Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c34
1 files changed, 5 insertions, 29 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 876f3e78062..5413aa88ab6 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -3367,34 +3367,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
}
else if (dt == OB_SOLID) {
- if (is_obact && ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
- /* weight paint in solid mode, special case. focus on making the weights clear
- * rather than the shading, this is also forced in wire view */
- GPU_enable_material(0, NULL);
- dm->drawMappedFaces(dm, NULL, GPU_enable_material, NULL, me->mpoly,
- DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
-
- bglPolygonOffset(rv3d->dist, 1.0);
- glDepthMask(0); // disable write in zbuffer, selected edge wires show better
-
- glEnable(GL_BLEND);
- glColor4ub(255, 255, 255, 96);
- glEnable(GL_LINE_STIPPLE);
- glLineStipple(1, 0xAAAA);
-
- dm->drawEdges(dm, 1, 1);
-
- bglPolygonOffset(rv3d->dist, 0.0);
- glDepthMask(1);
- glDisable(GL_LINE_STIPPLE);
- glDisable(GL_BLEND);
-
- GPU_disable_material();
-
- /* since we already draw wire as wp guide, don't draw over the top */
- draw_wire = OBDRAW_WIRE_OFF;
- }
- else if (draw_flags & DRAW_MODIFIERS_PREVIEW) {
+ if (draw_flags & DRAW_MODIFIERS_PREVIEW) {
/* for object selection draws no shade */
if (flag & (DRAW_PICKING | DRAW_CONSTCOLOR)) {
dm->drawFacesSolid(dm, NULL, 0, GPU_enable_material);
@@ -3485,7 +3458,10 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
}
else if (dt == OB_PAINT) {
- draw_mesh_paint(rv3d, ob, dm, draw_flags);
+ draw_mesh_paint(v3d, rv3d, ob, dm, draw_flags);
+
+ /* since we already draw wire as wp guide, don't draw over the top */
+ draw_wire = OBDRAW_WIRE_OFF;
}
/* set default draw color back for wire or for draw-extra later on */