0]);
- vec[0][0]= 0.7*cam->drawsize;
- vec[0][1]= 1.1*cam->drawsize;
+ vec[0][0]= 0.7*cam->drawsize*caspx;
+ vec[0][1]= 1.1*cam->drawsize*caspy;
glVertex3fv(vec[0]);
glEnd();
@@ -1384,10 +1359,10 @@ void lattice_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BPo
{
Object *obedit= vc->obedit;
Lattice *lt= obedit->data;
- BPoint *bp = lt->editlatt->def;
+ BPoint *bp = lt->editlatt->latt->def;
DispList *dl = find_displist(&obedit->disp, DL_VERTS);
float *co = dl?dl->verts:NULL;
- int i, N = lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw;
+ int i, N = lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw;
short s[2] = {IS_CLIPPED, 0};
ED_view3d_local_clipping(vc->rv3d, obedit->obmat); /* for local clipping lookups */
@@ -1435,7 +1410,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
dl= find_displist(&ob->disp, DL_VERTS);
if(is_edit) {
- lt= lt->editlatt;
+ lt= lt->editlatt->latt;
cpack(0x004000);
@@ -1627,10 +1602,11 @@ void nurbs_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, Nurb
short s[2] = {IS_CLIPPED, 0};
Nurb *nu;
int i;
+ ListBase *nurbs= ED_curve_editnurbs(cu);
ED_view3d_local_clipping(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
- for (nu= cu->editnurb->first; nu; nu=nu->next) {
+ for (nu= nurbs->first; nu; nu=nu->next) {
if(nu->type == CU_BEZIER) {
for (i=0; i<nu->pntsu; i++) {
BezTriple *bezt = &nu->bezt[i];
@@ -2263,13 +2239,15 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d,
Mesh *me= ob->data;
EditEdge *eed;
EditFace *efa;
- float v1[3], v2[3], v3[3], v4[3], x, y, z;
+ float v1[3], v2[3], v3[3], v4[3], vmid[3];
float fvec[3];
char val[32]; /* Stores the measurement display text here */
char conv_float[5]; /* Use a float conversion matching the grid size */
float area, col[3]; /* area of the face, color of the text to draw */
float grid= unit->system ? unit->scale_length : v3d->grid;
- int do_split= unit->flag & USER_UNIT_OPT_SPLIT;
+ const int do_split= unit->flag & USER_UNIT_OPT_SPLIT;
+ const int do_global= v3d->flag & V3D_GLOBAL_STATS;
+ const int do_moving= G.moving;
if(v3d->flag2 & V3D_RENDER_OVERRIDE)
return;
@@ -2302,24 +2280,22 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d,
for(eed= em->edges.first; eed; eed= eed->next) {
/* draw non fgon edges, or selected edges, or edges next to selected verts while draging */
- if((eed->h != EM_FGON) && ((eed->f & SELECT) || (G.moving && ((eed->v1->f & SELECT) || (eed->v2->f & SELECT)) ))) {
- VECCOPY(v1, eed->v1->co);
- VECCOPY(v2, eed->v2->co);
-
- x= 0.5f*(v1[0]+v2[0]);
- y= 0.5f*(v1[1]+v2[1]);
- z= 0.5f*(v1[2]+v2[2]);
-
- if(v3d->flag & V3D_GLOBAL_STATS) {
- mul_m4_v3(ob->obmat, v1);
- mul_m4_v3(ob->obmat, v2);
+ if((eed->h != EM_FGON) && ((eed->f & SELECT) || (do_moving && ((eed->v1->f & SELECT) || (eed->v2->f & SELECT)) ))) {
+ copy_v3_v3(v1, eed->v1->co);
+ copy_v3_v3(v2, eed->v2->co);
+
+ interp_v3_v3v3(vmid, v1, v2, 0.5f);
+
+ if(do_global) {
+ mul_mat3_m4_v3(ob->obmat, v1);
+ mul_mat3_m4_v3(ob->obmat, v2);
}
if(unit->system)
bUnit_AsString(val, sizeof(val), len_v3v3(v1, v2)*unit->scale_length, 3, unit->system, B_UNIT_LENGTH, do_split, FALSE);
else
sprintf(val, conv_float, len_v3v3(v1, v2));
- view3d_cached_text_draw_add(x, y, z, val, 0, 0);
+ view3d_cached_text_draw_add(vmid[0], vmid[1], vmid[2], val, 0, 0);
}
}
}
@@ -2334,18 +2310,18 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d,
glColor3fv(col);
for(efa= em->faces.first; efa; efa= efa->next) {
- if((efa->f & SELECT)) { // XXX || (G.moving && faceselectedOR(efa, SELECT)) ) {
- VECCOPY(v1, efa->v1->co);
- VECCOPY(v2, efa->v2->co);
- VECCOPY(v3, efa->v3->co);
+ if((efa->f & SELECT)) { // XXX || (do_moving && faceselectedOR(efa, SELECT)) ) {
+ copy_v3_v3(v1, efa->v1->co);
+ copy_v3_v3(v2, efa->v2->co);
+ copy_v3_v3(v3, efa->v3->co);
if (efa->v4) {
- VECCOPY(v4, efa->v4->co);
+ copy_v3_v3(v4, efa->v4->co);
}
- if(v3d->flag & V3D_GLOBAL_STATS) {
- mul_m4_v3(ob->obmat, v1);
- mul_m4_v3(ob->obmat, v2);
- mul_m4_v3(ob->obmat, v3);
- if (efa->v4) mul_m4_v3(ob->obmat, v4);
+ if(do_global) {
+ mul_mat3_m4_v3(ob->obmat, v1);
+ mul_mat3_m4_v3(ob->obmat, v2);
+ mul_mat3_m4_v3(ob->obmat, v3);
+ if (efa->v4) mul_mat3_m4_v3(ob->obmat, v4);
}
if (efa->v4)
@@ -2373,20 +2349,20 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d,
glColor3fv(col);
for(efa= em->faces.first; efa; efa= efa->next) {
- VECCOPY(v1, efa->v1->co);
- VECCOPY(v2, efa->v2->co);
- VECCOPY(v3, efa->v3->co);
+ copy_v3_v3(v1, efa->v1->co);
+ copy_v3_v3(v2, efa->v2->co);
+ copy_v3_v3(v3, efa->v3->co);
if(efa->v4) {
- VECCOPY(v4, efa->v4->co);
+ copy_v3_v3(v4, efa->v4->co);
}
else {
- VECCOPY(v4, v3);
+ copy_v3_v3(v4, v3);
}
- if(v3d->flag & V3D_GLOBAL_STATS) {
- mul_m4_v3(ob->obmat, v1);
- mul_m4_v3(ob->obmat, v2);
- mul_m4_v3(ob->obmat, v3);
- mul_m4_v3(ob->obmat, v4);
+ if(do_global) {
+ mul_mat3_m4_v3(ob->obmat, v1);
+ mul_mat3_m4_v3(ob->obmat, v2);
+ mul_mat3_m4_v3(ob->obmat, v3);
+ mul_mat3_m4_v3(ob->obmat, v4); /* intentionally executed even for tri's */
}
e1= efa->e1;
@@ -2396,19 +2372,19 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d,
/* Calculate the angles */
- if( (e4->f & e1->f & SELECT) || (G.moving && (efa->v1->f & SELECT)) ) {
+ if( (e4->f & e1->f & SELECT) || (do_moving && (efa->v1->f & SELECT)) ) {
/* Vec 1 */
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v4, v1, v2)));
interp_v3_v3v3(fvec, efa->cent, efa->v1->co, 0.8f);
view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
}
- if( (e1->f & e2->f & SELECT) || (G.moving && (efa->v2->f & SELECT)) ) {
+ if( (e1->f & e2->f & SELECT) || (do_moving && (efa->v2->f & SELECT)) ) {
/* Vec 2 */
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v1, v2, v3)));
interp_v3_v3v3(fvec, efa->cent, efa->v2->co, 0.8f);
view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
}
- if( (e2->f & e3->f & SELECT) || (G.moving && (efa->v3->f & SELECT)) ) {
+ if( (e2->f & e3->f & SELECT) || (do_moving && (efa->v3->f & SELECT)) ) {
/* Vec 3 */
if(efa->v4)
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v2, v3, v4)));
@@ -2419,7 +2395,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d,
}
/* Vec 4 */
if(efa->v4) {
- if( (e3->f & e4->f & SELECT) || (G.moving && (efa->v4->f & SELECT)) ) {
+ if( (e3->f & e4->f & SELECT) || (do_moving && (efa->v4->f & SELECT)) ) {
sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v3, v4, v1)));
interp_v3_v3v3(fvec, efa->cent, efa->v4->co, 0.8f);
view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
@@ -2945,7 +2921,8 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
int do_alpha_pass= 0, drawlinked= 0, retval= 0, glsl, check_alpha;
if(obedit && ob!=obedit && ob->data==obedit->data) {
- if(ob_get_key(ob));
+ if(ob_get_key(ob) || ob_get_key(obedit));
+ else if(ob->modifiers.first || obedit->modifiers.first);
else drawlinked= 1;
}
@@ -3325,7 +3302,7 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
dl= lb->first;
if(dl==NULL) return 1;
- if(dl->nors==0) addnormalsDispList(ob, lb);
+ if(dl->nors==0) addnormalsDispList(lb);
index3_nors_incr= 0;
if( displist_has_faces(lb)==0) {
@@ -3372,7 +3349,7 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
dl= lb->first;
if(dl==NULL) return 1;
- if(dl->nors==NULL) addnormalsDispList(ob, lb);
+ if(dl->nors==NULL) addnormalsDispList(lb);
if(draw_glsl_material(scene, ob, v3d, dt)) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
@@ -3475,7 +3452,7 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
case PART_DRAW_DOT:
{
if(vd) {
- VECCOPY(vd,state->co) pdd->vd+=3;
+ copy_v3_v3(vd,state->co); pdd->vd+=3;
}
if(cd) {
cd[0]=ma_r;
@@ -3500,7 +3477,7 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
cd[14]=cd[17]=1.0;
pdd->cd+=18;
- VECCOPY(vec2,state->co);
+ copy_v3_v3(vec2,state->co);
}
else {
if(cd) {
@@ -3509,47 +3486,47 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
cd[2]=cd[5]=cd[8]=cd[11]=cd[14]=cd[17]=ma_b;
pdd->cd+=18;
}
- VECSUB(vec2,state->co,vec);
+ sub_v3_v3v3(vec2, state->co, vec);
}
- VECADD(vec,state->co,vec);
- VECCOPY(pdd->vd,vec); pdd->vd+=3;
- VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+ add_v3_v3(vec, state->co);
+ copy_v3_v3(pdd->vd,vec); pdd->vd+=3;
+ copy_v3_v3(pdd->vd,vec2); pdd->vd+=3;
vec[1]=2.0f*pixsize;
vec[0]=vec[2]=0.0;
mul_qt_v3(state->rot,vec);
if(draw_as==PART_DRAW_AXIS){
- VECCOPY(vec2,state->co);
+ copy_v3_v3(vec2,state->co);
}
- else VECSUB(vec2,state->co,vec);
+ else sub_v3_v3v3(vec2, state->co, vec);
- VECADD(vec,state->co,vec);
- VECCOPY(pdd->vd,vec); pdd->vd+=3;
- VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+ add_v3_v3(vec, state->co);
+ copy_v3_v3(pdd->vd,vec); pdd->vd+=3;
+ copy_v3_v3(pdd->vd,vec2); pdd->vd+=3;
vec[2]=2.0f*pixsize;
vec[0]=vec[1]=0.0;
mul_qt_v3(state->rot,vec);
if(draw_as==PART_DRAW_AXIS){
- VECCOPY(vec2,state->co);
+ copy_v3_v3(vec2,state->co);
}
- else VECSUB(vec2,state->co,vec);
+ else sub_v3_v3v3(vec2, state->co, vec);
- VECADD(vec,state->co,vec);
+ add_v3_v3(vec, state->co);
- VECCOPY(pdd->vd,vec); pdd->vd+=3;
- VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+ copy_v3_v3(pdd->vd,vec); pdd->vd+=3;
+ copy_v3_v3(pdd->vd,vec2); pdd->vd+=3;
break;
}
case PART_DRAW_LINE:
{
- VECCOPY(vec,state->vel);
+ copy_v3_v3(vec,state->vel);
normalize_v3(vec);
if(draw & PART_DRAW_VEL_LENGTH)
mul_v3_fl(vec,len_v3(state->vel));
- VECADDFAC(pdd->vd,state->co,vec,-draw_line[0]); pdd->vd+=3;
- VECADDFAC(pdd->vd,state->co,vec,draw_line[1]); pdd->vd+=3;
+ madd_v3_v3v3fl(pdd->vd, state->co, vec, -draw_line[0]); pdd->vd+=3;
+ madd_v3_v3v3fl(pdd->vd, state->co, vec, draw_line[1]); pdd->vd+=3;
if(cd) {
cd[0]=cd[3]=ma_r;
cd[1]=cd[4]=ma_g;
@@ -3576,27 +3553,27 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
}
- VECCOPY(bb->vec, state->co);
- VECCOPY(bb->vel, state->vel);
+ copy_v3_v3(bb->vec, state->co);
+ copy_v3_v3(bb->vel, state->vel);
psys_make_billboard(bb, xvec, yvec, zvec, bb_center);
- VECADD(pdd->vd,bb_center,xvec);
- VECADD(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+ add_v3_v3v3(pdd->vd, bb_center, xvec);
+ add_v3_v3(pdd->vd, yvec); pdd->vd+=3;
- VECSUB(pdd->vd,bb_center,xvec);
- VECADD(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+ sub_v3_v3v3(pdd->vd, bb_center, vec);
+ add_v3_v3(pdd->vd, yvec); pdd->vd+=3;
- VECSUB(pdd->vd,bb_center,xvec);
- VECSUB(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+ sub_v3_v3v3(pdd->vd, bb_center, xvec);
+ sub_v3_v3v3(pdd->vd, pdd->vd,yvec); pdd->vd+=3;
- VECADD(pdd->vd,bb_center,xvec);
- VECSUB(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+ add_v3_v3v3(pdd->vd, bb_center, xvec);
+ sub_v3_v3v3(pdd->vd, pdd->vd, yvec); pdd->vd+=3;
- VECCOPY(pdd->nd, zvec); pdd->nd+=3;
- VECCOPY(pdd->nd, zvec); pdd->nd+=3;
- VECCOPY(pdd->nd, zvec); pdd->nd+=3;
- VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ copy_v3_v3(pdd->nd, zvec); pdd->nd+=3;
+ copy_v3_v3(pdd->nd, zvec); pdd->nd+=3;
+ copy_v3_v3(pdd->nd, zvec); pdd->nd+=3;
+ copy_v3_v3(pdd->nd, zvec); pdd->nd+=3;
break;
}
}
@@ -3674,11 +3651,12 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
select=1;
}
- psys_update_children(&sim);
-
psys->flag|=PSYS_DRAWING;
- totchild=psys->totchild*part->disp/100;
+ if(part->type==PART_HAIR && !psys->childcache)
+ totchild=0;
+ else
+ totchild=psys->totchild*part->disp/100;
ma= give_current_material(ob,part->omat);
@@ -3715,16 +3693,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
cfra=bsystem_time(scene, 0, (float)CFRA, 0.0f);
- if(draw_as==PART_DRAW_PATH) {
- if(psys->pathcache==NULL && psys->childcache==NULL)
- psys_update_path_cache(&sim, cfra);
-
- /* can't create pathcache for some reason*/
- if(psys->pathcache==NULL && psys->childcache==NULL)
- draw_as=PART_DRAW_DOT;
- else if(psys->childcache==NULL)
- totchild = 0;
- }
+ if(draw_as==PART_DRAW_PATH && psys->pathcache==NULL && psys->childcache==NULL)
+ draw_as=PART_DRAW_DOT;
/* 3. */
switch(draw_as){
@@ -4012,11 +3982,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* additional things to draw for each particle */
/* (velocity, size and number) */
if((part->draw & PART_DRAW_VEL) && pdd->vedata){
- VECCOPY(pdd->ved,state.co);
- pdd->ved+=3;
- VECCOPY(vel,state.vel);
- mul_v3_fl(vel,timestep);
- VECADD(pdd->ved,state.co,vel);
+ copy_v3_v3(pdd->ved,state.co);
+ pdd->ved += 3;
+ mul_v3_v3fl(vel, state.vel, timestep);
+ add_v3_v3v3(pdd->ved, state.co, vel);
pdd->ved+=3;
totve++;
@@ -4041,7 +4010,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
sprintf(val_pos, (val_pos==val) ? "%.2f" : ":%.2f", pa_health);
/* in path drawing state.co is the end point */
- /* use worldspace beause object matrix is alredy applied */
+ /* use worldspace beause object matrix is already applied */
mul_v3_m4v3(vec_txt, ob->imat, state.co);
view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE);
}
@@ -4076,7 +4045,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
UI_ThemeColor(TH_WIRE);
}*/
- if(totchild && ((part->draw&PART_DRAW_PARENT)==0 || psys_in_edit_mode(scene, psys)))
+ if(totchild && (part->draw&PART_DRAW_PARENT)==0)
totpart=0;
else if(psys->pathcache==NULL)
totpart=0;
@@ -4135,7 +4104,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
val[0]= '\0';
sprintf(val, "%i", a);
- /* use worldspace beause object matrix is alredy applied */
+ /* use worldspace beause object matrix is already applied */
mul_v3_m4v3(vec_txt, ob->imat, cache[a]->co);
view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE);
}
@@ -4294,7 +4263,7 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj
if(timed) {
for(k=0, pcol=pathcol, pkey=path; k<steps; k++, pkey++, pcol+=4){
- VECCOPY(pcol, pkey->col);
+ copy_v3_v3(pcol, pkey->col);
pcol[3] = 1.0f - fabs((float)CFRA - pkey->time)/(float)pset->fade_frames;
}
@@ -4332,15 +4301,15 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj
for(k=0, key=point->keys; k<point->totkey; k++, key++){
if(pd) {
- VECCOPY(pd, key->co);
+ copy_v3_v3(pd, key->co);
pd += 3;
}
if(key->flag&PEK_SELECT){
- VECCOPY(cd,sel_col);
+ copy_v3_v3(cd,sel_col);
}
else{
- VECCOPY(cd,nosel_col);
+ copy_v3_v3(cd,nosel_col);
}
if(timed)
@@ -4414,12 +4383,12 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[1] = root[2] = 0.0f;
root[0] = -drw_size;
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
tip[1] = tip[2] = 0.0f;
tip[0] = drw_size;
mul_m3_v3(tr,tip);
- VECADD(tip,tip,com);
+ add_v3_v3(tip, com);
glVertex3fv(tip);
glEnd();
@@ -4427,7 +4396,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4436,7 +4405,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4445,7 +4414,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] =th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4454,7 +4423,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4465,12 +4434,12 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] = root[2] = 0.0f;
root[1] = -drw_size;
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
tip[0] = tip[2] = 0.0f;
tip[1] = drw_size;
mul_m3_v3(tr,tip);
- VECADD(tip,tip,com);
+ add_v3_v3(tip, com);
glVertex3fv(tip);
glEnd();
@@ -4478,7 +4447,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[1] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4487,7 +4456,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[1] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4496,7 +4465,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[1] =th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4505,7 +4474,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[1] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4515,12 +4484,12 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[0] = root[1] = 0.0f;
root[2] = -drw_size;
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
tip[0] = tip[1] = 0.0f;
tip[2] = drw_size;
mul_m3_v3(tr,tip);
- VECADD(tip,tip,com);
+ add_v3_v3(tip, com);
glVertex3fv(tip);
glEnd();
@@ -4528,7 +4497,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[2] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4537,7 +4506,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[2] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4546,7 +4515,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[2] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -4555,7 +4524,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float
root[2] = th;
glBegin(GL_LINES);
mul_m3_v3(tr,root);
- VECADD(root,root,com);
+ add_v3_v3(root, com);
glVertex3fv(root);
glVertex3fv(tip);
glEnd();
@@ -5094,12 +5063,10 @@ static void drawspiral(float *cent, float rad, float tmat[][4], int start)
start *= -1;
}
- VECCOPY(vx, tmat[0]);
- VECCOPY(vy, tmat[1]);
- mul_v3_fl(vx, rad);
- mul_v3_fl(vy, rad);
+ mul_v3_v3fl(vx, tmat[0], rad);
+ mul_v3_v3fl(vy, tmat[1], rad);
- VECCOPY(vec, cent);
+ copy_v3_v3(vec, cent);
if (inverse==0) {
for(a=0; a<tot; a++) {
@@ -5372,7 +5339,7 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d)
UI_ThemeColorBlend(curcol, TH_BACK, 0.5);
drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
- VECCOPY(vec, guidevec1); /* max center */
+ copy_v3_v3(vec, guidevec1); /* max center */
}
}
@@ -5458,8 +5425,8 @@ void get_local_bounds(Object *ob, float *center, float *size)
BoundBox *bb= object_get_boundbox(ob);
if(bb==NULL) {
- center[0]= center[1]= center[2]= 0.0;
- VECCOPY(size, ob->size);
+ zero_v3(center);
+ copy_v3_v3(size, ob->size);
}
else {
size[0]= 0.5*fabs(bb->vec[0][0] - bb->vec[4][0]);
@@ -5551,13 +5518,13 @@ static void drawtexspace(Object *ob)
}
else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
Curve *cu= ob->data;
- VECCOPY(size, cu->size);
- VECCOPY(loc, cu->loc);
+ copy_v3_v3(size, cu->size);
+ copy_v3_v3(loc, cu->loc);
}
else if(ob->type==OB_MBALL) {
MetaBall *mb= ob->data;
- VECCOPY(size, mb->size);
- VECCOPY(loc, mb->loc);
+ copy_v3_v3(size, mb->size);
+ copy_v3_v3(loc, mb->loc);
}
else return;
@@ -5702,10 +5669,9 @@ static void draw_hooks(Object *ob)
//<rcruiz>
void drawRBpivot(bRigidBodyJointConstraint *data)
{
- float radsPerDeg = 6.283185307179586232f / 360.f;
int axis;
float v1[3]= {data->pivX, data->pivY, data->pivZ};
- float eu[3]= {radsPerDeg*data->axX, radsPerDeg*data->axY, radsPerDeg*data->axZ};
+ float eu[3]= {data->axX, data->axY, data->axZ};
float mat[4][4];
eul_to_mat4(mat,eu);
@@ -5718,9 +5684,7 @@ void drawRBpivot(bRigidBodyJointConstraint *data)
dir[axis] = 1.f;
glBegin(GL_LINES);
mul_m4_v3(mat,dir);
- v[0] += dir[0];
- v[1] += dir[1];
- v[2] += dir[2];
+ add_v3_v3(v, dir);
glVertex3fv(v1);
glVertex3fv(v);
glEnd();
@@ -6008,8 +5972,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (cu->linewidth != 0.0) {
cpack(0xff44ff);
UI_ThemeColor(TH_WIRE);
- VECCOPY(vec1, ob->orig);
- VECCOPY(vec2, ob->orig);
+ copy_v3_v3(vec1, ob->orig);
+ copy_v3_v3(vec2, ob->orig);
vec1[0] += cu->linewidth;
vec2[0] += cu->linewidth;
vec1[1] += cu->linedist * cu->fsize;
@@ -6029,8 +5993,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
UI_ThemeColor(TH_ACTIVE);
else
UI_ThemeColor(TH_WIRE);
- vec1[0] = cu->tb[i].x;
- vec1[1] = cu->tb[i].y + cu->fsize;
+ vec1[0] = (cu->xof * cu->fsize) + cu->tb[i].x;
+ vec1[1] = (cu->yof * cu->fsize) + cu->tb[i].y + cu->fsize;
vec1[2] = 0.001;
glBegin(GL_LINE_STRIP);
glVertex3fv(vec1);
@@ -6088,7 +6052,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
cu= ob->data;
if(cu->editnurb) {
- drawnurb(scene, v3d, rv3d, base, cu->editnurb->first, dt);
+ ListBase *nurbs= ED_curve_editnurbs(cu);
+ drawnurb(scene, v3d, rv3d, base, nurbs->first, dt);
}
else if(dt==OB_BOUNDBOX) {
if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
@@ -6117,7 +6082,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
case OB_EMPTY:
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0)
- drawaxes(rv3d, rv3d->viewmatob, ob->empty_drawsize, flag, ob->empty_drawtype);
+ drawaxes(ob->empty_drawsize, flag, ob->empty_drawtype);
break;
case OB_LAMP:
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
@@ -6143,7 +6108,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
break;
default:
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
- drawaxes(rv3d, rv3d->viewmatob, 1.0, flag, OB_ARROWS);
+ drawaxes(1.0, flag, OB_ARROWS);
}
}
@@ -6297,7 +6262,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(density[index] > FLT_EPSILON)
{
float color[3];
- VECCOPY(tmp, smd->domain->p0);
+ copy_v3_v3(tmp, smd->domain->p0);
tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5;
tmp[1] += smd->domain->dx * y + smd->domain->dx * 0.5;
tmp[2] += smd->domain->dx * z + smd->domain->dx * 0.5;
@@ -6341,9 +6306,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* draw extra: after normal draw because of makeDispList */
if(dtx && (G.f & G_RENDER_OGL)==0) {
-
+
if(dtx & OB_AXIS) {
- drawaxes(rv3d, rv3d->viewmatob, 1.0f, flag, OB_ARROWS);
+ drawaxes(1.0f, flag, OB_ARROWS);
}
if(dtx & OB_BOUNDBOX) {
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0)
@@ -6365,9 +6330,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(dt<OB_SHADED && (v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
if((ob->gameflag & OB_DYNAMIC) ||
((ob->gameflag & OB_BOUNDS) && (ob->boundtype == OB_BOUND_SPHERE))) {
- float imat[4][4], vec[3];
+ float imat[4][4], vec[3]= {0.0f, 0.0f, 0.0f};
- vec[0]= vec[1]= vec[2]= 0.0;
invert_m4_m4(imat, rv3d->viewmatob);
setlinestyle(2);
@@ -6725,7 +6689,7 @@ void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
draw_object_mesh_instance(scene, v3d, rv3d, ob, dt, outline);
break;
case OB_EMPTY:
- drawaxes(rv3d, rv3d->viewmatob, ob->empty_drawsize, 0, ob->empty_drawtype);
+ drawaxes(ob->empty_drawsize, 0, ob->empty_drawtype);
break;
}
}