diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 416 |
1 files changed, 190 insertions, 226 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index b737a65e2be..b6983a8c26f 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -49,12 +49,10 @@ #include "BLI_rand.h" #include "BKE_anim.h" //for the where_on_path function -#include "BKE_curve.h" #include "BKE_constraint.h" // for the get_constraint_target function #include "BKE_DerivedMesh.h" #include "BKE_deform.h" #include "BKE_displist.h" -#include "BKE_effect.h" #include "BKE_font.h" #include "BKE_global.h" #include "BKE_image.h" @@ -68,9 +66,6 @@ #include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_pointcache.h" -#include "BKE_property.h" -#include "BKE_softbody.h" -#include "BKE_smoke.h" #include "BKE_unit.h" #include "BKE_utildefines.h" #include "BKE_tessmesh.h" @@ -88,6 +83,7 @@ #include "ED_screen.h" #include "ED_sculpt.h" #include "ED_types.h" +#include "ED_curve.h" /* for ED_curve_editnurbs */ #include "UI_resources.h" @@ -147,7 +143,7 @@ static void view3d_project_short_clip(ARegion *ar, float *vec, short *adr, int l return; } - VECCOPY(vec4, vec); + copy_v3_v3(vec4, vec); vec4[3]= 1.0; mul_m4_v4(rv3d->persmatob, vec4); @@ -176,7 +172,7 @@ static void view3d_project_short_noclip(ARegion *ar, float *vec, short *adr) adr[0]= IS_CLIPPED; - VECCOPY(vec4, vec); + copy_v3_v3(vec4, vec); vec4[3]= 1.0; mul_m4_v4(rv3d->persmatob, vec4); @@ -322,31 +318,12 @@ static float cosval[32] ={ 1.00000000 }; -static void draw_xyz_wire(RegionView3D *rv3d, float mat[][4], float *c, float size, int axis) +static void draw_xyz_wire(float *c, float size, int axis) { float v1[3]= {0.f, 0.f, 0.f}, v2[3] = {0.f, 0.f, 0.f}; - float imat[4][4]; - float dim; - float dx[3], dy[3]; - - /* hrms, really only works properly after glLoadMatrixf(rv3d->viewmat); */ - float pixscale= rv3d->persmat[0][3]*c[0]+ rv3d->persmat[1][3]*c[1]+ rv3d->persmat[2][3]*c[2] + rv3d->persmat[3][3]; - pixscale*= rv3d->pixsize; - - /* halfway blend between fixed size in worldspace vs viewspace - - * alleviates some of the weirdness due to not using viewmat for gl matrix */ - dim = (0.05*size*0.5) + (size*10.f*pixscale*0.5); - - invert_m4_m4(imat, mat); - normalize_v3(imat[0]); - normalize_v3(imat[1]); + float dim = size * 0.1; + float dx[3]={dim, 0.0, 0.0}, dy[3]={0.0, dim, 0.0}, dz[3]={0.0, 0.0, dim}; - copy_v3_v3(dx, imat[0]); - copy_v3_v3(dy, imat[1]); - - mul_v3_fl(dx, dim); - mul_v3_fl(dy, dim); - switch(axis) { case 0: /* x axis */ glBegin(GL_LINES); @@ -398,7 +375,7 @@ static void draw_xyz_wire(RegionView3D *rv3d, float mat[][4], float *c, float si /* start at top left */ sub_v3_v3v3(v1, c, dx); - add_v3_v3v3(v1, c, dy); + add_v3_v3v3(v1, c, dz); glVertex3fv(v1); @@ -407,9 +384,9 @@ static void draw_xyz_wire(RegionView3D *rv3d, float mat[][4], float *c, float si glVertex3fv(v1); - mul_v3_fl(dy, 2.f); + mul_v3_fl(dz, 2.f); sub_v3_v3(v1, dx); - sub_v3_v3(v1, dy); + sub_v3_v3(v1, dz); glVertex3fv(v1); @@ -424,7 +401,7 @@ static void draw_xyz_wire(RegionView3D *rv3d, float mat[][4], float *c, float si } /* flag is same as for draw_object */ -void drawaxes(RegionView3D *rv3d, float mat[][4], float size, int flag, char drawtype) +void drawaxes(float size, int flag, char drawtype) { int axis; float v1[3]= {0.0, 0.0, 0.0}; @@ -466,11 +443,11 @@ void drawaxes(RegionView3D *rv3d, float mat[][4], float size, int flag, char dra for (axis=0; axis<4; axis++) { if (axis % 2 == 1) { - v2[0] *= -1; - v3[1] *= -1; + v2[0] = -v2[0]; + v3[1] = -v3[1]; } else { - v2[1] *= -1; - v3[0] *= -1; + v2[1] = -v2[1]; + v3[0] = -v3[0]; } glVertex3fv(v1); @@ -523,7 +500,7 @@ void drawaxes(RegionView3D *rv3d, float mat[][4], float size, int flag, char dra v2[axis]+= size*0.125; - draw_xyz_wire(rv3d, mat, v2, size, axis); + draw_xyz_wire(v2, size, axis); } break; } @@ -533,12 +510,10 @@ void drawcircball(int mode, float *cent, float rad, float tmat[][4]) { float vec[3], vx[3], vy[3]; int a, tot=32; - - VECCOPY(vx, tmat[0]); - VECCOPY(vy, tmat[1]); - mul_v3_fl(vx, rad); - mul_v3_fl(vy, rad); - + + mul_v3_v3fl(vx, tmat[0], rad); + mul_v3_v3fl(vy, tmat[1], rad); + glBegin(mode); for(a=0; a<tot; a++) { vec[0]= cent[0] + *(sinval+a) * vx[0] + *(cosval+a) * vy[0]; @@ -778,14 +753,8 @@ static void drawshadbuflimits(Lamp *la, float mat[][4]) negate_v3_v3(lavec, mat[2]); normalize_v3(lavec); - sta[0]= mat[3][0]+ la->clipsta*lavec[0]; - sta[1]= mat[3][1]+ la->clipsta*lavec[1]; - sta[2]= mat[3][2]+ la->clipsta*lavec[2]; - - end[0]= mat[3][0]+ la->clipend*lavec[0]; - end[1]= mat[3][1]+ la->clipend*lavec[1]; - end[2]= mat[3][2]+ la->clipend*lavec[2]; - + madd_v3_v3v3fl(sta, mat[3], lavec, la->clipsta); + madd_v3_v3v3fl(end, mat[3], lavec, la->clipend); glBegin(GL_LINE_STRIP); glVertex3fv(sta); @@ -840,10 +809,7 @@ static void spotvolume(float *lvec, float *vvec, float inp) quat_to_mat3(mat1,q); /* rotate lamp vector now over acos(inp) degrees */ - - vvec[0] = lvec[0] ; - vvec[1] = lvec[1] ; - vvec[2] = lvec[2] ; + copy_v3_v3(vvec, lvec); unit_m3(mat2); co = inp; @@ -909,7 +875,7 @@ static void draw_transp_spot_volume(Lamp *la, float x, float z) draw_spot_cone(la, x, z); - /* draw front side lightening */ + /* draw front side lighting */ glCullFace(GL_BACK); glBlendFunc(GL_ONE, GL_ONE); @@ -968,7 +934,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, } /* Inner Circle */ - VECCOPY(vec, ob->obmat[3]); + copy_v3_v3(vec, ob->obmat[3]); glEnable(GL_BLEND); drawcircball(GL_LINE_LOOP, vec, lampsize, imat); glDisable(GL_BLEND); @@ -1007,10 +973,8 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, vec_rot_to_mat3( mat,imat[2], M_PI/4.0f); /* vectors */ - VECCOPY(v1, imat[0]); - mul_v3_fl(v1, circrad*1.2f); - VECCOPY(v2, imat[0]); - mul_v3_fl(v2, circrad*2.5f); + mul_v3_v3fl(v1, imat[0], circrad * 1.2f); + mul_v3_v3fl(v2, imat[0], circrad * 2.5f); /* center */ glTranslatef(vec[0], vec[1], vec[2]); @@ -1038,7 +1002,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, } glPopMatrix(); /* back in object space */ - vec[0]= vec[1]= vec[2]= 0.0f; + zero_v3(vec); if ((la->type==LA_SPOT) || (la->type==LA_YF_PHOTON)) { lvec[0]=lvec[1]= 0.0; @@ -1130,7 +1094,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, /* draw the hemisphere curves */ short axis, steps, dir; float outdist, zdist, mul; - vec[0]=vec[1]=vec[2]= 0.0; + zero_v3(vec); outdist = 0.14; mul = 1.4; dir = 1; setlinestyle(4); @@ -1179,7 +1143,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, /* and back to viewspace */ glLoadMatrixf(rv3d->viewmat); - VECCOPY(vec, ob->obmat[3]); + copy_v3_v3(vec, ob->obmat[3]); setlinestyle(0); @@ -1249,17 +1213,28 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob /* a standing up pyramid with (0,0,0) as top */ Camera *cam; World *wrld; - float nobmat[4][4], vec[8][4], fac, facx, facy, depth; + float nobmat[4][4], vec[8][4], fac, facx, facy, depth, aspx, aspy, caspx, caspy; int i; cam= ob->data; + aspx= (float) scene->r.xsch*scene->r.xasp; + aspy= (float) scene->r.ysch*scene->r.yasp; + + if(aspx < aspy) { + caspx= aspx / aspy; + caspy= 1.0; + } + else { + caspx= 1.0; + caspy= aspy / aspx; + } glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); if(rv3d->persp>=2 && cam->type==CAM_ORTHO && ob==v3d->camera) { - facx= 0.5*cam->ortho_scale*1.28; - facy= 0.5*cam->ortho_scale*1.024; + facx= 0.5*cam->ortho_scale*caspx; + facy= 0.5*cam->ortho_scale*caspy; depth= -cam->clipsta-0.1; } else { @@ -1267,8 +1242,8 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob if(rv3d->persp>=2 && ob==v3d->camera) fac= cam->clipsta+0.1; /* that way it's always visible */ depth= - fac*cam->lens/16.0; - facx= fac*1.28; - facy= fac*1.024; + facx= fac*caspx; + facy= fac*caspy; } vec[0][0]= 0.0; vec[0][1]= 0.0; vec[0][2]= 0.001; /* GLBUG: for picking at iris Entry (well thats old!) */ @@ -1309,16 +1284,16 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob else if (i==1 && (ob == v3d->camera)) glBegin(GL_TRIANGLES); else break; - vec[0][0]= -0.7*cam->drawsize; - vec[0][1]= 1.1*cam->drawsize; + vec[0][0]= -0.7*cam->drawsize*caspx; + vec[0][1]= 1.1*cam->drawsize*caspy; glVertex3fv(vec[0]); vec[0][0]= 0.0; - vec[0][1]= 1.8*cam->drawsize; + vec[0][1]= 1.8*cam->drawsize*caspy; glVertex3fv(vec[0]); - vec[0][0]= 0.7*cam->drawsize; - vec[0][1]= 1.1*cam->drawsize; + vec[0][0]= 0.7*cam->drawsize*caspx; + vec[0][1]= 1.1*cam->drawsize*caspy; glVertex3fv(vec[0]); glEnd(); @@ -1384,10 +1359,10 @@ void lattice_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BPo { Object *obedit= vc->obedit; Lattice *lt= obedit->data; - BPoint *bp = lt->editlatt->def; + BPoint *bp = lt->editlatt->latt->def; DispList *dl = find_displist(&obedit->disp, DL_VERTS); float *co = dl?dl->verts:NULL; - int i, N = lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; + int i, N = lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; short s[2] = {IS_CLIPPED, 0}; ED_view3d_local_clipping(vc->rv3d, obedit->obmat); /* for local clipping lookups */ @@ -1435,7 +1410,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob) dl= find_displist(&ob->disp, DL_VERTS); if(is_edit) { - lt= lt->editlatt; + lt= lt->editlatt->latt; cpack(0x004000); @@ -1627,10 +1602,11 @@ void nurbs_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, Nurb short s[2] = {IS_CLIPPED, 0}; Nurb *nu; int i; + ListBase *nurbs= ED_curve_editnurbs(cu); ED_view3d_local_clipping(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */ - for (nu= cu->editnurb->first; nu; nu=nu->next) { + for (nu= nurbs->first; nu; nu=nu->next) { if(nu->type == CU_BEZIER) { for (i=0; i<nu->pntsu; i++) { BezTriple *bezt = &nu->bezt[i]; @@ -2263,13 +2239,15 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Mesh *me= ob->data; EditEdge *eed; EditFace *efa; - float v1[3], v2[3], v3[3], v4[3], x, y, z; + float v1[3], v2[3], v3[3], v4[3], vmid[3]; float fvec[3]; char val[32]; /* Stores the measurement display text here */ char conv_float[5]; /* Use a float conversion matching the grid size */ float area, col[3]; /* area of the face, color of the text to draw */ float grid= unit->system ? unit->scale_length : v3d->grid; - int do_split= unit->flag & USER_UNIT_OPT_SPLIT; + const int do_split= unit->flag & USER_UNIT_OPT_SPLIT; + const int do_global= v3d->flag & V3D_GLOBAL_STATS; + const int do_moving= G.moving; if(v3d->flag2 & V3D_RENDER_OVERRIDE) return; @@ -2302,24 +2280,22 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, for(eed= em->edges.first; eed; eed= eed->next) { /* draw non fgon edges, or selected edges, or edges next to selected verts while draging */ - if((eed->h != EM_FGON) && ((eed->f & SELECT) || (G.moving && ((eed->v1->f & SELECT) || (eed->v2->f & SELECT)) ))) { - VECCOPY(v1, eed->v1->co); - VECCOPY(v2, eed->v2->co); - - x= 0.5f*(v1[0]+v2[0]); - y= 0.5f*(v1[1]+v2[1]); - z= 0.5f*(v1[2]+v2[2]); - - if(v3d->flag & V3D_GLOBAL_STATS) { - mul_m4_v3(ob->obmat, v1); - mul_m4_v3(ob->obmat, v2); + if((eed->h != EM_FGON) && ((eed->f & SELECT) || (do_moving && ((eed->v1->f & SELECT) || (eed->v2->f & SELECT)) ))) { + copy_v3_v3(v1, eed->v1->co); + copy_v3_v3(v2, eed->v2->co); + + interp_v3_v3v3(vmid, v1, v2, 0.5f); + + if(do_global) { + mul_mat3_m4_v3(ob->obmat, v1); + mul_mat3_m4_v3(ob->obmat, v2); } if(unit->system) bUnit_AsString(val, sizeof(val), len_v3v3(v1, v2)*unit->scale_length, 3, unit->system, B_UNIT_LENGTH, do_split, FALSE); else sprintf(val, conv_float, len_v3v3(v1, v2)); - view3d_cached_text_draw_add(x, y, z, val, 0, 0); + view3d_cached_text_draw_add(vmid[0], vmid[1], vmid[2], val, 0, 0); } } } @@ -2334,18 +2310,18 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, glColor3fv(col); for(efa= em->faces.first; efa; efa= efa->next) { - if((efa->f & SELECT)) { // XXX || (G.moving && faceselectedOR(efa, SELECT)) ) { - VECCOPY(v1, efa->v1->co); - VECCOPY(v2, efa->v2->co); - VECCOPY(v3, efa->v3->co); + if((efa->f & SELECT)) { // XXX || (do_moving && faceselectedOR(efa, SELECT)) ) { + copy_v3_v3(v1, efa->v1->co); + copy_v3_v3(v2, efa->v2->co); + copy_v3_v3(v3, efa->v3->co); if (efa->v4) { - VECCOPY(v4, efa->v4->co); + copy_v3_v3(v4, efa->v4->co); } - if(v3d->flag & V3D_GLOBAL_STATS) { - mul_m4_v3(ob->obmat, v1); - mul_m4_v3(ob->obmat, v2); - mul_m4_v3(ob->obmat, v3); - if (efa->v4) mul_m4_v3(ob->obmat, v4); + if(do_global) { + mul_mat3_m4_v3(ob->obmat, v1); + mul_mat3_m4_v3(ob->obmat, v2); + mul_mat3_m4_v3(ob->obmat, v3); + if (efa->v4) mul_mat3_m4_v3(ob->obmat, v4); } if (efa->v4) @@ -2373,20 +2349,20 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, glColor3fv(col); for(efa= em->faces.first; efa; efa= efa->next) { - VECCOPY(v1, efa->v1->co); - VECCOPY(v2, efa->v2->co); - VECCOPY(v3, efa->v3->co); + copy_v3_v3(v1, efa->v1->co); + copy_v3_v3(v2, efa->v2->co); + copy_v3_v3(v3, efa->v3->co); if(efa->v4) { - VECCOPY(v4, efa->v4->co); + copy_v3_v3(v4, efa->v4->co); } else { - VECCOPY(v4, v3); + copy_v3_v3(v4, v3); } - if(v3d->flag & V3D_GLOBAL_STATS) { - mul_m4_v3(ob->obmat, v1); - mul_m4_v3(ob->obmat, v2); - mul_m4_v3(ob->obmat, v3); - mul_m4_v3(ob->obmat, v4); + if(do_global) { + mul_mat3_m4_v3(ob->obmat, v1); + mul_mat3_m4_v3(ob->obmat, v2); + mul_mat3_m4_v3(ob->obmat, v3); + mul_mat3_m4_v3(ob->obmat, v4); /* intentionally executed even for tri's */ } e1= efa->e1; @@ -2396,19 +2372,19 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, /* Calculate the angles */ - if( (e4->f & e1->f & SELECT) || (G.moving && (efa->v1->f & SELECT)) ) { + if( (e4->f & e1->f & SELECT) || (do_moving && (efa->v1->f & SELECT)) ) { /* Vec 1 */ sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v4, v1, v2))); interp_v3_v3v3(fvec, efa->cent, efa->v1->co, 0.8f); view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0); } - if( (e1->f & e2->f & SELECT) || (G.moving && (efa->v2->f & SELECT)) ) { + if( (e1->f & e2->f & SELECT) || (do_moving && (efa->v2->f & SELECT)) ) { /* Vec 2 */ sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v1, v2, v3))); interp_v3_v3v3(fvec, efa->cent, efa->v2->co, 0.8f); view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0); } - if( (e2->f & e3->f & SELECT) || (G.moving && (efa->v3->f & SELECT)) ) { + if( (e2->f & e3->f & SELECT) || (do_moving && (efa->v3->f & SELECT)) ) { /* Vec 3 */ if(efa->v4) sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v2, v3, v4))); @@ -2419,7 +2395,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, } /* Vec 4 */ if(efa->v4) { - if( (e3->f & e4->f & SELECT) || (G.moving && (efa->v4->f & SELECT)) ) { + if( (e3->f & e4->f & SELECT) || (do_moving && (efa->v4->f & SELECT)) ) { sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v3, v4, v1))); interp_v3_v3v3(fvec, efa->cent, efa->v4->co, 0.8f); view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0); @@ -2945,7 +2921,8 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D int do_alpha_pass= 0, drawlinked= 0, retval= 0, glsl, check_alpha; if(obedit && ob!=obedit && ob->data==obedit->data) { - if(ob_get_key(ob)); + if(ob_get_key(ob) || ob_get_key(obedit)); + else if(ob->modifiers.first || obedit->modifiers.first); else drawlinked= 1; } @@ -3325,7 +3302,7 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas dl= lb->first; if(dl==NULL) return 1; - if(dl->nors==0) addnormalsDispList(ob, lb); + if(dl->nors==0) addnormalsDispList(lb); index3_nors_incr= 0; if( displist_has_faces(lb)==0) { @@ -3372,7 +3349,7 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas dl= lb->first; if(dl==NULL) return 1; - if(dl->nors==NULL) addnormalsDispList(ob, lb); + if(dl->nors==NULL) addnormalsDispList(lb); if(draw_glsl_material(scene, ob, v3d, dt)) { GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL); @@ -3475,7 +3452,7 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix case PART_DRAW_DOT: { if(vd) { - VECCOPY(vd,state->co) pdd->vd+=3; + copy_v3_v3(vd,state->co); pdd->vd+=3; } if(cd) { cd[0]=ma_r; @@ -3500,7 +3477,7 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix cd[14]=cd[17]=1.0; pdd->cd+=18; - VECCOPY(vec2,state->co); + copy_v3_v3(vec2,state->co); } else { if(cd) { @@ -3509,47 +3486,47 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix cd[2]=cd[5]=cd[8]=cd[11]=cd[14]=cd[17]=ma_b; pdd->cd+=18; } - VECSUB(vec2,state->co,vec); + sub_v3_v3v3(vec2, state->co, vec); } - VECADD(vec,state->co,vec); - VECCOPY(pdd->vd,vec); pdd->vd+=3; - VECCOPY(pdd->vd,vec2); pdd->vd+=3; + add_v3_v3(vec, state->co); + copy_v3_v3(pdd->vd,vec); pdd->vd+=3; + copy_v3_v3(pdd->vd,vec2); pdd->vd+=3; vec[1]=2.0f*pixsize; vec[0]=vec[2]=0.0; mul_qt_v3(state->rot,vec); if(draw_as==PART_DRAW_AXIS){ - VECCOPY(vec2,state->co); + copy_v3_v3(vec2,state->co); } - else VECSUB(vec2,state->co,vec); + else sub_v3_v3v3(vec2, state->co, vec); - VECADD(vec,state->co,vec); - VECCOPY(pdd->vd,vec); pdd->vd+=3; - VECCOPY(pdd->vd,vec2); pdd->vd+=3; + add_v3_v3(vec, state->co); + copy_v3_v3(pdd->vd,vec); pdd->vd+=3; + copy_v3_v3(pdd->vd,vec2); pdd->vd+=3; vec[2]=2.0f*pixsize; vec[0]=vec[1]=0.0; mul_qt_v3(state->rot,vec); if(draw_as==PART_DRAW_AXIS){ - VECCOPY(vec2,state->co); + copy_v3_v3(vec2,state->co); } - else VECSUB(vec2,state->co,vec); + else sub_v3_v3v3(vec2, state->co, vec); - VECADD(vec,state->co,vec); + add_v3_v3(vec, state->co); - VECCOPY(pdd->vd,vec); pdd->vd+=3; - VECCOPY(pdd->vd,vec2); pdd->vd+=3; + copy_v3_v3(pdd->vd,vec); pdd->vd+=3; + copy_v3_v3(pdd->vd,vec2); pdd->vd+=3; break; } case PART_DRAW_LINE: { - VECCOPY(vec,state->vel); + copy_v3_v3(vec,state->vel); normalize_v3(vec); if(draw & PART_DRAW_VEL_LENGTH) mul_v3_fl(vec,len_v3(state->vel)); - VECADDFAC(pdd->vd,state->co,vec,-draw_line[0]); pdd->vd+=3; - VECADDFAC(pdd->vd,state->co,vec,draw_line[1]); pdd->vd+=3; + madd_v3_v3v3fl(pdd->vd, state->co, vec, -draw_line[0]); pdd->vd+=3; + madd_v3_v3v3fl(pdd->vd, state->co, vec, draw_line[1]); pdd->vd+=3; if(cd) { cd[0]=cd[3]=ma_r; cd[1]=cd[4]=ma_g; @@ -3576,27 +3553,27 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix } - VECCOPY(bb->vec, state->co); - VECCOPY(bb->vel, state->vel); + copy_v3_v3(bb->vec, state->co); + copy_v3_v3(bb->vel, state->vel); psys_make_billboard(bb, xvec, yvec, zvec, bb_center); - VECADD(pdd->vd,bb_center,xvec); - VECADD(pdd->vd,pdd->vd,yvec); pdd->vd+=3; + add_v3_v3v3(pdd->vd, bb_center, xvec); + add_v3_v3(pdd->vd, yvec); pdd->vd+=3; - VECSUB(pdd->vd,bb_center,xvec); - VECADD(pdd->vd,pdd->vd,yvec); pdd->vd+=3; + sub_v3_v3v3(pdd->vd, bb_center, vec); + add_v3_v3(pdd->vd, yvec); pdd->vd+=3; - VECSUB(pdd->vd,bb_center,xvec); - VECSUB(pdd->vd,pdd->vd,yvec); pdd->vd+=3; + sub_v3_v3v3(pdd->vd, bb_center, xvec); + sub_v3_v3v3(pdd->vd, pdd->vd,yvec); pdd->vd+=3; - VECADD(pdd->vd,bb_center,xvec); - VECSUB(pdd->vd,pdd->vd,yvec); pdd->vd+=3; + add_v3_v3v3(pdd->vd, bb_center, xvec); + sub_v3_v3v3(pdd->vd, pdd->vd, yvec); pdd->vd+=3; - VECCOPY(pdd->nd, zvec); pdd->nd+=3; - VECCOPY(pdd->nd, zvec); pdd->nd+=3; - VECCOPY(pdd->nd, zvec); pdd->nd+=3; - VECCOPY(pdd->nd, zvec); pdd->nd+=3; + copy_v3_v3(pdd->nd, zvec); pdd->nd+=3; + copy_v3_v3(pdd->nd, zvec); pdd->nd+=3; + copy_v3_v3(pdd->nd, zvec); pdd->nd+=3; + copy_v3_v3(pdd->nd, zvec); pdd->nd+=3; break; } } @@ -3674,11 +3651,12 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv select=1; } - psys_update_children(&sim); - psys->flag|=PSYS_DRAWING; - totchild=psys->totchild*part->disp/100; + if(part->type==PART_HAIR && !psys->childcache) + totchild=0; + else + totchild=psys->totchild*part->disp/100; ma= give_current_material(ob,part->omat); @@ -3715,16 +3693,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv cfra=bsystem_time(scene, 0, (float)CFRA, 0.0f); - if(draw_as==PART_DRAW_PATH) { - if(psys->pathcache==NULL && psys->childcache==NULL) - psys_update_path_cache(&sim, cfra); - - /* can't create pathcache for some reason*/ - if(psys->pathcache==NULL && psys->childcache==NULL) - draw_as=PART_DRAW_DOT; - else if(psys->childcache==NULL) - totchild = 0; - } + if(draw_as==PART_DRAW_PATH && psys->pathcache==NULL && psys->childcache==NULL) + draw_as=PART_DRAW_DOT; /* 3. */ switch(draw_as){ @@ -4012,11 +3982,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv /* additional things to draw for each particle */ /* (velocity, size and number) */ if((part->draw & PART_DRAW_VEL) && pdd->vedata){ - VECCOPY(pdd->ved,state.co); - pdd->ved+=3; - VECCOPY(vel,state.vel); - mul_v3_fl(vel,timestep); - VECADD(pdd->ved,state.co,vel); + copy_v3_v3(pdd->ved,state.co); + pdd->ved += 3; + mul_v3_v3fl(vel, state.vel, timestep); + add_v3_v3v3(pdd->ved, state.co, vel); pdd->ved+=3; totve++; @@ -4041,7 +4010,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv sprintf(val_pos, (val_pos==val) ? "%.2f" : ":%.2f", pa_health); /* in path drawing state.co is the end point */ - /* use worldspace beause object matrix is alredy applied */ + /* use worldspace beause object matrix is already applied */ mul_v3_m4v3(vec_txt, ob->imat, state.co); view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE); } @@ -4076,7 +4045,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv UI_ThemeColor(TH_WIRE); }*/ - if(totchild && ((part->draw&PART_DRAW_PARENT)==0 || psys_in_edit_mode(scene, psys))) + if(totchild && (part->draw&PART_DRAW_PARENT)==0) totpart=0; else if(psys->pathcache==NULL) totpart=0; @@ -4135,7 +4104,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv val[0]= '\0'; sprintf(val, "%i", a); - /* use worldspace beause object matrix is alredy applied */ + /* use worldspace beause object matrix is already applied */ mul_v3_m4v3(vec_txt, ob->imat, cache[a]->co); view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE); } @@ -4294,7 +4263,7 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj if(timed) { for(k=0, pcol=pathcol, pkey=path; k<steps; k++, pkey++, pcol+=4){ - VECCOPY(pcol, pkey->col); + copy_v3_v3(pcol, pkey->col); pcol[3] = 1.0f - fabs((float)CFRA - pkey->time)/(float)pset->fade_frames; } @@ -4332,15 +4301,15 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj for(k=0, key=point->keys; k<point->totkey; k++, key++){ if(pd) { - VECCOPY(pd, key->co); + copy_v3_v3(pd, key->co); pd += 3; } if(key->flag&PEK_SELECT){ - VECCOPY(cd,sel_col); + copy_v3_v3(cd,sel_col); } else{ - VECCOPY(cd,nosel_col); + copy_v3_v3(cd,nosel_col); } if(timed) @@ -4414,12 +4383,12 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[1] = root[2] = 0.0f; root[0] = -drw_size; mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); tip[1] = tip[2] = 0.0f; tip[0] = drw_size; mul_m3_v3(tr,tip); - VECADD(tip,tip,com); + add_v3_v3(tip, com); glVertex3fv(tip); glEnd(); @@ -4427,7 +4396,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[0] = th; glBegin(GL_LINES); mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); glEnd(); @@ -4436,7 +4405,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[0] = th; glBegin(GL_LINES); mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); glEnd(); @@ -4445,7 +4414,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[0] =th; glBegin(GL_LINES); mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); glEnd(); @@ -4454,7 +4423,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[0] = th; glBegin(GL_LINES); mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); glEnd(); @@ -4465,12 +4434,12 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[0] = root[2] = 0.0f; root[1] = -drw_size; mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); tip[0] = tip[2] = 0.0f; tip[1] = drw_size; mul_m3_v3(tr,tip); - VECADD(tip,tip,com); + add_v3_v3(tip, com); glVertex3fv(tip); glEnd(); @@ -4478,7 +4447,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[1] = th; glBegin(GL_LINES); mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); glEnd(); @@ -4487,7 +4456,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[1] = th; glBegin(GL_LINES); mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); glEnd(); @@ -4496,7 +4465,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[1] =th; glBegin(GL_LINES); mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); glEnd(); @@ -4505,7 +4474,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[1] = th; glBegin(GL_LINES); mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); glEnd(); @@ -4515,12 +4484,12 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[0] = root[1] = 0.0f; root[2] = -drw_size; mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); tip[0] = tip[1] = 0.0f; tip[2] = drw_size; mul_m3_v3(tr,tip); - VECADD(tip,tip,com); + add_v3_v3(tip, com); glVertex3fv(tip); glEnd(); @@ -4528,7 +4497,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[2] = th; glBegin(GL_LINES); mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); glEnd(); @@ -4537,7 +4506,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[2] = th; glBegin(GL_LINES); mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); glEnd(); @@ -4546,7 +4515,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[2] = th; glBegin(GL_LINES); mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); glEnd(); @@ -4555,7 +4524,7 @@ static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float itw,float root[2] = th; glBegin(GL_LINES); mul_m3_v3(tr,root); - VECADD(root,root,com); + add_v3_v3(root, com); glVertex3fv(root); glVertex3fv(tip); glEnd(); @@ -5094,12 +5063,10 @@ static void drawspiral(float *cent, float rad, float tmat[][4], int start) start *= -1; } - VECCOPY(vx, tmat[0]); - VECCOPY(vy, tmat[1]); - mul_v3_fl(vx, rad); - mul_v3_fl(vy, rad); + mul_v3_v3fl(vx, tmat[0], rad); + mul_v3_v3fl(vy, tmat[1], rad); - VECCOPY(vec, cent); + copy_v3_v3(vec, cent); if (inverse==0) { for(a=0; a<tot; a++) { @@ -5372,7 +5339,7 @@ static void draw_forcefield(Scene *scene, Object *ob, RegionView3D *rv3d) UI_ThemeColorBlend(curcol, TH_BACK, 0.5); drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat); - VECCOPY(vec, guidevec1); /* max center */ + copy_v3_v3(vec, guidevec1); /* max center */ } } @@ -5458,8 +5425,8 @@ void get_local_bounds(Object *ob, float *center, float *size) BoundBox *bb= object_get_boundbox(ob); if(bb==NULL) { - center[0]= center[1]= center[2]= 0.0; - VECCOPY(size, ob->size); + zero_v3(center); + copy_v3_v3(size, ob->size); } else { size[0]= 0.5*fabs(bb->vec[0][0] - bb->vec[4][0]); @@ -5551,13 +5518,13 @@ static void drawtexspace(Object *ob) } else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) { Curve *cu= ob->data; - VECCOPY(size, cu->size); - VECCOPY(loc, cu->loc); + copy_v3_v3(size, cu->size); + copy_v3_v3(loc, cu->loc); } else if(ob->type==OB_MBALL) { MetaBall *mb= ob->data; - VECCOPY(size, mb->size); - VECCOPY(loc, mb->loc); + copy_v3_v3(size, mb->size); + copy_v3_v3(loc, mb->loc); } else return; @@ -5702,10 +5669,9 @@ static void draw_hooks(Object *ob) //<rcruiz> void drawRBpivot(bRigidBodyJointConstraint *data) { - float radsPerDeg = 6.283185307179586232f / 360.f; int axis; float v1[3]= {data->pivX, data->pivY, data->pivZ}; - float eu[3]= {radsPerDeg*data->axX, radsPerDeg*data->axY, radsPerDeg*data->axZ}; + float eu[3]= {data->axX, data->axY, data->axZ}; float mat[4][4]; eul_to_mat4(mat,eu); @@ -5718,9 +5684,7 @@ void drawRBpivot(bRigidBodyJointConstraint *data) dir[axis] = 1.f; glBegin(GL_LINES); mul_m4_v3(mat,dir); - v[0] += dir[0]; - v[1] += dir[1]; - v[2] += dir[2]; + add_v3_v3(v, dir); glVertex3fv(v1); glVertex3fv(v); glEnd(); @@ -6008,8 +5972,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if (cu->linewidth != 0.0) { cpack(0xff44ff); UI_ThemeColor(TH_WIRE); - VECCOPY(vec1, ob->orig); - VECCOPY(vec2, ob->orig); + copy_v3_v3(vec1, ob->orig); + copy_v3_v3(vec2, ob->orig); vec1[0] += cu->linewidth; vec2[0] += cu->linewidth; vec1[1] += cu->linedist * cu->fsize; @@ -6029,8 +5993,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) UI_ThemeColor(TH_ACTIVE); else UI_ThemeColor(TH_WIRE); - vec1[0] = cu->tb[i].x; - vec1[1] = cu->tb[i].y + cu->fsize; + vec1[0] = (cu->xof * cu->fsize) + cu->tb[i].x; + vec1[1] = (cu->yof * cu->fsize) + cu->tb[i].y + cu->fsize; vec1[2] = 0.001; glBegin(GL_LINE_STRIP); glVertex3fv(vec1); @@ -6088,7 +6052,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) cu= ob->data; if(cu->editnurb) { - drawnurb(scene, v3d, rv3d, base, cu->editnurb->first, dt); + ListBase *nurbs= ED_curve_editnurbs(cu); + drawnurb(scene, v3d, rv3d, base, nurbs->first, dt); } else if(dt==OB_BOUNDBOX) { if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0) @@ -6117,7 +6082,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) } case OB_EMPTY: if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) - drawaxes(rv3d, rv3d->viewmatob, ob->empty_drawsize, flag, ob->empty_drawtype); + drawaxes(ob->empty_drawsize, flag, ob->empty_drawtype); break; case OB_LAMP: if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) { @@ -6143,7 +6108,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) break; default: if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) { - drawaxes(rv3d, rv3d->viewmatob, 1.0, flag, OB_ARROWS); + drawaxes(1.0, flag, OB_ARROWS); } } @@ -6297,7 +6262,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if(density[index] > FLT_EPSILON) { float color[3]; - VECCOPY(tmp, smd->domain->p0); + copy_v3_v3(tmp, smd->domain->p0); tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5; tmp[1] += smd->domain->dx * y + smd->domain->dx * 0.5; tmp[2] += smd->domain->dx * z + smd->domain->dx * 0.5; @@ -6341,9 +6306,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) /* draw extra: after normal draw because of makeDispList */ if(dtx && (G.f & G_RENDER_OGL)==0) { - + if(dtx & OB_AXIS) { - drawaxes(rv3d, rv3d->viewmatob, 1.0f, flag, OB_ARROWS); + drawaxes(1.0f, flag, OB_ARROWS); } if(dtx & OB_BOUNDBOX) { if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) @@ -6365,9 +6330,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if(dt<OB_SHADED && (v3d->flag2 & V3D_RENDER_OVERRIDE)==0) { if((ob->gameflag & OB_DYNAMIC) || ((ob->gameflag & OB_BOUNDS) && (ob->boundtype == OB_BOUND_SPHERE))) { - float imat[4][4], vec[3]; + float imat[4][4], vec[3]= {0.0f, 0.0f, 0.0f}; - vec[0]= vec[1]= vec[2]= 0.0; invert_m4_m4(imat, rv3d->viewmatob); setlinestyle(2); @@ -6725,7 +6689,7 @@ void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object draw_object_mesh_instance(scene, v3d, rv3d, ob, dt, outline); break; case OB_EMPTY: - drawaxes(rv3d, rv3d->viewmatob, ob->empty_drawsize, 0, ob->empty_drawtype); + drawaxes(ob->empty_drawsize, 0, ob->empty_drawtype); break; } } |