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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index e7b9e35c18d..c5fa943ae87 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2372,7 +2372,7 @@ static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned
data.cols[2] = actCol;
data.efa_act = efa_act;
- dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0, GPU_enable_material, draw_dm_faces_sel__compareDrawOptions);
+ dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, GPU_enable_material, draw_dm_faces_sel__compareDrawOptions, &data, 0);
}
static int draw_dm_creases__setDrawOptions(void *UNUSED(userData), int index)
@@ -2782,7 +2782,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
glEnable(GL_LIGHTING);
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
- finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, NULL, 0, GPU_enable_material, NULL);
+ finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, GPU_enable_material, NULL, NULL, 0);
glFrontFace(GL_CCW);
glDisable(GL_LIGHTING);
@@ -3032,7 +3032,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* weight paint in solid mode, special case. focus on making the weights clear
* rather than the shading, this is also forced in wire view */
GPU_enable_material(0, NULL);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material, NULL);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, GPU_enable_material, NULL, me->mface, 1);
bglPolygonOffset(rv3d->dist, 1.0);
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
@@ -3084,7 +3084,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
- dm->drawMappedFaces(dm, NULL, NULL, 1, GPU_enable_material, NULL);
+ dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, NULL, 1);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
@@ -3156,7 +3156,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material, NULL);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, GPU_enable_material, NULL, me->mface, 1);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
@@ -3164,10 +3164,10 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
else if(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_TEXTURE_PAINT)) {
if(me->mcol)
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1, GPU_enable_material, NULL);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, GPU_enable_material, NULL, NULL, 1);
else {
glColor3f(1.0f, 1.0f, 1.0f);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0, GPU_enable_material, NULL);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, GPU_enable_material, NULL, NULL, 0);
}
}
}
@@ -6859,7 +6859,7 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh
cpack(0);
if (facecol) {
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, 0, GPU_enable_material, NULL);
+ dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, GPU_enable_material, NULL, (void*)(intptr_t) 1, 0);
if(check_ob_drawface_dot(scene, v3d, ob->dt)) {
glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE));
@@ -6870,7 +6870,7 @@ static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh
}
} else {
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*) 0, 0, GPU_enable_material, NULL);
+ dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, GPU_enable_material, NULL, (void*) 0, 0);
}
}
@@ -6910,8 +6910,8 @@ static void bbs_mesh_solid(Scene *scene, Object *ob)
glColor3ub(0, 0, 0);
- if((me->editflag & ME_EDIT_PAINT_MASK)) dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, me, 0, GPU_enable_material, NULL);
- else dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, me, 0, GPU_enable_material, NULL);
+ if((me->editflag & ME_EDIT_PAINT_MASK)) dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, GPU_enable_material, NULL, me, 0);
+ else dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, GPU_enable_material, NULL, me, 0);
dm->release(dm);
}
@@ -6969,7 +6969,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
glColor3ub(0, 0, 0);
- dm->drawMappedFaces(dm, bbs_mesh_solid_hide2__setDrawOpts, me, 0, GPU_enable_material, NULL);
+ dm->drawMappedFaces(dm, bbs_mesh_solid_hide2__setDrawOpts, GPU_enable_material, NULL, me, 0);
bbs_obmode_mesh_verts(ob, dm, 1);
@@ -7035,7 +7035,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
GPU_end_object_materials();
}
else if(edm)
- edm->drawMappedFaces(edm, NULL, NULL, 0, GPU_enable_material, NULL);
+ edm->drawMappedFaces(edm, NULL, GPU_enable_material, NULL, NULL, 0);
glDisable(GL_LIGHTING);
}