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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 765114e2fb4..a8f5aff2e1c 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -193,7 +193,7 @@ static int check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
if ((vd->flag & V3D_ZBUF_SELECT) == 0)
return 1;
- /* if its drawing textures with zbuf sel, then dont draw dots */
+ /* if its drawing textures with zbuf sel, then don't draw dots */
if (dt==OB_TEXTURE && vd->drawtype==OB_TEXTURE)
return 0;
@@ -2016,7 +2016,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
/* Note! - foreach funcs should be called while drawing or directly after
* if not, ED_view3d_init_mats_rv3d() can be used for selection tools
- * but would not give correct results with dupli's for eg. which dont
+ * but would not give correct results with dupli's for eg. which don't
* use the object matrix in the usual way */
static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
{
@@ -2721,7 +2721,7 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
UI_GetThemeColor4ubv(TH_WIRE, wireCol);
UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, actCol);
- /* when sel only is used, dont render wire, only selected, this is used for
+ /* when sel only is used, don't render wire, only selected, this is used for
* textured draw mode when the 'edges' option is disabled */
if (sel_only)
wireCol[3] = 0;
@@ -3084,7 +3084,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
glEnable(GL_BLEND);
glDepthMask(0); // disable write in zbuffer, needed for nice transp
- /* dont draw unselected faces, only selected, this is MUCH nicer when texturing */
+ /* don't draw unselected faces, only selected, this is MUCH nicer when texturing */
if (CHECK_OB_DRAWTEXTURE(v3d, dt))
col1[3] = 0;
@@ -3098,7 +3098,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
* Make all other faces zero alpha except for the active
* */
unsigned char col1[4], col2[4], col3[4];
- col1[3] = col2[3] = 0; /* dont draw */
+ col1[3] = col2[3] = 0; /* don't draw */
UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col3);
glEnable(GL_BLEND);
@@ -3113,7 +3113,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
/* here starts all fancy draw-extra over */
if ((me->drawflag & ME_DRAWEDGES)==0 && CHECK_OB_DRAWTEXTURE(v3d, dt)) {
- /* we are drawing textures and 'ME_DRAWEDGES' is disabled, dont draw any edges */
+ /* we are drawing textures and 'ME_DRAWEDGES' is disabled, don't draw any edges */
/* only draw selected edges otherwise there is no way of telling if a face is selected */
draw_em_fancy_edges(em, scene, v3d, me, cageDM, 1, eed_act);
@@ -3318,7 +3318,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
GPU_disable_material();
- /* since we already draw wire as wp guide, dont draw over the top */
+ /* since we already draw wire as wp guide, don't draw over the top */
draw_wire= OBDRAW_WIRE_OFF;
}
else if (draw_flags & DRAW_MODIFIERS_PREVIEW) {
@@ -5135,7 +5135,7 @@ static void tekenhandlesN(Nurb *nu, short sel, short hide_handles)
if (nu->type == CU_BEZIER) {
#define TH_HANDLE_COL_TOT ((TH_HANDLE_SEL_FREE - TH_HANDLE_FREE) + 1)
- /* use MIN2 when indexing to ensure newer files dont read outside the array */
+ /* use MIN2 when indexing to ensure newer files don't read outside the array */
unsigned char handle_cols[TH_HANDLE_COL_TOT][3];
const int basecol= sel ? TH_HANDLE_SEL_FREE : TH_HANDLE_FREE;
@@ -5510,7 +5510,7 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
/* direction vectors for 3d curve paths
- * when at its lowest, dont render normals */
+ * when at its lowest, don't render normals */
if ((cu->flag & CU_3D) && (ts->normalsize > 0.0015f) && (cu->drawflag & CU_HIDE_NORMALS)==0) {
UI_ThemeColor(TH_WIRE);
@@ -6945,7 +6945,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
if (dtx & OB_DRAWNAME) {
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
- /* but, we also dont draw names for sets or duplicators */
+ /* but, we also don't draw names for sets or duplicators */
if (flag == 0) {
float zero[3]= {0,0,0};
float curcol[4];
@@ -6999,7 +6999,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
int do_draw_center= -1; /* defines below are zero or positive... */
if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
- /* dont draw */
+ /* don't draw */
}
else if ((scene->basact)==base)
do_draw_center= ACTIVE;