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Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c88
1 files changed, 44 insertions, 44 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 963eaf15c48..a58100e2b00 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -120,7 +120,7 @@ extern ListBase editNurb;
/* editmball.c */
extern ListBase editelems;
-static void draw_bounding_volume(Object *ob);
+static void draw_bounding_volume(Scene *scene, Object *ob);
static void drawcube_size(float size);
static void drawcircle_size(float size);
@@ -1123,7 +1123,7 @@ static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, i
}
/* lattice color is hardcoded, now also shows weightgroup values in edit mode */
-static void drawlattice(View3D *v3d, Object *ob)
+static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
{
Lattice *lt= ob->data;
DispList *dl;
@@ -1132,7 +1132,7 @@ static void drawlattice(View3D *v3d, Object *ob)
/* now we default make displist, this will modifiers work for non animated case */
if(ob->disp.first==NULL)
- lattice_calc_modifiers(ob);
+ lattice_calc_modifiers(scene, ob);
dl= find_displist(&ob->disp, DL_VERTS);
if(lt->editlatt) {
@@ -1207,7 +1207,7 @@ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co
void mesh_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, EditVert *eve, int x, int y, int index), void *userData, int clipVerts)
{
struct { void (*func)(void *userData, EditVert *eve, int x, int y, int index); void *userData; ViewContext vc; int clipVerts; float pmat[4][4], vmat[4][4]; } data;
- DerivedMesh *dm = editmesh_get_derived_cage(vc->obedit, vc->em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
data.vc= *vc;
data.func = func;
@@ -1251,7 +1251,7 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, float *v0
void mesh_foreachScreenEdge(ViewContext *vc, void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts)
{
struct { void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index); void *userData; ViewContext vc; int clipVerts; float pmat[4][4], vmat[4][4]; } data;
- DerivedMesh *dm = editmesh_get_derived_cage(vc->obedit, vc->em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
data.vc= *vc;
data.func = func;
@@ -1283,7 +1283,7 @@ static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *ce
void mesh_foreachScreenFace(ViewContext *vc, void (*func)(void *userData, EditFace *efa, int x, int y, int index), void *userData)
{
struct { void (*func)(void *userData, EditFace *efa, int x, int y, int index); void *userData; ViewContext vc; float pmat[4][4], vmat[4][4]; } data;
- DerivedMesh *dm = editmesh_get_derived_cage(vc->obedit, vc->em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
data.vc= *vc;
data.func = func;
@@ -2151,7 +2151,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, Base *base, int dt, int f
int draw_wire = 0;
int totvert, totedge, totface;
DispList *dl;
- DerivedMesh *dm= mesh_get_derived_final(ob, get_viewedit_datamask());
+ DerivedMesh *dm= mesh_get_derived_final(scene, ob, get_viewedit_datamask());
if(!dm)
return;
@@ -2172,7 +2172,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, Base *base, int dt, int f
if (ob==OBACT && FACESEL_PAINT_TEST) draw_wire = 0;
if(dt==OB_BOUNDBOX) {
- draw_bounding_volume(ob);
+ draw_bounding_volume(scene, ob);
}
else if(hasHaloMat || (totface==0 && totedge==0)) {
glPointSize(1.5);
@@ -2276,9 +2276,9 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, Base *base, int dt, int f
/* release and reload derivedmesh because it might be freed in
shadeDispList due to a different datamask */
dm->release(dm);
- shadeDispList(base);
+ shadeDispList(scene, base);
dl = find_displist(&ob->disp, DL_VERTCOL);
- dm= mesh_get_derived_final(ob, get_viewedit_datamask());
+ dm= mesh_get_derived_final(scene, ob, get_viewedit_datamask());
}
if ((v3d->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !draw_wire) {
@@ -2370,7 +2370,7 @@ static int draw_mesh_object(Scene *scene, View3D *v3d, Base *base, int dt, int f
if (obedit!=ob)
finalDM = cageDM = editmesh_get_derived_base(ob, em);
else
- cageDM = editmesh_get_derived_cage_and_final(ob, em, &finalDM,
+ cageDM = editmesh_get_derived_cage_and_final(scene, ob, em, &finalDM,
get_viewedit_datamask());
if(dt>OB_WIRE) {
@@ -2714,7 +2714,7 @@ static int drawDispList(Scene *scene, View3D *v3d, Base *base, int dt)
drawDispListsolid(lb, ob, 1);
}
else if(dt == OB_SHADED) {
- if(ob->disp.first==0) shadeDispList(base);
+ if(ob->disp.first==0) shadeDispList(scene, base);
drawDispListshaded(lb, ob);
}
else {
@@ -2752,7 +2752,7 @@ static int drawDispList(Scene *scene, View3D *v3d, Base *base, int dt)
drawDispListsolid(lb, ob, 1);
}
else if(dt==OB_SHADED) {
- if(ob->disp.first==NULL) shadeDispList(base);
+ if(ob->disp.first==NULL) shadeDispList(scene, base);
drawDispListshaded(lb, ob);
}
else {
@@ -2770,7 +2770,7 @@ static int drawDispList(Scene *scene, View3D *v3d, Base *base, int dt)
if( is_basis_mball(ob)) {
lb= &ob->disp;
- if(lb->first==NULL) makeDispListMBall(ob);
+ if(lb->first==NULL) makeDispListMBall(scene, ob);
if(lb->first==NULL) return 1;
if(solid) {
@@ -2781,7 +2781,7 @@ static int drawDispList(Scene *scene, View3D *v3d, Base *base, int dt)
}
else if(dt == OB_SHADED) {
dl= lb->first;
- if(dl && dl->col1==0) shadeDispList(base);
+ if(dl && dl->col1==0) shadeDispList(scene, base);
drawDispListshaded(lb, ob);
}
else {
@@ -2824,7 +2824,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, Part
Object *bb_ob=0;
float vel[3], vec[3], vec2[3], imat[4][4], onevec[3]={0.0f,0.0f,0.0f}, bb_center[3];
float timestep, pixsize=1.0, pa_size, pa_time, r_tilt;
- float cfra=bsystem_time(ob,(float)CFRA,0.0);
+ float cfra= bsystem_time(scene, ob,(float)CFRA,0.0);
float *vdata=0, *vedata=0, *cdata=0, *ndata=0, *vd=0, *ved=0, *cd=0, *nd=0, xvec[3], yvec[3], zvec[3];
float ma_r=0.0f, ma_g=0.0f, ma_b=0.0f;
int a, k, k_max=0, totpart, totpoint=0, draw_as, path_nbr=0;
@@ -2846,7 +2846,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, Part
if(pars==0) return;
// XXX what logic is this?
- if(!scene->obedit && psys_in_edit_mode(psys)
+ if(!scene->obedit && psys_in_edit_mode(scene, psys)
&& psys->flag & PSYS_HAIR_DONE && part->draw_as==PART_DRAW_PATH)
return;
@@ -2913,7 +2913,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, Part
draw_as=part->draw_as;
if(part->flag&PART_GLOB_TIME)
- cfra=bsystem_time(0,(float)CFRA,0.0);
+ cfra=bsystem_time(scene, 0, (float)CFRA, 0.0f);
if(psys->pathcache){
path_possible=1;
@@ -3027,7 +3027,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, Part
cd=cdata;
nd=ndata;
- psys->lattice=psys_get_lattice(ob,psys);
+ psys->lattice= psys_get_lattice(scene, ob, psys);
}
if(draw_as){
@@ -3113,7 +3113,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, Part
for(k=0; k<=path_nbr; k++){
if(draw_keys){
state.time=(float)k/(float)path_nbr;
- psys_get_particle_on_path(ob,psys,a,&state,1);
+ psys_get_particle_on_path(scene, ob, psys, a, &state,1);
}
else if(path_nbr){
if(k<=k_max){
@@ -3126,7 +3126,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, Part
}
else{
state.time=cfra;
- if(psys_get_particle_state(ob,psys,a,&state,0)==0){
+ if(psys_get_particle_state(scene, ob, psys, a, &state,0)==0){
next_pa=1;
break;
}
@@ -3504,14 +3504,14 @@ static void draw_particle_edit(Scene *scene, View3D *v3d, Object *ob, ParticleSy
/* create path and child path cache if it doesn't exist already */
if(psys->pathcache==0){
// XXX PE_hide_keys_time(psys,CFRA);
- psys_cache_paths(ob,psys,CFRA,0);
+ psys_cache_paths(scene, ob, psys, CFRA,0);
}
if(psys->pathcache==0)
return;
if(pset->flag & PE_SHOW_CHILD && psys->part->draw_as == PART_DRAW_PATH) {
if(psys->childcache==0)
- psys_cache_child_paths(ob, psys, CFRA, 0);
+ psys_cache_child_paths(scene, ob, psys, CFRA, 0);
}
else if(!(pset->flag & PE_SHOW_CHILD) && psys->childcache)
free_child_path_cache(psys);
@@ -4484,7 +4484,7 @@ static void draw_bb_quadric(BoundBox *bb, short type)
gluDeleteQuadric(qobj);
}
-static void draw_bounding_volume(Object *ob)
+static void draw_bounding_volume(Scene *scene, Object *ob)
{
BoundBox *bb=0;
@@ -4497,7 +4497,7 @@ static void draw_bounding_volume(Object *ob)
else if(ob->type==OB_MBALL) {
bb= ob->bb;
if(bb==0) {
- makeDispListMBall(ob);
+ makeDispListMBall(scene, ob);
bb= ob->bb;
}
}
@@ -4761,7 +4761,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
base->flag= 0;
- where_is_object_time(ob, (scene->r.cfra));
+ where_is_object_time(scene, ob, (scene->r.cfra));
draw_object(scene, ar, v3d, base, 0);
}
ce= ce->next;
@@ -4775,7 +4775,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
base->flag= SELECT;
- where_is_object_time(ob, (scene->r.cfra));
+ where_is_object_time(scene, ob, (scene->r.cfra));
draw_object(scene, ar, v3d, base, 0);
}
ce= ce->next;
@@ -4791,7 +4791,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
(scene->r.cfra)= cfraont;
memcpy(&ob->loc, temp, 7*3*sizeof(float));
- where_is_object(ob);
+ where_is_object(scene, ob);
v3d->drawtype= drawtype;
BLI_freelistN(&elems);
@@ -4802,7 +4802,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
/* patch? children objects with a timeoffs change the parents. How to solve! */
- /* if( ((int)ob->ctime) != F_(scene->r.cfra)) where_is_object(ob); */
+ /* if( ((int)ob->ctime) != F_(scene->r.cfra)) where_is_object(scene, ob); */
wmMultMatrix(ob->obmat);
@@ -4912,7 +4912,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
break;
case OB_FONT:
cu= ob->data;
- if (cu->disp.first==NULL) makeDispListCurveTypes(ob, 0);
+ if (cu->disp.first==NULL) makeDispListCurveTypes(scene, ob, 0);
if(cu->editstr) {
tekentextcurs();
@@ -4996,7 +4996,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
else if(dt==OB_BOUNDBOX)
- draw_bounding_volume(ob);
+ draw_bounding_volume(scene, ob);
else if(boundbox_clip(v3d, ob->obmat, cu->bb))
empty_object= drawDispList(scene, v3d, base, dt);
@@ -5005,13 +5005,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
case OB_SURF:
cu= ob->data;
/* still needed for curves hidden in other layers. depgraph doesnt handle that yet */
- if (cu->disp.first==NULL) makeDispListCurveTypes(ob, 0);
+ if (cu->disp.first==NULL) makeDispListCurveTypes(scene, ob, 0);
if(cu->editnurb) {
drawnurb(scene, v3d, base, cu->editnurb->first, dt);
}
else if(dt==OB_BOUNDBOX)
- draw_bounding_volume(ob);
+ draw_bounding_volume(scene, ob);
else if(boundbox_clip(v3d, ob->obmat, cu->bb)) {
empty_object= drawDispList(scene, v3d, base, dt);
@@ -5026,7 +5026,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(mb->editelems)
drawmball(scene, v3d, base, dt);
else if(dt==OB_BOUNDBOX)
- draw_bounding_volume(ob);
+ draw_bounding_volume(scene, ob);
else
empty_object= drawmball(scene, v3d, base, dt);
break;
@@ -5042,7 +5042,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
drawcamera(scene, v3d, ob, flag);
break;
case OB_LATTICE:
- drawlattice(v3d, ob);
+ drawlattice(scene, v3d, ob);
break;
case OB_ARMATURE:
if(dt>OB_WIRE) GPU_enable_material(0, NULL); // we use default material
@@ -5069,7 +5069,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(G.f & G_PARTICLEEDIT && ob==OBACT) {
psys= NULL; // XXX PE_get_current(ob);
- if(psys && !scene->obedit && psys_in_edit_mode(psys))
+ if(psys && !scene->obedit && psys_in_edit_mode(scene, psys))
draw_particle_edit(scene, v3d, ob, psys, dt);
}
glDepthMask(GL_TRUE);
@@ -5094,7 +5094,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(dtx & OB_AXIS) {
drawaxes(1.0f, flag, OB_ARROWS);
}
- if(dtx & OB_BOUNDBOX) draw_bounding_volume(ob);
+ if(dtx & OB_BOUNDBOX) draw_bounding_volume(scene, ob);
if(dtx & OB_TEXSPACE) drawtexspace(ob);
if(dtx & OB_DRAWNAME) {
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
@@ -5188,7 +5188,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
make_axis_color(col, col2, 'z');
glColor3ubv((GLubyte *)col2);
- cob= constraints_make_evalob(ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
+ cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
for (curcon = list->first; curcon; curcon=curcon->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(curcon);
@@ -5201,7 +5201,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
for (ct= targets.first; ct; ct= ct->next) {
/* calculate target's matrix */
if (cti->get_target_matrix)
- cti->get_target_matrix(curcon, cob, ct, bsystem_time(ob, (float)(scene->r.cfra), give_timeoffset(ob)));
+ cti->get_target_matrix(curcon, cob, ct, bsystem_time(scene, ob, (float)(scene->r.cfra), give_timeoffset(ob)));
else
Mat4One(ct->matrix);
@@ -5361,9 +5361,9 @@ static int bbs_mesh_solid__setDrawOpts(void *userData, int index, int *drawSmoot
}
/* TODO remove this - since face select mode now only works with painting */
-static void bbs_mesh_solid(Object *ob)
+static void bbs_mesh_solid(Scene *scene, Object *ob)
{
- DerivedMesh *dm = mesh_get_derived_final(ob, get_viewedit_datamask());
+ DerivedMesh *dm = mesh_get_derived_final(scene, ob, get_viewedit_datamask());
Mesh *me = (Mesh*)ob->data;
glColor3ub(0, 0, 0);
@@ -5386,7 +5386,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, Object *ob)
Mesh *me= ob->data;
EditMesh *em= me->edit_mesh;
if(em) {
- DerivedMesh *dm = editmesh_get_derived_cage(ob, em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
EM_init_index_arrays(em, 1, 1, 1);
@@ -5408,7 +5408,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, Object *ob)
EM_free_index_arrays();
}
- else bbs_mesh_solid(ob);
+ else bbs_mesh_solid(scene, ob);
}
break;
case OB_CURVE:
@@ -5433,7 +5433,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, Object *ob, int
if(me->edit_mesh)
edm= editmesh_get_derived_base(ob, me->edit_mesh);
else
- dm = mesh_get_derived_final(ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
if(dt<=OB_WIRE) {
if(dm)