diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index b12756c8299..240eda4bf8e 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -730,7 +730,7 @@ static void draw_empty_image(Object *ob, const short dflag, const unsigned char if (use_blend) { glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } Gwn_VertFormat *format = immVertexFormat(); @@ -780,7 +780,7 @@ static void draw_empty_image(Object *ob, const short dflag, const unsigned char if (!use_blend) { glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } imm_draw_box_wire_2d(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax); @@ -1187,7 +1187,7 @@ static void draw_transp_spot_volume(Lamp *la, float x, float z, unsigned pos) draw_spot_cone(la, x, z, pos); /* restore state */ - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); glDepthMask(GL_TRUE); glDisable(GL_CULL_FACE); @@ -1231,7 +1231,7 @@ static void draw_transp_sun_volume(Lamp *la, unsigned pos) imm_draw_box(box, true, pos); /* restore state */ - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); glDepthMask(GL_TRUE); glDisable(GL_CULL_FACE); @@ -1327,7 +1327,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, GPU_enable_program_point_size(); glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA); immUniform1f("size", lampdot_size); @@ -8696,7 +8696,7 @@ void draw_object( /* no return after this point, otherwise leaks */ /* only once set now, will be removed too, should become a global standard */ - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); /* reset here to avoid having to call all over */ glLineWidth(1.0f); @@ -9990,7 +9990,7 @@ void ED_draw_object_facemap( immUniformColor4fv(col); /* XXX, alpha isn't working yet, not sure why. */ - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); MVert *mvert; |