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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c237
1 files changed, 0 insertions, 237 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index fbec99c5f28..cc76c151a29 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -41,7 +41,6 @@
#include "GPU_batch.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
-#include "GPU_framebuffer.h"
#include "ED_mesh.h"
@@ -51,8 +50,6 @@
#include "view3d_intern.h" /* bad level include */
-#include "../../draw/intern/draw_cache_impl.h" /* bad level include (temporary) */
-
int view3d_effective_drawtype(const struct View3D *v3d)
{
if (v3d->shading.type == OB_RENDER) {
@@ -61,24 +58,6 @@ int view3d_effective_drawtype(const struct View3D *v3d)
return v3d->shading.type;
}
-static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
-{
- if ((sce->toolsettings->selectmode & SCE_SELECT_FACE) == 0) {
- return false;
- }
-
- if (G.f & G_FLAG_BACKBUFSEL) {
- return false;
- }
-
- /* if its drawing textures with zbuf sel, then don't draw dots */
- if (dt == OB_TEXTURE && vd->shading.type == OB_TEXTURE) {
- return false;
- }
-
- return true;
-}
-
/* OpenGL Circle Drawing - Tables for Optimized Drawing Speed */
/* 32 values of sin function (still same result!) */
#define CIRCLE_RESOL 32
@@ -138,222 +117,6 @@ bool view3d_camera_border_hack_test = false;
/* ***************** BACKBUF SEL (BBS) ********* */
-/** See #DRW_shgroup_world_clip_planes_from_rv3d, same function for draw manager. */
-static void bbs_world_clip_planes_from_rv3d(GPUBatch *batch, const float world_clip_planes[6][4])
-{
- GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes[0]);
-}
-
-static void bbs_mesh_verts(GPUBatch *batch, int offset, const float world_clip_planes[6][4])
-{
- GPU_point_size(UI_GetThemeValuef(TH_VERTEX_SIZE));
-
- const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
- GPU_SHADER_CFG_DEFAULT;
- GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
- GPU_batch_uniform_1ui(batch, "offset", offset);
- if (world_clip_planes != NULL) {
- bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
- }
- GPU_batch_draw(batch);
-}
-
-static void bbs_mesh_wire(GPUBatch *batch, int offset, const float world_clip_planes[6][4])
-{
- GPU_line_width(1.0f);
- glProvokingVertex(GL_FIRST_VERTEX_CONVENTION);
-
- const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
- GPU_SHADER_CFG_DEFAULT;
- GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
- GPU_batch_uniform_1ui(batch, "offset", offset);
- if (world_clip_planes != NULL) {
- bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
- }
- GPU_batch_draw(batch);
-
- glProvokingVertex(GL_LAST_VERTEX_CONVENTION);
-}
-
-/* two options, facecolors or black */
-static void bbs_mesh_face(GPUBatch *batch,
- const bool use_select,
- const float world_clip_planes[6][4])
-{
- if (use_select) {
- const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
- GPU_SHADER_CFG_DEFAULT;
- GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
- GPU_batch_uniform_1ui(batch, "offset", 1);
- if (world_clip_planes != NULL) {
- bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
- }
- GPU_batch_draw(batch);
- }
- else {
- const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
- GPU_SHADER_CFG_DEFAULT;
- GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_UNIFORM_SELECT_ID, sh_cfg);
- GPU_batch_uniform_1ui(batch, "id", 0);
- if (world_clip_planes != NULL) {
- bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
- }
- GPU_batch_draw(batch);
- }
-}
-
-static void bbs_mesh_face_dot(GPUBatch *batch, const float world_clip_planes[6][4])
-{
- const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
- GPU_SHADER_CFG_DEFAULT;
- GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_FLAT_SELECT_ID, sh_cfg);
- GPU_batch_uniform_1ui(batch, "offset", 1);
- if (world_clip_planes != NULL) {
- bbs_world_clip_planes_from_rv3d(batch, world_clip_planes);
- }
- GPU_batch_draw(batch);
-}
-
-static void bbs_mesh_solid_verts(Depsgraph *UNUSED(depsgraph),
- Scene *UNUSED(scene),
- Object *ob,
- const float world_clip_planes[6][4])
-{
- Mesh *me = ob->data;
-
- DRW_mesh_batch_cache_validate(me);
-
- GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
- GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
- DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, true);
-
- /* Only draw faces to mask out verts, we don't want their selection ID's. */
- bbs_mesh_face(geom_faces, false, world_clip_planes);
- bbs_mesh_verts(geom_verts, 1, world_clip_planes);
-
- bm_vertoffs = me->totvert + 1;
-}
-
-static void bbs_mesh_solid_faces(Scene *UNUSED(scene),
- Object *ob,
- const float world_clip_planes[6][4])
-{
- Mesh *me = ob->data;
- Mesh *me_orig = DEG_get_original_object(ob)->data;
-
- DRW_mesh_batch_cache_validate(me);
-
- const bool use_hide = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL);
- GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
- DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, use_hide);
-
- bbs_mesh_face(geom_faces, true, world_clip_planes);
-}
-
-void draw_object_select_id(Depsgraph *depsgraph,
- Scene *scene,
- View3D *v3d,
- RegionView3D *rv3d,
- Object *ob,
- short select_mode)
-{
- ToolSettings *ts = scene->toolsettings;
- if (select_mode == -1) {
- select_mode = ts->selectmode;
- }
-
- GPU_matrix_mul(ob->obmat);
- GPU_depth_test(true);
-
- const float(*world_clip_planes)[4] = NULL;
- if (rv3d->rflag & RV3D_CLIPPING) {
- ED_view3d_clipping_local(rv3d, ob->obmat);
- world_clip_planes = rv3d->clip_local;
- }
-
- switch (ob->type) {
- case OB_MESH:
- if (ob->mode & OB_MODE_EDIT) {
- Mesh *me = ob->data;
- BMEditMesh *em = me->edit_mesh;
- const bool draw_facedot = check_ob_drawface_dot(scene, v3d, ob->dt);
- const bool use_faceselect = (select_mode & SCE_SELECT_FACE) != 0;
-
- DRW_mesh_batch_cache_validate(me);
-
- BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
-
- GPUBatch *geom_faces, *geom_edges, *geom_verts, *geom_facedots;
- geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
- if (select_mode & SCE_SELECT_EDGE) {
- geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
- }
- if (select_mode & SCE_SELECT_VERTEX) {
- geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
- }
- if (draw_facedot) {
- geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
- }
- DRW_mesh_batch_cache_create_requested(ob, me, NULL, false, true);
-
- bbs_mesh_face(geom_faces, use_faceselect, world_clip_planes);
-
- if (use_faceselect && draw_facedot) {
- bbs_mesh_face_dot(geom_facedots, world_clip_planes);
- }
-
- if (select_mode & SCE_SELECT_FACE) {
- bm_solidoffs = 1 + em->bm->totface;
- }
- else {
- bm_solidoffs = 1;
- }
-
- ED_view3d_polygon_offset(rv3d, 1.0);
-
- /* we draw edges if edge select mode */
- if (select_mode & SCE_SELECT_EDGE) {
- bbs_mesh_wire(geom_edges, bm_solidoffs, world_clip_planes);
- bm_wireoffs = bm_solidoffs + em->bm->totedge;
- }
- else {
- /* `bm_vertoffs` is calculated from `bm_wireoffs`. (otherwise see T53512) */
- bm_wireoffs = bm_solidoffs;
- }
-
- ED_view3d_polygon_offset(rv3d, 1.1);
-
- /* we draw verts if vert select mode. */
- if (select_mode & SCE_SELECT_VERTEX) {
- bbs_mesh_verts(geom_verts, bm_wireoffs, world_clip_planes);
- bm_vertoffs = bm_wireoffs + em->bm->totvert;
- }
- else {
- bm_vertoffs = bm_wireoffs;
- }
-
- ED_view3d_polygon_offset(rv3d, 0.0);
- }
- else {
- Mesh *me = DEG_get_original_object(ob)->data;
- if ((me->editflag & ME_EDIT_PAINT_VERT_SEL) &&
- /* currently vertex select supports weight paint and vertex paint*/
- ((ob->mode & OB_MODE_WEIGHT_PAINT) || (ob->mode & OB_MODE_VERTEX_PAINT))) {
- bbs_mesh_solid_verts(depsgraph, scene, ob, world_clip_planes);
- }
- else {
- bbs_mesh_solid_faces(scene, ob, world_clip_planes);
- }
- }
- break;
- case OB_CURVE:
- case OB_SURF:
- break;
- }
-
- GPU_matrix_set(rv3d->viewmat);
-}
-
void ED_draw_object_facemap(Depsgraph *depsgraph,
Object *ob,
const float col[4],