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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c582
1 files changed, 105 insertions, 477 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 9fe8265b08e..8cb4d1ff308 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -27,10 +27,6 @@
* \ingroup spview3d
*/
-
-#include <string.h>
-#include <math.h>
-
#include "MEM_guardedalloc.h"
#include "DNA_camera_types.h"
@@ -40,21 +36,14 @@
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_scene_types.h"
#include "DNA_smoke_types.h"
-#include "DNA_speaker_types.h"
#include "DNA_world_types.h"
-#include "DNA_armature_types.h"
#include "DNA_object_types.h"
-#include "BLI_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
-#include "BLI_edgehash.h"
-#include "BLI_rand.h"
-#include "BLI_utildefines.h"
#include "BKE_anim.h" /* for the where_on_path function */
#include "BKE_armature.h"
@@ -79,13 +68,10 @@
#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_unit.h"
-#include "BKE_movieclip.h"
#include "BKE_tracking.h"
#include "BKE_tessmesh.h"
-#include "smoke_API.h"
-
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -101,16 +87,13 @@
#include "ED_screen.h"
#include "ED_sculpt.h"
#include "ED_types.h"
-#include "ED_curve.h" /* for curve_editnurbs */
-#include "ED_armature.h"
#include "UI_resources.h"
#include "WM_api.h"
-#include "wm_subwindow.h"
#include "BLF_api.h"
-#include "view3d_intern.h" /* own include */
+#include "view3d_intern.h" /* bad level include */
typedef enum eWireDrawMode {
OBDRAW_WIRE_OFF = 0,
@@ -118,28 +101,6 @@ typedef enum eWireDrawMode {
OBDRAW_WIRE_ON_DEPTH = 2
} eWireDrawMode;
-/* user data structures for derived mesh callbacks */
-typedef struct foreachScreenVert_userData {
- void (*func)(void *userData, BMVert *eve, int x, int y, int index);
- void *userData;
- ViewContext vc;
- eV3DClipTest clipVerts;
-} foreachScreenVert_userData;
-
-typedef struct foreachScreenEdge_userData {
- void (*func)(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index);
- void *userData;
- ViewContext vc;
- rcti win_rect; /* copy of: vc.ar->winx/winy, use for faster tests, minx/y will always be 0 */
- eV3DClipTest clipVerts;
-} foreachScreenEdge_userData;
-
-typedef struct foreachScreenFace_userData {
- void (*func)(void *userData, BMFace *efa, int x, int y, int index);
- void *userData;
- ViewContext vc;
-} foreachScreenFace_userData;
-
typedef struct drawDMVerts_userData {
BMEditMesh *em; /* BMESH BRANCH ONLY */
@@ -172,7 +133,8 @@ typedef struct drawDMFacesSel_userData {
BMEditMesh *em; /* BMESH BRANCH ONLY */
BMFace *efa_act;
- int *orig_index;
+ int *orig_index_mf_to_mpoly;
+ int *orig_index_mp_to_orig;
} drawDMFacesSel_userData;
typedef struct drawDMNormal_userData {
@@ -271,12 +233,13 @@ static int check_alpha_pass(Base *base)
}
/***/
-static unsigned int colortab[24] =
-{0x0, 0xFF88FF, 0xFFBBFF,
- 0x403000, 0xFFFF88, 0xFFFFBB,
- 0x104040, 0x66CCCC, 0x77CCCC,
- 0x104010, 0x55BB55, 0x66FF66,
- 0xFFFFFF};
+static unsigned int colortab[24] = {
+ 0x0, 0xFF88FF, 0xFFBBFF,
+ 0x403000, 0xFFFF88, 0xFFFFBB,
+ 0x104040, 0x66CCCC, 0x77CCCC,
+ 0x104010, 0x55BB55, 0x66FF66,
+ 0xFFFFFF
+};
static void draw_xyz_wire(const float c[3], float size, int axis)
@@ -549,7 +512,7 @@ static void draw_empty_image(Object *ob, const short dflag, const unsigned char
gpuTranslate(0.0f, 0.0f, 0.0f);
/* Calculate Image scale */
- scale = (ob->empty_drawsize / (float)MAX2(ima_x * sca_x, ima_y * sca_y));
+ scale = (ob->empty_drawsize / max_ff((float)ima_x * sca_x, (float)ima_y * sca_y));
/* Set the object scale */
gpuScale(scale * sca_x, scale * sca_y, 1.0f);
@@ -705,10 +668,10 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
mul_m4_v3(mat, vos->vec);
if (ED_view3d_project_short_ex(ar,
- (vos->flag & V3D_CACHE_TEXT_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
- (vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0,
- vos->vec, vos->sco,
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
+ (vos->flag & V3D_CACHE_TEXT_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
+ (vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0,
+ vos->vec, vos->sco,
+ V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_OK)
{
tot++;
}
@@ -779,7 +742,9 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
if (depth_write) {
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
- else glDepthMask(1);
+ else {
+ glDepthMask(1);
+ }
gpuMatrixMode(GL_PROJECTION);
gpuPopMatrix();
@@ -1738,29 +1703,6 @@ static void lattice_draw_verts(Lattice *lt, DispList *dl, short sel)
gpuEndSprites();
}
-void lattice_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BPoint *bp, int x, int y), void *userData)
-{
- Object *obedit = vc->obedit;
- Lattice *lt = obedit->data;
- BPoint *bp = lt->editlatt->latt->def;
- DispList *dl = BKE_displist_find(&obedit->disp, DL_VERTS);
- float *co = dl ? dl->verts : NULL;
- int i, N = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;
-
- ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */
-
- for (i = 0; i < N; i++, bp++, co += 3) {
- if (bp->hide == 0) {
- int screen_co[2];
- if (ED_view3d_project_int_object(vc->ar, dl ? co : bp->vec, screen_co,
- V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
- {
- func(userData, bp, screen_co[0], screen_co[1]);
- }
- }
- }
-}
-
static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, int use_wcol)
{
int index = ((w * lt->pntsv + v) * lt->pntsu) + u;
@@ -1863,53 +1805,6 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
/* ***************** ******************** */
-/* Note! - foreach funcs should be called while drawing or directly after
- * if not, ED_view3d_init_mats_rv3d() can be used for selection tools
- * but would not give correct results with dupli's for eg. which don't
- * use the object matrix in the usual way */
-static void mesh_foreachScreenVert__mapFunc(void *userData, int index, const float co[3],
- const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
-{
- foreachScreenVert_userData *data = userData;
- BMVert *eve = EDBM_vert_at_index(data->vc.em, index);
-
- if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
- const eV3DProjTest flag = (data->clipVerts == V3D_CLIP_TEST_OFF) ?
- V3D_PROJ_TEST_NOP :
- V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN;
- int screen_co[2];
-
- if (ED_view3d_project_int_object(data->vc.ar, co, screen_co, flag) != V3D_PROJ_RET_SUCCESS) {
- return;
- }
-
- data->func(data->userData, eve, screen_co[0], screen_co[1], index);
- }
-}
-
-void mesh_foreachScreenVert(
- ViewContext *vc,
- void (*func)(void *userData, BMVert *eve, int x, int y, int index),
- void *userData, eV3DClipTest clipVerts)
-{
- foreachScreenVert_userData data;
- DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
-
- data.vc = *vc;
- data.func = func;
- data.userData = userData;
- data.clipVerts = clipVerts;
-
- if (clipVerts != V3D_CLIP_TEST_OFF)
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
-
- EDBM_index_arrays_init(vc->em, 1, 0, 0);
- dm->foreachMappedVert(dm, mesh_foreachScreenVert__mapFunc, &data);
- EDBM_index_arrays_free(vc->em);
-
- dm->release(dm);
-}
-
/* draw callback */
static void drawSelectedVertices__mapFunc(void *userData, int index, const float co[3],
const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
@@ -1938,286 +1833,9 @@ static void drawSelectedVertices(DerivedMesh *dm, Mesh *me)
gpuEnd();
}
-static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, const float v0co[3], const float v1co[3])
-{
- foreachScreenEdge_userData *data = userData;
- BMEdge *eed = EDBM_edge_at_index(data->vc.em, index);
-
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- int screen_co_a[2];
- int screen_co_b[2];
-
- const eV3DProjTest flag = (data->clipVerts == V3D_CLIP_TEST_RV3D_CLIPPING) ?
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN :
- V3D_PROJ_TEST_NOP;
-
- if (ED_view3d_project_int_object(data->vc.ar, v0co, screen_co_a, flag) != V3D_PROJ_RET_SUCCESS) {
- return;
- }
- if (ED_view3d_project_int_object(data->vc.ar, v1co, screen_co_b, flag) != V3D_PROJ_RET_SUCCESS) {
- return;
- }
-
- if (data->clipVerts == V3D_CLIP_TEST_RV3D_CLIPPING) {
- /* pass */
- }
- else {
- if (data->clipVerts == V3D_CLIP_TEST_REGION) {
- if (!BLI_rcti_isect_segment(&data->win_rect, screen_co_a, screen_co_b)) {
- return;
- }
- }
- }
-
- data->func(data->userData, eed,
- screen_co_a[0], screen_co_a[1],
- screen_co_b[0], screen_co_b[1], index);
- }
-}
-
-void mesh_foreachScreenEdge(
- ViewContext *vc,
- void (*func)(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index),
- void *userData, eV3DClipTest clipVerts)
-{
- foreachScreenEdge_userData data;
- DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
-
- data.vc = *vc;
-
- data.win_rect.xmin = 0;
- data.win_rect.ymin = 0;
- data.win_rect.xmax = vc->ar->winx;
- data.win_rect.ymax = vc->ar->winy;
-
- data.func = func;
- data.userData = userData;
- data.clipVerts = clipVerts;
-
- if (clipVerts != V3D_CLIP_TEST_OFF)
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
-
- EDBM_index_arrays_init(vc->em, 0, 1, 0);
- dm->foreachMappedEdge(dm, mesh_foreachScreenEdge__mapFunc, &data);
- EDBM_index_arrays_free(vc->em);
-
- dm->release(dm);
-}
-
-static void mesh_foreachScreenFace__mapFunc(void *userData, int index, const float cent[3], const float UNUSED(no[3]))
-{
- foreachScreenFace_userData *data = userData;
- BMFace *efa = EDBM_face_at_index(data->vc.em, index);
-
- if (efa && !BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- int screen_co[2];
- if (ED_view3d_project_int_object(data->vc.ar, cent, screen_co,
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
- {
- data->func(data->userData, efa, screen_co[0], screen_co[1], index);
- }
- }
-}
-
-void mesh_foreachScreenFace(
- ViewContext *vc,
- void (*func)(void *userData, BMFace *efa, int x, int y, int index),
- void *userData)
-{
- foreachScreenFace_userData data;
- DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
-
- data.vc = *vc;
- data.func = func;
- data.userData = userData;
-
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
-
- EDBM_index_arrays_init(vc->em, 0, 0, 1);
- dm->foreachMappedFaceCenter(dm, mesh_foreachScreenFace__mapFunc, &data);
- EDBM_index_arrays_free(vc->em);
-
- dm->release(dm);
-}
-
-void nurbs_foreachScreenVert(
- ViewContext *vc,
- void (*func)(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y),
- void *userData)
-{
- Curve *cu = vc->obedit->data;
- Nurb *nu;
- int i;
- ListBase *nurbs = BKE_curve_editNurbs_get(cu);
-
- ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
-
- for (nu = nurbs->first; nu; nu = nu->next) {
- if (nu->type == CU_BEZIER) {
- for (i = 0; i < nu->pntsu; i++) {
- BezTriple *bezt = &nu->bezt[i];
-
- if (bezt->hide == 0) {
- int screen_co[2];
-
- if (cu->drawflag & CU_HIDE_HANDLES) {
- if (ED_view3d_project_int_object(vc->ar, bezt->vec[1], screen_co,
- V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
- {
- func(userData, nu, NULL, bezt, 1, screen_co[0], screen_co[1]);
- }
- }
- else {
- if (ED_view3d_project_int_object(vc->ar, bezt->vec[0], screen_co,
- V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
- {
- func(userData, nu, NULL, bezt, 0, screen_co[0], screen_co[1]);
- }
- if (ED_view3d_project_int_object(vc->ar, bezt->vec[1], screen_co,
- V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
- {
- func(userData, nu, NULL, bezt, 1, screen_co[0], screen_co[1]);
- }
- if (ED_view3d_project_int_object(vc->ar, bezt->vec[2], screen_co,
- V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
- {
- func(userData, nu, NULL, bezt, 2, screen_co[0], screen_co[1]);
- }
- }
- }
- }
- }
- else {
- for (i = 0; i < nu->pntsu * nu->pntsv; i++) {
- BPoint *bp = &nu->bp[i];
-
- if (bp->hide == 0) {
- int screen_co[2];
- if (ED_view3d_project_int_object(vc->ar, bp->vec, screen_co,
- V3D_PROJ_RET_CLIP_BB | V3D_PROJ_RET_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
- {
- func(userData, nu, bp, NULL, -1, screen_co[0], screen_co[1]);
- }
- }
- }
- }
- }
-}
-
-/* ED_view3d_init_mats_rv3d must be called first */
-void mball_foreachScreenElem(
- struct ViewContext *vc,
- void (*func)(void *userData, struct MetaElem *ml, int x, int y),
- void *userData)
-{
- MetaBall *mb = (MetaBall *)vc->obedit->data;
- MetaElem *ml;
-
- for (ml = mb->editelems->first; ml; ml = ml->next) {
- int screen_co[2];
- if (ED_view3d_project_int_object(vc->ar, &ml->x, screen_co,
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
- {
- func(userData, ml, screen_co[0], screen_co[1]);
- }
- }
-}
-
-/* ED_view3d_init_mats_rv3d must be called first */
-void armature_foreachScreenBone(
- struct ViewContext *vc,
- void (*func)(void *userData, struct EditBone *ebone, int x0, int y0, int x1, int y1),
- void *userData)
-{
- bArmature *arm = vc->obedit->data;
- EditBone *ebone;
-
- for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
- if (EBONE_VISIBLE(arm, ebone)) {
- int screen_co_a[2], screen_co_b[2];
- int points_proj_tot = 0;
-
- /* project head location to screenspace */
- if (ED_view3d_project_int_object(vc->ar, ebone->head, screen_co_a,
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
- {
- points_proj_tot++;
- }
- else {
- screen_co_a[0] = IS_CLIPPED; /* weak */
- /* screen_co_a[1]: intentionally dont set this so we get errors on misuse */
- }
-
- /* project tail location to screenspace */
- if (ED_view3d_project_int_object(vc->ar, ebone->tail, screen_co_b,
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
- {
- points_proj_tot++;
- }
- else {
- screen_co_b[0] = IS_CLIPPED; /* weak */
- /* screen_co_b[1]: intentionally dont set this so we get errors on misuse */
- }
-
- if (points_proj_tot) { /* at least one point's projection worked */
- func(userData, ebone,
- screen_co_a[0], screen_co_a[1],
- screen_co_b[0], screen_co_b[1]);
- }
- }
- }
-}
-
-/* ED_view3d_init_mats_rv3d must be called first */
-/* almost _exact_ copy of #armature_foreachScreenBone */
-void pose_foreachScreenBone(
- struct ViewContext *vc,
- void (*func)(void *userData, struct bPoseChannel *pchan, int x0, int y0, int x1, int y1),
- void *userData)
-{
- bArmature *arm = vc->obact->data;
- bPose *pose = vc->obact->pose;
- bPoseChannel *pchan;
-
- for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
- if (PBONE_VISIBLE(arm, pchan->bone)) {
- int screen_co_a[2], screen_co_b[2];
- int points_proj_tot = 0;
-
- /* project head location to screenspace */
- if (ED_view3d_project_int_object(vc->ar, pchan->pose_head, screen_co_a,
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
- {
- points_proj_tot++;
- }
- else {
- screen_co_a[0] = IS_CLIPPED; /* weak */
- /* screen_co_a[1]: intentionally dont set this so we get errors on misuse */
- }
-
- /* project tail location to screenspace */
- if (ED_view3d_project_int_object(vc->ar, pchan->pose_tail, screen_co_b,
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS)
- {
- points_proj_tot++;
- }
- else {
- screen_co_b[0] = IS_CLIPPED; /* weak */
- /* screen_co_b[1]: intentionally dont set this so we get errors on misuse */
- }
-
- if (points_proj_tot) { /* at least one point's projection worked */
- func(userData, pchan,
- screen_co_a[0], screen_co_a[1],
- screen_co_b[0], screen_co_b[1]);
- }
- }
- }
-}
-
/* ************** DRAW MESH ****************** */
-/* First section is all the "simple" draw routines,
+/* First section is all the "simple" draw routines,
* ones that just pass some sort of primitive to GL,
* with perhaps various options to control lighting,
* color, etc.
@@ -2465,7 +2083,7 @@ static DMDrawOption draw_dm_edges_sel__setDrawOptions(drawDMEdgesSel_userData *d
}
}
-static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
+static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
unsigned char *selCol, unsigned char *actCol, BMEdge *eed_act)
{
drawDMEdgesSel_userData data;
@@ -2490,7 +2108,7 @@ static DMDrawOption draw_dm_edges__setDrawOptions(void *userData, int index)
return DM_DRAW_OPTION_NORMALLY;
}
-static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm)
+static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm)
{
gpuImmediateFormat_C4_V3(); /* XXX: jwilkins, C4 only because CCG age visualization may be enabled */
dm->drawMappedEdges(dm, draw_dm_edges__setDrawOptions, em);
@@ -2602,11 +2220,11 @@ static int draw_dm_faces_sel__compareDrawOptions(void *userData, int index, int
unsigned char *col, *next_col;
- if (!data->orig_index)
+ if (!data->orig_index_mf_to_mpoly)
return 0;
- efa = EDBM_face_at_index(data->em, data->orig_index[index]);
- next_efa = EDBM_face_at_index(data->em, data->orig_index[next_index]);
+ efa = EDBM_face_at_index(data->em, DM_origindex_mface_mpoly(data->orig_index_mf_to_mpoly, data->orig_index_mp_to_orig, index));
+ next_efa = EDBM_face_at_index(data->em, DM_origindex_mface_mpoly(data->orig_index_mf_to_mpoly, data->orig_index_mp_to_orig, next_index));
if (efa == next_efa)
return 1;
@@ -2624,7 +2242,7 @@ static int draw_dm_faces_sel__compareDrawOptions(void *userData, int index, int
}
/* also draws the active face */
-static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
+static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
unsigned char *selCol, unsigned char *actCol, BMFace *efa_act)
{
drawDMFacesSel_userData data;
@@ -2634,7 +2252,12 @@ static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *ba
data.cols[1] = selCol;
data.cols[2] = actCol;
data.efa_act = efa_act;
- data.orig_index = DM_get_tessface_data_layer(dm, CD_ORIGINDEX);
+ /* double lookup */
+ data.orig_index_mf_to_mpoly = DM_get_tessface_data_layer(dm, CD_ORIGINDEX);
+ data.orig_index_mp_to_orig = DM_get_poly_data_layer(dm, CD_ORIGINDEX);
+ if ((data.orig_index_mf_to_mpoly && data.orig_index_mp_to_orig) == FALSE) {
+ data.orig_index_mf_to_mpoly = data.orig_index_mp_to_orig = NULL;
+ }
gpuImmediateFormat_C4_V3();
dm->drawMappedFaces(
@@ -2739,9 +2362,9 @@ static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
/* EditMesh drawing routines*/
-static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
+static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
BMEditMesh *em, DerivedMesh *cageDM, BMVert *eve_act,
- RegionView3D *rv3d)
+ RegionView3D *rv3d)
{
ToolSettings *ts = scene->toolsettings;
int sel;
@@ -2861,7 +2484,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
glEnable(GL_DEPTH_TEST);
}
}
-}
+}
static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitSettings *unit)
{
@@ -3126,7 +2749,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
if (ese->type == BM_FACE) {
efa_act = (BMFace *)ese->data;
}
- else
+ else
#endif
if (ese->htype == BM_EDGE) {
eed_act = (BMEdge *)ese->ele;
@@ -3304,13 +2927,12 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
{
-
if ((v3d->transp == FALSE) && /* not when we draw the transparent pass */
(ob->mode & OB_MODE_ALL_PAINT) == FALSE) /* not when painting (its distracting) - campbell */
{
glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
glDepthMask(0);
-
+
/* if transparent, we cannot draw the edges for solid select... edges have no material info.
* drawFacesSolid() doesn't draw the transparent faces */
if (ob->dtx & OB_DRAWTRANSP) {
@@ -6998,7 +6620,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
/* code for new particle system */
if ((warning_recursive == 0) &&
(ob->particlesystem.first) &&
- (dflag & DRAW_PICKING) == 0 &&
(ob != scene->obedit)
)
{
@@ -7087,73 +6708,80 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
/* only draw domains */
- if (smd->domain && smd->domain->fluid) {
- if (CFRA < smd->domain->point_cache[0]->startframe) {
- /* don't show smoke before simulation starts, this could be made an option in the future */
- }
- else if (!smd->domain->wt || !(smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
-// #if 0
- smd->domain->tex = NULL;
- GPU_create_smoke(smd, 0);
- draw_volume(ar, smd->domain->tex,
- smd->domain->p0, smd->domain->p1,
- smd->domain->res, smd->domain->dx * smd->domain->scale,
- smd->domain->tex_shadow);
- GPU_free_smoke(smd);
-// #endif
-#if 0
- int x, y, z;
- float *density = smoke_get_density(smd->domain->fluid);
+ if (smd->domain) {
+ SmokeDomainSettings *sds = smd->domain;
+ float p0[3], p1[3], viewnormal[3];
+ BoundBox bb;
- gpuLoadMatrix(rv3d->viewmat);
- // gpuMultMatrix(ob->obmat);
-
- if (ob->flag & SELECT) {
- gpuCurrentColor3x(CPACK_WHITE);
- }
- glDepthMask(GL_FALSE);
- glEnable(GL_BLEND);
-
+ gpuLoadMatrix(rv3d->viewmat);
+ gpuMultMatrix(ob->obmat);
- // glPointSize(3.0);
- gpuBeginSprites();
+ if (ob->flag & SELECT) {
+ gpuCurrentColor3x(CPACK_WHITE);
+ }
+
+ /* draw adaptive domain bounds */
+ if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
+ /* draw domain max bounds */
+ VECSUBFAC(p0, sds->p0, sds->cell_size, sds->adapt_res);
+ VECADDFAC(p1, sds->p1, sds->cell_size, sds->adapt_res);
+ BKE_boundbox_init_from_minmax(&bb, p0, p1);
+ draw_box(bb.vec);
+
+ /* draw base resolution bounds */
+#if 0
+ BKE_boundbox_init_from_minmax(&bb, sds->p0, sds->p1);
+ draw_box(bb.vec);
+#endif
+ }
- for (x = 0; x < smd->domain->res[0]; x++) {
- for (y = 0; y < smd->domain->res[1]; y++) {
- for (z = 0; z < smd->domain->res[2]; z++) {
- float tmp[3];
- int index = smoke_get_index(x, smd->domain->res[0], y, smd->domain->res[1], z);
-
- if (density[index] > FLT_EPSILON) {
- float color[3];
- copy_v3_v3(tmp, smd->domain->p0);
- tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5;
- tmp[1] += smd->domain->dx * y + smd->domain->dx * 0.5;
- tmp[2] += smd->domain->dx * z + smd->domain->dx * 0.5;
- color[0] = color[1] = color[2] = density[index];
- gpuColor3fv(color);
- gpuSprite3fv(tmp);
- }
- }
- }
+ /* don't show smoke before simulation starts, this could be made an option in the future */
+ if (smd->domain->fluid && CFRA >= smd->domain->point_cache[0]->startframe) {
+
+ // get view vector
+ copy_v3_v3(viewnormal, rv3d->viewinv[2]);
+ mul_mat3_m4_v3(ob->imat, viewnormal);
+ normalize_v3(viewnormal);
+
+ /* set dynamic boundaries to draw the volume */
+ p0[0] = sds->p0[0] + sds->cell_size[0] * sds->res_min[0] + sds->obj_shift_f[0];
+ p0[1] = sds->p0[1] + sds->cell_size[1] * sds->res_min[1] + sds->obj_shift_f[1];
+ p0[2] = sds->p0[2] + sds->cell_size[2] * sds->res_min[2] + sds->obj_shift_f[2];
+ p1[0] = sds->p0[0] + sds->cell_size[0] * sds->res_max[0] + sds->obj_shift_f[0];
+ p1[1] = sds->p0[1] + sds->cell_size[1] * sds->res_max[1] + sds->obj_shift_f[1];
+ p1[2] = sds->p0[2] + sds->cell_size[2] * sds->res_max[2] + sds->obj_shift_f[2];
+
+ /* scale cube to global space to equalize volume slicing on all axises
+ * (its scaled back before drawing) */
+ mul_v3_v3(p0, ob->size);
+ mul_v3_v3(p1, ob->size);
+
+ if (!sds->wt || !(sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
+ smd->domain->tex = NULL;
+ GPU_create_smoke(smd, 0);
+ draw_smoke_volume(sds, ob, sds->tex,
+ p0, p1,
+ sds->res, sds->dx, sds->scale * sds->maxres,
+ viewnormal, sds->tex_shadow, sds->tex_flame);
+ GPU_free_smoke(smd);
+ }
+ else if (sds->wt && (sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
+ sds->tex = NULL;
+ GPU_create_smoke(smd, 1);
+ draw_smoke_volume(sds, ob, sds->tex,
+ p0, p1,
+ sds->res_wt, sds->dx, sds->scale * sds->maxres,
+ viewnormal, sds->tex_shadow, sds->tex_flame);
+ GPU_free_smoke(smd);
}
- gpuEndSprites();
- glPointSize(1.0);
-
- gpuMultMatrix(ob->obmat);
- glDisable(GL_BLEND);
- glDepthMask(GL_TRUE);
+ /* smoke debug render */
+#ifdef SMOKE_DEBUG_VELOCITY
+ draw_smoke_velocity(smd->domain, ob);
+#endif
+#ifdef SMOKE_DEBUG_HEAT
+ draw_smoke_heat(smd->domain, ob);
#endif
- }
- else if (smd->domain->wt && (smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
- smd->domain->tex = NULL;
- GPU_create_smoke(smd, 1);
- draw_volume(ar, smd->domain->tex,
- smd->domain->p0, smd->domain->p1,
- smd->domain->res_wt, smd->domain->dx_wt * smd->domain->scale,
- smd->domain->tex_shadow);
- GPU_free_smoke(smd);
}
}
}
@@ -7659,7 +7287,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
/* assumes all matrices/etc set OK */
/* helper function for drawing object instances - meshes */
-static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d,
+static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d,
Object *ob, const short dt, int outline)
{
Mesh *me = ob->data;