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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c717
1 files changed, 425 insertions, 292 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 72594c6fa94..0c521512c12 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -118,7 +118,7 @@
(vd->drawtype==OB_SOLID && vd->flag2 & V3D_SOLID_TEX))
#define CHECK_OB_DRAWFACEDOT(sce, vd, dt) \
-( (sce->selectmode & SCE_SELECT_FACE) && \
+( (sce->toolsettings->selectmode & SCE_SELECT_FACE) && \
(vd->drawtype<=OB_SOLID) && \
(((vd->drawtype==OB_SOLID) && (dt>=OB_SOLID) && (vd->flag2 & V3D_SOLID_TEX) && (vd->flag & V3D_ZBUF_SELECT)) == 0) \
)
@@ -566,58 +566,6 @@ static void view3d_object_text_draw(View3D *v3d, ARegion *ar)
BLI_freelistN(&strings);
}
-void drawsolidcube(float size)
-{
- float n[3];
-
- glPushMatrix();
- glScalef(size, size, size);
-
- n[0]=0; n[1]=0; n[2]=0;
- glBegin(GL_QUADS);
- n[0]= -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
- n[0]=0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[1]= -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]);
- n[1]=0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[0]= 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]);
- n[0]=0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[1]= 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]);
- n[1]=0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[2]= 1.0;
- glNormal3fv(n);
- glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
- n[2]=0;
- glEnd();
-
- glBegin(GL_QUADS);
- n[2]= -1.0;
- glNormal3fv(n);
- glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);
- glEnd();
-
- glPopMatrix();
-}
-
static void drawcube(void)
{
@@ -1497,12 +1445,13 @@ static void draw_dm_face_normals__mapFunc(void *userData, int index, float *cent
Scene *scene= ((void **)userData)[0];
BMEditMesh *em = ((void **)userData)[1];
BMFace *efa = EDBM_get_face_for_index(em, index);
+ ToolSettings *ts= ((Scene *)userData)->toolsettings;
if (!BM_TestHFlag(efa, BM_HIDDEN)) {
glVertex3fv(cent);
- glVertex3f( cent[0] + no[0]*scene->editbutsize,
- cent[1] + no[1]*scene->editbutsize,
- cent[2] + no[2]*scene->editbutsize);
+ glVertex3f( cent[0] + no[0]*ts->normalsize,
+ cent[1] + no[1]*ts->normalsize,
+ cent[2] + no[2]*ts->normalsize);
}
}
static void draw_dm_face_normals(BMEditMesh *tm, Scene *scene, DerivedMesh *dm)
@@ -1536,6 +1485,7 @@ static void draw_dm_face_centers(BMEditMesh *em, DerivedMesh *dm, int sel)
static void draw_dm_vert_normals__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
Scene *scene= ((void **)userData)[0];
+ ToolSettings *ts= scene->toolsettings;
BMEditMesh *em = ((void **)userData)[1];
BMVert *eve = EDBM_get_vert_for_index(em, index);
@@ -1543,13 +1493,13 @@ static void draw_dm_vert_normals__mapFunc(void *userData, int index, float *co,
glVertex3fv(co);
if (no_f) {
- glVertex3f( co[0] + no_f[0]*scene->editbutsize,
- co[1] + no_f[1]*scene->editbutsize,
- co[2] + no_f[2]*scene->editbutsize);
+ glVertex3f( co[0] + no_f[0]*ts->normalsize,
+ co[1] + no_f[1]*ts->normalsize,
+ co[2] + no_f[2]*ts->normalsize);
} else {
- glVertex3f( co[0] + no_s[0]*scene->editbutsize/32767.0f,
- co[1] + no_s[1]*scene->editbutsize/32767.0f,
- co[2] + no_s[2]*scene->editbutsize/32767.0f);
+ glVertex3f( co[0] + no_s[0]*ts->normalsize/32767.0f,
+ co[1] + no_s[1]*ts->normalsize/32767.0f,
+ co[2] + no_s[2]*ts->normalsize/32767.0f);
}
}
}
@@ -1785,7 +1735,9 @@ static void draw_dm_bweights__mapFunc(void *userData, int index, float *co, floa
}
static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
{
- if (scene->selectmode & SCE_SELECT_VERTEX) {
+ ToolSettings *ts= scene->toolsettings;
+
+ if (ts->selectmode & SCE_SELECT_VERTEX) {
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE) + 2);
bglBegin(GL_POINTS);
dm->foreachMappedVert(dm, draw_dm_bweights__mapFunc, em);
@@ -1810,6 +1762,7 @@ static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
BMEditMesh *em, DerivedMesh *cageDM, BMVert *eve_act)
{
+ ToolSettings *ts= scene->toolsettings;
int sel;
if(v3d->zbuf) glDepthMask(0); // disable write in zbuffer, zbuf select
@@ -1841,7 +1794,7 @@ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
col[3] = fcol[3] = 255;
}
- if(scene->selectmode & SCE_SELECT_VERTEX) {
+ if(ts->selectmode & SCE_SELECT_VERTEX) {
glPointSize(size);
glColor4ubv((GLubyte *)col);
draw_dm_verts(em, cageDM, sel, eve_act);
@@ -1868,6 +1821,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
Mesh *me, DerivedMesh *cageDM, short sel_only,
BMEdge *eed_act)
{
+ ToolSettings *ts= scene->toolsettings;
int pass;
unsigned char wireCol[4], selCol[4], actCol[4];
@@ -1897,11 +1851,11 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
if (!sel_only) wireCol[3] = 255;
}
- if(scene->selectmode == SCE_SELECT_FACE) {
+ if(ts->selectmode == SCE_SELECT_FACE) {
draw_dm_edges_sel(em, cageDM, wireCol, selCol, actCol, eed_act);
}
- else if( (me->drawflag & ME_DRAWEDGES) || (scene->selectmode & SCE_SELECT_EDGE) ) {
- if(cageDM->drawMappedEdgesInterp && (scene->selectmode & SCE_SELECT_VERTEX)) {
+ else if( (me->drawflag & ME_DRAWEDGES) || (ts->selectmode & SCE_SELECT_EDGE) ) {
+ if(cageDM->drawMappedEdgesInterp && (ts->selectmode & SCE_SELECT_VERTEX)) {
glShadeModel(GL_SMOOTH);
draw_dm_edges_sel_interp(em, cageDM, wireCol, selCol);
glShadeModel(GL_FLAT);
@@ -2541,11 +2495,13 @@ static int draw_mesh_object(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
if(dt>OB_WIRE) {
// no transp in editmode, the fancy draw over goes bad then
glsl = draw_glsl_material(scene, ob, v3d, dt);
- GPU_set_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
}
draw_em_fancy(scene, v3d, rv3d, ob, em, cageDM, finalDM, dt);
+ GPU_end_object_materials();
+
if (obedit!=ob && finalDM)
finalDM->release(finalDM);
}
@@ -2560,17 +2516,19 @@ static int draw_mesh_object(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
check_alpha = check_material_alpha(base, me, glsl);
if(dt==OB_SOLID || glsl) {
- GPU_set_object_materials(v3d, rv3d, scene, ob, glsl,
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl,
(check_alpha)? &do_alpha_pass: NULL);
}
draw_mesh_fancy(scene, v3d, rv3d, base, dt, flag);
+
+ GPU_end_object_materials();
if(me->totvert==0) retval= 1;
}
}
- /* GPU_set_object_materials checked if this is needed */
+ /* GPU_begin_object_materials checked if this is needed */
if(do_alpha_pass) add_view3d_after(v3d, base, V3D_TRANSP, flag);
return retval;
@@ -2748,7 +2706,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
glNormalPointer(GL_FLOAT, 0, dl->nors);
glDrawElements(GL_QUADS, 4*dl->totindex, GL_UNSIGNED_INT, dl->index);
- GPU_disable_material();
}
break;
@@ -2766,7 +2723,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
glNormalPointer(GL_FLOAT, 0, dl->nors);
glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index);
- GPU_disable_material();
if(index3_nors_incr==0)
glEnableClientState(GL_NORMAL_ARRAY);
@@ -2780,8 +2736,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
glNormalPointer(GL_FLOAT, 0, dl->nors);
glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index);
- GPU_disable_material();
-
break;
}
dl= dl->next;
@@ -2875,17 +2829,19 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
}
else {
if(draw_glsl_material(scene, ob, v3d, dt)) {
- GPU_set_object_materials(v3d, rv3d, scene, ob, 1, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
drawDispListsolid(lb, ob, 1);
+ GPU_end_object_materials();
}
else if(dt == OB_SHADED) {
if(ob->disp.first==0) shadeDispList(scene, base);
drawDispListshaded(lb, ob);
}
else {
- GPU_set_object_materials(v3d, rv3d, scene, ob, 0, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
drawDispListsolid(lb, ob, 0);
+ GPU_end_object_materials();
}
if(cu->editnurb && cu->bevobj==NULL && cu->taperobj==NULL && cu->ext1 == 0.0 && cu->ext2 == 0.0) {
cpack(0);
@@ -2913,18 +2869,19 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
if(dl->nors==NULL) addnormalsDispList(ob, lb);
if(draw_glsl_material(scene, ob, v3d, dt)) {
- GPU_set_object_materials(v3d, rv3d, scene, ob, 1, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
drawDispListsolid(lb, ob, 1);
+ GPU_end_object_materials();
}
else if(dt==OB_SHADED) {
if(ob->disp.first==NULL) shadeDispList(scene, base);
drawDispListshaded(lb, ob);
}
else {
- GPU_set_object_materials(v3d, rv3d, scene, ob, 0, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
-
drawDispListsolid(lb, ob, 0);
+ GPU_end_object_materials();
}
}
else {
@@ -2941,8 +2898,9 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
if(solid) {
if(draw_glsl_material(scene, ob, v3d, dt)) {
- GPU_set_object_materials(v3d, rv3d, scene, ob, 1, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
drawDispListsolid(lb, ob, 1);
+ GPU_end_object_materials();
}
else if(dt == OB_SHADED) {
dl= lb->first;
@@ -2950,10 +2908,10 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
drawDispListshaded(lb, ob);
}
else {
- GPU_set_object_materials(v3d, rv3d, scene, ob, 0, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
-
drawDispListsolid(lb, ob, 0);
+ GPU_end_object_materials();
}
}
else{
@@ -2967,6 +2925,227 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
return retval;
}
+/* *********** text drawing for particles ************* */
+static ListBase pstrings= {NULL, NULL};
+
+typedef struct ViewParticleString {
+ struct ViewParticleString *next, *prev;
+ float vec[3], col[4];
+ char str[128];
+ short mval[2];
+ short xoffs;
+} ViewParticleString;
+
+
+void view3d_particle_text_draw_add(float x, float y, float z, char *str, short xoffs)
+{
+ ViewObjectString *vos= MEM_callocN(sizeof(ViewObjectString), "ViewObjectString");
+
+ BLI_addtail(&pstrings, vos);
+ BLI_strncpy(vos->str, str, 128);
+ vos->vec[0]= x;
+ vos->vec[1]= y;
+ vos->vec[2]= z;
+ glGetFloatv(GL_CURRENT_COLOR, vos->col);
+ vos->xoffs= xoffs;
+}
+
+static void view3d_particle_text_draw(View3D *v3d, ARegion *ar)
+{
+ ViewObjectString *vos;
+ int tot= 0;
+
+ /* project first and test */
+ for(vos= pstrings.first; vos; vos= vos->next) {
+ project_short(ar, vos->vec, vos->mval);
+ if(vos->mval[0]!=IS_CLIPPED)
+ tot++;
+ }
+
+ if(tot) {
+ RegionView3D *rv3d= ar->regiondata;
+ int a;
+
+ if(rv3d->rflag & RV3D_CLIPPING)
+ for(a=0; a<6; a++)
+ glDisable(GL_CLIP_PLANE0+a);
+
+ wmPushMatrix();
+ ED_region_pixelspace(ar);
+
+ if(v3d->zbuf) glDepthMask(0);
+
+ for(vos= pstrings.first; vos; vos= vos->next) {
+ if(vos->mval[0]!=IS_CLIPPED) {
+ glColor3fv(vos->col);
+ BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], 2.0, vos->str);
+ }
+ }
+
+ if(v3d->zbuf) glDepthMask(1);
+
+ wmPopMatrix();
+
+ if(rv3d->rflag & RV3D_CLIPPING)
+ for(a=0; a<6; a++)
+ glEnable(GL_CLIP_PLANE0+a);
+ }
+
+ if(pstrings.first)
+ BLI_freelistN(&pstrings);
+}
+typedef struct ParticleDrawData {
+ float *vdata, *vd;
+ float *ndata, *nd;
+ float *cdata, *cd;
+ float *vedata, *ved;
+ float *ma_r, *ma_g, *ma_b;
+} ParticleDrawData;
+static void draw_particle(ParticleKey *state, int draw_as, short draw, float pixsize, float imat[4][4], float *draw_line, ParticleBillboardData *bb, ParticleDrawData *pdd)
+{
+ float vec[3], vec2[3];
+ float *vd = pdd->vd;
+ float *cd = pdd->cd;
+ float ma_r;
+ float ma_g;
+ float ma_b;
+
+ if(pdd->ma_r) {
+ ma_r = *pdd->ma_r;
+ ma_g = *pdd->ma_g;
+ ma_b = *pdd->ma_b;
+ }
+
+ switch(draw_as){
+ case PART_DRAW_DOT:
+ {
+ if(vd) {
+ VECCOPY(vd,state->co) pdd->vd+=3;
+ }
+ if(cd) {
+ cd[0]=ma_r;
+ cd[1]=ma_g;
+ cd[2]=ma_b;
+ pdd->cd+=3;
+ }
+ break;
+ }
+ case PART_DRAW_CROSS:
+ case PART_DRAW_AXIS:
+ {
+ vec[0]=2.0f*pixsize;
+ vec[1]=vec[2]=0.0;
+ QuatMulVecf(state->rot,vec);
+ if(draw_as==PART_DRAW_AXIS) {
+ cd[1]=cd[2]=cd[4]=cd[5]=0.0;
+ cd[0]=cd[3]=1.0;
+ cd[6]=cd[8]=cd[9]=cd[11]=0.0;
+ cd[7]=cd[10]=1.0;
+ cd[13]=cd[12]=cd[15]=cd[16]=0.0;
+ cd[14]=cd[17]=1.0;
+ cd+=18;
+
+ VECCOPY(vec2,state->co);
+ }
+ else {
+ if(cd) {
+ cd[0]=cd[3]=cd[6]=cd[9]=cd[12]=cd[15]=ma_r;
+ cd[1]=cd[4]=cd[7]=cd[10]=cd[13]=cd[16]=ma_g;
+ cd[2]=cd[5]=cd[8]=cd[11]=cd[14]=cd[17]=ma_b;
+ pdd->cd+=18;
+ }
+ VECSUB(vec2,state->co,vec);
+ }
+
+ VECADD(vec,state->co,vec);
+ VECCOPY(pdd->vd,vec); pdd->vd+=3;
+ VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+
+ vec[1]=2.0f*pixsize;
+ vec[0]=vec[2]=0.0;
+ QuatMulVecf(state->rot,vec);
+ if(draw_as==PART_DRAW_AXIS){
+ VECCOPY(vec2,state->co);
+ }
+ else VECSUB(vec2,state->co,vec);
+
+ VECADD(vec,state->co,vec);
+ VECCOPY(pdd->vd,vec); pdd->vd+=3;
+ VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+
+ vec[2]=2.0f*pixsize;
+ vec[0]=vec[1]=0.0;
+ QuatMulVecf(state->rot,vec);
+ if(draw_as==PART_DRAW_AXIS){
+ VECCOPY(vec2,state->co);
+ }
+ else VECSUB(vec2,state->co,vec);
+
+ VECADD(vec,state->co,vec);
+
+ VECCOPY(pdd->vd,vec); pdd->vd+=3;
+ VECCOPY(pdd->vd,vec2); pdd->vd+=3;
+ break;
+ }
+ case PART_DRAW_LINE:
+ {
+ VECCOPY(vec,state->vel);
+ Normalize(vec);
+ if(draw & PART_DRAW_VEL_LENGTH)
+ VecMulf(vec,VecLength(state->vel));
+ VECADDFAC(pdd->vd,state->co,vec,-draw_line[0]); pdd->vd+=3;
+ VECADDFAC(pdd->vd,state->co,vec,draw_line[1]); pdd->vd+=3;
+ if(cd) {
+ cd[0]=cd[3]=ma_r;
+ cd[1]=cd[4]=ma_g;
+ cd[2]=cd[5]=ma_b;
+ pdd->cd+=6;
+ }
+ break;
+ }
+ case PART_DRAW_CIRC:
+ {
+ if(pdd->ma_r)
+ glColor3f(ma_r,ma_g,ma_b);
+ drawcircball(GL_LINE_LOOP, state->co, pixsize, imat);
+ break;
+ }
+ case PART_DRAW_BB:
+ {
+ float xvec[3], yvec[3], zvec[3], bb_center[3];
+ if(cd) {
+ cd[0]=cd[3]=cd[6]=cd[9]=ma_r;
+ cd[1]=cd[4]=cd[7]=cd[10]=ma_g;
+ cd[2]=cd[5]=cd[8]=cd[11]=ma_b;
+ pdd->cd+=12;
+ }
+
+
+ VECCOPY(bb->vec, state->co);
+ VECCOPY(bb->vel, state->vel);
+
+ psys_make_billboard(bb, xvec, yvec, zvec, bb_center);
+
+ VECADD(pdd->vd,bb_center,xvec);
+ VECADD(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+
+ VECSUB(pdd->vd,bb_center,xvec);
+ VECADD(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+
+ VECSUB(pdd->vd,bb_center,xvec);
+ VECSUB(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+
+ VECADD(pdd->vd,bb_center,xvec);
+ VECSUB(pdd->vd,pdd->vd,yvec); pdd->vd+=3;
+
+ VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ VECCOPY(pdd->nd, zvec); pdd->nd+=3;
+ break;
+ }
+ }
+}
/* unified drawing of all new particle systems draw types except dupli ob & group */
/* mostly tries to use vertex arrays for speed */
@@ -2977,7 +3156,7 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
/* 5. start filling the arrays */
/* 6. draw the arrays */
/* 7. clean up */
-static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, ParticleSystem *psys, int dt)
+static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, ParticleSystem *psys, int ob_dt)
{
Object *ob=base->object;
ParticleSystemModifierData *psmd;
@@ -2985,14 +3164,15 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
ParticleData *pars, *pa;
ParticleKey state, *states=0;
ParticleBillboardData bb;
+ ParticleDrawData pdd;
Material *ma;
- float vel[3], vec[3], vec2[3], imat[4][4], bb_center[3];
- float timestep, pixsize=1.0, pa_size, pa_time, r_tilt;
+ float vel[3], imat[4][4];
+ float timestep, pixsize=1.0, pa_size, r_tilt, r_length;
+ float pa_time, pa_birthtime, pa_dietime;
float cfra= bsystem_time(scene, ob,(float)CFRA,0.0);
- float *vdata=0, *vedata=0, *cdata=0, *ndata=0, *vd=0, *ved=0, *cd=0, *nd=0, xvec[3], yvec[3], zvec[3];
float ma_r=0.0f, ma_g=0.0f, ma_b=0.0f;
- int a, totpart, totpoint=0, draw_as, totchild=0;
- int select=ob->flag&SELECT, create_cdata=0;
+ int a, totpart, totpoint=0, totve=0, drawn, draw_as, totchild=0;
+ int select=ob->flag&SELECT, create_cdata=0, need_v=0;
GLint polygonmode[2];
char val[32];
@@ -3017,15 +3197,11 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* 2. */
if(part->phystype==PART_PHYS_KEYED){
- if(psys->flag & PSYS_FIRST_KEYED){
- if(psys->flag&PSYS_KEYED){
- select=psys_count_keyed_targets(ob,psys);
- if(psys->totkeyed==0)
- return;
- }
+ if(psys->flag&PSYS_KEYED){
+ psys_count_keyed_targets(ob,psys);
+ if(psys->totkeyed==0)
+ return;
}
- else
- return;
}
if(select){
@@ -3041,13 +3217,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
else
totchild=psys->totchild*part->disp/100;
- ma= give_current_material(ob,part->omat);
+ memset(&pdd, 0, sizeof(ParticleDrawData));
- if(ma) {
- ma_r = ma->r;
- ma_g = ma->g;
- ma_b = ma->b;
- }
+ ma= give_current_material(ob,part->omat);
if(v3d->zbuf) glDepthMask(1);
@@ -3055,6 +3227,15 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
cpack(0xFFFFFF);
else if((ma) && (part->draw&PART_DRAW_MAT_COL)) {
glColor3f(ma->r,ma->g,ma->b);
+
+ ma_r = ma->r;
+ ma_g = ma->g;
+ ma_b = ma->b;
+
+ pdd.ma_r = &ma_r;
+ pdd.ma_g = &ma_g;
+ pdd.ma_b = &ma_b;
+
create_cdata = 1;
}
else
@@ -3064,8 +3245,6 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
timestep= psys_get_timestep(part);
- wmLoadMatrix(rv3d->viewmat);
-
if( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) ) {
float mat[4][4];
Mat4MulMat4(mat, psys->imat, ob->obmat);
@@ -3079,8 +3258,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
else
draw_as = part->draw_as;
- if(part->flag&PART_GLOB_TIME)
- cfra=bsystem_time(scene, 0, (float)CFRA, 0.0f);
+ //if(part->flag&PART_GLOB_TIME)
+ cfra=bsystem_time(scene, 0, (float)CFRA, 0.0f);
if(draw_as==PART_DRAW_PATH && psys->pathcache==NULL)
draw_as=PART_DRAW_DOT;
@@ -3145,6 +3324,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
break;
case PART_DRAW_PATH:
break;
+ case PART_DRAW_LINE:
+ need_v=1;
+ break;
}
if(part->draw & PART_DRAW_SIZE && part->draw_as!=PART_DRAW_CIRC){
Mat4CpyMat4(imat, rv3d->viewinv);
@@ -3155,40 +3337,47 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* 4. */
if(draw_as && draw_as!=PART_DRAW_PATH) {
int tot_vec_size = (totpart + totchild) * 3 * sizeof(float);
+
+ if(part->draw_as == PART_DRAW_REND && part->trail_count > 1) {
+ tot_vec_size *= part->trail_count;
+ psys_make_temp_pointcache(ob, psys);
+ }
if(draw_as!=PART_DRAW_CIRC) {
switch(draw_as) {
case PART_DRAW_AXIS:
case PART_DRAW_CROSS:
if(draw_as != PART_DRAW_CROSS || create_cdata)
- cdata = MEM_callocN(tot_vec_size * 6, "particle_cdata");
- vdata = MEM_callocN(tot_vec_size * 6, "particle_vdata");
+ pdd.cdata = MEM_callocN(tot_vec_size * 6, "particle_cdata");
+ pdd.vdata = MEM_callocN(tot_vec_size * 6, "particle_vdata");
break;
case PART_DRAW_LINE:
if(create_cdata)
- cdata = MEM_callocN(tot_vec_size * 2, "particle_cdata");
- vdata = MEM_callocN(tot_vec_size * 2, "particle_vdata");
+ pdd.cdata = MEM_callocN(tot_vec_size * 2, "particle_cdata");
+ pdd.vdata = MEM_callocN(tot_vec_size * 2, "particle_vdata");
break;
case PART_DRAW_BB:
if(create_cdata)
- cdata = MEM_callocN(tot_vec_size * 4, "particle_cdata");
- vdata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
- ndata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
+ pdd.cdata = MEM_callocN(tot_vec_size * 4, "particle_cdata");
+ pdd.vdata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
+ pdd.ndata = MEM_callocN(tot_vec_size * 4, "particle_vdata");
break;
default:
if(create_cdata)
- cdata=MEM_callocN(tot_vec_size, "particle_cdata");
- vdata=MEM_callocN(tot_vec_size, "particle_vdata");
+ pdd.cdata=MEM_callocN(tot_vec_size, "particle_cdata");
+ pdd.vdata=MEM_callocN(tot_vec_size, "particle_vdata");
}
}
- if(part->draw & PART_DRAW_VEL && draw_as != PART_DRAW_LINE)
- vedata = MEM_callocN(tot_vec_size * 2, "particle_vedata");
+ if(part->draw & PART_DRAW_VEL && draw_as != PART_DRAW_LINE) {
+ pdd.vedata = MEM_callocN(tot_vec_size * 2, "particle_vedata");
+ need_v = 1;
+ }
- vd=vdata;
- ved=vedata;
- cd=cdata;
- nd=ndata;
+ pdd.vd= pdd.vdata;
+ pdd.ved= pdd.vedata;
+ pdd.cd= pdd.cdata;
+ pdd.nd= pdd.ndata;
psys->lattice= psys_get_lattice(scene, ob, psys);
}
@@ -3202,10 +3391,12 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(pa->flag & PARS_NO_DISP || pa->flag & PARS_UNEXIST) continue;
pa_time=(cfra-pa->time)/pa->lifetime;
+ pa_birthtime=pa->time;
+ pa_dietime = pa->dietime;
pa_size=pa->size;
- if((part->flag&PART_ABS_TIME)==0){
-#if 0 // XXX old animation system
+#if 0 // XXX old animation system
+ if((part->flag&PART_ABS_TIME)==0){
if(ma && ma->ipo){
IpoCurve *icu;
@@ -3232,19 +3423,20 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
pa_size = icu->curval;
}
}
-#endif // XXX old animation system
}
+#endif // XXX old animation system
- r_tilt=1.0f+pa->r_ave[0];
+ r_tilt = 1.0f + pa->r_ave[0];
+ r_length = 0.5f * (1.0f + pa->r_ave[1]);
}
else{
ChildParticle *cpa= &psys->child[a-totpart];
- pa_time=psys_get_child_time(psys,cpa,cfra);
+ pa_time=psys_get_child_time(psys,cpa,cfra,&pa_birthtime,&pa_dietime);
+#if 0 // XXX old animation system
if((part->flag&PART_ABS_TIME)==0) {
if(ma && ma->ipo){
-#if 0 // XXX old animation system
IpoCurve *icu;
/* correction for lifetime */
@@ -3258,151 +3450,86 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
else if(icu->adrcode == MA_COL_B)
ma_b = icu->curval;
}
-#endif // XXX old animation system
}
}
+#endif // XXX old animation system
pa_size=psys_get_child_size(psys,cpa,cfra,0);
- r_tilt=2.0f*cpa->rand[2];
+ r_tilt = 2.0f * cpa->rand[2];
+ r_length = cpa->rand[1];
}
if(draw_as!=PART_DRAW_PATH){
- state.time=cfra;
- if(psys_get_particle_state(scene,ob,psys,a,&state,0)){
- /* create actiual particle data */
- switch(draw_as){
- case PART_DRAW_DOT:
- if(vd){
- VECCOPY(vd,state.co) vd+=3;
- }
- if(cd) {
- cd[0]=ma_r;
- cd[1]=ma_g;
- cd[2]=ma_b;
- cd+=3;
- }
- break;
- case PART_DRAW_CROSS:
- case PART_DRAW_AXIS:
- vec[0]=2.0f*pixsize;
- vec[1]=vec[2]=0.0;
- QuatMulVecf(state.rot,vec);
- if(draw_as==PART_DRAW_AXIS){
- cd[1]=cd[2]=cd[4]=cd[5]=0.0;
- cd[0]=cd[3]=1.0;
- cd[6]=cd[8]=cd[9]=cd[11]=0.0;
- cd[7]=cd[10]=1.0;
- cd[13]=cd[12]=cd[15]=cd[16]=0.0;
- cd[14]=cd[17]=1.0;
- cd+=18;
-
- VECCOPY(vec2,state.co);
- }
- else {
- if(cd) {
- cd[0]=cd[3]=cd[6]=cd[9]=cd[12]=cd[15]=ma_r;
- cd[1]=cd[4]=cd[7]=cd[10]=cd[13]=cd[16]=ma_g;
- cd[2]=cd[5]=cd[8]=cd[11]=cd[14]=cd[17]=ma_b;
- cd+=18;
- }
- VECSUB(vec2,state.co,vec);
- }
+ drawn = 0;
+ if(part->draw_as == PART_DRAW_REND && part->trail_count > 1) {
+ float length = part->path_end * (1.0 - part->randlength * r_length);
+ int trail_count = part->trail_count * (1.0 - part->randlength * r_length);
+ float ct = ((part->draw & PART_ABS_PATH_TIME) ? cfra : pa_time) - length;
+ float dt = length / (trail_count ? (float)trail_count : 1.0f);
+ int i=0;
+
+ ct+=dt;
+ for(i=0; i < trail_count; i++, ct += dt) {
+ if(part->draw & PART_ABS_PATH_TIME) {
+ if(ct < pa_birthtime || ct > pa_dietime)
+ continue;
+ }
+ else if(ct < 0.0f || ct > 1.0f)
+ continue;
- VECADD(vec,state.co,vec);
- VECCOPY(vd,vec); vd+=3;
- VECCOPY(vd,vec2); vd+=3;
-
- vec[1]=2.0f*pixsize;
- vec[0]=vec[2]=0.0;
- QuatMulVecf(state.rot,vec);
- if(draw_as==PART_DRAW_AXIS){
- VECCOPY(vec2,state.co);
- }
- else VECSUB(vec2,state.co,vec);
-
- VECADD(vec,state.co,vec);
- VECCOPY(vd,vec); vd+=3;
- VECCOPY(vd,vec2); vd+=3;
-
- vec[2]=2.0f*pixsize;
- vec[0]=vec[1]=0.0;
- QuatMulVecf(state.rot,vec);
- if(draw_as==PART_DRAW_AXIS){
- VECCOPY(vec2,state.co);
- }
- else VECSUB(vec2,state.co,vec);
-
- VECADD(vec,state.co,vec);
-
- VECCOPY(vd,vec); vd+=3;
- VECCOPY(vd,vec2); vd+=3;
- break;
- case PART_DRAW_LINE:
- VECCOPY(vec,state.vel);
- Normalize(vec);
- if(part->draw & PART_DRAW_VEL_LENGTH)
- VecMulf(vec,VecLength(state.vel));
- VECADDFAC(vd,state.co,vec,-part->draw_line[0]); vd+=3;
- VECADDFAC(vd,state.co,vec,part->draw_line[1]); vd+=3;
- if(cd) {
- cd[0]=cd[3]=ma_r;
- cd[1]=cd[4]=ma_g;
- cd[2]=cd[5]=ma_b;
- cd+=3;
- }
- break;
- case PART_DRAW_CIRC:
- if(create_cdata)
- glColor3f(ma_r,ma_g,ma_b);
- drawcircball(GL_LINE_LOOP, state.co, pixsize, imat);
- break;
- case PART_DRAW_BB:
- if(cd) {
- cd[0]=cd[3]=cd[6]=cd[9]=ma_r;
- cd[1]=cd[4]=cd[7]=cd[10]=ma_g;
- cd[2]=cd[5]=cd[8]=cd[11]=ma_b;
- cd+=12;
- }
+ state.time = (part->draw & PART_ABS_PATH_TIME) ? -ct : -(pa_birthtime + ct * (pa_dietime - pa_birthtime));
+ psys_get_particle_on_path(scene,ob,psys,a,&state,need_v);
+
+ if(psys->parent)
+ Mat4MulVecfl(psys->parent->obmat, state.co);
+ /* create actiual particle data */
+ if(draw_as == PART_DRAW_BB) {
bb.size = pa_size;
bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
- bb.time = pa_time;
- VECCOPY(bb.vec, state.co);
- VECCOPY(bb.vel, state.vel);
-
- psys_make_billboard(&bb, xvec, yvec, zvec, bb_center);
-
- VECADD(vd,bb_center,xvec);
- VECADD(vd,vd,yvec); vd+=3;
+ bb.time = ct;
+ }
- VECSUB(vd,bb_center,xvec);
- VECADD(vd,vd,yvec); vd+=3;
+ draw_particle(&state, draw_as, part->draw, pixsize, imat, part->draw_line, &bb, &pdd);
- VECSUB(vd,bb_center,xvec);
- VECSUB(vd,vd,yvec); vd+=3;
+ totpoint++;
+ drawn = 1;
+ }
+ }
+ else
+ {
+ state.time=cfra;
+ if(psys_get_particle_state(scene,ob,psys,a,&state,0)){
+ if(psys->parent)
+ Mat4MulVecfl(psys->parent->obmat, state.co);
+
+ /* create actiual particle data */
+ if(draw_as == PART_DRAW_BB) {
+ bb.size = pa_size;
+ bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
+ bb.time = pa_time;
+ }
- VECADD(vd,bb_center,xvec);
- VECSUB(vd,vd,yvec); vd+=3;
+ draw_particle(&state, draw_as, part->draw, pixsize, imat, part->draw_line, &bb, &pdd);
- VECCOPY(nd, zvec); nd+=3;
- VECCOPY(nd, zvec); nd+=3;
- VECCOPY(nd, zvec); nd+=3;
- VECCOPY(nd, zvec); nd+=3;
- break;
+ totpoint++;
+ drawn = 1;
}
+ }
- totpoint++;
-
+ if(drawn) {
/* additional things to draw for each particle */
/* (velocity, size and number) */
- if(vedata){
- VECCOPY(ved,state.co);
- ved+=3;
+ if(pdd.vedata){
+ VECCOPY(pdd.ved,state.co);
+ pdd.ved+=3;
VECCOPY(vel,state.vel);
VecMulf(vel,timestep);
- VECADD(ved,state.co,vel);
- ved+=3;
+ VECADD(pdd.ved,state.co,vel);
+ pdd.ved+=3;
+
+ totve++;
}
if(part->draw & PART_DRAW_SIZE){
@@ -3414,7 +3541,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(part->draw&PART_DRAW_NUM && !(G.f & G_RENDER_SHADOW)){
/* in path drawing state.co is the end point */
sprintf(val," %i",a);
- view3d_object_text_draw_add(state.co[0], state.co[1], state.co[2], val, 0);
+ view3d_particle_text_draw_add(state.co[0], state.co[1], state.co[2], val, 0);
}
}
}
@@ -3431,7 +3558,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glEnableClientState(GL_VERTEX_ARRAY);
/* setup gl flags */
- if(dt > OB_WIRE) {
+ if(ob_dt > OB_WIRE) {
glEnableClientState(GL_NORMAL_ARRAY);
if(part->draw&PART_DRAW_MAT_COL)
@@ -3459,7 +3586,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(path->steps > 0) {
glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
- if(dt > OB_WIRE) {
+ if(ob_dt > OB_WIRE) {
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
if(part->draw&PART_DRAW_MAT_COL)
glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
@@ -3475,7 +3602,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
path=cache[a];
glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
- if(dt > OB_WIRE) {
+ if(ob_dt > OB_WIRE) {
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
if(part->draw&PART_DRAW_MAT_COL)
glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
@@ -3486,7 +3613,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* restore & clean up */
- if(dt > OB_WIRE) {
+ if(ob_dt > OB_WIRE) {
if(part->draw&PART_DRAW_MAT_COL)
glDisable(GL_COLOR_ARRAY);
glDisable(GL_COLOR_MATERIAL);
@@ -3502,16 +3629,17 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDisableClientState(GL_COLOR_ARRAY);
/* setup created data arrays */
- if(vdata){
+ if(pdd.vdata){
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vdata);
+ glVertexPointer(3, GL_FLOAT, 0, pdd.vdata);
}
else
glDisableClientState(GL_VERTEX_ARRAY);
- if(ndata && dt>OB_WIRE){
+ /* billboards are drawn this way */
+ if(pdd.ndata && ob_dt>OB_WIRE){
glEnableClientState(GL_NORMAL_ARRAY);
- glNormalPointer(GL_FLOAT, 0, ndata);
+ glNormalPointer(GL_FLOAT, 0, pdd.ndata);
glEnable(GL_LIGHTING);
}
else{
@@ -3519,9 +3647,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDisable(GL_LIGHTING);
}
- if(cdata){
+ if(pdd.cdata){
glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(3, GL_FLOAT, 0, cdata);
+ glColorPointer(3, GL_FLOAT, 0, pdd.cdata);
}
/* draw created data arrays */
@@ -3534,7 +3662,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glDrawArrays(GL_LINES, 0, 2*totpoint);
break;
case PART_DRAW_BB:
- if(dt<=OB_WIRE)
+ if(ob_dt<=OB_WIRE)
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
glDrawArrays(GL_QUADS, 0, 4*totpoint);
@@ -3545,14 +3673,14 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
}
}
- if(vedata){
+ if(pdd.vedata){
glDisableClientState(GL_COLOR_ARRAY);
cpack(0xC0C0C0);
glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vedata);
+ glVertexPointer(3, GL_FLOAT, 0, pdd.vedata);
- glDrawArrays(GL_LINES, 0, 2*totpoint);
+ glDrawArrays(GL_LINES, 0, 2*totve);
}
glPolygonMode(GL_FRONT, polygonmode[0]);
@@ -3567,14 +3695,14 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(states)
MEM_freeN(states);
- if(vdata)
- MEM_freeN(vdata);
- if(vedata)
- MEM_freeN(vedata);
- if(cdata)
- MEM_freeN(cdata);
- if(ndata)
- MEM_freeN(ndata);
+ if(pdd.vdata)
+ MEM_freeN(pdd.vdata);
+ if(pdd.vedata)
+ MEM_freeN(pdd.vedata);
+ if(pdd.cdata)
+ MEM_freeN(pdd.cdata);
+ if(pdd.ndata)
+ MEM_freeN(pdd.ndata);
psys->flag &= ~PSYS_DRAWING;
@@ -3583,8 +3711,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
psys->lattice= NULL;
}
- wmLoadMatrix(rv3d->viewmat);
- wmMultMatrix(ob->obmat); // bring back local matrix for dtx
+ if( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) )
+ wmLoadMatrix(rv3d->viewmat);
}
static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, ParticleSystem *psys, int dt)
@@ -3619,8 +3747,6 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
if((v3d->flag & V3D_ZBUF_SELECT)==0)
glDisable(GL_DEPTH_TEST);
- wmLoadMatrix(rv3d->viewmat);
-
/* get selection theme colors */
UI_GetThemeColor3ubv(TH_VERTEX_SELECT, sel);
UI_GetThemeColor3ubv(TH_VERTEX, nosel);
@@ -3692,13 +3818,13 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
}
/* draw edit vertices */
- if(scene->selectmode!=SCE_SELECT_PATH){
+ if(pset->selectmode!=SCE_SELECT_PATH){
glDisableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glDisable(GL_LIGHTING);
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
- if(scene->selectmode==SCE_SELECT_POINT){
+ if(pset->selectmode==SCE_SELECT_POINT){
float *cd=0,*cdata=0;
cd=cdata=MEM_callocN(edit->totkeys*(timed?4:3)*sizeof(float), "particle edit color data");
@@ -3729,7 +3855,7 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
if(key->flag & PEK_HIDE) continue;
sprintf(val," %.1f",*key->time);
- view3d_object_text_draw_add(key->world_co[0], key->world_co[1], key->world_co[2], val, 0);
+ view3d_particle_text_draw_add(key->world_co[0], key->world_co[1], key->world_co[2], val, 0);
}
}
}
@@ -3737,7 +3863,7 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
MEM_freeN(cdata);
cd=cdata=0;
}
- else if(scene->selectmode == SCE_SELECT_END){
+ else if(pset->selectmode == SCE_SELECT_END){
for(i=0, pa=psys->particles; i<totpart; i++, pa++){
if((pa->flag & PARS_HIDE)==0){
key = edit->keys[i] + pa->totkey - 1;
@@ -3752,7 +3878,7 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
if((pset->flag & PE_SHOW_TIME) && !(G.f & G_RENDER_SHADOW)){
sprintf(val," %.1f",*key->time);
- view3d_object_text_draw_add(key->world_co[0], key->world_co[1], key->world_co[2], val, 0);
+ view3d_particle_text_draw_add(key->world_co[0], key->world_co[1], key->world_co[2], val, 0);
}
}
}
@@ -3767,7 +3893,6 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Ob
glEnable(GL_DEPTH_TEST);
glLineWidth(1.0f);
- wmMultMatrix(ob->obmat); // bring back local matrix for dtx
glPointSize(1.0);
}
@@ -3975,6 +4100,7 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb, int dt)
{
+ ToolSettings *ts= scene->toolsettings;
Object *ob= base->object;
Curve *cu = ob->data;
Nurb *nu;
@@ -4006,7 +4132,7 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* direction vectors for 3d curve paths
when at its lowest, dont render normals */
- if(cu->flag & CU_3D && scene->editbutsize > 0.0015) {
+ if(cu->flag & CU_3D && ts->normalsize > 0.0015) {
UI_ThemeColor(TH_WIRE);
for (bl=cu->bev.first,nu=nurb; nu && bl; bl=bl->next,nu=nu->next) {
BevPoint *bevp= (BevPoint *)(bl+1);
@@ -4014,7 +4140,7 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
int skip= nu->resolu/16;
while (nr-->0) { /* accounts for empty bevel lists */
- float fac= bevp->radius * scene->editbutsize;
+ float fac= bevp->radius * ts->normalsize;
float ox,oy,oz; // Offset perpendicular to the curve
float dx,dy,dz; // Delta along the curve
@@ -5167,7 +5293,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
) {
ParticleSystem *psys;
if(col || (ob->flag & SELECT)) cpack(0xFFFFFF); /* for visibility, also while wpaint */
- glDepthMask(GL_FALSE);
+ //glDepthMask(GL_FALSE);
+
+ wmLoadMatrix(rv3d->viewmat);
for(psys=ob->particlesystem.first; psys; psys=psys->next)
draw_new_particle_system(scene, v3d, rv3d, base, psys, dt);
@@ -5177,7 +5305,11 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(psys && !scene->obedit && psys_in_edit_mode(scene, psys))
draw_particle_edit(scene, v3d, rv3d, ob, psys, dt);
}
- glDepthMask(GL_TRUE);
+ view3d_particle_text_draw(v3d, ar);
+
+ wmMultMatrix(ob->obmat);
+
+ //glDepthMask(GL_TRUE);
if(col) cpack(col);
}
@@ -5444,6 +5576,7 @@ static void bbs_mesh_solid(Scene *scene, View3D *v3d, Object *ob)
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
{
+ ToolSettings *ts= scene->toolsettings;
wmMultMatrix(ob->obmat);
@@ -5461,8 +5594,8 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
EDBM_init_index_arrays(em, 1, 1, 1);
- bbs_mesh_solid_EM(em, scene, v3d, ob, dm, scene->selectmode & SCE_SELECT_FACE);
- if(scene->selectmode & SCE_SELECT_FACE)
+ bbs_mesh_solid_EM(em, scene, v3d, ob, dm, ts->selectmode & SCE_SELECT_FACE);
+ if(ts->selectmode & SCE_SELECT_FACE)
bm_solidoffs = 1+em->bm->totface;
else
bm_solidoffs= 1;
@@ -5474,7 +5607,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
bm_wireoffs= bm_solidoffs + em->bm->totedge;
// we draw verts if vert select mode or if in transform (for snap).
- if(scene->selectmode & SCE_SELECT_VERTEX || G.moving & G_TRANSFORM_EDIT) {
+ if(ts->selectmode & SCE_SELECT_VERTEX || G.moving & G_TRANSFORM_EDIT) {
bbs_mesh_verts(em, dm, bm_wireoffs);
bm_vertoffs= bm_wireoffs + em->bm->totvert;
}
@@ -5526,7 +5659,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
if(dm) {
glsl = draw_glsl_material(scene, ob, v3d, dt);
- GPU_set_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
}
else {
glEnable(GL_COLOR_MATERIAL);
@@ -5540,7 +5673,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
if(dm) {
dm->drawFacesSolid(dm, GPU_enable_material);
- GPU_disable_material();
+ GPU_end_object_materials();
}
else if(edm)
edm->drawMappedFaces(edm, NULL, NULL, 0);