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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index f3a3472f0cf..70066560e7a 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -648,7 +648,7 @@ static void draw_empty_image(Object *ob, const short dflag, const unsigned char
if (ibuf && ibuf->rect) {
const bool use_clip = (U.glalphaclip != 1.0f);
- int zoomfilter = (U.gameflags & USER_DISABLE_MIPMAP ) ? GL_NEAREST : GL_LINEAR;
+ int zoomfilter = (U.gameflags & USER_DISABLE_MIPMAP) ? GL_NEAREST : GL_LINEAR;
/* Setup GL params */
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -723,8 +723,8 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3],
const float size = ED_view3d_pixel_size(rv3d, co) * (float)U.obcenter_dia * 0.5f;
float verts[CIRCLE_RESOL][3];
- /* using gldepthfunc guarantees that it does write z values,
- * but not checks for it, so centers remain visible independent order of drawing */
+ /* using glDepthFunc guarantees that it does write z values,
+ * but not checks for it, so centers remain visible independent of draw order */
if (v3d->zbuf) glDepthFunc(GL_ALWAYS);
/* write to near buffer always */
glDepthRange(0.0, 0.0);
@@ -1946,7 +1946,7 @@ static void drawcamera_stereo3d(
glPopAttrib();
}
- /* draw convergence plane*/
+ /* draw convergence plane */
if (is_stereo3d_plane) {
float axis_center[3], screen_center[3];
float world_plane[4][3];
@@ -1986,7 +1986,7 @@ static void drawcamera_stereo3d(
}
}
- /* draw convergence plane*/
+ /* draw convergence plane */
if (is_stereo3d_volume) {
float screen_center[3];
float near_plane[4][3], far_plane[4][3];
@@ -2401,7 +2401,7 @@ static void drawlattice(View3D *v3d, Object *ob)
/* ***************** ******************** */
-/* draw callback */
+/* draw callback */
typedef struct drawDMVertSel_userData {
MVert *mvert;
@@ -3160,7 +3160,7 @@ static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
* specialized to be split out (like drawing creases or measurements).
*/
-/* EditMesh drawing routines*/
+/* EditMesh drawing routines */
static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
BMEditMesh *em, DerivedMesh *cageDM, BMVert *eve_act,