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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c180
1 files changed, 90 insertions, 90 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 3b82076c630..3e7e617bd0e 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -314,13 +314,13 @@ static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
/* check for glsl drawing */
-bool draw_glsl_material(Scene *scene, ViewLayer *sl, Object *ob, View3D *v3d, const char dt)
+bool draw_glsl_material(Scene *scene, ViewLayer *view_layer, Object *ob, View3D *v3d, const char dt)
{
if (G.f & G_PICKSEL)
return false;
if (!check_object_draw_texture(scene, v3d, dt))
return false;
- if (ob == OBACT(sl) && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
+ if (ob == OBACT(view_layer) && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
return false;
if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)
@@ -3894,7 +3894,7 @@ static DMDrawOption draw_em_fancy__setGLSLFaceOpts(void *userData, int index)
}
}
-static void draw_em_fancy(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d,
+static void draw_em_fancy(Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d,
Object *ob, BMEditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, const char dt)
{
@@ -3932,7 +3932,7 @@ static void draw_em_fancy(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d,
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
else if (check_object_draw_texture(scene, v3d, dt)) {
- if (draw_glsl_material(scene, sl, ob, v3d, dt)) {
+ if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) {
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
finalDM->drawMappedFacesGLSL(finalDM, GPU_object_material_bind,
@@ -3942,7 +3942,7 @@ static void draw_em_fancy(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d,
glFrontFace(GL_CCW);
}
else {
- draw_mesh_textured(scene, sl, v3d, rv3d, ob, finalDM, 0);
+ draw_mesh_textured(scene, view_layer, v3d, rv3d, ob, finalDM, 0);
}
}
else {
@@ -4300,11 +4300,11 @@ static bool object_is_halo(Scene *scene, Object *ob)
}
static void draw_mesh_fancy(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
#ifdef WITH_GAMEENGINE
- Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, sl) : base->object;
+ Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, view_layer) : base->object;
#else
Object *ob = base->object;
#endif
@@ -4312,7 +4312,7 @@ static void draw_mesh_fancy(
eWireDrawMode draw_wire = OBDRAW_WIRE_OFF;
bool /* no_verts,*/ no_edges, no_faces;
DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask);
- const bool is_obact = (ob == OBACT(sl));
+ const bool is_obact = (ob == OBACT(view_layer));
int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0;
if (!dm)
@@ -4373,12 +4373,12 @@ static void draw_mesh_fancy(
draw_mesh_object_outline(v3d, ob, dm, ob_wire_col);
}
- if (draw_glsl_material(scene, sl, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) {
+ if (draw_glsl_material(scene, view_layer, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) {
Paint *p;
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, sl))) {
+ if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) {
GPUVertexAttribs gattribs;
float planes[4][4];
float (*fpl)[4] = NULL;
@@ -4411,7 +4411,7 @@ static void draw_mesh_fancy(
draw_mesh_face_select(rv3d, me, dm, false);
}
else {
- draw_mesh_textured(scene, sl, v3d, rv3d, ob, dm, draw_flags);
+ draw_mesh_textured(scene, view_layer, v3d, rv3d, ob, dm, draw_flags);
}
if (draw_loose && !(draw_flags & DRAW_FACE_SELECT)) {
@@ -4470,7 +4470,7 @@ static void draw_mesh_fancy(
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if (ob->sculpt && (p = BKE_paint_get_active(scene, sl))) {
+ if (ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) {
float planes[4][4];
float (*fpl)[4] = NULL;
const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING);
@@ -4565,7 +4565,7 @@ static void draw_mesh_fancy(
/* returns true if nothing was drawn, for detecting to draw an object center */
static bool draw_mesh_object(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
Object *ob = base->object;
@@ -4619,13 +4619,13 @@ static bool draw_mesh_object(
if (use_material) {
if (dt > OB_WIRE) {
- const bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt);
+ const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL);
}
}
- draw_em_fancy(scene, sl, ar, v3d, ob, em, cageDM, finalDM, dt);
+ draw_em_fancy(scene, view_layer, ar, v3d, ob, em, cageDM, finalDM, dt);
if (use_material) {
GPU_end_object_materials();
@@ -4638,16 +4638,16 @@ static bool draw_mesh_object(
/* ob->bb was set by derived mesh system, do NULL check just to be sure */
if (me->totpoly <= 4 || (!ob->bb || ED_view3d_boundbox_clip(rv3d, ob->bb))) {
if (dt > OB_WIRE) {
- const bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt);
+ const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
if (dt == OB_SOLID || glsl) {
const bool check_alpha = check_alpha_pass(base);
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl,
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl,
(check_alpha) ? &do_alpha_after : NULL);
}
}
- draw_mesh_fancy(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ draw_mesh_fancy(eval_ctx, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
GPU_end_object_materials();
@@ -4709,18 +4709,18 @@ static void make_color_variations(const unsigned char base_ubyte[4], float low[4
high[3] = base[3];
}
-static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag, const bool other_obedit)
{
if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) {
/* too complicated! use existing methods */
/* TODO: move this into a separate depth pre-pass */
- draw_mesh_fancy(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ draw_mesh_fancy(eval_ctx, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
return;
}
#ifdef WITH_GAMEENGINE
- Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, sl) : base->object;
+ Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, view_layer) : base->object;
#else
Object *ob = base->object;
#endif
@@ -4728,7 +4728,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL
eWireDrawMode draw_wire = OBDRAW_WIRE_OFF; /* could be bool draw_wire_overlay */
bool no_edges, no_faces;
DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask);
- const bool is_obact = (ob == OBACT(sl));
+ const bool is_obact = (ob == OBACT(view_layer));
int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0;
if (!dm)
@@ -4849,15 +4849,15 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL
!(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
(draw_wire == OBDRAW_WIRE_OFF))
{
- draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(sl)));
+ draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(view_layer)));
}
- if (draw_glsl_material(scene, sl, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) {
+ if (draw_glsl_material(scene, view_layer, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) {
Paint *p;
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, sl))) {
+ if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) {
GPUVertexAttribs gattribs;
float planes[4][4];
float (*fpl)[4] = NULL;
@@ -4886,7 +4886,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL
draw_mesh_face_select(rv3d, me, dm, false);
}
else {
- draw_mesh_textured(scene, sl, v3d, rv3d, ob, dm, draw_flags);
+ draw_mesh_textured(scene, view_layer, v3d, rv3d, ob, dm, draw_flags);
}
if (draw_loose && !(draw_flags & DRAW_FACE_SELECT)) {
@@ -4916,7 +4916,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL
(draw_wire == OBDRAW_WIRE_OFF) &&
(ob->sculpt == NULL))
{
- draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(sl)));
+ draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(view_layer)));
}
/* materials arent compatible with vertex colors */
@@ -4941,12 +4941,12 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL
(ob->sculpt == NULL))
{
/* TODO: move this into a separate pass */
- draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(sl)));
+ draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(view_layer)));
}
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if (ob->sculpt && (p = BKE_paint_get_active(scene, sl))) {
+ if (ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) {
float planes[4][4];
float (*fpl)[4] = NULL;
const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING);
@@ -5027,7 +5027,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL
dm->release(dm);
}
-static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
EvaluationContext eval_ctx;
@@ -5087,9 +5087,9 @@ static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scen
DM_update_materials(cageDM, ob);
}
- const bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt);
+ const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL);
}
draw_em_fancy_new(scene, ar, v3d, ob, me, em, cageDM, finalDM, dt);
@@ -5105,18 +5105,18 @@ static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scen
/* ob->bb was set by derived mesh system, do NULL check just to be sure */
if (me->totpoly <= 4 || (!ob->bb || ED_view3d_boundbox_clip(rv3d, ob->bb))) {
if (solid) {
- const bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt);
+ const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
if (dt == OB_SOLID || glsl) {
const bool check_alpha = check_alpha_pass(base);
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl,
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl,
(check_alpha) ? &do_alpha_after : NULL);
}
}
const bool other_obedit = obedit && (obedit != ob);
- draw_mesh_fancy_new(&eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag, other_obedit);
+ draw_mesh_fancy_new(&eval_ctx, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag, other_obedit);
GPU_end_object_materials();
@@ -5427,7 +5427,7 @@ static void drawCurveDMWired(Object *ob)
}
/* return true when nothing was drawn */
-static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt)
+static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt)
{
Object *ob = base->object;
DerivedMesh *dm = ob->derivedFinal;
@@ -5441,8 +5441,8 @@ static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *sl, View3D *v3d, Regio
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
if (dt > OB_WIRE && dm->getNumPolys(dm)) {
- bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt);
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL);
+ bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL);
if (!glsl)
dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind);
@@ -5463,7 +5463,7 @@ static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *sl, View3D *v3d, Regio
* Only called by #drawDispList
* \return true when nothing was drawn
*/
-static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool drawDispList_nobackface(Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -5504,13 +5504,13 @@ static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, Re
/* pass */
}
else {
- if (draw_glsl_material(scene, sl, ob, v3d, dt)) {
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 1, NULL);
+ if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) {
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 1, NULL);
drawDispListsolid(lb, ob, dflag, ob_wire_col, true);
GPU_end_object_materials();
}
else {
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 0, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 0, NULL);
drawDispListsolid(lb, ob, dflag, ob_wire_col, false);
GPU_end_object_materials();
}
@@ -5539,13 +5539,13 @@ static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, Re
if (dl->nors == NULL) BKE_displist_normals_add(lb);
- if (draw_glsl_material(scene, sl, ob, v3d, dt)) {
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 1, NULL);
+ if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) {
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 1, NULL);
drawDispListsolid(lb, ob, dflag, ob_wire_col, true);
GPU_end_object_materials();
}
else {
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 0, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 0, NULL);
drawDispListsolid(lb, ob, dflag, ob_wire_col, false);
GPU_end_object_materials();
}
@@ -5564,13 +5564,13 @@ static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, Re
if (solid) {
- if (draw_glsl_material(scene, sl, ob, v3d, dt)) {
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 1, NULL);
+ if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) {
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 1, NULL);
drawDispListsolid(lb, ob, dflag, ob_wire_col, true);
GPU_end_object_materials();
}
else {
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 0, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 0, NULL);
drawDispListsolid(lb, ob, dflag, ob_wire_col, false);
GPU_end_object_materials();
}
@@ -5585,7 +5585,7 @@ static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, Re
return false;
}
static bool drawDispList(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
bool retval;
@@ -5601,7 +5601,7 @@ static bool drawDispList(
ensure_curve_cache(eval_ctx, scene, base->object);
#endif
- if (drawCurveDerivedMesh(scene, sl, v3d, rv3d, base, dt) == false) {
+ if (drawCurveDerivedMesh(scene, view_layer, v3d, rv3d, base, dt) == false) {
retval = false;
}
else {
@@ -5617,7 +5617,7 @@ static bool drawDispList(
glFrontFace(mode);
- retval = drawDispList_nobackface(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ retval = drawDispList_nobackface(scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
if (mode != GL_CCW) {
glFrontFace(GL_CCW);
@@ -6595,10 +6595,10 @@ static void draw_new_particle_system(
}
static void draw_update_ptcache_edit(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, PTCacheEdit *edit)
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, PTCacheEdit *edit)
{
if (edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED)
- PE_update_object(eval_ctx, scene, sl, ob, 0);
+ PE_update_object(eval_ctx, scene, view_layer, ob, 0);
/* create path and child path cache if it doesn't exist already */
if (edit->pathcache == NULL) {
@@ -7337,7 +7337,7 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel)
}
static void draw_editnurb(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
const char dt, const short dflag, const unsigned char UNUSED(ob_wire_col[4]))
{
@@ -7352,7 +7352,7 @@ static void draw_editnurb(
/* DispList */
UI_GetThemeColor3ubv(TH_WIRE_EDIT, wire_col);
- drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
+ drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, wire_col);
/* for shadows only show solid faces */
if (v3d->flag2 & V3D_RENDER_SHADOW)
@@ -7478,7 +7478,7 @@ static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2])
}
static void draw_editfont(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -7491,11 +7491,11 @@ static void draw_editfont(
if (cu->flag & CU_FAST) {
imm_cpack(0xFFFFFF);
set_inverted_drawing(1);
- drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
+ drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
set_inverted_drawing(0);
}
else {
- drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
if (cu->linewidth != 0.0f) {
@@ -7798,7 +7798,7 @@ static void imm_drawcone(const float vec[3], float radius, float height, float t
/* return true if nothing was drawn */
static bool drawmball(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -7812,13 +7812,13 @@ static bool drawmball(
if ((G.f & G_PICKSEL) == 0) {
unsigned char wire_col[4];
UI_GetThemeColor4ubv(TH_WIRE_EDIT, wire_col);
- drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
+ drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, wire_col);
}
ml = mb->editelems->first;
}
else {
if ((base->flag_legacy & OB_FROMDUPLI) == 0) {
- drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
ml = mb->elems.first;
}
@@ -8266,7 +8266,7 @@ static void drawtexspace(Object *ob, const unsigned char ob_wire_col[3])
/* draws wire outline */
static void draw_object_selected_outline(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base,
const unsigned char ob_wire_col[4])
{
RegionView3D *rv3d = ar->regiondata;
@@ -8313,9 +8313,9 @@ static void draw_object_selected_outline(
}
}
else if (ob->type == OB_ARMATURE) {
- if (!(ob->mode & OB_MODE_POSE && base == sl->basact)) {
+ if (!(ob->mode & OB_MODE_POSE && base == view_layer->basact)) {
glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
- draw_armature(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true);
+ draw_armature(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true);
}
}
@@ -8423,7 +8423,7 @@ static void draw_rigid_body_pivot(bRigidBodyJointConstraint *data,
immUnbindProgram();
}
-void draw_object_wire_color(Scene *scene, ViewLayer *sl, Base *base, unsigned char r_ob_wire_col[4])
+void draw_object_wire_color(Scene *scene, ViewLayer *view_layer, Base *base, unsigned char r_ob_wire_col[4])
{
Object *ob = base->object;
int colindex = 0;
@@ -8453,7 +8453,7 @@ void draw_object_wire_color(Scene *scene, ViewLayer *sl, Base *base, unsigned ch
/* uses darker active color for non-active + selected */
theme_id = TH_GROUP_ACTIVE;
- if (sl->basact != base) {
+ if (view_layer->basact != base) {
theme_shade = -32;
}
}
@@ -8463,7 +8463,7 @@ void draw_object_wire_color(Scene *scene, ViewLayer *sl, Base *base, unsigned ch
}
else {
if ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL)) {
- theme_id = sl->basact == base ? TH_ACTIVE : TH_SELECT;
+ theme_id = view_layer->basact == base ? TH_ACTIVE : TH_SELECT;
}
else {
if (ob->type == OB_LAMP) theme_id = TH_LAMP;
@@ -8568,7 +8568,7 @@ void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4])
* \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
*/
void draw_object(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d,
Base *base, const short dflag)
{
ModifierData *md = NULL;
@@ -8578,7 +8578,7 @@ void draw_object(
unsigned char _ob_wire_col[4]; /* dont initialize this */
const unsigned char *ob_wire_col = NULL; /* dont initialize this, use NULL crashes as a way to find invalid use */
bool zbufoff = false, is_paint = false, empty_object = false;
- const bool is_obact = (ob == OBACT(sl));
+ const bool is_obact = (ob == OBACT(view_layer));
const bool render_override = (v3d->flag2 & V3D_RENDER_OVERRIDE) != 0;
const bool is_picking = (G.f & G_PICKSEL) != 0;
const bool has_particles = (ob->particlesystem.first != NULL);
@@ -8695,7 +8695,7 @@ void draw_object(
ED_view3d_project_base(ar, base);
- draw_object_wire_color(scene, sl, base, _ob_wire_col);
+ draw_object_wire_color(scene, view_layer, base, _ob_wire_col);
ob_wire_col = _ob_wire_col;
//glColor3ubv(ob_wire_col);
@@ -8751,7 +8751,7 @@ void draw_object(
if ((v3d->flag & V3D_SELECT_OUTLINE) && !render_override && ob->type != OB_MESH) {
if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (dflag & DRAW_SCENESET) == 0) {
if (!(ob->dtx & OB_DRAWWIRE) && (base->flag & BASE_SELECTED) && !(dflag & (DRAW_PICKING | DRAW_CONSTCOLOR))) {
- draw_object_selected_outline(eval_ctx, scene, sl, v3d, ar, base, ob_wire_col);
+ draw_object_selected_outline(eval_ctx, scene, view_layer, v3d, ar, base, ob_wire_col);
}
}
}
@@ -8765,7 +8765,7 @@ void draw_object(
switch (ob->type) {
case OB_MESH:
- empty_object = draw_mesh_object(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ empty_object = draw_mesh_object(eval_ctx, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
/* mesh draws wire itself */
dtx &= ~OB_DRAWWIRE;
@@ -8775,7 +8775,7 @@ void draw_object(
case OB_FONT:
cu = ob->data;
if (cu->editfont) {
- draw_editfont(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ draw_editfont(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && v3d->drawtype >= OB_WIRE) == 0) {
@@ -8786,7 +8786,7 @@ void draw_object(
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
break;
@@ -8796,7 +8796,7 @@ void draw_object(
if (cu->editnurb) {
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
- draw_editnurb(eval_ctx, scene, sl, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
+ draw_editnurb(eval_ctx, scene, view_layer, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
@@ -8807,7 +8807,7 @@ void draw_object(
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
break;
case OB_MBALL:
@@ -8815,7 +8815,7 @@ void draw_object(
MetaBall *mb = ob->data;
if (mb->editelems)
- drawmball(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawmball(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
@@ -8825,7 +8825,7 @@ void draw_object(
}
}
else
- empty_object = drawmball(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawmball(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
break;
}
case OB_EMPTY:
@@ -8889,7 +8889,7 @@ void draw_object(
else
copy_v4_v4_uchar(arm_col, ob_wire_col);
- empty_object = draw_armature(eval_ctx, scene, sl, v3d, ar, base, dt, dflag, arm_col, false);
+ empty_object = draw_armature(eval_ctx, scene, view_layer, v3d, ar, base, dt, dflag, arm_col, false);
}
}
break;
@@ -8944,7 +8944,7 @@ afterdraw:
if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
PTCacheEdit *edit = PE_create_current(eval_ctx, scene, ob);
if (edit && edit->psys == psys)
- draw_update_ptcache_edit(eval_ctx, scene, sl, ob, edit);
+ draw_update_ptcache_edit(eval_ctx, scene, view_layer, ob, edit);
}
draw_new_particle_system(eval_ctx, scene, v3d, rv3d, base, psys, dt, dflag);
@@ -8966,7 +8966,7 @@ afterdraw:
PTCacheEdit *edit = PE_create_current(eval_ctx, scene, ob);
if (edit) {
gpuLoadMatrix(rv3d->viewmat);
- draw_update_ptcache_edit(eval_ctx, scene, sl, ob, edit);
+ draw_update_ptcache_edit(eval_ctx, scene, view_layer, ob, edit);
draw_ptcache_edit(scene, v3d, edit);
gpuMultMatrix(ob->obmat);
}
@@ -9331,11 +9331,11 @@ afterdraw:
* caller must have called 'GPU_select_load_id(base->selcode)' first.
*/
void draw_object_select(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d,
Base *base, const short dflag)
{
BLI_assert(dflag & DRAW_PICKING && dflag & DRAW_CONSTCOLOR);
- draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, base, dflag);
/* we draw duplicators for selection too */
if ((base->object->transflag & OB_DUPLI)) {
@@ -9358,7 +9358,7 @@ void draw_object_select(
char dt = tbase.object->dt; tbase.object->dt = MIN2(tbase.object->dt, base->object->dt);
short dtx = tbase.object->dtx; tbase.object->dtx = base->object->dtx;
- draw_object(eval_ctx, scene, sl, ar, v3d, &tbase, dflag);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, &tbase, dflag);
tbase.object->dt = dt;
tbase.object->dtx = dtx;
@@ -9816,7 +9816,7 @@ void draw_object_backbufsel(
/* helper function for drawing object instances - meshes */
static void draw_object_mesh_instance(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d,
Object *ob, const short dt, int outline, const unsigned char ob_wire_col[4])
{
Mesh *me = ob->data;
@@ -9843,8 +9843,8 @@ static void draw_object_mesh_instance(
draw_mesh_object_outline(v3d, ob, dm ? dm : edm, ob_wire_col);
if (dm) {
- bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt);
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL);
+ bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL);
}
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
@@ -9863,7 +9863,7 @@ static void draw_object_mesh_instance(
if (dm) dm->release(dm);
}
-void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4])
+void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4])
{
if (ob == NULL)
return;
@@ -9873,7 +9873,7 @@ void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, ViewL
switch (ob->type) {
case OB_MESH:
- draw_object_mesh_instance(eval_ctx, scene, sl, v3d, rv3d, ob, dt, outline, bcol);
+ draw_object_mesh_instance(eval_ctx, scene, view_layer, v3d, rv3d, ob, dt, outline, bcol);
break;
case OB_EMPTY:
if (ob->empty_drawtype == OB_EMPTY_IMAGE) {