diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 8424 |
1 files changed, 342 insertions, 8082 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index c10f8f0ce16..1224c284d5f 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -54,6 +54,7 @@ #include "BKE_camera.h" #include "BKE_colortools.h" #include "BKE_constraint.h" /* for the get_constraint_target function */ +#include "BKE_context.h" #include "BKE_curve.h" #include "BKE_DerivedMesh.h" #include "BKE_deform.h" @@ -62,9 +63,11 @@ #include "BKE_global.h" #include "BKE_image.h" #include "BKE_key.h" +#include "BKE_layer.h" #include "BKE_lattice.h" #include "BKE_main.h" #include "BKE_mesh.h" +#include "BKE_mesh_runtime.h" #include "BKE_material.h" #include "BKE_mball.h" #include "BKE_modifier.h" @@ -80,6 +83,9 @@ #include "BKE_editmesh.h" +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" + #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" @@ -90,6 +96,10 @@ #include "GPU_select.h" #include "GPU_basic_shader.h" #include "GPU_shader.h" +#include "GPU_immediate.h" +#include "GPU_immediate_util.h" +#include "GPU_batch.h" +#include "GPU_matrix.h" #include "ED_mesh.h" #include "ED_particle.h" @@ -105,127 +115,7 @@ #include "view3d_intern.h" /* bad level include */ -/* Workaround for sequencer scene render mode. - * - * Strips doesn't use DAG to update objects or so, which - * might lead to situations when object is drawing without - * curve cache ready. - * - * Ideally we don't want to evaluate objects from drawing, - * but it'll require some major sequencer re-design. So - * for now just fallback to legacy behavior with calling - * display ist creating from draw(). - */ -#define SEQUENCER_DAG_WORKAROUND - -typedef enum eWireDrawMode { - OBDRAW_WIRE_OFF = 0, - OBDRAW_WIRE_ON = 1, - OBDRAW_WIRE_ON_DEPTH = 2 -} eWireDrawMode; - -typedef struct drawDMVerts_userData { - BMesh *bm; - - BMVert *eve_act; - char sel; - - /* cached theme values */ - unsigned char th_editmesh_active[4]; - unsigned char th_vertex_select[4]; - unsigned char th_vertex[4]; - unsigned char th_skin_root[4]; - - /* for skin node drawing */ - int cd_vskin_offset; - float imat[4][4]; -} drawDMVerts_userData; - -typedef struct drawDMEdgesSel_userData { - BMesh *bm; - - unsigned char *baseCol, *selCol, *actCol; - BMEdge *eed_act; -} drawDMEdgesSel_userData; - -typedef struct drawDMEdgesSelInterp_userData { - BMesh *bm; - - unsigned char *baseCol, *selCol; - unsigned char *lastCol; -} drawDMEdgesSelInterp_userData; - -typedef struct drawDMEdgesWeightInterp_userData { - BMesh *bm; - - int cd_dvert_offset; - int defgroup_tot; - int vgroup_index; - char weight_user; - float alert_color[3]; - -} drawDMEdgesWeightInterp_userData; - -typedef struct drawDMFacesSel_userData { -#ifdef WITH_FREESTYLE - unsigned char *cols[4]; -#else - unsigned char *cols[3]; -#endif - - DerivedMesh *dm; - BMesh *bm; - - BMFace *efa_act; - const int *orig_index_mp_to_orig; -} drawDMFacesSel_userData; - -typedef struct drawDMNormal_userData { - BMesh *bm; - int uniform_scale; - float normalsize; - float tmat[3][3]; - float imat[3][3]; -} drawDMNormal_userData; - -typedef struct drawMVertOffset_userData { - MVert *mvert; - int offset; -} drawMVertOffset_userData; - -typedef struct drawDMLayer_userData { - BMesh *bm; - int cd_layer_offset; -} drawDMLayer_userData; - -typedef struct drawBMOffset_userData { - BMesh *bm; - int offset; -} drawBMOffset_userData; - -typedef struct drawBMSelect_userData { - BMesh *bm; - bool select; -} drawBMSelect_userData; - -static void draw_bounding_volume(Object *ob, char type); - -static void drawcube_size(float size); -static void drawcircle_size(float size); -static void draw_empty_sphere(float size); -static void draw_empty_cone(float size); -static void draw_box(const float vec[8][3], bool solid); - -static void ob_wire_color_blend_theme_id(const unsigned char ob_wire_col[4], const int theme_id, float fac) -{ - float col_wire[3], col_bg[3], col[3]; - - rgb_uchar_to_float(col_wire, ob_wire_col); - - UI_GetThemeColor3fv(theme_id, col_bg); - interp_v3_v3v3(col, col_bg, col_wire, fac); - glColor3fv(col); -} +#include "../../draw/intern/draw_cache_impl.h" /* bad level include (temporary) */ int view3d_effective_drawtype(const struct View3D *v3d) { @@ -235,42 +125,6 @@ int view3d_effective_drawtype(const struct View3D *v3d) return v3d->drawtype; } -/* this condition has been made more complex since editmode can draw textures */ -bool check_object_draw_texture(Scene *scene, View3D *v3d, const char drawtype) -{ - const int v3d_drawtype = view3d_effective_drawtype(v3d); - /* texture and material draw modes */ - if (ELEM(v3d_drawtype, OB_TEXTURE, OB_MATERIAL) && drawtype > OB_SOLID) { - return true; - } - - /* textured solid */ - if ((v3d_drawtype == OB_SOLID) && - (v3d->flag2 & V3D_SOLID_TEX) && - (BKE_scene_use_new_shading_nodes(scene) == false)) - { - return true; - } - - if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) { - return true; - } - - return false; -} - -static bool check_object_draw_editweight(Mesh *me, DerivedMesh *finalDM) -{ - if (me->drawflag & ME_DRAWEIGHT) { - /* editmesh handles its own weight drawing */ - if (finalDM->type != DM_TYPE_EDITBMESH) { - return true; - } - } - - return false; -} - static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt) { if ((sce->toolsettings->selectmode & SCE_SELECT_FACE) == 0) @@ -292,49 +146,6 @@ static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt) return true; } -/* ************************ */ - -/* check for glsl drawing */ - -bool draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const char dt) -{ - if (G.f & G_PICKSEL) - return false; - if (!check_object_draw_texture(scene, v3d, dt)) - return false; - if (ob == OBACT && (ob && ob->mode & OB_MODE_WEIGHT_PAINT)) - return false; - - if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) - return true; - - if (v3d->drawtype == OB_TEXTURE) - return (scene->gm.matmode == GAME_MAT_GLSL && !BKE_scene_use_new_shading_nodes(scene)); - else if (v3d->drawtype == OB_MATERIAL && dt > OB_SOLID) - return true; - else - return false; -} - -static bool check_alpha_pass(Base *base) -{ - if (base->flag & OB_FROMDUPLI) - return false; - - if (G.f & G_PICKSEL) - return false; - - if (base->object->mode & OB_MODE_ALL_PAINT) - return false; - - return (base->object->dtx & OB_DRAWTRANSP); -} - -/***/ -static const unsigned int colortab[] = { - 0x0, 0x403000, 0xFFFF88 -}; - /* ----------------- OpenGL Circle Drawing - Tables for Optimized Drawing Speed ------------------ */ /* 32 values of sin function (still same result!) */ #define CIRCLE_RESOL 32 @@ -410,328 +221,6 @@ static const float cosval[CIRCLE_RESOL] = { 1.00000000 }; -/** - * \param viewmat_local_unit is typically the 'rv3d->viewmatob' - * copied into a 3x3 matrix and normalized. - */ -static void draw_xyz_wire(const float viewmat_local_unit[3][3], const float c[3], float size, int axis) -{ - int line_type; - float buffer[4][3]; - int n = 0; - - float v1[3] = {0.0f, 0.0f, 0.0f}, v2[3] = {0.0f, 0.0f, 0.0f}; - float dim = size * 0.1f; - float dx[3], dy[3]; - - dx[0] = dim; dx[1] = 0.0f; dx[2] = 0.0f; - dy[0] = 0.0f; dy[1] = dim; dy[2] = 0.0f; - - switch (axis) { - case 0: /* x axis */ - line_type = GL_LINES; - - /* bottom left to top right */ - negate_v3_v3(v1, dx); - sub_v3_v3(v1, dy); - copy_v3_v3(v2, dx); - add_v3_v3(v2, dy); - - copy_v3_v3(buffer[n++], v1); - copy_v3_v3(buffer[n++], v2); - - /* top left to bottom right */ - mul_v3_fl(dy, 2.0f); - add_v3_v3(v1, dy); - sub_v3_v3(v2, dy); - - copy_v3_v3(buffer[n++], v1); - copy_v3_v3(buffer[n++], v2); - - break; - case 1: /* y axis */ - line_type = GL_LINES; - - /* bottom left to top right */ - mul_v3_fl(dx, 0.75f); - negate_v3_v3(v1, dx); - sub_v3_v3(v1, dy); - copy_v3_v3(v2, dx); - add_v3_v3(v2, dy); - - copy_v3_v3(buffer[n++], v1); - copy_v3_v3(buffer[n++], v2); - - /* top left to center */ - mul_v3_fl(dy, 2.0f); - add_v3_v3(v1, dy); - zero_v3(v2); - - copy_v3_v3(buffer[n++], v1); - copy_v3_v3(buffer[n++], v2); - - break; - case 2: /* z axis */ - line_type = GL_LINE_STRIP; - - /* start at top left */ - negate_v3_v3(v1, dx); - add_v3_v3(v1, dy); - - copy_v3_v3(buffer[n++], v1); - - mul_v3_fl(dx, 2.0f); - add_v3_v3(v1, dx); - - copy_v3_v3(buffer[n++], v1); - - mul_v3_fl(dy, 2.0f); - sub_v3_v3(v1, dx); - sub_v3_v3(v1, dy); - - copy_v3_v3(buffer[n++], v1); - - add_v3_v3(v1, dx); - - copy_v3_v3(buffer[n++], v1); - - break; - default: - BLI_assert(0); - return; - } - - for (int i = 0; i < n; i++) { - mul_transposed_m3_v3((float (*)[3])viewmat_local_unit, buffer[i]); - add_v3_v3(buffer[i], c); - } - - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, buffer); - glDrawArrays(line_type, 0, n); - glDisableClientState(GL_VERTEX_ARRAY); -} - -void drawaxes(const float viewmat_local[4][4], float size, char drawtype) -{ - int axis; - float v1[3] = {0.0, 0.0, 0.0}; - float v2[3] = {0.0, 0.0, 0.0}; - float v3[3] = {0.0, 0.0, 0.0}; - - glLineWidth(1); - - switch (drawtype) { - - case OB_PLAINAXES: - for (axis = 0; axis < 3; axis++) { - glBegin(GL_LINES); - - v1[axis] = size; - v2[axis] = -size; - glVertex3fv(v1); - glVertex3fv(v2); - - /* reset v1 & v2 to zero */ - v1[axis] = v2[axis] = 0.0f; - - glEnd(); - } - break; - case OB_SINGLE_ARROW: - - glBegin(GL_LINES); - /* in positive z direction only */ - v1[2] = size; - glVertex3fv(v1); - glVertex3fv(v2); - glEnd(); - - /* square pyramid */ - glBegin(GL_TRIANGLES); - - v2[0] = size * 0.035f; v2[1] = size * 0.035f; - v3[0] = size * -0.035f; v3[1] = size * 0.035f; - v2[2] = v3[2] = size * 0.75f; - - for (axis = 0; axis < 4; axis++) { - if (axis % 2 == 1) { - v2[0] = -v2[0]; - v3[1] = -v3[1]; - } - else { - v2[1] = -v2[1]; - v3[0] = -v3[0]; - } - - glVertex3fv(v1); - glVertex3fv(v2); - glVertex3fv(v3); - - } - glEnd(); - - break; - case OB_CUBE: - drawcube_size(size); - break; - - case OB_CIRCLE: - drawcircle_size(size); - break; - - case OB_EMPTY_SPHERE: - draw_empty_sphere(size); - break; - - case OB_EMPTY_CONE: - draw_empty_cone(size); - break; - - case OB_ARROWS: - default: - { - float viewmat_local_unit[3][3]; - - copy_m3_m4(viewmat_local_unit, (float (*)[4])viewmat_local); - normalize_m3(viewmat_local_unit); - - for (axis = 0; axis < 3; axis++) { - const int arrow_axis = (axis == 0) ? 1 : 0; - - glBegin(GL_LINES); - - v2[axis] = size; - glVertex3fv(v1); - glVertex3fv(v2); - - v1[axis] = size * 0.85f; - v1[arrow_axis] = -size * 0.08f; - glVertex3fv(v1); - glVertex3fv(v2); - - v1[arrow_axis] = size * 0.08f; - glVertex3fv(v1); - glVertex3fv(v2); - - glEnd(); - - v2[axis] += size * 0.125f; - - draw_xyz_wire(viewmat_local_unit, v2, size, axis); - - - /* reset v1 & v2 to zero */ - v1[arrow_axis] = v1[axis] = v2[axis] = 0.0f; - } - break; - } - } -} - - -/* Function to draw an Image on an empty Object */ -static void draw_empty_image(Object *ob, const short dflag, const unsigned char ob_wire_col[4], eStereoViews sview) -{ - Image *ima = ob->data; - ImBuf *ibuf; - ImageUser iuser = *ob->iuser; - - /* Support multi-view */ - if (ima && (sview == STEREO_RIGHT_ID)) { - iuser.multiview_eye = sview; - iuser.flag |= IMA_SHOW_STEREO; - BKE_image_multiview_index(ima, &iuser); - } - - ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL); - - if (ibuf && (ibuf->rect == NULL) && (ibuf->rect_float != NULL)) { - IMB_rect_from_float(ibuf); - } - - int ima_x, ima_y; - - /* Get the buffer dimensions so we can fallback to fake ones */ - if (ibuf && ibuf->rect) { - ima_x = ibuf->x; - ima_y = ibuf->y; - } - else { - ima_x = 1; - ima_y = 1; - } - - float sca_x = 1.0f; - float sca_y = 1.0f; - - /* Get the image aspect even if the buffer is invalid */ - if (ima) { - if (ima->aspx > ima->aspy) { - sca_y = ima->aspy / ima->aspx; - } - else if (ima->aspx < ima->aspy) { - sca_x = ima->aspx / ima->aspy; - } - } - - /* Calculate the scale center based on object's origin */ - float ofs_x = ob->ima_ofs[0] * ima_x; - float ofs_y = ob->ima_ofs[1] * ima_y; - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - - /* Calculate Image scale */ - float scale = ob->empty_drawsize / max_ff((float)ima_x * sca_x, (float)ima_y * sca_y); - - /* Set the object scale */ - glScalef(scale * sca_x, scale * sca_y, 1.0f); - - if (ibuf && ibuf->rect) { - const bool use_clip = (U.glalphaclip != 1.0f); - int zoomfilter = (U.gameflags & USER_DISABLE_MIPMAP) ? GL_NEAREST : GL_LINEAR; - /* Setup GL params */ - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - if (use_clip) { - glEnable(GL_ALPHA_TEST); - glAlphaFunc(GL_GREATER, U.glalphaclip); - } - - /* Use the object color and alpha */ - glColor4fv(ob->col); - - /* Draw the Image on the screen */ - glaDrawPixelsTex(ofs_x, ofs_y, ima_x, ima_y, GL_RGBA, GL_UNSIGNED_BYTE, zoomfilter, ibuf->rect); - - glDisable(GL_BLEND); - - if (use_clip) { - glDisable(GL_ALPHA_TEST); - glAlphaFunc(GL_ALWAYS, 0.0f); - } - } - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - glColor3ubv(ob_wire_col); - } - - /* Calculate the outline vertex positions */ - glBegin(GL_LINE_LOOP); - glVertex2f(ofs_x, ofs_y); - glVertex2f(ofs_x + ima_x, ofs_y); - glVertex2f(ofs_x + ima_x, ofs_y + ima_y); - glVertex2f(ofs_x, ofs_y + ima_y); - glEnd(); - - /* Reset GL settings */ - glPopMatrix(); - - BKE_image_release_ibuf(ima, ibuf, NULL); -} - static void circball_array_fill(float verts[CIRCLE_RESOL][3], const float cent[3], float rad, const float tmat[4][4]) { float vx[3], vy[3]; @@ -747,838 +236,17 @@ static void circball_array_fill(float verts[CIRCLE_RESOL][3], const float cent[3 } } -void drawcircball(int mode, const float cent[3], float rad, const float tmat[4][4]) +void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos) { float verts[CIRCLE_RESOL][3]; circball_array_fill(verts, cent, rad, tmat); - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, verts); - glDrawArrays(mode, 0, CIRCLE_RESOL); - glDisableClientState(GL_VERTEX_ARRAY); -} - -/* circle for object centers, special_color is for library or ob users */ -static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3], int selstate, bool special_color) -{ - const float size = ED_view3d_pixel_size(rv3d, co) * (float)U.obcenter_dia * 0.5f; - float verts[CIRCLE_RESOL][3]; - - /* using glDepthFunc guarantees that it does write z values, - * but not checks for it, so centers remain visible independent of draw order */ - if (v3d->zbuf) glDepthFunc(GL_ALWAYS); - /* write to near buffer always */ - glDepthRange(0.0, 0.0); - glEnable(GL_BLEND); - - if (special_color) { - if (selstate == ACTIVE || selstate == SELECT) glColor4ub(0x88, 0xFF, 0xFF, 155); - else glColor4ub(0x55, 0xCC, 0xCC, 155); - } - else { - if (selstate == ACTIVE) UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -80); - else if (selstate == SELECT) UI_ThemeColorShadeAlpha(TH_SELECT, 0, -80); - else if (selstate == DESELECT) UI_ThemeColorShadeAlpha(TH_TRANSFORM, 0, -80); - } - - circball_array_fill(verts, co, size, rv3d->viewinv); - - /* enable vertex array */ - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, verts); - - /* 1. draw filled, blended polygon */ - glDrawArrays(GL_POLYGON, 0, CIRCLE_RESOL); - - /* 2. draw outline */ - glLineWidth(1); - UI_ThemeColorShadeAlpha(TH_WIRE, 0, -30); - glDrawArrays(GL_LINE_LOOP, 0, CIRCLE_RESOL); - - /* finish up */ - glDisableClientState(GL_VERTEX_ARRAY); - - glDepthRange(0.0, 1.0); - glDisable(GL_BLEND); - - if (v3d->zbuf) glDepthFunc(GL_LEQUAL); -} - -/* *********** text drawing for object/particles/armature ************* */ - -typedef struct ViewCachedString { - struct ViewCachedString *next; - float vec[3]; - union { - unsigned char ub[4]; - int pack; - } col; - short sco[2]; - short xoffs; - short flag; - int str_len; - - /* str is allocated past the end */ - char str[0]; -} ViewCachedString; - -/* one arena for all 3 string lists */ -static MemArena *g_v3d_strings_arena = NULL; -static ViewCachedString *g_v3d_strings[3] = {NULL, NULL, NULL}; -static int g_v3d_string_level = -1; - -void view3d_cached_text_draw_begin(void) -{ - g_v3d_string_level++; - - BLI_assert(g_v3d_string_level >= 0); - - if (g_v3d_string_level == 0) { - BLI_assert(g_v3d_strings_arena == NULL); - } -} - -void view3d_cached_text_draw_add(const float co[3], - const char *str, const size_t str_len, - short xoffs, short flag, - const unsigned char col[4]) -{ - int alloc_len = str_len + 1; - ViewCachedString *vos; - - BLI_assert(str_len == strlen(str)); - - if (g_v3d_strings_arena == NULL) { - g_v3d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__); - } - - vos = BLI_memarena_alloc(g_v3d_strings_arena, sizeof(ViewCachedString) + alloc_len); - - BLI_LINKS_PREPEND(g_v3d_strings[g_v3d_string_level], vos); - - copy_v3_v3(vos->vec, co); - copy_v4_v4_uchar(vos->col.ub, col); - vos->xoffs = xoffs; - vos->flag = flag; - vos->str_len = str_len; - - /* allocate past the end */ - memcpy(vos->str, str, alloc_len); -} - -void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write) -{ - RegionView3D *rv3d = ar->regiondata; - ViewCachedString *vos; - int tot = 0; - - BLI_assert(g_v3d_string_level >= 0 && g_v3d_string_level <= 2); - - /* project first and test */ - for (vos = g_v3d_strings[g_v3d_string_level]; vos; vos = vos->next) { - if (ED_view3d_project_short_ex(ar, - (vos->flag & V3D_CACHE_TEXT_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob, - (vos->flag & V3D_CACHE_TEXT_LOCALCLIP) != 0, - vos->vec, vos->sco, - V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK) - { - tot++; - } - else { - vos->sco[0] = IS_CLIPPED; - } - } - - if (tot) { - int col_pack_prev = 0; - -#if 0 - bglMats mats; /* ZBuffer depth vars */ - double ux, uy, uz; - float depth; - - if (v3d->zbuf) - bgl_get_mats(&mats); -#endif - if (rv3d->rflag & RV3D_CLIPPING) { - ED_view3d_clipping_disable(); - } - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - wmOrtho2_region_pixelspace(ar); - glLoadIdentity(); - - if (depth_write) { - if (v3d->zbuf) glDisable(GL_DEPTH_TEST); - } - else { - glDepthMask(0); - } - - for (vos = g_v3d_strings[g_v3d_string_level]; vos; vos = vos->next) { - if (vos->sco[0] != IS_CLIPPED) { - if (col_pack_prev != vos->col.pack) { - glColor3ubv(vos->col.ub); - col_pack_prev = vos->col.pack; - } - - ((vos->flag & V3D_CACHE_TEXT_ASCII) ? BLF_draw_default_ascii : BLF_draw_default)( - (float)(vos->sco[0] + vos->xoffs), - (float)(vos->sco[1]), - (depth_write) ? 0.0f : 2.0f, - vos->str, - vos->str_len); - } - } - - if (depth_write) { - if (v3d->zbuf) glEnable(GL_DEPTH_TEST); - } - else { - glDepthMask(1); - } - - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - - if (rv3d->rflag & RV3D_CLIPPING) { - ED_view3d_clipping_enable(); - } - } - - g_v3d_strings[g_v3d_string_level] = NULL; - - if (g_v3d_string_level == 0) { - if (g_v3d_strings_arena) { - BLI_memarena_free(g_v3d_strings_arena); - g_v3d_strings_arena = NULL; - } - } - - g_v3d_string_level--; -} - -/* ******************** primitive drawing ******************* */ - -/* draws a cube given the scaling of the cube, assuming that - * all required matrices have been set (used for drawing empties) - */ -static void drawcube_size(float size) -{ - const GLfloat pos[8][3] = { - {-size, -size, -size}, - {-size, -size, size}, - {-size, size, -size}, - {-size, size, size}, - { size, -size, -size}, - { size, -size, size}, - { size, size, -size}, - { size, size, size} - }; - - const GLubyte indices[24] = {0, 1, 1, 3, 3, 2, 2, 0, 0, 4, 4, 5, 5, 7, 7, 6, 6, 4, 1, 5, 3, 7, 2, 6}; - - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, pos); - glDrawRangeElements(GL_LINES, 0, 7, 24, GL_UNSIGNED_BYTE, indices); - glDisableClientState(GL_VERTEX_ARRAY); -} - -static void drawshadbuflimits(Lamp *la, float mat[4][4]) -{ - float sta[3], end[3], lavec[3]; - - negate_v3_v3(lavec, mat[2]); - normalize_v3(lavec); - - madd_v3_v3v3fl(sta, mat[3], lavec, la->clipsta); - madd_v3_v3v3fl(end, mat[3], lavec, la->clipend); - - glBegin(GL_LINES); - glVertex3fv(sta); - glVertex3fv(end); - glEnd(); - - glPointSize(3.0); - glBegin(GL_POINTS); - glVertex3fv(sta); - glVertex3fv(end); - glEnd(); -} - -static void spotvolume(float lvec[3], float vvec[3], const float inp) -{ - /* camera is at 0,0,0 */ - float temp[3], plane[3], mat1[3][3], mat2[3][3], mat3[3][3], mat4[3][3], q[4], co, si, angle; - - normalize_v3(lvec); - normalize_v3(vvec); /* is this the correct vector ? */ - - cross_v3_v3v3(temp, vvec, lvec); /* equation for a plane through vvec and lvec */ - cross_v3_v3v3(plane, lvec, temp); /* a plane perpendicular to this, parallel with lvec */ - - /* vectors are exactly aligned, use the X axis, this is arbitrary */ - if (normalize_v3(plane) == 0.0f) - plane[1] = 1.0f; - - /* now we've got two equations: one of a cone and one of a plane, but we have - * three unknowns. We remove one unknown by rotating the plane to z=0 (the plane normal) */ - - /* rotate around cross product vector of (0,0,1) and plane normal, dot product degrees */ - /* according definition, we derive cross product is (plane[1],-plane[0],0), en cos = plane[2]);*/ - - /* translating this comment to english didnt really help me understanding the math! :-) (ton) */ - - q[1] = plane[1]; - q[2] = -plane[0]; - q[3] = 0; - normalize_v3(&q[1]); - - angle = saacos(plane[2]) / 2.0f; - co = cosf(angle); - si = sqrtf(1 - co * co); - - q[0] = co; - q[1] *= si; - q[2] *= si; - q[3] = 0; - - quat_to_mat3(mat1, q); - - /* rotate lamp vector now over acos(inp) degrees */ - copy_v3_v3(vvec, lvec); - - unit_m3(mat2); - co = inp; - si = sqrtf(1.0f - inp * inp); - - mat2[0][0] = co; - mat2[1][0] = -si; - mat2[0][1] = si; - mat2[1][1] = co; - mul_m3_m3m3(mat3, mat2, mat1); - - mat2[1][0] = si; - mat2[0][1] = -si; - mul_m3_m3m3(mat4, mat2, mat1); - transpose_m3(mat1); - - mul_m3_m3m3(mat2, mat1, mat3); - mul_m3_v3(mat2, lvec); - mul_m3_m3m3(mat2, mat1, mat4); - mul_m3_v3(mat2, vvec); -} - -static void draw_spot_cone(Lamp *la, float x, float z) -{ - z = fabsf(z); - - glBegin(GL_TRIANGLE_FAN); - glVertex3f(0.0f, 0.0f, -x); - - if (la->mode & LA_SQUARE) { - glVertex3f(z, z, 0); - glVertex3f(-z, z, 0); - glVertex3f(-z, -z, 0); - glVertex3f(z, -z, 0); - glVertex3f(z, z, 0); - } - else { - for (int a = 0; a < 33; a++) { - float angle = a * M_PI * 2 / (33 - 1); - glVertex3f(z * cosf(angle), z * sinf(angle), 0); - } - } - - glEnd(); -} - -static void draw_transp_spot_volume(Lamp *la, float x, float z) -{ - glEnable(GL_CULL_FACE); - glEnable(GL_BLEND); - glDepthMask(0); - - /* draw backside darkening */ - glCullFace(GL_FRONT); - - glBlendFunc(GL_ZERO, GL_SRC_ALPHA); - glColor4f(0.0f, 0.0f, 0.0f, 0.4f); - - draw_spot_cone(la, x, z); - - /* draw front side lighting */ - glCullFace(GL_BACK); - - glBlendFunc(GL_ONE, GL_ONE); - glColor4f(0.2f, 0.2f, 0.2f, 1.0f); - - draw_spot_cone(la, x, z); - - /* restore state */ - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glDisable(GL_BLEND); - glDepthMask(1); - glDisable(GL_CULL_FACE); - glCullFace(GL_BACK); -} - -#ifdef WITH_GAMEENGINE -static void draw_transp_sun_volume(Lamp *la) -{ - float box[8][3]; - - /* construct box */ - box[0][0] = box[1][0] = box[2][0] = box[3][0] = -la->shadow_frustum_size; - box[4][0] = box[5][0] = box[6][0] = box[7][0] = +la->shadow_frustum_size; - box[0][1] = box[1][1] = box[4][1] = box[5][1] = -la->shadow_frustum_size; - box[2][1] = box[3][1] = box[6][1] = box[7][1] = +la->shadow_frustum_size; - box[0][2] = box[3][2] = box[4][2] = box[7][2] = -la->clipend; - box[1][2] = box[2][2] = box[5][2] = box[6][2] = -la->clipsta; - - /* draw edges */ - draw_box(box, false); - - /* draw faces */ - glEnable(GL_CULL_FACE); - glEnable(GL_BLEND); - glDepthMask(0); - - /* draw backside darkening */ - glCullFace(GL_FRONT); - - glBlendFunc(GL_ZERO, GL_SRC_ALPHA); - glColor4f(0.0f, 0.0f, 0.0f, 0.4f); - - draw_box(box, true); - - /* draw front side lighting */ - glCullFace(GL_BACK); - - glBlendFunc(GL_ONE, GL_ONE); - glColor4f(0.2f, 0.2f, 0.2f, 1.0f); - - draw_box(box, true); - - /* restore state */ - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glDisable(GL_BLEND); - glDepthMask(1); - glDisable(GL_CULL_FACE); - glCullFace(GL_BACK); -} -#endif - -static void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base, - const char dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_obact) -{ - Object *ob = base->object; - const float pixsize = ED_view3d_pixel_size(rv3d, ob->obmat[3]); - Lamp *la = ob->data; - float vec[3], lvec[3], vvec[3], circrad; - float lampsize; - float imat[4][4]; - - unsigned char curcol[4]; - unsigned char col[4]; - /* cone can't be drawn for duplicated lamps, because duplilist would be freed */ - /* the moment of view3d_draw_transp() call */ - const bool is_view = (rv3d->persp == RV3D_CAMOB && v3d->camera == base->object); - const bool drawcone = ((dt > OB_WIRE) && - !(G.f & G_PICKSEL) && - (la->type == LA_SPOT) && - (la->mode & LA_SHOW_CONE) && - !(base->flag & OB_FROMDUPLI) && - !is_view); - -#ifdef WITH_GAMEENGINE - const bool drawshadowbox = ( - (rv3d->rflag & RV3D_IS_GAME_ENGINE) && - (dt > OB_WIRE) && - !(G.f & G_PICKSEL) && - (la->type == LA_SUN) && - ((la->mode & LA_SHAD_BUF) || - (la->mode & LA_SHAD_RAY)) && - (la->mode & LA_SHOW_SHADOW_BOX) && - !(base->flag & OB_FROMDUPLI) && - !is_view); -#else - const bool drawshadowbox = false; -#endif - - if ((drawcone || drawshadowbox) && !v3d->transp) { - /* in this case we need to draw delayed */ - ED_view3d_after_add(v3d->xray ? &v3d->afterdraw_xraytransp : &v3d->afterdraw_transp, base, dflag); - return; - } - - /* we first draw only the screen aligned & fixed scale stuff */ - glPushMatrix(); - glLoadMatrixf(rv3d->viewmat); - - /* lets calculate the scale: */ - lampsize = pixsize * ((float)U.obcenter_dia * 0.5f); - - /* and view aligned matrix: */ - copy_m4_m4(imat, rv3d->viewinv); - normalize_v3(imat[0]); - normalize_v3(imat[1]); - - /* lamp center */ - copy_v3_v3(vec, ob->obmat[3]); - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - /* for AA effects */ - curcol[0] = ob_wire_col[0]; - curcol[1] = ob_wire_col[1]; - curcol[2] = ob_wire_col[2]; - curcol[3] = 154; - glColor4ubv(curcol); - } - - glLineWidth(1); - - if (lampsize > 0.0f) { - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if (ob->id.us > 1) { - if (is_obact || (ob->flag & SELECT)) { - glColor4ub(0x88, 0xFF, 0xFF, 155); - } - else { - glColor4ub(0x77, 0xCC, 0xCC, 155); - } - } - } - - /* Inner Circle */ - glEnable(GL_BLEND); - drawcircball(GL_LINE_LOOP, vec, lampsize, imat); - glDisable(GL_BLEND); - drawcircball(GL_POLYGON, vec, lampsize, imat); - - /* restore */ - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if (ob->id.us > 1) - glColor4ubv(curcol); - } - - /* Outer circle */ - circrad = 3.0f * lampsize; - setlinestyle(3); - - drawcircball(GL_LINE_LOOP, vec, circrad, imat); - - /* draw dashed outer circle if shadow is on. remember some lamps can't have certain shadows! */ - if (la->type != LA_HEMI) { - if ((la->mode & LA_SHAD_RAY) || ((la->mode & LA_SHAD_BUF) && (la->type == LA_SPOT))) { - drawcircball(GL_LINE_LOOP, vec, circrad + 3.0f * pixsize, imat); - } - } - } - else { - setlinestyle(3); - circrad = 0.0f; - } - - /* draw the pretty sun rays */ - if (la->type == LA_SUN) { - float v1[3], v2[3], mat[3][3]; - short axis; - - /* setup a 45 degree rotation matrix */ - axis_angle_normalized_to_mat3_ex(mat, imat[2], M_SQRT1_2, M_SQRT1_2); - - /* vectors */ - mul_v3_v3fl(v1, imat[0], circrad * 1.2f); - mul_v3_v3fl(v2, imat[0], circrad * 2.5f); - - /* center */ - glTranslate3fv(vec); - - setlinestyle(3); - - glBegin(GL_LINES); - for (axis = 0; axis < 8; axis++) { - glVertex3fv(v1); - glVertex3fv(v2); - mul_m3_v3(mat, v1); - mul_m3_v3(mat, v2); - } - glEnd(); - - glTranslatef(-vec[0], -vec[1], -vec[2]); - - } - - if (la->type == LA_LOCAL) { - if (la->mode & LA_SPHERE) { - drawcircball(GL_LINE_LOOP, vec, la->dist, imat); - } - } - - glPopMatrix(); /* back in object space */ - zero_v3(vec); - - if (is_view) { - /* skip drawing extra info */ - } - else if (la->type == LA_SPOT) { - float x, y, z, z_abs; - copy_v3_fl3(lvec, 0.0f, 0.0f, 1.0f); - copy_v3_fl3(vvec, rv3d->persmat[0][2], rv3d->persmat[1][2], rv3d->persmat[2][2]); - mul_transposed_mat3_m4_v3(ob->obmat, vvec); - - x = -la->dist; - y = cosf(la->spotsize * 0.5f); - z = x * sqrtf(1.0f - y * y); - - spotvolume(lvec, vvec, y); - mul_v3_fl(lvec, x); - mul_v3_fl(vvec, x); - - x *= y; - - z_abs = fabsf(z); - - if (la->mode & LA_SQUARE) { - /* draw pyramid */ - const float vertices[5][3] = { - /* 5 of vertex coords of pyramid */ - {0.0f, 0.0f, 0.0f}, - {z_abs, z_abs, x}, - {-z_abs, -z_abs, x}, - {z_abs, -z_abs, x}, - {-z_abs, z_abs, x}, - }; - const unsigned char indices[] = { - 0, 1, 3, - 0, 3, 2, - 0, 2, 4, - 0, 1, 4, - }; - - /* Draw call: - * activate and specify pointer to vertex array */ - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, vertices); - /* draw the pyramid */ - glDrawElements(GL_LINE_STRIP, 12, GL_UNSIGNED_BYTE, indices); - - /* deactivate vertex arrays after drawing */ - glDisableClientState(GL_VERTEX_ARRAY); - - glTranslatef(0.0f, 0.0f, x); - - /* draw the square representing spotbl */ - if (la->type == LA_SPOT) { - float blend = z_abs * (1.0f - pow2f(la->spotblend)); - - /* hide line if it is zero size or overlaps with outer border, - * previously it adjusted to always to show it but that seems - * confusing because it doesn't show the actual blend size */ - if (blend != 0.0f && blend != z_abs) { - fdrawbox(blend, -blend, -blend, blend); - } - } - } - else { - - /* draw the angled sides of the cone */ - glBegin(GL_LINE_STRIP); - glVertex3fv(vvec); - glVertex3fv(vec); - glVertex3fv(lvec); - glEnd(); - - /* draw the circle at the end of the cone */ - glTranslatef(0.0f, 0.0f, x); - circ(0.0f, 0.0f, z_abs); - - /* draw the circle representing spotbl */ - if (la->type == LA_SPOT) { - float blend = z_abs * (1.0f - pow2f(la->spotblend)); - - /* hide line if it is zero size or overlaps with outer border, - * previously it adjusted to always to show it but that seems - * confusing because it doesn't show the actual blend size */ - if (blend != 0.0f && blend != z_abs) { - circ(0.0f, 0.0f, blend); - } - } - } - - if (drawcone) - draw_transp_spot_volume(la, x, z); - - /* draw clip start, useful for wide cones where its not obvious where the start is */ - glTranslatef(0.0, 0.0, -x); /* reverse translation above */ - glBegin(GL_LINES); - if (la->type == LA_SPOT && (la->mode & LA_SHAD_BUF)) { - float lvec_clip[3]; - float vvec_clip[3]; - float clipsta_fac = la->clipsta / -x; - - interp_v3_v3v3(lvec_clip, vec, lvec, clipsta_fac); - interp_v3_v3v3(vvec_clip, vec, vvec, clipsta_fac); - - glVertex3fv(lvec_clip); - glVertex3fv(vvec_clip); - } - /* Else, draw spot direction (using distance as end limit, same as for Area lamp). */ - else { - glVertex3f(0.0, 0.0, -circrad); - glVertex3f(0.0, 0.0, -la->dist); - } - glEnd(); - } - else if (ELEM(la->type, LA_HEMI, LA_SUN)) { - - /* draw the line from the circle along the dist */ - glBegin(GL_LINES); - vec[2] = -circrad; - glVertex3fv(vec); - vec[2] = -la->dist; - glVertex3fv(vec); - glEnd(); - - if (la->type == LA_HEMI) { - /* draw the hemisphere curves */ - short axis, steps, dir; - float outdist, zdist, mul; - zero_v3(vec); - outdist = 0.14; mul = 1.4; dir = 1; - - setlinestyle(4); - /* loop over the 4 compass points, and draw each arc as a LINE_STRIP */ - for (axis = 0; axis < 4; axis++) { - float v[3] = {0.0, 0.0, 0.0}; - zdist = 0.02; - - glBegin(GL_LINE_STRIP); - - for (steps = 0; steps < 6; steps++) { - if (axis == 0 || axis == 1) { /* x axis up, x axis down */ - /* make the arcs start at the edge of the energy circle */ - if (steps == 0) v[0] = dir * circrad; - else v[0] = v[0] + dir * (steps * outdist); - } - else if (axis == 2 || axis == 3) { /* y axis up, y axis down */ - /* make the arcs start at the edge of the energy circle */ - v[1] = (steps == 0) ? (dir * circrad) : (v[1] + dir * (steps * outdist)); - } - - v[2] = v[2] - steps * zdist; - - glVertex3fv(v); - - zdist = zdist * mul; - } - - glEnd(); - /* flip the direction */ - dir = -dir; - } - } - -#ifdef WITH_GAMEENGINE - if (drawshadowbox) { - draw_transp_sun_volume(la); - } -#endif - - } - else if (la->type == LA_AREA) { - setlinestyle(3); - if (la->area_shape == LA_AREA_SQUARE) - fdrawbox(-la->area_size * 0.5f, -la->area_size * 0.5f, la->area_size * 0.5f, la->area_size * 0.5f); - else if (la->area_shape == LA_AREA_RECT) - fdrawbox(-la->area_size * 0.5f, -la->area_sizey * 0.5f, la->area_size * 0.5f, la->area_sizey * 0.5f); - - glBegin(GL_LINES); - glVertex3f(0.0, 0.0, -circrad); - glVertex3f(0.0, 0.0, -la->dist); - glEnd(); - } - - /* and back to viewspace */ - glPushMatrix(); - glLoadMatrixf(rv3d->viewmat); - copy_v3_v3(vec, ob->obmat[3]); - - setlinestyle(0); - - if ((la->type == LA_SPOT) && (la->mode & LA_SHAD_BUF) && (is_view == false)) { - drawshadbuflimits(la, ob->obmat); - } - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - UI_GetThemeColor4ubv(TH_LAMP, col); - glColor4ubv(col); - } - - glEnable(GL_BLEND); - - if (vec[2] > 0) vec[2] -= circrad; - else vec[2] += circrad; - - glBegin(GL_LINES); - glVertex3fv(vec); - vec[2] = 0; - glVertex3fv(vec); - glEnd(); - - glPointSize(2.0); - glBegin(GL_POINTS); - glVertex3fv(vec); - glEnd(); - - glDisable(GL_BLEND); - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - /* restore for drawing extra stuff */ - glColor3ubv(ob_wire_col); - } - /* and finally back to org object space! */ - glPopMatrix(); -} - -static void draw_limit_line(float sta, float end, const short dflag, const unsigned char col[3]) -{ - glBegin(GL_LINES); - glVertex3f(0.0, 0.0, -sta); - glVertex3f(0.0, 0.0, -end); - glEnd(); - - if (!(dflag & DRAW_PICKING)) { - glPointSize(3.0); - glBegin(GL_POINTS); - if ((dflag & DRAW_CONSTCOLOR) == 0) { - glColor3ubv(col); - } - glVertex3f(0.0, 0.0, -sta); - glVertex3f(0.0, 0.0, -end); - glEnd(); + immBegin(GWN_PRIM_LINE_LOOP, CIRCLE_RESOL); + for (int i = 0; i < CIRCLE_RESOL; ++i) { + immVertex3fv(pos, verts[i]); } -} - - -/* yafray: draw camera focus point (cross, similar to aqsis code in tuhopuu) */ -/* qdn: now also enabled for Blender to set focus point for defocus composite node */ -static void draw_focus_cross(float dist, float size) -{ - glBegin(GL_LINES); - glVertex3f(-size, 0.0f, -dist); - glVertex3f(size, 0.0f, -dist); - glVertex3f(0.0f, -size, -dist); - glVertex3f(0.0f, size, -dist); - glEnd(); + immEnd(); } #ifdef VIEW3D_CAMERA_BORDER_HACK @@ -1586,6781 +254,290 @@ unsigned char view3d_camera_border_hack_col[3]; bool view3d_camera_border_hack_test = false; #endif -/* ****************** draw clip data *************** */ - -static void draw_bundle_sphere(void) -{ - static GLuint displist = 0; - - if (displist == 0) { - GLUquadricObj *qobj; - - displist = glGenLists(1); - glNewList(displist, GL_COMPILE); - qobj = gluNewQuadric(); - gluQuadricDrawStyle(qobj, GLU_FILL); - gluSphere(qobj, 0.05, 8, 8); - gluDeleteQuadric(qobj); - - glEndList(); - } - - glCallList(displist); -} - -static void draw_viewport_object_reconstruction( - Scene *scene, Base *base, const View3D *v3d, const RegionView3D *rv3d, - MovieClip *clip, MovieTrackingObject *tracking_object, - const short dflag, const unsigned char ob_wire_col[4], - int *global_track_index, bool draw_selected) -{ - MovieTracking *tracking = &clip->tracking; - MovieTrackingTrack *track; - float mat[4][4], imat[4][4]; - unsigned char col_unsel[4], col_sel[4]; - int tracknr = *global_track_index; - ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object); - float camera_size[3]; - - UI_GetThemeColor4ubv(TH_TEXT, col_unsel); - UI_GetThemeColor4ubv(TH_SELECT, col_sel); - - BKE_tracking_get_camera_object_matrix(scene, base->object, mat); - - /* we're compensating camera size for bundles size, - * to make it so bundles are always displayed with the same size */ - copy_v3_v3(camera_size, base->object->size); - if ((tracking_object->flag & TRACKING_OBJECT_CAMERA) == 0) - mul_v3_fl(camera_size, tracking_object->scale); - - glPushMatrix(); - - if (tracking_object->flag & TRACKING_OBJECT_CAMERA) { - /* current ogl matrix is translated in camera space, bundles should - * be rendered in world space, so camera matrix should be "removed" - * from current ogl matrix */ - invert_m4_m4(imat, base->object->obmat); - - glMultMatrixf(imat); - glMultMatrixf(mat); - } - else { - float obmat[4][4]; - int framenr = BKE_movieclip_remap_scene_to_clip_frame(clip, scene->r.cfra); - - BKE_tracking_camera_get_reconstructed_interpolate(tracking, tracking_object, framenr, obmat); - - invert_m4_m4(imat, obmat); - glMultMatrixf(imat); - } - - for (track = tracksbase->first; track; track = track->next) { - bool selected = TRACK_SELECTED(track); - - if (draw_selected && !selected) - continue; - - if ((track->flag & TRACK_HAS_BUNDLE) == 0) - continue; - - if (dflag & DRAW_PICKING) - GPU_select_load_id(base->selcol + (tracknr << 16)); - - glPushMatrix(); - glTranslate3fv(track->bundle_pos); - glScalef(v3d->bundle_size / 0.05f / camera_size[0], - v3d->bundle_size / 0.05f / camera_size[1], - v3d->bundle_size / 0.05f / camera_size[2]); - - const int v3d_drawtype = view3d_effective_drawtype(v3d); - if (v3d_drawtype == OB_WIRE) { - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if (selected && (track->flag & TRACK_CUSTOMCOLOR) == 0) { - glColor3ubv(ob_wire_col); - } - else { - glColor3fv(track->color); - } - } - - drawaxes(rv3d->viewmatob, 0.05f, v3d->bundle_drawtype); - } - else if (v3d_drawtype > OB_WIRE) { - if (v3d->bundle_drawtype == OB_EMPTY_SPHERE) { - /* selection outline */ - if (selected) { - if ((dflag & DRAW_CONSTCOLOR) == 0) { - glColor3ubv(ob_wire_col); - } - - glLineWidth(2.0f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - draw_bundle_sphere(); - - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color); - else UI_ThemeColor(TH_BUNDLE_SOLID); - } - - draw_bundle_sphere(); - } - else { - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if (selected) { - glColor3ubv(ob_wire_col); - } - else { - if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color); - else UI_ThemeColor(TH_WIRE); - } - } - - drawaxes(rv3d->viewmatob, 0.05f, v3d->bundle_drawtype); - } - } - - glPopMatrix(); - - if ((dflag & DRAW_PICKING) == 0 && (v3d->flag2 & V3D_SHOW_BUNDLENAME)) { - float pos[3]; - - mul_v3_m4v3(pos, mat, track->bundle_pos); - view3d_cached_text_draw_add(pos, - track->name, strlen(track->name), - 10, V3D_CACHE_TEXT_GLOBALSPACE, - selected ? col_sel : col_unsel); - } - - tracknr++; - } - - if ((dflag & DRAW_PICKING) == 0) { - if ((v3d->flag2 & V3D_SHOW_CAMERAPATH) && (tracking_object->flag & TRACKING_OBJECT_CAMERA)) { - MovieTrackingReconstruction *reconstruction; - reconstruction = BKE_tracking_object_get_reconstruction(tracking, tracking_object); - - if (reconstruction->camnr) { - MovieReconstructedCamera *camera = reconstruction->cameras; - - UI_ThemeColor(TH_CAMERA_PATH); - glLineWidth(2.0f); - - glBegin(GL_LINE_STRIP); - for (int a = 0; a < reconstruction->camnr; a++, camera++) { - glVertex3fv(camera->mat[3]); - } - glEnd(); - } - } - } - - glPopMatrix(); - - *global_track_index = tracknr; -} - -static void draw_viewport_reconstruction( - Scene *scene, Base *base, const View3D *v3d, const RegionView3D *rv3d, MovieClip *clip, - const short dflag, const unsigned char ob_wire_col[4], - const bool draw_selected) -{ - MovieTracking *tracking = &clip->tracking; - MovieTrackingObject *tracking_object; - int global_track_index = 1; - - if ((v3d->flag2 & V3D_SHOW_RECONSTRUCTION) == 0) - return; - - if (v3d->flag2 & V3D_RENDER_OVERRIDE) - return; - - GPU_basic_shader_colors(NULL, NULL, 0, 1.0f); - GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); - - tracking_object = tracking->objects.first; - while (tracking_object) { - draw_viewport_object_reconstruction( - scene, base, v3d, rv3d, clip, tracking_object, - dflag, ob_wire_col, &global_track_index, draw_selected); - - tracking_object = tracking_object->next; - } - - /* restore */ - GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - glColor3ubv(ob_wire_col); - } - - if (dflag & DRAW_PICKING) - GPU_select_load_id(base->selcol); -} - -static void drawcamera_volume(float near_plane[4][3], float far_plane[4][3], const GLenum mode) -{ - glBegin(mode); - glVertex3fv(near_plane[0]); - glVertex3fv(far_plane[0]); - glVertex3fv(far_plane[1]); - glVertex3fv(near_plane[1]); - glEnd(); - - glBegin(mode); - glVertex3fv(near_plane[1]); - glVertex3fv(far_plane[1]); - glVertex3fv(far_plane[2]); - glVertex3fv(near_plane[2]); - glEnd(); - - glBegin(mode); - glVertex3fv(near_plane[2]); - glVertex3fv(far_plane[2]); - glVertex3fv(far_plane[3]); - glVertex3fv(near_plane[3]); - glEnd(); - - glBegin(mode); - glVertex3fv(far_plane[3]); - glVertex3fv(near_plane[3]); - glVertex3fv(near_plane[0]); - glVertex3fv(far_plane[0]); - glEnd(); -} - -/* camera frame */ -static void drawcamera_frame(float vec[4][3], const GLenum mode) -{ - glBegin(mode); - glVertex3fv(vec[0]); - glVertex3fv(vec[1]); - glVertex3fv(vec[2]); - glVertex3fv(vec[3]); - glEnd(); -} - -/* center point to camera frame */ -static void drawcamera_framelines(float vec[4][3], float origin[3]) -{ - glBegin(GL_LINE_STRIP); - glVertex3fv(vec[1]); - glVertex3fv(origin); - glVertex3fv(vec[0]); - glVertex3fv(vec[3]); - glVertex3fv(origin); - glVertex3fv(vec[2]); - glEnd(); -} - -static bool drawcamera_is_stereo3d(Scene *scene, View3D *v3d, Object *ob) -{ - return (ob == v3d->camera) && - (scene->r.scemode & R_MULTIVIEW) != 0 && - (v3d->stereo3d_flag); -} - -static void drawcamera_stereo3d( - Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, const Camera *cam, - float vec[4][3], float drawsize, const float scale[3]) -{ - float obmat[4][4]; - float vec_lr[2][4][3]; - const float fac = (cam->stereo.pivot == CAM_S3D_PIVOT_CENTER) ? 2.0f : 1.0f; - float origin[2][3] = {{0}}; - float tvec[3]; - const Camera *cam_lr[2]; - const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME}; - - const bool is_stereo3d_cameras = (v3d->stereo3d_flag & V3D_S3D_DISPCAMERAS) && (scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D); - const bool is_stereo3d_plane = (v3d->stereo3d_flag & V3D_S3D_DISPPLANE) && (scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D); - const bool is_stereo3d_volume = (v3d->stereo3d_flag & V3D_S3D_DISPVOLUME); - - zero_v3(tvec); - - glPushMatrix(); - - for (int i = 0; i < 2; i++) { - ob = BKE_camera_multiview_render(scene, ob, names[i]); - cam_lr[i] = ob->data; - - glLoadMatrixf(rv3d->viewmat); - BKE_camera_multiview_model_matrix(&scene->r, ob, names[i], obmat); - glMultMatrixf(obmat); - - copy_m3_m3(vec_lr[i], vec); - copy_v3_v3(vec_lr[i][3], vec[3]); - - if (cam->stereo.convergence_mode == CAM_S3D_OFFAXIS) { - const float shift_x = - ((BKE_camera_multiview_shift_x(&scene->r, ob, names[i]) - cam->shiftx) * - (drawsize * scale[0] * fac)); - - for (int j = 0; j < 4; j++) { - vec_lr[i][j][0] += shift_x; - } - } - - if (is_stereo3d_cameras) { - /* camera frame */ - drawcamera_frame(vec_lr[i], GL_LINE_LOOP); - - /* center point to camera frame */ - drawcamera_framelines(vec_lr[i], tvec); - } - - /* connecting line */ - mul_m4_v3(obmat, origin[i]); - - /* convergence plane */ - if (is_stereo3d_plane || is_stereo3d_volume) { - for (int j = 0; j < 4; j++) { - mul_m4_v3(obmat, vec_lr[i][j]); - } - } - } - - - /* the remaining drawing takes place in the view space */ - glLoadMatrixf(rv3d->viewmat); - - if (is_stereo3d_cameras) { - /* draw connecting lines */ - GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE); - GPU_basic_shader_line_stipple(2, 0xAAAA); - - glBegin(GL_LINES); - glVertex3fv(origin[0]); - glVertex3fv(origin[1]); - glEnd(); - - GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE); - } - - /* draw convergence plane */ - if (is_stereo3d_plane) { - float axis_center[3], screen_center[3]; - float world_plane[4][3]; - float local_plane[4][3]; - float offset; - - mid_v3_v3v3(axis_center, origin[0], origin[1]); - - for (int i = 0; i < 4; i++) { - mid_v3_v3v3(world_plane[i], vec_lr[0][i], vec_lr[1][i]); - sub_v3_v3v3(local_plane[i], world_plane[i], axis_center); - } - - mid_v3_v3v3(screen_center, world_plane[0], world_plane[2]); - offset = cam->stereo.convergence_distance / len_v3v3(screen_center, axis_center); - - for (int i = 0; i < 4; i++) { - mul_v3_fl(local_plane[i], offset); - add_v3_v3(local_plane[i], axis_center); - } - - glColor3f(0.0f, 0.0f, 0.0f); - - /* camera frame */ - drawcamera_frame(local_plane, GL_LINE_LOOP); - - if (v3d->stereo3d_convergence_alpha > 0.0f) { - glEnable(GL_BLEND); - glDepthMask(0); /* disable write in zbuffer, needed for nice transp */ - - glColor4f(0.0f, 0.0f, 0.0f, v3d->stereo3d_convergence_alpha); - - drawcamera_frame(local_plane, GL_QUADS); - - glDisable(GL_BLEND); - glDepthMask(1); /* restore write in zbuffer */ - } - } - - /* draw convergence plane */ - if (is_stereo3d_volume) { - float screen_center[3]; - float near_plane[4][3], far_plane[4][3]; - - for (int i = 0; i < 2; i++) { - mid_v3_v3v3(screen_center, vec_lr[i][0], vec_lr[i][2]); - - float offset = len_v3v3(screen_center, origin[i]); - - for (int j = 0; j < 4; j++) { - sub_v3_v3v3(near_plane[j], vec_lr[i][j], origin[i]); - mul_v3_fl(near_plane[j], cam_lr[i]->clipsta / offset); - add_v3_v3(near_plane[j], origin[i]); - - sub_v3_v3v3(far_plane[j], vec_lr[i][j], origin[i]); - mul_v3_fl(far_plane[j], cam_lr[i]->clipend / offset); - add_v3_v3(far_plane[j], origin[i]); - } - - /* camera frame */ - glColor3f(0.0f, 0.0f, 0.0f); - - drawcamera_frame(near_plane, GL_LINE_LOOP); - drawcamera_frame(far_plane, GL_LINE_LOOP); - drawcamera_volume(near_plane, far_plane, GL_LINE_LOOP); - - if (v3d->stereo3d_volume_alpha > 0.0f) { - glEnable(GL_BLEND); - glDepthMask(0); /* disable write in zbuffer, needed for nice transp */ - - if (i == 0) - glColor4f(0.0f, 1.0f, 1.0f, v3d->stereo3d_volume_alpha); - else - glColor4f(1.0f, 0.0f, 0.0f, v3d->stereo3d_volume_alpha); - - drawcamera_frame(near_plane, GL_QUADS); - drawcamera_frame(far_plane, GL_QUADS); - drawcamera_volume(near_plane, far_plane, GL_QUADS); - - glDisable(GL_BLEND); - glDepthMask(1); /* restore write in zbuffer */ - } - } - } - - glPopMatrix(); -} - -/* flag similar to draw_object() */ -static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, - const short dflag, const unsigned char ob_wire_col[4]) -{ - /* a standing up pyramid with (0,0,0) as top */ - Camera *cam; - Object *ob = base->object; - float tvec[3]; - float vec[4][3], asp[2], shift[2], scale[3]; - MovieClip *clip = BKE_object_movieclip_get(scene, base->object, false); - - const bool is_active = (ob == v3d->camera); - const bool is_view = (rv3d->persp == RV3D_CAMOB && is_active); - const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0; - const bool is_stereo3d = drawcamera_is_stereo3d(scene, v3d, ob); - const bool is_stereo3d_view = (scene->r.views_format == SCE_VIEWS_FORMAT_STEREO_3D); - const bool is_stereo3d_cameras = (ob == scene->camera) && - is_multiview && - is_stereo3d_view && - (v3d->stereo3d_flag & V3D_S3D_DISPCAMERAS); - const bool is_selection_camera_stereo = (G.f & G_PICKSEL) && - is_view && is_multiview && - is_stereo3d_view; - - /* draw data for movie clip set as active for scene */ - if (clip) { - draw_viewport_reconstruction(scene, base, v3d, rv3d, clip, dflag, ob_wire_col, false); - draw_viewport_reconstruction(scene, base, v3d, rv3d, clip, dflag, ob_wire_col, true); - } - -#ifdef VIEW3D_CAMERA_BORDER_HACK - if (is_view && !(G.f & G_PICKSEL)) { - if ((dflag & DRAW_CONSTCOLOR) == 0) { - view3d_camera_border_hack_col[0] = ob_wire_col[0]; - view3d_camera_border_hack_col[1] = ob_wire_col[1]; - view3d_camera_border_hack_col[2] = ob_wire_col[2]; - } - else { - float col[4]; - glGetFloatv(GL_CURRENT_COLOR, col); - rgb_float_to_uchar(view3d_camera_border_hack_col, col); - } - view3d_camera_border_hack_test = true; - return; - } -#endif - - cam = ob->data; - - /* BKE_camera_multiview_model_matrix already accounts for scale, don't do it here */ - if (is_selection_camera_stereo) { - scale[0] = 1.0f; - scale[1] = 1.0f; - scale[2] = 1.0f; - } - else { - scale[0] = 1.0f / len_v3(ob->obmat[0]); - scale[1] = 1.0f / len_v3(ob->obmat[1]); - scale[2] = 1.0f / len_v3(ob->obmat[2]); - } - - float drawsize; - BKE_camera_view_frame_ex(scene, cam, cam->drawsize, is_view, scale, - asp, shift, &drawsize, vec); - - glDisable(GL_CULL_FACE); - glLineWidth(1); - - /* camera frame */ - if (!is_stereo3d_cameras) { - /* make sure selection uses the same matrix for camera as the one used while viewing */ - if (is_selection_camera_stereo) { - float obmat[4][4]; - bool is_left = v3d->multiview_eye == STEREO_LEFT_ID; - - glPushMatrix(); - glLoadMatrixf(rv3d->viewmat); - BKE_camera_multiview_model_matrix(&scene->r, ob, is_left ? STEREO_LEFT_NAME : STEREO_RIGHT_NAME, obmat); - glMultMatrixf(obmat); - - drawcamera_frame(vec, GL_LINE_LOOP); - glPopMatrix(); - } - else { - drawcamera_frame(vec, GL_LINE_LOOP); - } - } - - if (is_view) - return; - - zero_v3(tvec); - - /* center point to camera frame */ - if (!is_stereo3d_cameras) - drawcamera_framelines(vec, tvec); - - /* arrow on top */ - tvec[2] = vec[1][2]; /* copy the depth */ - - /* draw an outline arrow for inactive cameras and filled - * for active cameras. We actually draw both outline+filled - * for active cameras so the wire can be seen side-on */ - for (int i = 0; i < 2; i++) { - if (i == 0) glBegin(GL_LINE_LOOP); - else if (i == 1 && is_active) glBegin(GL_TRIANGLES); - else break; - - tvec[0] = shift[0] + ((-0.7f * drawsize) * scale[0]); - tvec[1] = shift[1] + ((drawsize * (asp[1] + 0.1f)) * scale[1]); - glVertex3fv(tvec); /* left */ - - tvec[0] = shift[0] + ((0.7f * drawsize) * scale[0]); - glVertex3fv(tvec); /* right */ - - tvec[0] = shift[0]; - tvec[1] = shift[1] + ((1.1f * drawsize * (asp[1] + 0.7f)) * scale[1]); - glVertex3fv(tvec); /* top */ - - glEnd(); - } - - if ((dflag & DRAW_SCENESET) == 0) { - if (cam->flag & (CAM_SHOWLIMITS | CAM_SHOWMIST)) { - float nobmat[4][4]; - - /* draw in normalized object matrix space */ - copy_m4_m4(nobmat, ob->obmat); - normalize_m4(nobmat); - - glPushMatrix(); - glLoadMatrixf(rv3d->viewmat); - glMultMatrixf(nobmat); - - if (cam->flag & CAM_SHOWLIMITS) { - const unsigned char col[3] = {128, 128, 60}, col_hi[3] = {255, 255, 120}; - - draw_limit_line(cam->clipsta, cam->clipend, dflag, (is_active ? col_hi : col)); - /* qdn: was yafray only, now also enabled for Blender to be used with defocus composite node */ - draw_focus_cross(BKE_camera_object_dof_distance(ob), cam->drawsize); - } - - if (cam->flag & CAM_SHOWMIST) { - World *world = scene->world; - const unsigned char col[3] = {128, 128, 128}, col_hi[3] = {255, 255, 255}; - - if (world) { - draw_limit_line(world->miststa, world->miststa + world->mistdist, - dflag, (is_active ? col_hi : col)); - } - } - glPopMatrix(); - } - } - - /* stereo cameras drawing */ - if (is_stereo3d) { - drawcamera_stereo3d(scene, v3d, rv3d, ob, cam, vec, drawsize, scale); - } -} - -/* flag similar to draw_object() */ -static void drawspeaker(Scene *UNUSED(scene), View3D *UNUSED(v3d), RegionView3D *UNUSED(rv3d), - Object *UNUSED(ob), int UNUSED(flag)) -{ - float vec[3]; - - glEnable(GL_BLEND); - glLineWidth(1); - - for (int j = 0; j < 3; j++) { - vec[2] = 0.25f * j - 0.125f; - - glBegin(GL_LINE_LOOP); - for (int i = 0; i < 16; i++) { - vec[0] = cosf((float)M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f); - vec[1] = sinf((float)M_PI * i / 8.0f) * (j == 0 ? 0.5f : 0.25f); - glVertex3fv(vec); - } - glEnd(); - } - - for (int j = 0; j < 4; j++) { - vec[0] = (((j + 1) % 2) * (j - 1)) * 0.5f; - vec[1] = ((j % 2) * (j - 2)) * 0.5f; - glBegin(GL_LINE_STRIP); - for (int i = 0; i < 3; i++) { - if (i == 1) { - vec[0] *= 0.5f; - vec[1] *= 0.5f; - } - - vec[2] = 0.25f * i - 0.125f; - glVertex3fv(vec); - } - glEnd(); - } - - glDisable(GL_BLEND); -} - -static void lattice_draw_verts(Lattice *lt, DispList *dl, BPoint *actbp, short sel) -{ - BPoint *bp = lt->def; - const float *co = dl ? dl->verts : NULL; - - const int color = sel ? TH_VERTEX_SELECT : TH_VERTEX; - UI_ThemeColor(color); - - glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - glBegin(GL_POINTS); - - for (int w = 0; w < lt->pntsw; w++) { - int wxt = (w == 0 || w == lt->pntsw - 1); - for (int v = 0; v < lt->pntsv; v++) { - int vxt = (v == 0 || v == lt->pntsv - 1); - for (int u = 0; u < lt->pntsu; u++, bp++, co += 3) { - int uxt = (u == 0 || u == lt->pntsu - 1); - if (!(lt->flag & LT_OUTSIDE) || uxt || vxt || wxt) { - if (bp->hide == 0) { - /* check for active BPoint and ensure selected */ - if ((bp == actbp) && (bp->f1 & SELECT)) { - UI_ThemeColor(TH_ACTIVE_VERT); - glVertex3fv(dl ? co : bp->vec); - UI_ThemeColor(color); - } - else if ((bp->f1 & SELECT) == sel) { - glVertex3fv(dl ? co : bp->vec); - } - } - } - } - } - } - - glEnd(); -} - -static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, int actdef_wcol) -{ - int index = ((w * lt->pntsv + v) * lt->pntsu) + u; - - if (actdef_wcol) { - float col[3]; - MDeformWeight *mdw = defvert_find_index(lt->dvert + index, actdef_wcol - 1); - - weight_to_rgb(col, mdw ? mdw->weight : 0.0f); - glColor3fv(col); - - } - - if (dl) { - glVertex3fv(&dl->verts[index * 3]); - } - else { - glVertex3fv(lt->def[index].vec); - } -} - -#ifdef SEQUENCER_DAG_WORKAROUND -static void ensure_curve_cache(Main *bmain, Scene *scene, Object *object) -{ - bool need_recalc = object->curve_cache == NULL; - /* Render thread might have freed the curve cache if the - * object is not visible. If the object is also used for - * particles duplication, then render thread might have - * also created curve_cache with only bevel and path - * filled in. - * - * So check for curve_cache != NULL is not fully correct - * here, we also need to check whether display list is - * empty or not. - * - * The trick below tries to optimize calls to displist - * creation for cases curve is empty. Meaning, if the curve - * is empty (without splines) bevel list would also be empty. - * And the thing is, render thread always leaves bevel list - * in a proper state. So if bevel list is here and display - * list is not we need to make display list. - */ - if (need_recalc == false) { - need_recalc = object->curve_cache->disp.first == NULL && - object->curve_cache->bev.first != NULL; - } - if (need_recalc) { - switch (object->type) { - case OB_CURVE: - case OB_SURF: - case OB_FONT: - BKE_displist_make_curveTypes(scene, object, false); - break; - case OB_MBALL: - BKE_displist_make_mball(bmain, bmain->eval_ctx, scene, object); - break; - case OB_LATTICE: - BKE_lattice_modifiers_calc(scene, object); - break; - } - } -} -#endif - -/* lattice color is hardcoded, now also shows weightgroup values in edit mode */ -static void drawlattice(View3D *v3d, Object *ob) -{ - Lattice *lt = ob->data; - DispList *dl; - int u, v, w; - int actdef_wcol = 0; - const bool is_edit = (lt->editlatt != NULL); - - dl = BKE_displist_find(&ob->curve_cache->disp, DL_VERTS); - - if (is_edit) { - lt = lt->editlatt->latt; - - UI_ThemeColor(TH_WIRE_EDIT); - - if (ob->defbase.first && lt->dvert) { - actdef_wcol = ob->actdef; - } - } - - glLineWidth(1); - glBegin(GL_LINES); - for (w = 0; w < lt->pntsw; w++) { - int wxt = (w == 0 || w == lt->pntsw - 1); - for (v = 0; v < lt->pntsv; v++) { - int vxt = (v == 0 || v == lt->pntsv - 1); - for (u = 0; u < lt->pntsu; u++) { - int uxt = (u == 0 || u == lt->pntsu - 1); - - if (w && ((uxt || vxt) || !(lt->flag & LT_OUTSIDE))) { - drawlattice__point(lt, dl, u, v, w - 1, actdef_wcol); - drawlattice__point(lt, dl, u, v, w, actdef_wcol); - } - if (v && ((uxt || wxt) || !(lt->flag & LT_OUTSIDE))) { - drawlattice__point(lt, dl, u, v - 1, w, actdef_wcol); - drawlattice__point(lt, dl, u, v, w, actdef_wcol); - } - if (u && ((vxt || wxt) || !(lt->flag & LT_OUTSIDE))) { - drawlattice__point(lt, dl, u - 1, v, w, actdef_wcol); - drawlattice__point(lt, dl, u, v, w, actdef_wcol); - } - } - } - } - glEnd(); - - if (is_edit) { - BPoint *actbp = BKE_lattice_active_point_get(lt); - - if (v3d->zbuf) glDisable(GL_DEPTH_TEST); - - lattice_draw_verts(lt, dl, actbp, 0); - lattice_draw_verts(lt, dl, actbp, 1); - - if (v3d->zbuf) glEnable(GL_DEPTH_TEST); - } -} - -/* ***************** ******************** */ - -/* draw callback */ - -typedef struct drawDMVertSel_userData { - MVert *mvert; - int active; - unsigned char *col[3]; /* (base, sel, act) */ - char sel_prev; -} drawDMVertSel_userData; +/* ***************** BACKBUF SEL (BBS) ********* */ -static void drawSelectedVertices__mapFunc(void *userData, int index, const float co[3], - const float UNUSED(no_f[3]), const short UNUSED(no_s[3])) +#ifdef USE_MESH_DM_SELECT +static void bbs_obmode_mesh_verts__mapFunc(void *userData, int index, const float co[3], + const float UNUSED(no_f[3]), const short UNUSED(no_s[3])) { - drawDMVertSel_userData *data = userData; + drawMVertOffset_userData *data = userData; MVert *mv = &data->mvert[index]; if (!(mv->flag & ME_HIDE)) { - const char sel = (index == data->active) ? 2 : (mv->flag & SELECT); - if (sel != data->sel_prev) { - glColor3ubv(data->col[sel]); - data->sel_prev = sel; - } - - glVertex3fv(co); + int selcol; + GPU_select_index_get(data->offset + index, &selcol); + immAttrib1u(data->col, selcol); + immVertex3fv(data->pos, co); } } -static void drawSelectedVertices(DerivedMesh *dm, Mesh *me) -{ - drawDMVertSel_userData data; - - /* TODO define selected color */ - unsigned char base_col[3] = {0x0, 0x0, 0x0}; - unsigned char sel_col[3] = {0xd8, 0xb8, 0x0}; - unsigned char act_col[3] = {0xff, 0xff, 0xff}; - - data.mvert = me->mvert; - data.active = BKE_mesh_mselect_active_get(me, ME_VSEL); - data.sel_prev = 0xff; - - data.col[0] = base_col; - data.col[1] = sel_col; - data.col[2] = act_col; - - glBegin(GL_POINTS); - dm->foreachMappedVert(dm, drawSelectedVertices__mapFunc, &data, DM_FOREACH_NOP); - glEnd(); -} - -/* ************** DRAW MESH ****************** */ - -/* First section is all the "simple" draw routines, - * ones that just pass some sort of primitive to GL, - * with perhaps various options to control lighting, - * color, etc. - * - * These routines should not have user interface related - * logic!!! - */ - -static void calcDrawDMNormalScale(Object *ob, drawDMNormal_userData *data) -{ - float obmat[3][3]; - - copy_m3_m4(obmat, ob->obmat); - - data->uniform_scale = is_uniform_scaled_m3(obmat); - - if (!data->uniform_scale) { - /* inverted matrix */ - invert_m3_m3(data->imat, obmat); - - /* transposed inverted matrix */ - transpose_m3_m3(data->tmat, data->imat); - } -} - -static void draw_dm_face_normals__mapFunc(void *userData, int index, const float cent[3], const float no[3]) +static void bbs_obmode_mesh_verts(Object *ob, DerivedMesh *dm, int offset) { - drawDMNormal_userData *data = userData; - BMFace *efa = BM_face_at_index(data->bm, index); - float n[3]; - - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - if (!data->uniform_scale) { - mul_v3_m3v3(n, data->tmat, no); - normalize_v3(n); - mul_m3_v3(data->imat, n); - } - else { - copy_v3_v3(n, no); - } + drawMVertOffset_userData data; + Mesh *me = ob->data; + MVert *mvert = me->mvert; + data.mvert = mvert; + data.offset = offset; - glVertex3fv(cent); - glVertex3f(cent[0] + n[0] * data->normalsize, - cent[1] + n[1] * data->normalsize, - cent[2] + n[2] * data->normalsize); - } -} + const int imm_len = dm->getNumVerts(dm); -static void draw_dm_face_normals(BMEditMesh *em, Scene *scene, Object *ob, DerivedMesh *dm) -{ - drawDMNormal_userData data; + if (imm_len == 0) return; - data.bm = em->bm; - data.normalsize = scene->toolsettings->normalsize; + Gwn_VertFormat *format = immVertexFormat(); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + data.col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U32, 1, GWN_FETCH_INT); - calcDrawDMNormalScale(ob, &data); + immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR_U32); - glBegin(GL_LINES); - dm->foreachMappedFaceCenter(dm, draw_dm_face_normals__mapFunc, &data, DM_FOREACH_USE_NORMAL); - glEnd(); -} + glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); -static void draw_dm_face_centers__mapFunc(void *userData, int index, const float cent[3], const float UNUSED(no[3])) -{ - drawBMSelect_userData *data = userData; - BMFace *efa = BM_face_at_index(data->bm, index); + immBeginAtMost(GWN_PRIM_POINTS, imm_len); + dm->foreachMappedVert(dm, bbs_obmode_mesh_verts__mapFunc, &data, DM_FOREACH_NOP); + immEnd(); - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && - (BM_elem_flag_test(efa, BM_ELEM_SELECT) == data->select)) - { - glVertex3fv(cent); - } + immUnbindProgram(); } -static void draw_dm_face_centers(BMEditMesh *em, DerivedMesh *dm, bool select) +#else +static void bbs_obmode_mesh_verts(Object *ob, DerivedMesh *UNUSED(dm), int offset) { - drawBMSelect_userData data = {em->bm, select}; - - glBegin(GL_POINTS); - dm->foreachMappedFaceCenter(dm, draw_dm_face_centers__mapFunc, &data, DM_FOREACH_NOP); - glEnd(); + Mesh *me = ob->data; + Gwn_Batch *batch = DRW_mesh_batch_cache_get_verts_with_select_id(me, offset); + GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32); + GWN_batch_draw(batch); } +#endif -static void draw_dm_vert_normals__mapFunc(void *userData, int index, const float co[3], const float no_f[3], const short no_s[3]) +#ifdef USE_MESH_DM_SELECT +static void bbs_mesh_verts__mapFunc(void *userData, int index, const float co[3], + const float UNUSED(no_f[3]), const short UNUSED(no_s[3])) { - drawDMNormal_userData *data = userData; + drawBMOffset_userData *data = userData; BMVert *eve = BM_vert_at_index(data->bm, index); if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { - float no[3], n[3]; - - if (no_f) { - copy_v3_v3(no, no_f); - } - else { - normal_short_to_float_v3(no, no_s); - } - - if (!data->uniform_scale) { - mul_v3_m3v3(n, data->tmat, no); - normalize_v3(n); - mul_m3_v3(data->imat, n); - } - else { - copy_v3_v3(n, no); - } - - glVertex3fv(co); - glVertex3f(co[0] + n[0] * data->normalsize, - co[1] + n[1] * data->normalsize, - co[2] + n[2] * data->normalsize); - } -} - -static void draw_dm_vert_normals(BMEditMesh *em, Scene *scene, Object *ob, DerivedMesh *dm) -{ - drawDMNormal_userData data; - - data.bm = em->bm; - data.normalsize = scene->toolsettings->normalsize; - - calcDrawDMNormalScale(ob, &data); - - glBegin(GL_LINES); - dm->foreachMappedVert(dm, draw_dm_vert_normals__mapFunc, &data, DM_FOREACH_USE_NORMAL); - glEnd(); -} - -/* Draw verts with color set based on selection */ -static void draw_dm_verts__mapFunc(void *userData, int index, const float co[3], - const float UNUSED(no_f[3]), const short UNUSED(no_s[3])) -{ - drawDMVerts_userData *data = userData; - BMVert *eve = BM_vert_at_index(data->bm, index); - - if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN) && BM_elem_flag_test(eve, BM_ELEM_SELECT) == data->sel) { - /* skin nodes: draw a red circle around the root node(s) */ - if (data->cd_vskin_offset != -1) { - const MVertSkin *vs = BM_ELEM_CD_GET_VOID_P(eve, data->cd_vskin_offset); - if (vs->flag & MVERT_SKIN_ROOT) { - float radius = (vs->radius[0] + vs->radius[1]) * 0.5f; - glEnd(); - - glColor4ubv(data->th_skin_root); - drawcircball(GL_LINES, co, radius, data->imat); - - glColor4ubv(data->sel ? data->th_vertex_select : data->th_vertex); - glBegin(GL_POINTS); - } - } - - /* draw active in a different color - no need to stop/start point drawing for this :D */ - if (eve == data->eve_act) { - glColor4ubv(data->th_editmesh_active); - glVertex3fv(co); - - /* back to regular vertex color */ - glColor4ubv(data->sel ? data->th_vertex_select : data->th_vertex); - } - else { - glVertex3fv(co); - } + int selcol; + GPU_select_index_get(data->offset + index, &selcol); + immAttrib1u(data->col, selcol); + immVertex3fv(data->pos, co); } } - -static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, const char sel, BMVert *eve_act, - RegionView3D *rv3d) +static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *dm, int offset) { - drawDMVerts_userData data; - data.sel = sel; - data.eve_act = eve_act; + drawBMOffset_userData data; data.bm = em->bm; + data.offset = offset; + Gwn_VertFormat *format = immVertexFormat(); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + data.col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U32, 1, GWN_FETCH_INT); - /* Cache theme values */ - UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, data.th_editmesh_active); - UI_GetThemeColor4ubv(TH_VERTEX_SELECT, data.th_vertex_select); - UI_GetThemeColor4ubv(TH_VERTEX, data.th_vertex); - UI_GetThemeColor4ubv(TH_SKIN_ROOT, data.th_skin_root); - - /* For skin root drawing */ - data.cd_vskin_offset = CustomData_get_offset(&em->bm->vdata, CD_MVERT_SKIN); - /* view-aligned matrix */ - mul_m4_m4m4(data.imat, rv3d->viewmat, em->ob->obmat); - invert_m4(data.imat); + immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR_U32); glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - glBegin(GL_POINTS); - dm->foreachMappedVert(dm, draw_dm_verts__mapFunc, &data, DM_FOREACH_NOP); - glEnd(); -} - -/* Draw edges with color set based on selection */ -static DMDrawOption draw_dm_edges_sel__setDrawOptions(void *userData, int index) -{ - BMEdge *eed; - drawDMEdgesSel_userData *data = userData; - unsigned char *col; - eed = BM_edge_at_index(data->bm, index); - - if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { - if (eed == data->eed_act) { - glColor4ubv(data->actCol); - } - else { - if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) { - col = data->selCol; - } - else { - col = data->baseCol; - } - /* no alpha, this is used so a transparent color can disable drawing unselected edges in editmode */ - if (col[3] == 0) - return DM_DRAW_OPTION_SKIP; - - glColor4ubv(col); - } - return DM_DRAW_OPTION_NORMAL; - } - else { - return DM_DRAW_OPTION_SKIP; - } -} - -static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol, - unsigned char *selCol, unsigned char *actCol, BMEdge *eed_act) -{ - drawDMEdgesSel_userData data; - - data.baseCol = baseCol; - data.selCol = selCol; - data.actCol = actCol; - data.bm = em->bm; - data.eed_act = eed_act; - dm->drawMappedEdges(dm, draw_dm_edges_sel__setDrawOptions, &data); -} - -/* Draw edges */ -static DMDrawOption draw_dm_edges__setDrawOptions(void *userData, int index) -{ - if (BM_elem_flag_test(BM_edge_at_index(userData, index), BM_ELEM_HIDDEN)) - return DM_DRAW_OPTION_SKIP; - else - return DM_DRAW_OPTION_NORMAL; -} - -static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm) -{ - dm->drawMappedEdges(dm, draw_dm_edges__setDrawOptions, em->bm); -} - -/* Draw edges with color interpolated based on selection */ -static DMDrawOption draw_dm_edges_sel_interp__setDrawOptions(void *userData, int index) -{ - drawDMEdgesSelInterp_userData *data = userData; - if (BM_elem_flag_test(BM_edge_at_index(data->bm, index), BM_ELEM_HIDDEN)) - return DM_DRAW_OPTION_SKIP; - else - return DM_DRAW_OPTION_NORMAL; -} -static void draw_dm_edges_sel_interp__setDrawInterpOptions(void *userData, int index, float t) -{ - drawDMEdgesSelInterp_userData *data = userData; - BMEdge *eed = BM_edge_at_index(data->bm, index); - unsigned char **cols = userData; - unsigned int col0_id = (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT)) ? 2 : 1; - unsigned int col1_id = (BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) ? 2 : 1; - unsigned char *col0 = cols[col0_id]; - unsigned char *col1 = cols[col1_id]; - unsigned char *col_pt; - - if (col0_id == col1_id) { - col_pt = col0; - } - else if (t == 0.0f) { - col_pt = col0; - } - else if (t == 1.0f) { - col_pt = col1; - } - else { - unsigned char col_blend[4]; - interp_v4_v4v4_uchar(col_blend, col0, col1, t); - glColor4ubv(col_blend); - data->lastCol = NULL; - return; - } - - if (data->lastCol != col_pt) { - data->lastCol = col_pt; - glColor4ubv(col_pt); - } -} - -static void draw_dm_edges_sel_interp(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol) -{ - drawDMEdgesSelInterp_userData data; - data.bm = em->bm; - data.baseCol = baseCol; - data.selCol = selCol; - data.lastCol = NULL; + immBeginAtMost(GWN_PRIM_POINTS, em->bm->totvert); + dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, &data, DM_FOREACH_NOP); + immEnd(); - dm->drawMappedEdgesInterp(dm, draw_dm_edges_sel_interp__setDrawOptions, draw_dm_edges_sel_interp__setDrawInterpOptions, &data); + immUnbindProgram(); } - -static void bm_color_from_weight(float col[3], BMVert *vert, drawDMEdgesWeightInterp_userData *data) +#else +static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *UNUSED(dm), int offset) { - MDeformVert *dvert = BM_ELEM_CD_GET_VOID_P(vert, data->cd_dvert_offset); - float weight = defvert_find_weight(dvert, data->vgroup_index); - - if ((weight == 0.0f) && - ((data->weight_user == OB_DRAW_GROUPUSER_ACTIVE) || - ((data->weight_user == OB_DRAW_GROUPUSER_ALL) && defvert_is_weight_zero(dvert, data->defgroup_tot)))) - { - copy_v3_v3(col, data->alert_color); - } - else { - weight_to_rgb(col, weight); - } -} + glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); -static void draw_dm_edges_nop_interp__setDrawInterpOptions(void *UNUSED(userData), int UNUSED(index), float UNUSED(t)) -{ - /* pass */ + Mesh *me = em->ob->data; + Gwn_Batch *batch = DRW_mesh_batch_cache_get_verts_with_select_id(me, offset); + GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32); + GWN_batch_draw(batch); } +#endif -static void draw_dm_edges_weight_interp__setDrawInterpOptions(void *userData, int index, float t) +#ifdef USE_MESH_DM_SELECT +static void bbs_mesh_wire__mapFunc(void *userData, int index, const float v0co[3], const float v1co[3]) { - drawDMEdgesWeightInterp_userData *data = userData; + drawBMOffset_userData *data = userData; BMEdge *eed = BM_edge_at_index(data->bm, index); - float col[3]; - if (t == 0.0f) { - bm_color_from_weight(col, eed->v1, data); - } - else if (t == 1.0f) { - bm_color_from_weight(col, eed->v2, data); - } - else { - float col_v1[3]; - float col_v2[3]; - - bm_color_from_weight(col_v1, eed->v1, data); - bm_color_from_weight(col_v2, eed->v2, data); - interp_v3_v3v3(col, col_v1, col_v2, t); + if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { + int selcol; + GPU_select_index_get(data->offset + index, &selcol); + immAttrib1u(data->col, selcol); + immVertex3fv(data->pos, v0co); + immVertex3fv(data->pos, v1co); } - - glColor3fv(col); } -static void draw_dm_edges_weight_interp(BMEditMesh *em, DerivedMesh *dm, const char weight_user) +static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset) { - drawDMEdgesWeightInterp_userData data; - Object *ob = em->ob; - + drawBMOffset_userData data; data.bm = em->bm; - data.cd_dvert_offset = CustomData_get_offset(&em->bm->vdata, CD_MDEFORMVERT); - data.defgroup_tot = BLI_listbase_count(&ob->defbase); - data.vgroup_index = ob->actdef - 1; - data.weight_user = weight_user; - UI_GetThemeColor3fv(TH_VERTEX_UNREFERENCED, data.alert_color); - - if ((data.vgroup_index != -1) && (data.cd_dvert_offset != -1)) { - glEnable(GL_BLEND); - dm->drawMappedEdgesInterp( - dm, - draw_dm_edges_sel_interp__setDrawOptions, - draw_dm_edges_weight_interp__setDrawInterpOptions, - &data); - glDisable(GL_BLEND); - } - else { - float col[3]; - - if (data.weight_user == OB_DRAW_GROUPUSER_NONE) { - weight_to_rgb(col, 0.0f); - } - else { - copy_v3_v3(col, data.alert_color); - } - glColor3fv(col); - - dm->drawMappedEdgesInterp( - dm, - draw_dm_edges_sel_interp__setDrawOptions, - draw_dm_edges_nop_interp__setDrawInterpOptions, - &data); - } - -} - -static bool draw_dm_edges_weight_check(Mesh *me, View3D *v3d) -{ - if (me->drawflag & ME_DRAWEIGHT) { - if ((v3d->drawtype == OB_WIRE) || - (v3d->flag2 & V3D_SOLID_MATCAP) || - ((v3d->flag2 & V3D_OCCLUDE_WIRE) && (v3d->drawtype > OB_WIRE))) - { - return true; - } - } - - return false; -} - -/* Draw only seam edges */ -static DMDrawOption draw_dm_edges_seams__setDrawOptions(void *userData, int index) -{ - BMEdge *eed = BM_edge_at_index(userData, index); - - if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && BM_elem_flag_test(eed, BM_ELEM_SEAM)) - return DM_DRAW_OPTION_NORMAL; - else - return DM_DRAW_OPTION_SKIP; -} - -static void draw_dm_edges_seams(BMEditMesh *em, DerivedMesh *dm) -{ - dm->drawMappedEdges(dm, draw_dm_edges_seams__setDrawOptions, em->bm); -} - -/* Draw only sharp edges */ -static DMDrawOption draw_dm_edges_sharp__setDrawOptions(void *userData, int index) -{ - BMEdge *eed = BM_edge_at_index(userData, index); + data.offset = offset; - if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && !BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) - return DM_DRAW_OPTION_NORMAL; - else - return DM_DRAW_OPTION_SKIP; -} + Gwn_VertFormat *format = immVertexFormat(); -static void draw_dm_edges_sharp(BMEditMesh *em, DerivedMesh *dm) -{ - dm->drawMappedEdges(dm, draw_dm_edges_sharp__setDrawOptions, em->bm); -} + const int imm_len = dm->getNumEdges(dm) * 2; -#ifdef WITH_FREESTYLE + if (imm_len == 0) return; -static bool draw_dm_test_freestyle_edge_mark(BMesh *bm, BMEdge *eed) -{ - FreestyleEdge *fed = CustomData_bmesh_get(&bm->edata, eed->head.data, CD_FREESTYLE_EDGE); - if (!fed) - return false; - return (fed->flag & FREESTYLE_EDGE_MARK) != 0; -} - -/* Draw only Freestyle feature edges */ -static DMDrawOption draw_dm_edges_freestyle__setDrawOptions(void *userData, int index) -{ - BMEdge *eed = BM_edge_at_index(userData, index); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + data.col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U32, 1, GWN_FETCH_INT); - if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && draw_dm_test_freestyle_edge_mark(userData, eed)) - return DM_DRAW_OPTION_NORMAL; - else - return DM_DRAW_OPTION_SKIP; -} - -static void draw_dm_edges_freestyle(BMEditMesh *em, DerivedMesh *dm) -{ - dm->drawMappedEdges(dm, draw_dm_edges_freestyle__setDrawOptions, em->bm); -} - -static bool draw_dm_test_freestyle_face_mark(BMesh *bm, BMFace *efa) -{ - FreestyleFace *ffa = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_FREESTYLE_FACE); - if (!ffa) - return false; - return (ffa->flag & FREESTYLE_FACE_MARK) != 0; -} + immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR_U32); -#endif - -/* Draw loop normals. */ -static void draw_dm_loop_normals__mapFunc(void *userData, int vertex_index, int face_index, - const float co[3], const float no[3]) -{ - if (no) { - const drawDMNormal_userData *data = userData; - const BMVert *eve = BM_vert_at_index(data->bm, vertex_index); - const BMFace *efa = BM_face_at_index(data->bm, face_index); - float vec[3]; - - if (!(BM_elem_flag_test(eve, BM_ELEM_HIDDEN) || BM_elem_flag_test(efa, BM_ELEM_HIDDEN))) { - if (!data->uniform_scale) { - mul_v3_m3v3(vec, (float(*)[3])data->tmat, no); - normalize_v3(vec); - mul_m3_v3((float(*)[3])data->imat, vec); - } - else { - copy_v3_v3(vec, no); - } - mul_v3_fl(vec, data->normalsize); - add_v3_v3(vec, co); - glVertex3fv(co); - glVertex3fv(vec); - } - } -} - -static void draw_dm_loop_normals(BMEditMesh *em, Scene *scene, Object *ob, DerivedMesh *dm) -{ - drawDMNormal_userData data; - - data.bm = em->bm; - data.normalsize = scene->toolsettings->normalsize; + glLineWidth(1.0f); - calcDrawDMNormalScale(ob, &data); + immBeginAtMost(GWN_PRIM_LINES, imm_len); + dm->foreachMappedEdge(dm, bbs_mesh_wire__mapFunc, &data); + immEnd(); - glBegin(GL_LINES); - dm->foreachMappedLoop(dm, draw_dm_loop_normals__mapFunc, &data, DM_FOREACH_USE_NORMAL); - glEnd(); + immUnbindProgram(); } - -/* Draw faces with color set based on selection - * return 2 for the active face so it renders with stipple enabled */ -static DMDrawOption draw_dm_faces_sel__setDrawOptions(void *userData, int index) -{ - drawDMFacesSel_userData *data = userData; - BMFace *efa = BM_face_at_index(data->bm, index); - unsigned char *col; - - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - if (efa == data->efa_act) { - glColor4ubv(data->cols[2]); - return DM_DRAW_OPTION_STIPPLE; - } - else { -#ifdef WITH_FREESTYLE - col = data->cols[BM_elem_flag_test(efa, BM_ELEM_SELECT) ? 1 : draw_dm_test_freestyle_face_mark(data->bm, efa) ? 3 : 0]; #else - col = data->cols[BM_elem_flag_test(efa, BM_ELEM_SELECT) ? 1 : 0]; -#endif - if (col[3] == 0) - return DM_DRAW_OPTION_SKIP; - glColor4ubv(col); - return DM_DRAW_OPTION_NORMAL; - } - } - return DM_DRAW_OPTION_SKIP; -} - -static int draw_dm_faces_sel__compareDrawOptions(void *userData, int index, int next_index) +static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *UNUSED(dm), int offset) { + glLineWidth(1.0f); - drawDMFacesSel_userData *data = userData; - int i; - BMFace *efa; - BMFace *next_efa; - - unsigned char *col, *next_col; - - i = data->orig_index_mp_to_orig ? data->orig_index_mp_to_orig[index] : index; - efa = (i != ORIGINDEX_NONE) ? BM_face_at_index(data->bm, i) : NULL; - i = data->orig_index_mp_to_orig ? data->orig_index_mp_to_orig[next_index] : next_index; - next_efa = (i != ORIGINDEX_NONE) ? BM_face_at_index(data->bm, i) : NULL; - - if (ELEM(NULL, efa, next_efa)) - return 0; - - if (efa == next_efa) - return 1; - - if (efa == data->efa_act || next_efa == data->efa_act) - return 0; - -#ifdef WITH_FREESTYLE - col = data->cols[BM_elem_flag_test(efa, BM_ELEM_SELECT) ? 1 : draw_dm_test_freestyle_face_mark(data->bm, efa) ? 3 : 0]; - next_col = data->cols[BM_elem_flag_test(next_efa, BM_ELEM_SELECT) ? 1 : draw_dm_test_freestyle_face_mark(data->bm, efa) ? 3 : 0]; -#else - col = data->cols[BM_elem_flag_test(efa, BM_ELEM_SELECT) ? 1 : 0]; - next_col = data->cols[BM_elem_flag_test(next_efa, BM_ELEM_SELECT) ? 1 : 0]; -#endif - - if (col[3] == 0 || next_col[3] == 0) - return 0; - - return col == next_col; + Mesh *me = em->ob->data; + Gwn_Batch *batch = DRW_mesh_batch_cache_get_edges_with_select_id(me, offset); + GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32); + GWN_batch_draw(batch); } - -/* also draws the active face */ -#ifdef WITH_FREESTYLE -static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol, - unsigned char *selCol, unsigned char *actCol, unsigned char *markCol, BMFace *efa_act) -#else -static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol, - unsigned char *selCol, unsigned char *actCol, BMFace *efa_act) -#endif -{ - drawDMFacesSel_userData data; - data.dm = dm; - data.cols[0] = baseCol; - data.bm = em->bm; - data.cols[1] = selCol; - data.cols[2] = actCol; -#ifdef WITH_FREESTYLE - data.cols[3] = markCol; #endif - data.efa_act = efa_act; - /* double lookup */ - data.orig_index_mp_to_orig = DM_get_poly_data_layer(dm, CD_ORIGINDEX); - dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, NULL, draw_dm_faces_sel__compareDrawOptions, &data, DM_DRAW_SKIP_HIDDEN); -} - -static DMDrawOption draw_dm_creases__setDrawOptions(void *userData, int index) -{ - drawDMLayer_userData *data = userData; - BMesh *bm = data->bm; - BMEdge *eed = BM_edge_at_index(bm, index); - - if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { - const float crease = BM_ELEM_CD_GET_FLOAT(eed, data->cd_layer_offset); - if (crease != 0.0f) { - UI_ThemeColorBlend(TH_WIRE_EDIT, TH_EDGE_CREASE, crease); - return DM_DRAW_OPTION_NORMAL; - } - } - return DM_DRAW_OPTION_SKIP; -} -static void draw_dm_creases(BMEditMesh *em, DerivedMesh *dm) +#ifdef USE_MESH_DM_SELECT +static void bbs_mesh_face(BMEditMesh *em, DerivedMesh *dm, const bool use_select) { - drawDMLayer_userData data; + UNUSED_VARS(dm); + drawBMOffset_userData data; data.bm = em->bm; - data.cd_layer_offset = CustomData_get_offset(&em->bm->edata, CD_CREASE); - - if (data.cd_layer_offset != -1) { - glLineWidth(3.0); - dm->drawMappedEdges(dm, draw_dm_creases__setDrawOptions, &data); - } -} - -static DMDrawOption draw_dm_bweights__setDrawOptions(void *userData, int index) -{ - drawDMLayer_userData *data = userData; - BMesh *bm = data->bm; - BMEdge *eed = BM_edge_at_index(bm, index); - - if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { - const float bweight = BM_ELEM_CD_GET_FLOAT(eed, data->cd_layer_offset); - if (bweight != 0.0f) { - UI_ThemeColorBlend(TH_WIRE_EDIT, TH_EDGE_BEVEL, bweight); - return DM_DRAW_OPTION_NORMAL; - } - } - return DM_DRAW_OPTION_SKIP; -} -static void draw_dm_bweights__mapFunc(void *userData, int index, const float co[3], - const float UNUSED(no_f[3]), const short UNUSED(no_s[3])) -{ - drawDMLayer_userData *data = userData; - BMesh *bm = data->bm; - BMVert *eve = BM_vert_at_index(bm, index); - - if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { - const float bweight = BM_ELEM_CD_GET_FLOAT(eve, data->cd_layer_offset); - if (bweight != 0.0f) { - UI_ThemeColorBlend(TH_VERTEX, TH_VERTEX_BEVEL, bweight); - glVertex3fv(co); - } - } -} -static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm) -{ - ToolSettings *ts = scene->toolsettings; - - if (ts->selectmode & SCE_SELECT_VERTEX) { - drawDMLayer_userData data; - - data.bm = em->bm; - data.cd_layer_offset = CustomData_get_offset(&em->bm->vdata, CD_BWEIGHT); - - if (data.cd_layer_offset != -1) { - glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE) + 2); - glBegin(GL_POINTS); - dm->foreachMappedVert(dm, draw_dm_bweights__mapFunc, &data, DM_FOREACH_NOP); - glEnd(); - } - } - else { - drawDMLayer_userData data; - - data.bm = em->bm; - data.cd_layer_offset = CustomData_get_offset(&em->bm->edata, CD_BWEIGHT); - - if (data.cd_layer_offset != -1) { - glLineWidth(3.0); - dm->drawMappedEdges(dm, draw_dm_bweights__setDrawOptions, &data); - } - } -} - -/* Second section of routines: Combine first sets to form fancy - * drawing routines (for example rendering twice to get overlays). - * - * Also includes routines that are basic drawing but are too - * specialized to be split out (like drawing creases or measurements). - */ - -/* EditMesh drawing routines */ - -static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, - BMEditMesh *em, DerivedMesh *cageDM, BMVert *eve_act, - RegionView3D *rv3d) -{ - ToolSettings *ts = scene->toolsettings; - - if (v3d->zbuf) glDepthMask(0); /* disable write in zbuffer, zbuf select */ - - for (int sel = 0; sel < 2; sel++) { - unsigned char col[4], fcol[4]; - - UI_GetThemeColor3ubv(sel ? TH_VERTEX_SELECT : TH_VERTEX, col); - UI_GetThemeColor3ubv(sel ? TH_FACE_DOT : TH_WIRE_EDIT, fcol); - - for (int pass = 0; pass < 2; pass++) { - float size = UI_GetThemeValuef(TH_VERTEX_SIZE); - float fsize = UI_GetThemeValuef(TH_FACEDOT_SIZE); - - if (pass == 0) { - if (v3d->zbuf && !(v3d->flag & V3D_ZBUF_SELECT)) { - glDisable(GL_DEPTH_TEST); - glEnable(GL_BLEND); - } - else { - continue; - } - - size = (size > 2.1f ? size / 2.0f : size); - fsize = (fsize > 2.1f ? fsize / 2.0f : fsize); - col[3] = fcol[3] = 100; - } - else { - col[3] = fcol[3] = 255; - } - - if (ts->selectmode & SCE_SELECT_VERTEX) { - glPointSize(size); - glColor4ubv(col); - draw_dm_verts(em, cageDM, sel, eve_act, rv3d); - } - - if (check_ob_drawface_dot(scene, v3d, obedit->dt)) { - glPointSize(fsize); - glColor4ubv(fcol); - draw_dm_face_centers(em, cageDM, sel); - } - - if (pass == 0) { - glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); - } - } - } - - if (v3d->zbuf) glDepthMask(1); -} - -static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d, - Mesh *me, DerivedMesh *cageDM, short sel_only, - BMEdge *eed_act) -{ - ToolSettings *ts = scene->toolsettings; - unsigned char wireCol[4], selCol[4], actCol[4]; - - /* since this function does transparent... */ - UI_GetThemeColor4ubv(TH_EDGE_SELECT, selCol); - UI_GetThemeColor4ubv(TH_WIRE_EDIT, wireCol); - UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, actCol); - - /* when sel only is used, don't render wire, only selected, this is used for - * textured draw mode when the 'edges' option is disabled */ - if (sel_only) - wireCol[3] = 0; - - for (int pass = 0; pass < 2; pass++) { - /* show wires in transparent when no zbuf clipping for select */ - if (pass == 0) { - if (v3d->zbuf && (v3d->flag & V3D_ZBUF_SELECT) == 0) { - glEnable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - selCol[3] = 85; - if (!sel_only) wireCol[3] = 85; - } - else { - continue; - } - } - else { - selCol[3] = 255; - if (!sel_only) wireCol[3] = 255; - } - - if ((me->drawflag & ME_DRAWEDGES) || (ts->selectmode & SCE_SELECT_EDGE)) { - if (cageDM->drawMappedEdgesInterp && - ((ts->selectmode & SCE_SELECT_VERTEX) || (me->drawflag & ME_DRAWEIGHT))) - { - if (draw_dm_edges_weight_check(me, v3d)) { - // Interpolate vertex weights - draw_dm_edges_weight_interp(em, cageDM, ts->weightuser); - } - else if (ts->selectmode == SCE_SELECT_FACE) { - draw_dm_edges_sel(em, cageDM, wireCol, selCol, actCol, eed_act); - } - else { - // Interpolate vertex selection - draw_dm_edges_sel_interp(em, cageDM, wireCol, selCol); - } - } - else { - draw_dm_edges_sel(em, cageDM, wireCol, selCol, actCol, eed_act); - } - } - else { - if (!sel_only) { - glColor4ubv(wireCol); - draw_dm_edges(em, cageDM); - } - } - - if (pass == 0) { - glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); - } - } -} - -static void draw_em_measure_stats(ARegion *ar, View3D *v3d, Object *ob, BMEditMesh *em, UnitSettings *unit) -{ - /* Do not use ascii when using non-default unit system, some unit chars are utf8 (micro, square, etc.). - * See bug #36090. - */ - const short txt_flag = V3D_CACHE_TEXT_LOCALCLIP | (unit->system ? 0 : V3D_CACHE_TEXT_ASCII); - Mesh *me = ob->data; - float v1[3], v2[3], v3[3], vmid[3], fvec[3]; - char numstr[32]; /* Stores the measurement display text here */ - size_t numstr_len; - const char *conv_float; /* Use a float conversion matching the grid size */ - unsigned char col[4] = {0, 0, 0, 255}; /* color of the text to draw */ - float area; /* area of the face */ - float grid = unit->system ? unit->scale_length : v3d->grid; - const bool do_split = (unit->flag & USER_UNIT_OPT_SPLIT) != 0; - const bool do_global = (v3d->flag & V3D_GLOBAL_STATS) != 0; - const bool do_moving = (G.moving & G_TRANSFORM_EDIT) != 0; - /* when 2 edge-info options are enabled, space apart */ - const bool do_edge_textpair = (me->drawflag & ME_DRAWEXTRA_EDGELEN) && (me->drawflag & ME_DRAWEXTRA_EDGEANG); - const float edge_texpair_sep = 0.4f; - float clip_planes[4][4]; - /* allow for displaying shape keys and deform mods */ - DerivedMesh *dm = EDBM_mesh_deform_dm_get(em); - BMIter iter; - - /* make the precision of the display value proportionate to the gridsize */ - - if (grid <= 0.01f) conv_float = "%.6g"; - else if (grid <= 0.1f) conv_float = "%.5g"; - else if (grid <= 1.0f) conv_float = "%.4g"; - else if (grid <= 10.0f) conv_float = "%.3g"; - else conv_float = "%.2g"; - - if (me->drawflag & (ME_DRAWEXTRA_EDGELEN | ME_DRAWEXTRA_EDGEANG)) { - BoundBox bb; - bglMats mats = {{0}}; - const rcti rect = {0, ar->winx, 0, ar->winy}; - - view3d_get_transformation(ar, ar->regiondata, em->ob, &mats); - ED_view3d_clipping_calc(&bb, clip_planes, &mats, &rect); - } - - if (me->drawflag & ME_DRAWEXTRA_EDGELEN) { - BMEdge *eed; - - UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGELEN, col); - - if (dm) { - BM_mesh_elem_index_ensure(em->bm, BM_VERT); - } - - BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) { - /* draw selected edges, or edges next to selected verts while dragging */ - if (BM_elem_flag_test(eed, BM_ELEM_SELECT) || - (do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) || - BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)))) - { - float v1_clip[3], v2_clip[3]; - - if (dm) { - dm->getVertCo(dm, BM_elem_index_get(eed->v1), v1); - dm->getVertCo(dm, BM_elem_index_get(eed->v2), v2); - } - else { - copy_v3_v3(v1, eed->v1->co); - copy_v3_v3(v2, eed->v2->co); - } - - if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) { - - if (do_edge_textpair) { - interp_v3_v3v3(vmid, v1, v2, edge_texpair_sep); - } - else { - mid_v3_v3v3(vmid, v1_clip, v2_clip); - } - - if (do_global) { - mul_mat3_m4_v3(ob->obmat, v1); - mul_mat3_m4_v3(ob->obmat, v2); - } - - if (unit->system) { - numstr_len = bUnit_AsString(numstr, sizeof(numstr), len_v3v3(v1, v2) * unit->scale_length, 3, - unit->system, B_UNIT_LENGTH, do_split, false); - } - else { - numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), conv_float, len_v3v3(v1, v2)); - } - - view3d_cached_text_draw_add(vmid, numstr, numstr_len, 0, txt_flag, col); - } - } - } - } - - if (me->drawflag & ME_DRAWEXTRA_EDGEANG) { - const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS); - BMEdge *eed; - - UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGEANG, col); - - if (dm) { - BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE); - } - - BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) { - BMLoop *l_a, *l_b; - if (BM_edge_loop_pair(eed, &l_a, &l_b)) { - /* draw selected edges, or edges next to selected verts while dragging */ - if (BM_elem_flag_test(eed, BM_ELEM_SELECT) || - (do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) || - BM_elem_flag_test(eed->v2, BM_ELEM_SELECT) || - /* special case, this is useful to show when verts connected to - * this edge via a face are being transformed */ - BM_elem_flag_test(l_a->next->next->v, BM_ELEM_SELECT) || - BM_elem_flag_test(l_a->prev->v, BM_ELEM_SELECT) || - BM_elem_flag_test(l_b->next->next->v, BM_ELEM_SELECT) || - BM_elem_flag_test(l_b->prev->v, BM_ELEM_SELECT) - ))) - { - float v1_clip[3], v2_clip[3]; - - if (dm) { - dm->getVertCo(dm, BM_elem_index_get(eed->v1), v1); - dm->getVertCo(dm, BM_elem_index_get(eed->v2), v2); - } - else { - copy_v3_v3(v1, eed->v1->co); - copy_v3_v3(v2, eed->v2->co); - } - - if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) { - float no_a[3], no_b[3]; - float angle; - - if (do_edge_textpair) { - interp_v3_v3v3(vmid, v2_clip, v1_clip, edge_texpair_sep); - } - else { - mid_v3_v3v3(vmid, v1_clip, v2_clip); - } - - if (dm) { - dm->getPolyNo(dm, BM_elem_index_get(l_a->f), no_a); - dm->getPolyNo(dm, BM_elem_index_get(l_b->f), no_b); - } - else { - copy_v3_v3(no_a, l_a->f->no); - copy_v3_v3(no_b, l_b->f->no); - } - - if (do_global) { - mul_mat3_m4_v3(ob->imat, no_a); - mul_mat3_m4_v3(ob->imat, no_b); - normalize_v3(no_a); - normalize_v3(no_b); - } - - angle = angle_normalized_v3v3(no_a, no_b); - - numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.3f", is_rad ? angle : RAD2DEGF(angle)); - - view3d_cached_text_draw_add(vmid, numstr, numstr_len, 0, txt_flag, col); - } - } - } - } - } - - if (me->drawflag & ME_DRAWEXTRA_FACEAREA) { - /* would be nice to use BM_face_calc_area, but that is for 2d faces - * so instead add up tessellation triangle areas */ - BMFace *f = NULL; - -#define DRAW_EM_MEASURE_STATS_FACEAREA() \ - if (BM_elem_flag_test(f, BM_ELEM_SELECT)) { \ - mul_v3_fl(vmid, 1.0f / (float)n); \ - if (unit->system) { \ - numstr_len = bUnit_AsString( \ - numstr, sizeof(numstr), \ - (double)(area * unit->scale_length * unit->scale_length), \ - 3, unit->system, B_UNIT_AREA, do_split, false); \ - } \ - else { \ - numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), conv_float, area); \ - } \ - view3d_cached_text_draw_add(vmid, numstr, numstr_len, 0, txt_flag, col); \ - } (void)0 - - UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col); - - if (dm) { - BM_mesh_elem_index_ensure(em->bm, BM_VERT); - } - - area = 0.0; - zero_v3(vmid); - int n = 0; - for (int i = 0; i < em->tottri; i++) { - BMLoop **l = em->looptris[i]; - if (f && l[0]->f != f) { - DRAW_EM_MEASURE_STATS_FACEAREA(); - zero_v3(vmid); - area = 0.0; - n = 0; - } - - f = l[0]->f; - - if (dm) { - dm->getVertCo(dm, BM_elem_index_get(l[0]->v), v1); - dm->getVertCo(dm, BM_elem_index_get(l[1]->v), v2); - dm->getVertCo(dm, BM_elem_index_get(l[2]->v), v3); - } - else { - copy_v3_v3(v1, l[0]->v->co); - copy_v3_v3(v2, l[1]->v->co); - copy_v3_v3(v3, l[2]->v->co); - } - - add_v3_v3(vmid, v1); - add_v3_v3(vmid, v2); - add_v3_v3(vmid, v3); - n += 3; - if (do_global) { - mul_mat3_m4_v3(ob->obmat, v1); - mul_mat3_m4_v3(ob->obmat, v2); - mul_mat3_m4_v3(ob->obmat, v3); - } - area += area_tri_v3(v1, v2, v3); - } - - if (f) { - DRAW_EM_MEASURE_STATS_FACEAREA(); - } -#undef DRAW_EM_MEASURE_STATS_FACEAREA - } - - if (me->drawflag & ME_DRAWEXTRA_FACEANG) { - BMFace *efa; - const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS); - - UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col); - - if (dm) { - BM_mesh_elem_index_ensure(em->bm, BM_VERT); - } - - BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { - const bool is_face_sel = BM_elem_flag_test_bool(efa, BM_ELEM_SELECT); - - if (is_face_sel || do_moving) { - BMIter liter; - BMLoop *loop; - bool is_first = true; - - BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) { - if (is_face_sel || - (do_moving && - (BM_elem_flag_test(loop->v, BM_ELEM_SELECT) || - BM_elem_flag_test(loop->prev->v, BM_ELEM_SELECT) || - BM_elem_flag_test(loop->next->v, BM_ELEM_SELECT)))) - { - float v2_local[3]; - - /* lazy init center calc */ - if (is_first) { - if (dm) { - BMLoop *l_iter, *l_first; - float tvec[3]; - zero_v3(vmid); - l_iter = l_first = BM_FACE_FIRST_LOOP(efa); - do { - dm->getVertCo(dm, BM_elem_index_get(l_iter->v), tvec); - add_v3_v3(vmid, tvec); - } while ((l_iter = l_iter->next) != l_first); - mul_v3_fl(vmid, 1.0f / (float)efa->len); - } - else { - BM_face_calc_center_bounds(efa, vmid); - } - is_first = false; - } - - if (dm) { - dm->getVertCo(dm, BM_elem_index_get(loop->prev->v), v1); - dm->getVertCo(dm, BM_elem_index_get(loop->v), v2); - dm->getVertCo(dm, BM_elem_index_get(loop->next->v), v3); - } - else { - copy_v3_v3(v1, loop->prev->v->co); - copy_v3_v3(v2, loop->v->co); - copy_v3_v3(v3, loop->next->v->co); - } - - copy_v3_v3(v2_local, v2); - - if (do_global) { - mul_mat3_m4_v3(ob->obmat, v1); - mul_mat3_m4_v3(ob->obmat, v2); - mul_mat3_m4_v3(ob->obmat, v3); - } - - float angle = angle_v3v3v3(v1, v2, v3); - - numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.3f", is_rad ? angle : RAD2DEGF(angle)); - interp_v3_v3v3(fvec, vmid, v2_local, 0.8f); - view3d_cached_text_draw_add(fvec, numstr, numstr_len, 0, txt_flag, col); - } - } - } - } - } -} - -static void draw_em_indices(BMEditMesh *em) -{ - const short txt_flag = V3D_CACHE_TEXT_ASCII | V3D_CACHE_TEXT_LOCALCLIP; - BMEdge *e; - BMFace *f; - BMVert *v; - char numstr[32]; - size_t numstr_len; - float pos[3]; - unsigned char col[4]; - - BMIter iter; - BMesh *bm = em->bm; - - /* For now, reuse appropriate theme colors from stats text colors */ - int i = 0; - if (em->selectmode & SCE_SELECT_VERTEX) { - UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col); - BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) { - if (BM_elem_flag_test(v, BM_ELEM_SELECT)) { - numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i); - view3d_cached_text_draw_add(v->co, numstr, numstr_len, 0, txt_flag, col); - } - i++; - } - } - if (em->selectmode & SCE_SELECT_EDGE) { - i = 0; - UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGELEN, col); - BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) { - if (BM_elem_flag_test(e, BM_ELEM_SELECT)) { - numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i); - mid_v3_v3v3(pos, e->v1->co, e->v2->co); - view3d_cached_text_draw_add(pos, numstr, numstr_len, 0, txt_flag, col); - } - i++; - } - } + const int tri_len = em->tottri; + const int imm_len = tri_len * 3; + const char hflag_skip = use_select ? BM_ELEM_HIDDEN : (BM_ELEM_HIDDEN | BM_ELEM_SELECT); - if (em->selectmode & SCE_SELECT_FACE) { - i = 0; - UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col); - BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) { - if (BM_elem_flag_test(f, BM_ELEM_SELECT)) { - BM_face_calc_center_mean(f, pos); - numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i); - view3d_cached_text_draw_add(pos, numstr, numstr_len, 0, txt_flag, col); - } - i++; - } - } -} - -static DMDrawOption draw_em_fancy__setFaceOpts(void *userData, int index) -{ - BMEditMesh *em = userData; - - if (UNLIKELY(index >= em->bm->totface)) - return DM_DRAW_OPTION_NORMAL; - - BMFace *efa = BM_face_at_index(em->bm, index); - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - return DM_DRAW_OPTION_NORMAL; - } - else { - return DM_DRAW_OPTION_SKIP; - } -} + if (imm_len == 0) return; -static DMDrawOption draw_em_fancy__setGLSLFaceOpts(void *userData, int index) -{ - BMEditMesh *em = userData; + Gwn_VertFormat *format = immVertexFormat(); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + data.col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U32, 1, GWN_FETCH_INT); - if (UNLIKELY(index >= em->bm->totface)) - return DM_DRAW_OPTION_NORMAL; + immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR_U32); - BMFace *efa = BM_face_at_index(em->bm, index); + immBeginAtMost(GWN_PRIM_TRIS, imm_len); - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - return DM_DRAW_OPTION_NORMAL; + if (use_select == false) { + int selcol; + GPU_select_index_get(0, &selcol); + immAttrib1u(data.col, selcol); } - else { - return DM_DRAW_OPTION_SKIP; - } -} - -static void draw_em_fancy(Scene *scene, ARegion *ar, View3D *v3d, - Object *ob, BMEditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, const char dt) - -{ - RegionView3D *rv3d = ar->regiondata; - Mesh *me = ob->data; - const bool use_occlude_wire = (dt > OB_WIRE) && (v3d->flag2 & V3D_OCCLUDE_WIRE); - bool use_depth_offset = false; - - glLineWidth(1); - - BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE); - - if (check_object_draw_editweight(me, finalDM)) { - if (dt > OB_WIRE) { - draw_mesh_paint_weight_faces(finalDM, true, draw_em_fancy__setFaceOpts, me->edit_btmesh); - - ED_view3d_polygon_offset(rv3d, 1.0); - glDepthMask(0); - use_depth_offset = true; - } - else { - glEnable(GL_DEPTH_TEST); - draw_mesh_paint_weight_faces(finalDM, false, draw_em_fancy__setFaceOpts, me->edit_btmesh); - draw_mesh_paint_weight_edges(rv3d, finalDM, true, true, draw_dm_edges__setDrawOptions, me->edit_btmesh->bm); - glDisable(GL_DEPTH_TEST); - } - } - else if (dt > OB_WIRE) { - if (use_occlude_wire) { - /* use the cageDM since it always overlaps the editmesh faces */ - glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - cageDM->drawMappedFaces(cageDM, draw_em_fancy__setFaceOpts, - GPU_object_material_bind, NULL, me->edit_btmesh, DM_DRAW_SKIP_HIDDEN | DM_DRAW_NEED_NORMALS); - GPU_object_material_unbind(); - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - } - else if (check_object_draw_texture(scene, v3d, dt)) { - if (draw_glsl_material(scene, ob, v3d, dt)) { - glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); - - finalDM->drawMappedFacesGLSL(finalDM, GPU_object_material_bind, - draw_em_fancy__setGLSLFaceOpts, em); - GPU_object_material_unbind(); - - glFrontFace(GL_CCW); - } - else { - draw_mesh_textured(scene, v3d, rv3d, ob, finalDM, 0); - } - } - else { - glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); - finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, GPU_object_material_bind, NULL, me->edit_btmesh, DM_DRAW_SKIP_HIDDEN | DM_DRAW_NEED_NORMALS); - - glFrontFace(GL_CCW); - - GPU_object_material_unbind(); - } - - /* Setup for drawing wire over, disable zbuffer - * write to show selected edge wires better */ - UI_ThemeColor(TH_WIRE_EDIT); - - ED_view3d_polygon_offset(rv3d, 1.0); - glDepthMask(0); - use_depth_offset = true; - } - else { - if (cageDM != finalDM) { - UI_ThemeColorBlend(TH_WIRE_EDIT, TH_BACK, 0.7); - finalDM->drawEdges(finalDM, 1, 0); - } - } - - if ((dt > OB_WIRE) && (v3d->flag2 & V3D_RENDER_SHADOW)) { - /* pass */ - } - else { - /* annoying but active faces is stored differently */ - BMFace *efa_act = BM_mesh_active_face_get(em->bm, false, true); - BMEdge *eed_act = NULL; - BMVert *eve_act = NULL; - - if (em->bm->selected.last) { - BMEditSelection *ese = em->bm->selected.last; - /* face is handled above */ -#if 0 - if (ese->type == BM_FACE) { - efa_act = (BMFace *)ese->data; - } - else -#endif - if (ese->htype == BM_EDGE) { - eed_act = (BMEdge *)ese->ele; - } - else if (ese->htype == BM_VERT) { - eve_act = (BMVert *)ese->ele; - } - } - - if ((me->drawflag & ME_DRAWFACES) && (use_occlude_wire == false)) { /* transp faces */ - unsigned char col1[4], col2[4], col3[4]; -#ifdef WITH_FREESTYLE - unsigned char col4[4]; -#endif - - UI_GetThemeColor4ubv(TH_FACE, col1); - UI_GetThemeColor4ubv(TH_FACE_SELECT, col2); - UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col3); -#ifdef WITH_FREESTYLE - UI_GetThemeColor4ubv(TH_FREESTYLE_FACE_MARK, col4); -#endif - - glEnable(GL_BLEND); - glDepthMask(0); /* disable write in zbuffer, needed for nice transp */ - - /* don't draw unselected faces, only selected, this is MUCH nicer when texturing */ - if (check_object_draw_texture(scene, v3d, dt)) - col1[3] = 0; - -#ifdef WITH_FREESTYLE - if (!(me->drawflag & ME_DRAW_FREESTYLE_FACE) || !CustomData_has_layer(&em->bm->pdata, CD_FREESTYLE_FACE)) - col4[3] = 0; - - draw_dm_faces_sel(em, cageDM, col1, col2, col3, col4, efa_act); -#else - draw_dm_faces_sel(em, cageDM, col1, col2, col3, efa_act); -#endif - - glDisable(GL_BLEND); - glDepthMask(1); /* restore write in zbuffer */ - } - else if (efa_act) { - /* even if draw faces is off it would be nice to draw the stipple face - * Make all other faces zero alpha except for the active */ - unsigned char col1[4], col2[4], col3[4]; -#ifdef WITH_FREESTYLE - unsigned char col4[4]; - col4[3] = 0; /* don't draw */ -#endif - col1[3] = col2[3] = 0; /* don't draw */ - - UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col3); - glEnable(GL_BLEND); - glDepthMask(0); /* disable write in zbuffer, needed for nice transp */ - -#ifdef WITH_FREESTYLE - draw_dm_faces_sel(em, cageDM, col1, col2, col3, col4, efa_act); -#else - draw_dm_faces_sel(em, cageDM, col1, col2, col3, efa_act); -#endif - - glDisable(GL_BLEND); - glDepthMask(1); /* restore write in zbuffer */ - } - - /* here starts all fancy draw-extra over */ - if ((me->drawflag & ME_DRAWEDGES) == 0 && check_object_draw_texture(scene, v3d, dt)) { - /* we are drawing textures and 'ME_DRAWEDGES' is disabled, don't draw any edges */ - - /* only draw selected edges otherwise there is no way of telling if a face is selected */ - draw_em_fancy_edges(em, scene, v3d, me, cageDM, 1, eed_act); - - } - else { - if (me->drawflag & ME_DRAWSEAMS) { - UI_ThemeColor(TH_EDGE_SEAM); - glLineWidth(2); - - draw_dm_edges_seams(em, cageDM); - - glColor3ub(0, 0, 0); - } - - if (me->drawflag & ME_DRAWSHARP) { - UI_ThemeColor(TH_EDGE_SHARP); - glLineWidth(2); - - draw_dm_edges_sharp(em, cageDM); - - glColor3ub(0, 0, 0); - } - -#ifdef WITH_FREESTYLE - if (me->drawflag & ME_DRAW_FREESTYLE_EDGE && CustomData_has_layer(&em->bm->edata, CD_FREESTYLE_EDGE)) { - UI_ThemeColor(TH_FREESTYLE_EDGE_MARK); - glLineWidth(2); - - draw_dm_edges_freestyle(em, cageDM); - - glColor3ub(0, 0, 0); - } -#endif - - if (me->drawflag & ME_DRAWCREASES) { - draw_dm_creases(em, cageDM); - } - if (me->drawflag & ME_DRAWBWEIGHTS) { - draw_dm_bweights(em, scene, cageDM); - } - - glLineWidth(1); - draw_em_fancy_edges(em, scene, v3d, me, cageDM, 0, eed_act); - } - - { - draw_em_fancy_verts(scene, v3d, ob, em, cageDM, eve_act, rv3d); - - if (me->drawflag & ME_DRAWNORMALS) { - UI_ThemeColor(TH_NORMAL); - draw_dm_face_normals(em, scene, ob, cageDM); - } - if (me->drawflag & ME_DRAW_VNORMALS) { - UI_ThemeColor(TH_VNORMAL); - draw_dm_vert_normals(em, scene, ob, cageDM); - } - if (me->drawflag & ME_DRAW_LNORMALS) { - UI_ThemeColor(TH_LNORMAL); - draw_dm_loop_normals(em, scene, ob, cageDM); - } - - if ((me->drawflag & (ME_DRAWEXTRA_EDGELEN | - ME_DRAWEXTRA_FACEAREA | - ME_DRAWEXTRA_FACEANG | - ME_DRAWEXTRA_EDGEANG)) && - !(v3d->flag2 & V3D_RENDER_OVERRIDE)) - { - draw_em_measure_stats(ar, v3d, ob, em, &scene->unit); - } - - if ((G.debug & G_DEBUG) && (me->drawflag & ME_DRAWEXTRA_INDICES) && - !(v3d->flag2 & V3D_RENDER_OVERRIDE)) - { - draw_em_indices(em); + int index = 0; + while (index < tri_len) { + const BMFace *f = em->looptris[index][0]->f; + const int ntris = f->len - 2; + if (!BM_elem_flag_test(f, hflag_skip)) { + if (use_select) { + int selcol; + GPU_select_index_get(BM_elem_index_get(f) + 1, &selcol); + immAttrib1u(data.col, selcol); + } + for (int t = 0; t < ntris; t++) { + immVertex3fv(data.pos, em->looptris[index][0]->v->co); + immVertex3fv(data.pos, em->looptris[index][1]->v->co); + immVertex3fv(data.pos, em->looptris[index][2]->v->co); + index++; } } - } - - if (use_depth_offset) { - glDepthMask(1); - ED_view3d_polygon_offset(rv3d, 0.0); - GPU_object_material_unbind(); - } -#if 0 /* currently not needed */ - else if (use_occlude_wire) { - ED_view3d_polygon_offset(rv3d, 0.0); - } -#endif -} - -/* Mesh drawing routines */ - -static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm) -{ - if ((v3d->transp == false) && /* not when we draw the transparent pass */ - (ob->mode & OB_MODE_ALL_PAINT) == false) /* not when painting (its distracting) - campbell */ - { - glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f); - glDepthMask(0); - - /* if transparent, we cannot draw the edges for solid select... edges - * have no material info. GPU_object_material_visible will skip the - * transparent faces */ - if (ob->dtx & OB_DRAWTRANSP) { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_visible); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } else { - dm->drawEdges(dm, 0, 1); + index += ntris; } - - glDepthMask(1); } -} + immEnd(); -static bool object_is_halo(Scene *scene, Object *ob) -{ - const Material *ma = give_current_material(ob, 1); - return (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene)); + immUnbindProgram(); } - -static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, - const char dt, const unsigned char ob_wire_col[4], const short dflag) -{ -#ifdef WITH_GAMEENGINE - Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, scene) : base->object; #else - Object *ob = base->object; -#endif - Mesh *me = ob->data; - eWireDrawMode draw_wire = OBDRAW_WIRE_OFF; - bool /* no_verts,*/ no_edges, no_faces; - DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask); - const bool is_obact = (ob == OBACT); - int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0; - - if (!dm) - return; - - DM_update_materials(dm, ob); - - /* Check to draw dynamic paint colors (or weights from WeightVG modifiers). - * Note: Last "preview-active" modifier in stack will win! */ - if (DM_get_loop_data_layer(dm, CD_PREVIEW_MLOOPCOL) && modifiers_isPreview(ob)) - draw_flags |= DRAW_MODIFIERS_PREVIEW; - - /* Unwanted combination */ - if (draw_flags & DRAW_FACE_SELECT) { - draw_wire = OBDRAW_WIRE_OFF; - } - else if (ob->dtx & OB_DRAWWIRE) { - draw_wire = OBDRAW_WIRE_ON_DEPTH; /* draw wire after solid using zoffset and depth buffer adjusment */ - } - - /* check polys instead of tessfaces because of dyntopo where tessfaces don't exist */ - if (dm->type == DM_TYPE_CCGDM) { - no_edges = !subsurf_has_edges(dm); - no_faces = !subsurf_has_faces(dm); - } - else { - no_edges = (dm->getNumEdges(dm) == 0); - no_faces = (dm->getNumPolys(dm) == 0); - } - - /* vertexpaint, faceselect wants this, but it doesnt work for shaded? */ - glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); - - if (dt == OB_BOUNDBOX) { - if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && v3d->drawtype >= OB_WIRE) == 0) - draw_bounding_volume(ob, ob->boundtype); - } - else if ((no_faces && no_edges) || - ((!is_obact || (ob->mode == OB_MODE_OBJECT)) && object_is_halo(scene, ob))) - { - glPointSize(1.5); - dm->drawVerts(dm); - } - else if ((dt == OB_WIRE) || no_faces) { - draw_wire = OBDRAW_WIRE_ON; /* draw wire only, no depth buffer stuff */ - } - else if (((is_obact && ob->mode & OB_MODE_TEXTURE_PAINT)) || - check_object_draw_texture(scene, v3d, dt)) - { - bool draw_loose = true; - - if ((v3d->flag & V3D_SELECT_OUTLINE) && - ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) && - (base->flag & SELECT) && - !(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) && - (draw_wire == OBDRAW_WIRE_OFF)) - { - draw_mesh_object_outline(v3d, ob, dm); - } - - if (draw_glsl_material(scene, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) { - Paint *p; - - glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); - - if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene))) { - GPUVertexAttribs gattribs; - float planes[4][4]; - float (*fpl)[4] = NULL; - const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING); - - if (ob->sculpt->partial_redraw) { - if (ar->do_draw & RGN_DRAW_PARTIAL) { - ED_sculpt_redraw_planes_get(planes, ar, rv3d, ob); - fpl = planes; - ob->sculpt->partial_redraw = 0; - } - } - - GPU_object_material_bind(1, &gattribs); - dm->drawFacesSolid(dm, fpl, fast, NULL); - draw_loose = false; - } - else - dm->drawFacesGLSL(dm, GPU_object_material_bind); - -#if 0 /* XXX */ - if (BKE_bproperty_object_get(ob, "Text")) - draw_mesh_text(ob, 1); -#endif - GPU_object_material_unbind(); - - glFrontFace(GL_CCW); - - if (draw_flags & DRAW_FACE_SELECT) - draw_mesh_face_select(rv3d, me, dm, false); - } - else { - draw_mesh_textured(scene, v3d, rv3d, ob, dm, draw_flags); - } - - if (draw_loose && !(draw_flags & DRAW_FACE_SELECT)) { - if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { - if ((dflag & DRAW_CONSTCOLOR) == 0) { - glColor3ubv(ob_wire_col); - } - glLineWidth(1.0f); - dm->drawLooseEdges(dm); - } - } - } - else if (dt == OB_SOLID) { - if (draw_flags & DRAW_MODIFIERS_PREVIEW) { - /* for object selection draws no shade */ - if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) { - dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind); - GPU_object_material_unbind(); - } - else { - const float specular[3] = {0.47f, 0.47f, 0.47f}; - - /* draw outline */ - if ((v3d->flag & V3D_SELECT_OUTLINE) && - ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) && - (base->flag & SELECT) && - (draw_wire == OBDRAW_WIRE_OFF) && - (ob->sculpt == NULL)) - { - draw_mesh_object_outline(v3d, ob, dm); - } - - /* materials arent compatible with vertex colors */ - GPU_end_object_materials(); - - /* set default specular */ - GPU_basic_shader_colors(NULL, specular, 35, 1.0f); - GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); - - dm->drawMappedFaces(dm, NULL, NULL, NULL, NULL, DM_DRAW_USE_COLORS | DM_DRAW_NEED_NORMALS); - - GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); - } - } - else { - Paint *p; - - if ((v3d->flag & V3D_SELECT_OUTLINE) && - ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) && - (base->flag & SELECT) && - (draw_wire == OBDRAW_WIRE_OFF) && - (ob->sculpt == NULL)) - { - draw_mesh_object_outline(v3d, ob, dm); - } - - glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); - - if (ob->sculpt && (p = BKE_paint_get_active(scene))) { - float planes[4][4]; - float (*fpl)[4] = NULL; - const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING); - - if (ob->sculpt->partial_redraw) { - if (ar->do_draw & RGN_DRAW_PARTIAL) { - ED_sculpt_redraw_planes_get(planes, ar, rv3d, ob); - fpl = planes; - ob->sculpt->partial_redraw = 0; - } - } - - dm->drawFacesSolid(dm, fpl, fast, GPU_object_material_bind); - } - else - dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind); - - glFrontFace(GL_CCW); - - GPU_object_material_unbind(); - - if (!ob->sculpt && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { - if ((dflag & DRAW_CONSTCOLOR) == 0) { - glColor3ubv(ob_wire_col); - } - glLineWidth(1.0f); - dm->drawLooseEdges(dm); - } - } - } - else if (dt == OB_PAINT) { - draw_mesh_paint(v3d, rv3d, ob, dm, draw_flags); - - /* since we already draw wire as wp guide, don't draw over the top */ - draw_wire = OBDRAW_WIRE_OFF; - } - - if ((draw_wire != OBDRAW_WIRE_OFF) && /* draw extra wire */ - /* when overriding with render only, don't bother */ - (((v3d->flag2 & V3D_RENDER_OVERRIDE) && v3d->drawtype >= OB_SOLID) == 0)) - { - /* When using wireframe object draw in particle edit mode - * the mesh gets in the way of seeing the particles, fade the wire color - * with the background. */ - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if (is_obact && (ob->mode & OB_MODE_PARTICLE_EDIT)) { - ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.15f); - } - else { - glColor3ubv(ob_wire_col); - } - } - - /* If drawing wire and drawtype is not OB_WIRE then we are - * overlaying the wires. - * - * UPDATE bug #10290 - With this wire-only objects can draw - * behind other objects depending on their order in the scene. 2x if 0's below. undo'ing zr's commit: r4059 - * - * if draw wire is 1 then just drawing wire, no need for depth buffer stuff, - * otherwise this wire is to overlay solid mode faces so do some depth buffer tricks. - */ - if (dt != OB_WIRE && (draw_wire == OBDRAW_WIRE_ON_DEPTH)) { - ED_view3d_polygon_offset(rv3d, 1.0); - glDepthMask(0); /* disable write in zbuffer, selected edge wires show better */ - } - - glLineWidth(1.0f); - dm->drawEdges(dm, ((dt == OB_WIRE) || no_faces), (ob->dtx & OB_DRAW_ALL_EDGES) != 0); - - if (dt != OB_WIRE && (draw_wire == OBDRAW_WIRE_ON_DEPTH)) { - glDepthMask(1); - ED_view3d_polygon_offset(rv3d, 0.0); - } - } - - if (is_obact && BKE_paint_select_vert_test(ob)) { - const bool use_depth = (v3d->flag & V3D_ZBUF_SELECT) != 0; - glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - - if (!use_depth) glDisable(GL_DEPTH_TEST); - else ED_view3d_polygon_offset(rv3d, 1.0); - drawSelectedVertices(dm, ob->data); - if (!use_depth) glEnable(GL_DEPTH_TEST); - else ED_view3d_polygon_offset(rv3d, 0.0); - } - dm->release(dm); -} - -/* returns true if nothing was drawn, for detecting to draw an object center */ -static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, - const char dt, const unsigned char ob_wire_col[4], const short dflag) +static void bbs_mesh_face(BMEditMesh *em, DerivedMesh *UNUSED(dm), const bool use_select) { - Object *ob = base->object; - Object *obedit = scene->obedit; - Mesh *me = ob->data; - BMEditMesh *em = me->edit_btmesh; - bool do_alpha_after = false, drawlinked = false, retval = false; - - /* If we are drawing shadows and any of the materials don't cast a shadow, - * then don't draw the object */ - if (v3d->flag2 & V3D_RENDER_SHADOW) { - for (int i = 1; i <= ob->totcol; ++i) { - Material *ma = give_current_material(ob, i); - if (ma && !(ma->mode2 & MA_CASTSHADOW)) { - return true; - } - } - } + Mesh *me = em->ob->data; + Gwn_Batch *batch; - if (obedit && ob != obedit && ob->data == obedit->data) { - if (BKE_key_from_object(ob) || BKE_key_from_object(obedit)) {} - else if (ob->modifiers.first || obedit->modifiers.first) {} - else drawlinked = true; - } - - /* backface culling */ - if (v3d->flag2 & V3D_BACKFACE_CULLING) { - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - } - - if (ob == obedit || drawlinked) { - DerivedMesh *finalDM, *cageDM; - - if (obedit != ob) { - finalDM = cageDM = editbmesh_get_derived_base( - ob, em, scene->customdata_mask); - } - else { - cageDM = editbmesh_get_derived_cage_and_final( - scene, ob, em, scene->customdata_mask, - &finalDM); - } - - const bool use_material = ((me->drawflag & ME_DRAWEIGHT) == 0); - - DM_update_materials(finalDM, ob); - if (cageDM != finalDM) { - DM_update_materials(cageDM, ob); - } - - if (use_material) { - if (dt > OB_WIRE) { - const bool glsl = draw_glsl_material(scene, ob, v3d, dt); - - GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL); - } - } - - draw_em_fancy(scene, ar, v3d, ob, em, cageDM, finalDM, dt); - - if (use_material) { - GPU_end_object_materials(); - } - - if (obedit != ob) - finalDM->release(finalDM); + if (use_select) { + batch = DRW_mesh_batch_cache_get_triangles_with_select_id(me, true, 1); + GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32); + GWN_batch_draw(batch); } else { - /* ob->bb was set by derived mesh system, do NULL check just to be sure */ - if (me->totpoly <= 4 || (!ob->bb || ED_view3d_boundbox_clip(rv3d, ob->bb))) { - if (dt > OB_WIRE) { - const bool glsl = draw_glsl_material(scene, ob, v3d, dt); - - if (dt == OB_SOLID || glsl) { - const bool check_alpha = check_alpha_pass(base); - GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, - (check_alpha) ? &do_alpha_after : NULL); - } - } - - draw_mesh_fancy(scene, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); - - GPU_end_object_materials(); - - if (me->totvert == 0) retval = true; - } + int selcol; + GPU_select_index_get(0, &selcol); + batch = DRW_mesh_batch_cache_get_triangles_with_select_mask(me, true); + GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR_U32); + GWN_batch_uniform_1ui(batch, "color", selcol); + GWN_batch_draw(batch); } - - if ((dflag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) { - /* GPU_begin_object_materials checked if this is needed */ - if (do_alpha_after) { - if (ob->dtx & OB_DRAWXRAY) { - ED_view3d_after_add(&v3d->afterdraw_xraytransp, base, dflag); - } - else { - ED_view3d_after_add(&v3d->afterdraw_transp, base, dflag); - } - } - else if (ob->dtx & OB_DRAWXRAY && ob->dtx & OB_DRAWTRANSP) { - /* special case xray+transp when alpha is 1.0, without this the object vanishes */ - if (v3d->xray == 0 && v3d->transp == 0) { - ED_view3d_after_add(&v3d->afterdraw_xray, base, dflag); - } - } - } - - if (v3d->flag2 & V3D_BACKFACE_CULLING) - glDisable(GL_CULL_FACE); - - return retval; } - -/* ************** DRAW DISPLIST ****************** */ - - -/** - * \param dl_type_mask Only draw types matching this mask. - * \return true when nothing was drawn - */ -static bool drawDispListwire_ex(ListBase *dlbase, unsigned int dl_type_mask) -{ - if (dlbase == NULL) return true; - - glEnableClientState(GL_VERTEX_ARRAY); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - for (DispList *dl = dlbase->first; dl; dl = dl->next) { - if (dl->parts == 0 || dl->nr == 0) { - continue; - } - - if ((dl_type_mask & (1 << dl->type)) == 0) { - continue; - } - - const float *data = dl->verts; - int parts; - - switch (dl->type) { - case DL_SEGM: - - glVertexPointer(3, GL_FLOAT, 0, data); - - for (parts = 0; parts < dl->parts; parts++) - glDrawArrays(GL_LINE_STRIP, parts * dl->nr, dl->nr); - - break; - case DL_POLY: - - glVertexPointer(3, GL_FLOAT, 0, data); - - for (parts = 0; parts < dl->parts; parts++) - glDrawArrays(GL_LINE_LOOP, parts * dl->nr, dl->nr); - - break; - case DL_SURF: - - glVertexPointer(3, GL_FLOAT, 0, data); - - for (parts = 0; parts < dl->parts; parts++) { - if (dl->flag & DL_CYCL_U) - glDrawArrays(GL_LINE_LOOP, parts * dl->nr, dl->nr); - else - glDrawArrays(GL_LINE_STRIP, parts * dl->nr, dl->nr); - } - - for (int nr = 0; nr < dl->nr; nr++) { - int ofs = 3 * dl->nr; - - data = (dl->verts) + 3 * nr; - parts = dl->parts; - - if (dl->flag & DL_CYCL_V) glBegin(GL_LINE_LOOP); - else glBegin(GL_LINE_STRIP); - - while (parts--) { - glVertex3fv(data); - data += ofs; - } - glEnd(); - -#if 0 - /* (ton) this code crashes for me when resolv is 86 or higher... no clue */ - glVertexPointer(3, GL_FLOAT, sizeof(float) * 3 * dl->nr, data + 3 * nr); - if (dl->flag & DL_CYCL_V) - glDrawArrays(GL_LINE_LOOP, 0, dl->parts); - else - glDrawArrays(GL_LINE_STRIP, 0, dl->parts); #endif - } - break; - - case DL_INDEX3: - glVertexPointer(3, GL_FLOAT, 0, dl->verts); - glDrawElements(GL_TRIANGLES, 3 * dl->parts, GL_UNSIGNED_INT, dl->index); - break; - - case DL_INDEX4: - glVertexPointer(3, GL_FLOAT, 0, dl->verts); - glDrawElements(GL_QUADS, 4 * dl->parts, GL_UNSIGNED_INT, dl->index); - break; - } - } - - glDisableClientState(GL_VERTEX_ARRAY); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - return false; -} - -static bool drawDispListwire(ListBase *dlbase, const short ob_type) -{ - unsigned int dl_mask = 0xffffffff; - - /* skip fill-faces for curves & fonts */ - if (ELEM(ob_type, OB_FONT, OB_CURVE)) { - dl_mask &= ~((1 << DL_INDEX3) | (1 << DL_INDEX4)); - } - - return drawDispListwire_ex(dlbase, dl_mask); -} - -static bool index3_nors_incr = true; - -static void drawDispListsolid(ListBase *lb, Object *ob, const short dflag, - const unsigned char ob_wire_col[4], const bool use_glsl) -{ - GPUVertexAttribs gattribs; - - if (lb == NULL) return; - - glEnableClientState(GL_VERTEX_ARRAY); - - /* track current material, -1 for none (needed for lines) */ - short col = -1; - - DispList *dl = lb->first; - while (dl) { - const float *data = dl->verts; - const float *ndata = dl->nors; - - switch (dl->type) { - case DL_SEGM: - if (ob->type == OB_SURF) { - if (col != -1) { - GPU_object_material_unbind(); - col = -1; - } - - if ((dflag & DRAW_CONSTCOLOR) == 0) - glColor3ubv(ob_wire_col); - - // glVertexPointer(3, GL_FLOAT, 0, dl->verts); - // glDrawArrays(GL_LINE_STRIP, 0, dl->nr); - glBegin(GL_LINE_STRIP); - for (int nr = dl->nr; nr; nr--, data += 3) - glVertex3fv(data); - glEnd(); - } - break; - case DL_POLY: - if (ob->type == OB_SURF) { - if (col != -1) { - GPU_object_material_unbind(); - col = -1; - } - - /* for some reason glDrawArrays crashes here in half of the platforms (not osx) */ - //glVertexPointer(3, GL_FLOAT, 0, dl->verts); - //glDrawArrays(GL_LINE_LOOP, 0, dl->nr); - - glBegin(GL_LINE_LOOP); - for (int nr = dl->nr; nr; nr--, data += 3) - glVertex3fv(data); - glEnd(); - } - break; - case DL_SURF: - - if (dl->index) { - if (col != dl->col) { - GPU_object_material_bind(dl->col + 1, use_glsl ? &gattribs : NULL); - col = dl->col; - } - /* FLAT/SMOOTH shading for surfaces */ - glShadeModel((dl->rt & CU_SMOOTH) ? GL_SMOOTH : GL_FLAT); - - glEnableClientState(GL_NORMAL_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, dl->verts); - glNormalPointer(GL_FLOAT, 0, dl->nors); - glDrawElements(GL_QUADS, 4 * dl->totindex, GL_UNSIGNED_INT, dl->index); - glDisableClientState(GL_NORMAL_ARRAY); - glShadeModel(GL_SMOOTH); - } - break; - - case DL_INDEX3: - if (col != dl->col) { - GPU_object_material_bind(dl->col + 1, use_glsl ? &gattribs : NULL); - col = dl->col; - } - - glVertexPointer(3, GL_FLOAT, 0, dl->verts); - - /* for polys only one normal needed */ - if (index3_nors_incr) { - glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(GL_FLOAT, 0, dl->nors); - } - else - glNormal3fv(ndata); - - glDrawElements(GL_TRIANGLES, 3 * dl->parts, GL_UNSIGNED_INT, dl->index); - - if (index3_nors_incr) - glDisableClientState(GL_NORMAL_ARRAY); - - break; - - case DL_INDEX4: - if (col != dl->col) { - GPU_object_material_bind(dl->col + 1, use_glsl ? &gattribs : NULL); - col = dl->col; - } - - glEnableClientState(GL_NORMAL_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, dl->verts); - glNormalPointer(GL_FLOAT, 0, dl->nors); - glDrawElements(GL_QUADS, 4 * dl->parts, GL_UNSIGNED_INT, dl->index); - glDisableClientState(GL_NORMAL_ARRAY); - - break; - } - dl = dl->next; - } - - glDisableClientState(GL_VERTEX_ARRAY); - glFrontFace(GL_CCW); - if (col != -1) { - GPU_object_material_unbind(); - } -} - -static void drawCurveDMWired(Object *ob) -{ - DerivedMesh *dm = ob->derivedFinal; - dm->drawEdges(dm, 1, 0); -} - -/* return true when nothing was drawn */ -static bool drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt) -{ - Object *ob = base->object; - DerivedMesh *dm = ob->derivedFinal; - - if (!dm) { - return true; - } - - DM_update_materials(dm, ob); - - glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); - - if (dt > OB_WIRE && dm->getNumPolys(dm)) { - bool glsl = draw_glsl_material(scene, ob, v3d, dt); - GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL); - - if (!glsl) - dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind); - else - dm->drawFacesGLSL(dm, GPU_object_material_bind); - - GPU_end_object_materials(); - } - else { - if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && v3d->drawtype >= OB_SOLID) == 0) - drawCurveDMWired(ob); - } - - return false; -} - -/** - * Only called by #drawDispList - * \return true when nothing was drawn - */ -static bool drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, - const char dt, const short dflag, const unsigned char ob_wire_col[4]) -{ - Object *ob = base->object; - ListBase *lb = NULL; - DispList *dl; - Curve *cu; - const bool render_only = (v3d->flag2 & V3D_RENDER_OVERRIDE) != 0; - const bool solid = (dt > OB_WIRE); - - switch (ob->type) { - case OB_FONT: - case OB_CURVE: - cu = ob->data; - - lb = &ob->curve_cache->disp; - - if (solid) { - const bool has_faces = BKE_displist_has_faces(lb); - dl = lb->first; - if (dl == NULL) { - return true; - } - - if (dl->nors == NULL) BKE_displist_normals_add(lb); - index3_nors_incr = false; - - if (!render_only) { - /* when we have faces, only draw loose-wire */ - if (has_faces) { - drawDispListwire_ex(lb, (1 << DL_SEGM)); - } - else { - drawDispListwire(lb, ob->type); - } - } - - if (has_faces == false) { - /* pass */ - } - else { - if (draw_glsl_material(scene, ob, v3d, dt)) { - GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL); - drawDispListsolid(lb, ob, dflag, ob_wire_col, true); - GPU_end_object_materials(); - } - else { - GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL); - drawDispListsolid(lb, ob, dflag, ob_wire_col, false); - GPU_end_object_materials(); - } - if (cu->editnurb && cu->bevobj == NULL && cu->taperobj == NULL && cu->ext1 == 0.0f && cu->ext2 == 0.0f) { - cpack(0); - drawDispListwire(lb, ob->type); - } - } - index3_nors_incr = true; - } - else { - if (!render_only || BKE_displist_has_faces(lb)) { - return drawDispListwire(lb, ob->type); - } - } - break; - case OB_SURF: - - lb = &ob->curve_cache->disp; - - if (solid) { - dl = lb->first; - if (dl == NULL) { - return true; - } - - if (dl->nors == NULL) BKE_displist_normals_add(lb); - - if (draw_glsl_material(scene, ob, v3d, dt)) { - GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL); - drawDispListsolid(lb, ob, dflag, ob_wire_col, true); - GPU_end_object_materials(); - } - else { - GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL); - drawDispListsolid(lb, ob, dflag, ob_wire_col, false); - GPU_end_object_materials(); - } - } - else { - return drawDispListwire(lb, ob->type); - } - break; - case OB_MBALL: - - if (BKE_mball_is_basis(ob)) { - lb = &ob->curve_cache->disp; - if (BLI_listbase_is_empty(lb)) { - return true; - } - - if (solid) { - - if (draw_glsl_material(scene, ob, v3d, dt)) { - GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL); - drawDispListsolid(lb, ob, dflag, ob_wire_col, true); - GPU_end_object_materials(); - } - else { - GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL); - drawDispListsolid(lb, ob, dflag, ob_wire_col, false); - GPU_end_object_materials(); - } - } - else { - return drawDispListwire(lb, ob->type); - } - } - break; - } - - return false; -} -static bool drawDispList(Main *bmain, Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, - const char dt, const short dflag, const unsigned char ob_wire_col[4]) +#ifdef USE_MESH_DM_SELECT +static void bbs_mesh_solid__drawCenter(void *userData, int index, const float cent[3], const float UNUSED(no[3])) { - bool retval; - - /* backface culling */ - if (v3d->flag2 & V3D_BACKFACE_CULLING) { - /* not all displists use same in/out normal direction convention */ - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - } - -#ifdef SEQUENCER_DAG_WORKAROUND - ensure_curve_cache(bmain, scene, base->object); -#endif - - if (drawCurveDerivedMesh(scene, v3d, rv3d, base, dt) == false) { - retval = false; - } - else { - Object *ob = base->object; - GLenum mode; - - if (ob->type == OB_MBALL) { - mode = (ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW; - } - else { - mode = (ob->transflag & OB_NEG_SCALE) ? GL_CCW : GL_CW; - } - - glFrontFace(mode); - - retval = drawDispList_nobackface(scene, v3d, rv3d, base, dt, dflag, ob_wire_col); - - if (mode != GL_CCW) { - glFrontFace(GL_CCW); - } - } + drawBMOffset_userData *data = (drawBMOffset_userData *)userData; + BMFace *efa = BM_face_at_index(userData, index); - if (v3d->flag2 & V3D_BACKFACE_CULLING) { - glDisable(GL_CULL_FACE); + if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { + int selcol; + GPU_select_index_get(index + 1, &selcol); + immAttrib1u(data->col, selcol); + immVertex3fv(data->pos, cent); } - - return retval; } -/* *********** drawing for particles ************* */ -static void draw_particle_arrays(int draw_as, int totpoint, int ob_dt, int select) -{ - /* draw created data arrays */ - switch (draw_as) { - case PART_DRAW_AXIS: - case PART_DRAW_CROSS: - glDrawArrays(GL_LINES, 0, 6 * totpoint); - break; - case PART_DRAW_LINE: - glDrawArrays(GL_LINES, 0, 2 * totpoint); - break; - case PART_DRAW_BB: - if (ob_dt <= OB_WIRE || select) - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - else - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - glDrawArrays(GL_QUADS, 0, 4 * totpoint); - break; - default: - glDrawArrays(GL_POINTS, 0, totpoint); - break; - } -} -static void draw_particle(ParticleKey *state, int draw_as, short draw, float pixsize, - float imat[4][4], const float draw_line[2], ParticleBillboardData *bb, ParticleDrawData *pdd) +static void bbs_mesh_face_dot(BMEditMesh *em, DerivedMesh *dm) { - float vec[3], vec2[3]; - float *vd = NULL; - float *cd = NULL; - float ma_col[3] = {0.0f, 0.0f, 0.0f}; - - /* null only for PART_DRAW_CIRC */ - if (pdd) { - vd = pdd->vd; - cd = pdd->cd; - - if (pdd->ma_col) { - copy_v3_v3(ma_col, pdd->ma_col); - } - } - - switch (draw_as) { - case PART_DRAW_DOT: - { - if (vd) { - copy_v3_v3(vd, state->co); pdd->vd += 3; - } - if (cd) { - copy_v3_v3(cd, pdd->ma_col); - pdd->cd += 3; - } - break; - } - case PART_DRAW_CROSS: - case PART_DRAW_AXIS: - { - vec[0] = 2.0f * pixsize; - vec[1] = vec[2] = 0.0; - mul_qt_v3(state->rot, vec); - if (draw_as == PART_DRAW_AXIS) { - if (cd) { - cd[1] = cd[2] = cd[4] = cd[5] = 0.0; - cd[0] = cd[3] = 1.0; - cd[6] = cd[8] = cd[9] = cd[11] = 0.0; - cd[7] = cd[10] = 1.0; - cd[13] = cd[12] = cd[15] = cd[16] = 0.0; - cd[14] = cd[17] = 1.0; - pdd->cd += 18; - } - - copy_v3_v3(vec2, state->co); - } - else { - if (cd) { - cd[0] = cd[3] = cd[6] = cd[9] = cd[12] = cd[15] = ma_col[0]; - cd[1] = cd[4] = cd[7] = cd[10] = cd[13] = cd[16] = ma_col[1]; - cd[2] = cd[5] = cd[8] = cd[11] = cd[14] = cd[17] = ma_col[2]; - pdd->cd += 18; - } - sub_v3_v3v3(vec2, state->co, vec); - } - - add_v3_v3(vec, state->co); - copy_v3_v3(pdd->vd, vec); pdd->vd += 3; - copy_v3_v3(pdd->vd, vec2); pdd->vd += 3; - - vec[1] = 2.0f * pixsize; - vec[0] = vec[2] = 0.0; - mul_qt_v3(state->rot, vec); - if (draw_as == PART_DRAW_AXIS) { - copy_v3_v3(vec2, state->co); - } - else { - sub_v3_v3v3(vec2, state->co, vec); - } - - add_v3_v3(vec, state->co); - copy_v3_v3(pdd->vd, vec); pdd->vd += 3; - copy_v3_v3(pdd->vd, vec2); pdd->vd += 3; - - vec[2] = 2.0f * pixsize; - vec[0] = vec[1] = 0.0f; - mul_qt_v3(state->rot, vec); - if (draw_as == PART_DRAW_AXIS) { - copy_v3_v3(vec2, state->co); - } - else { - sub_v3_v3v3(vec2, state->co, vec); - } - - add_v3_v3(vec, state->co); - - copy_v3_v3(pdd->vd, vec); pdd->vd += 3; - copy_v3_v3(pdd->vd, vec2); pdd->vd += 3; - break; - } - case PART_DRAW_LINE: - { - copy_v3_v3(vec, state->vel); - normalize_v3(vec); - if (draw & PART_DRAW_VEL_LENGTH) - mul_v3_fl(vec, len_v3(state->vel)); - madd_v3_v3v3fl(pdd->vd, state->co, vec, -draw_line[0]); pdd->vd += 3; - madd_v3_v3v3fl(pdd->vd, state->co, vec, draw_line[1]); pdd->vd += 3; - if (cd) { - cd[0] = cd[3] = ma_col[0]; - cd[1] = cd[4] = ma_col[1]; - cd[2] = cd[5] = ma_col[2]; - pdd->cd += 6; - } - break; - } - case PART_DRAW_CIRC: - { - drawcircball(GL_LINE_LOOP, state->co, pixsize, imat); - break; - } - case PART_DRAW_BB: - { - float xvec[3], yvec[3], zvec[3], bb_center[3]; - if (cd) { - cd[0] = cd[3] = cd[6] = cd[9] = ma_col[0]; - cd[1] = cd[4] = cd[7] = cd[10] = ma_col[1]; - cd[2] = cd[5] = cd[8] = cd[11] = ma_col[2]; - pdd->cd += 12; - } - - copy_v3_v3(bb->vec, state->co); - copy_v3_v3(bb->vel, state->vel); - - psys_make_billboard(bb, xvec, yvec, zvec, bb_center); - - add_v3_v3v3(pdd->vd, bb_center, xvec); - add_v3_v3(pdd->vd, yvec); pdd->vd += 3; + drawBMOffset_userData data; /* don't use offset */ + data.bm = em->bm; + Gwn_VertFormat *format = immVertexFormat(); + data.pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + data.col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U32, 1, GWN_FETCH_INT); - sub_v3_v3v3(pdd->vd, bb_center, xvec); - add_v3_v3(pdd->vd, yvec); pdd->vd += 3; + immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR_U32); - sub_v3_v3v3(pdd->vd, bb_center, xvec); - sub_v3_v3v3(pdd->vd, pdd->vd, yvec); pdd->vd += 3; + glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE)); - add_v3_v3v3(pdd->vd, bb_center, xvec); - sub_v3_v3v3(pdd->vd, pdd->vd, yvec); pdd->vd += 3; + immBeginAtMost(GWN_PRIM_POINTS, em->bm->totface); + dm->foreachMappedFaceCenter(dm, bbs_mesh_solid__drawCenter, &data, DM_FOREACH_NOP); + immEnd(); - copy_v3_v3(pdd->nd, zvec); pdd->nd += 3; - copy_v3_v3(pdd->nd, zvec); pdd->nd += 3; - copy_v3_v3(pdd->nd, zvec); pdd->nd += 3; - copy_v3_v3(pdd->nd, zvec); pdd->nd += 3; - break; - } - } + immUnbindProgram(); } -static void draw_particle_data(ParticleSystem *psys, RegionView3D *rv3d, - ParticleKey *state, int draw_as, - float imat[4][4], ParticleBillboardData *bb, ParticleDrawData *pdd, - const float ct, const float pa_size, const float r_tilt, const float pixsize_scale) -{ - ParticleSettings *part = psys->part; - float pixsize; - - if (psys->parent) - mul_m4_v3(psys->parent->obmat, state->co); - - /* create actual particle data */ - if (draw_as == PART_DRAW_BB) { - bb->offset[0] = part->bb_offset[0]; - bb->offset[1] = part->bb_offset[1]; - bb->size[0] = part->bb_size[0] * pa_size; - if (part->bb_align == PART_BB_VEL) { - float pa_vel = len_v3(state->vel); - float head = part->bb_vel_head * pa_vel; - float tail = part->bb_vel_tail * pa_vel; - bb->size[1] = part->bb_size[1] * pa_size + head + tail; - /* use offset to adjust the particle center. this is relative to size, so need to divide! */ - if (bb->size[1] > 0.0f) - bb->offset[1] += (head - tail) / bb->size[1]; - } - else { - bb->size[1] = part->bb_size[1] * pa_size; - } - bb->tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt); - bb->time = ct; - } - - pixsize = ED_view3d_pixel_size(rv3d, state->co) * pixsize_scale; - - draw_particle(state, draw_as, part->draw, pixsize, imat, part->draw_line, bb, pdd); -} -/* unified drawing of all new particle systems draw types except dupli ob & group - * mostly tries to use vertex arrays for speed - * - * 1. check that everything is ok & updated - * 2. start initializing things - * 3. initialize according to draw type - * 4. allocate drawing data arrays - * 5. start filling the arrays - * 6. draw the arrays - * 7. clean up - */ -static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d, - Base *base, ParticleSystem *psys, - const char ob_dt, const short dflag) -{ - Object *ob = base->object; - ParticleEditSettings *pset = PE_settings(scene); - ParticleSettings *part = psys->part; - ParticleData *pars = psys->particles; - ParticleData *pa; - ParticleKey state, *states = NULL; - ParticleBillboardData bb; - ParticleSimulationData sim = {NULL}; - ParticleDrawData *pdd = psys->pdd; - Material *ma; - float vel[3], imat[4][4]; - float timestep, pixsize_scale = 1.0f, pa_size, r_tilt, r_length; - float pa_time, pa_birthtime, pa_dietime, pa_health, intensity; - float cfra; - float ma_col[3] = {0.0f, 0.0f, 0.0f}; - int a, totpart, totpoint = 0, totve = 0, drawn, draw_as, totchild = 0; - bool select = (ob->flag & SELECT) != 0, create_cdata = false, need_v = false; - GLint polygonmode[2]; - char numstr[32]; - unsigned char tcol[4] = {0, 0, 0, 255}; - -/* 1. */ - if (part == NULL || !psys_check_enabled(ob, psys, G.is_rendering)) - return; - - if (pars == NULL) return; - - /* don't draw normal paths in edit mode */ - if (psys_in_edit_mode(scene, psys) && (pset->flag & PE_DRAW_PART) == 0) - return; - - if (part->draw_as == PART_DRAW_REND) - draw_as = part->ren_as; - else - draw_as = part->draw_as; - - if (draw_as == PART_DRAW_NOT) - return; - - /* prepare curvemapping tables */ - if ((psys->part->child_flag & PART_CHILD_USE_CLUMP_CURVE) && psys->part->clumpcurve) - curvemapping_changed_all(psys->part->clumpcurve); - if ((psys->part->child_flag & PART_CHILD_USE_ROUGH_CURVE) && psys->part->roughcurve) - curvemapping_changed_all(psys->part->roughcurve); - if ((psys->part->child_flag & PART_CHILD_USE_TWIST_CURVE) && psys->part->twistcurve) - curvemapping_changed_all(psys->part->twistcurve); - -/* 2. */ - sim.scene = scene; - sim.ob = ob; - sim.psys = psys; - sim.psmd = psys_get_modifier(ob, psys); - - if (part->phystype == PART_PHYS_KEYED) { - if (psys->flag & PSYS_KEYED) { - psys_count_keyed_targets(&sim); - if (psys->totkeyed == 0) - return; - } - } - - if (select) { - select = false; - if (psys_get_current(ob) == psys) - select = true; - } - - psys->flag |= PSYS_DRAWING; - - if (part->type == PART_HAIR && !psys->childcache) - totchild = 0; - else - totchild = psys->totchild * part->disp / 100; - - ma = give_current_material(ob, part->omat); - - if (v3d->zbuf) glDepthMask(1); - - if ((ma) && (part->draw_col == PART_DRAW_COL_MAT)) { - rgb_float_to_uchar(tcol, &(ma->r)); - copy_v3_v3(ma_col, &ma->r); - } - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - glColor3ubv(tcol); - } - - timestep = psys_get_timestep(&sim); - - if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) { - float mat[4][4]; - mul_m4_m4m4(mat, ob->obmat, psys->imat); - glMultMatrixf(mat); - } - - /* needed for text display */ - invert_m4_m4(ob->imat, ob->obmat); - - totpart = psys->totpart; - - cfra = BKE_scene_frame_get(scene); - - if (draw_as == PART_DRAW_PATH && psys->pathcache == NULL && psys->childcache == NULL) - draw_as = PART_DRAW_DOT; - -/* 3. */ - glLineWidth(1.0f); - - switch (draw_as) { - case PART_DRAW_DOT: - if (part->draw_size) - glPointSize(part->draw_size); - else - glPointSize(2.0); /* default dot size */ - break; - case PART_DRAW_CIRC: - /* calculate view aligned matrix: */ - copy_m4_m4(imat, rv3d->viewinv); - normalize_v3(imat[0]); - normalize_v3(imat[1]); - ATTR_FALLTHROUGH; - case PART_DRAW_CROSS: - case PART_DRAW_AXIS: - /* lets calculate the scale: */ - - if (part->draw_size == 0.0) - pixsize_scale = 2.0f; - else - pixsize_scale = part->draw_size; - - if (draw_as == PART_DRAW_AXIS) - create_cdata = 1; - break; - case PART_DRAW_OB: - if (part->dup_ob == NULL) - draw_as = PART_DRAW_DOT; - else - draw_as = 0; - break; - case PART_DRAW_GR: - if (part->dup_group == NULL) - draw_as = PART_DRAW_DOT; - else - draw_as = 0; - break; - case PART_DRAW_BB: - if (v3d->camera == NULL && part->bb_ob == NULL) { - printf("Billboards need an active camera or a target object!\n"); - - draw_as = part->draw_as = PART_DRAW_DOT; - - if (part->draw_size) - glPointSize(part->draw_size); - else - glPointSize(2.0); /* default dot size */ - } - else if (part->bb_ob) - bb.ob = part->bb_ob; - else - bb.ob = v3d->camera; - - bb.align = part->bb_align; - bb.anim = part->bb_anim; - bb.lock = part->draw & PART_DRAW_BB_LOCK; - break; - case PART_DRAW_PATH: - break; - case PART_DRAW_LINE: - need_v = 1; - break; - } - if (part->draw & PART_DRAW_SIZE && part->draw_as != PART_DRAW_CIRC) { - copy_m4_m4(imat, rv3d->viewinv); - normalize_v3(imat[0]); - normalize_v3(imat[1]); - } - - if (ELEM(draw_as, PART_DRAW_DOT, PART_DRAW_CROSS, PART_DRAW_LINE) && - (part->draw_col > PART_DRAW_COL_MAT)) - { - create_cdata = 1; - } - - if (!create_cdata && pdd && pdd->cdata) { - MEM_freeN(pdd->cdata); - pdd->cdata = pdd->cd = NULL; - } - -/* 4. */ - if (draw_as && ELEM(draw_as, PART_DRAW_PATH, PART_DRAW_CIRC) == 0) { - int partsize = 3 * sizeof(float); - int create_ndata = 0; - - if (!pdd) - pdd = psys->pdd = MEM_callocN(sizeof(ParticleDrawData), "ParticleDrawData"); - - if (part->draw_as == PART_DRAW_REND && part->trail_count > 1) { - partsize *= part->trail_count; - psys_make_temp_pointcache(ob, psys); - } - - switch (draw_as) { - case PART_DRAW_AXIS: - case PART_DRAW_CROSS: - partsize *= 6; - if (draw_as != PART_DRAW_CROSS) - create_cdata = 1; - break; - case PART_DRAW_LINE: - partsize *= 2; - break; - case PART_DRAW_BB: - partsize *= 4; - create_ndata = 1; - break; - } - - if (pdd->totpart != totpart + totchild || pdd->partsize != partsize) - psys_free_pdd(psys); - - if (!pdd->vdata) - pdd->vdata = MEM_calloc_arrayN(totpart + totchild, partsize, "particle_vdata"); - if (create_cdata && !pdd->cdata) - pdd->cdata = MEM_calloc_arrayN(totpart + totchild, partsize, "particle_cdata"); - if (create_ndata && !pdd->ndata) - pdd->ndata = MEM_calloc_arrayN(totpart + totchild, partsize, "particle_ndata"); - - if (part->draw & PART_DRAW_VEL && draw_as != PART_DRAW_LINE) { - if (!pdd->vedata) - pdd->vedata = MEM_calloc_arrayN(totpart + totchild, 2 * 3 * sizeof(float), "particle_vedata"); - - need_v = 1; - } - else if (pdd->vedata) { - /* velocity data not needed, so free it */ - MEM_freeN(pdd->vedata); - pdd->vedata = NULL; - } - - pdd->vd = pdd->vdata; - pdd->ved = pdd->vedata; - pdd->cd = pdd->cdata; - pdd->nd = pdd->ndata; - pdd->totpart = totpart + totchild; - pdd->partsize = partsize; - } - else if (psys->pdd) { - psys_free_pdd(psys); - MEM_freeN(psys->pdd); - pdd = psys->pdd = NULL; - } - - if (pdd) { - pdd->ma_col = ma_col; - } - - psys->lattice_deform_data = psys_create_lattice_deform_data(&sim); - - /* circles don't use drawdata, so have to add a special case here */ - if ((pdd || draw_as == PART_DRAW_CIRC) && draw_as != PART_DRAW_PATH) { - /* 5. */ - if (pdd && (pdd->flag & PARTICLE_DRAW_DATA_UPDATED) && - (pdd->vedata || part->draw & (PART_DRAW_SIZE | PART_DRAW_NUM | PART_DRAW_HEALTH)) == 0) - { - totpoint = pdd->totpoint; /* draw data is up to date */ - } - else { - for (a = 0, pa = pars; a < totpart + totchild; a++, pa++) { - /* setup per particle individual stuff */ - if (a < totpart) { - if (totchild && (part->draw & PART_DRAW_PARENT) == 0) continue; - if (pa->flag & PARS_NO_DISP || pa->flag & PARS_UNEXIST) continue; - - pa_time = (cfra - pa->time) / pa->lifetime; - pa_birthtime = pa->time; - pa_dietime = pa->dietime; - pa_size = pa->size; - if (part->phystype == PART_PHYS_BOIDS) - pa_health = pa->boid->data.health; - else - pa_health = -1.0; - - r_tilt = 2.0f * (psys_frand(psys, a + 21) - 0.5f); - r_length = psys_frand(psys, a + 22); - - if (part->draw_col > PART_DRAW_COL_MAT) { - switch (part->draw_col) { - case PART_DRAW_COL_VEL: - intensity = len_v3(pa->state.vel) / part->color_vec_max; - break; - case PART_DRAW_COL_ACC: - intensity = len_v3v3(pa->state.vel, pa->prev_state.vel) / ((pa->state.time - pa->prev_state.time) * part->color_vec_max); - break; - default: - intensity = 1.0f; /* should never happen */ - BLI_assert(0); - break; - } - CLAMP(intensity, 0.0f, 1.0f); - weight_to_rgb(ma_col, intensity); - } - } - else { - ChildParticle *cpa = &psys->child[a - totpart]; - - pa_time = psys_get_child_time(psys, cpa, cfra, &pa_birthtime, &pa_dietime); - pa_size = psys_get_child_size(psys, cpa, cfra, NULL); - - pa_health = -1.0; - - r_tilt = 2.0f * (psys_frand(psys, a + 21) - 0.5f); - r_length = psys_frand(psys, a + 22); - } - - drawn = 0; - if (part->draw_as == PART_DRAW_REND && part->trail_count > 1) { - float length = part->path_end * (1.0f - part->randlength * r_length); - int trail_count = part->trail_count * (1.0f - part->randlength * r_length); - float ct = ((part->draw & PART_ABS_PATH_TIME) ? cfra : pa_time) - length; - float dt = length / (trail_count ? (float)trail_count : 1.0f); - int i = 0; - - ct += dt; - for (i = 0; i < trail_count; i++, ct += dt) { - - if (part->draw & PART_ABS_PATH_TIME) { - if (ct < pa_birthtime || ct > pa_dietime) - continue; - } - else if (ct < 0.0f || ct > 1.0f) - continue; - - state.time = (part->draw & PART_ABS_PATH_TIME) ? -ct : -(pa_birthtime + ct * (pa_dietime - pa_birthtime)); - psys_get_particle_on_path(&sim, a, &state, need_v); - - draw_particle_data(psys, rv3d, - &state, draw_as, imat, &bb, psys->pdd, - ct, pa_size, r_tilt, pixsize_scale); - - totpoint++; - drawn = 1; - } - } - else { - state.time = cfra; - if (psys_get_particle_state(&sim, a, &state, 0)) { - - draw_particle_data(psys, rv3d, - &state, draw_as, imat, &bb, psys->pdd, - pa_time, pa_size, r_tilt, pixsize_scale); - - totpoint++; - drawn = 1; - } - } - - if (drawn) { - /* additional things to draw for each particle - * (velocity, size and number) */ - if ((part->draw & PART_DRAW_VEL) && pdd && pdd->vedata) { - copy_v3_v3(pdd->ved, state.co); - pdd->ved += 3; - mul_v3_v3fl(vel, state.vel, timestep); - add_v3_v3v3(pdd->ved, state.co, vel); - pdd->ved += 3; - - totve++; - } - - if (part->draw & PART_DRAW_SIZE) { - setlinestyle(3); - drawcircball(GL_LINE_LOOP, state.co, pa_size, imat); - setlinestyle(0); - } - - - if ((part->draw & PART_DRAW_NUM || part->draw & PART_DRAW_HEALTH) && - (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) - { - size_t numstr_len; - float vec_txt[3]; - char *val_pos = numstr; - numstr[0] = '\0'; - - if (part->draw & PART_DRAW_NUM) { - if (a < totpart && (part->draw & PART_DRAW_HEALTH) && (part->phystype == PART_PHYS_BOIDS)) { - numstr_len = BLI_snprintf_rlen(val_pos, sizeof(numstr), "%d:%.2f", a, pa_health); - } - else { - numstr_len = BLI_snprintf_rlen(val_pos, sizeof(numstr), "%d", a); - } - } - else { - if (a < totpart && (part->draw & PART_DRAW_HEALTH) && (part->phystype == PART_PHYS_BOIDS)) { - numstr_len = BLI_snprintf_rlen(val_pos, sizeof(numstr), "%.2f", pa_health); - } - } - - if (numstr[0]) { - /* in path drawing state.co is the end point - * use worldspace because object matrix is already applied */ - mul_v3_m4v3(vec_txt, ob->imat, state.co); - view3d_cached_text_draw_add(vec_txt, numstr, numstr_len, - 10, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, tcol); - } - } - } - } - } - } -/* 6. */ - - glGetIntegerv(GL_POLYGON_MODE, polygonmode); - glEnableClientState(GL_VERTEX_ARRAY); - - if (draw_as == PART_DRAW_PATH) { - ParticleCacheKey **cache, *path; - float *cdata2 = NULL; - - /* setup gl flags */ - if (1) { //ob_dt > OB_WIRE) { - glEnableClientState(GL_NORMAL_ARRAY); - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if (part->draw_col == PART_DRAW_COL_MAT) - glEnableClientState(GL_COLOR_ARRAY); - } - - // XXX test - GPU_basic_shader_colors(NULL, NULL, 0.0f, 1.0f); - GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); - } - - if (totchild && (part->draw & PART_DRAW_PARENT) == 0) - totpart = 0; - else if (psys->pathcache == NULL) - totpart = 0; - - /* draw actual/parent particles */ - cache = psys->pathcache; - for (a = 0, pa = psys->particles; a < totpart; a++, pa++) { - path = cache[a]; - if (path->segments > 0) { - glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co); - - if (1) { //ob_dt > OB_WIRE) { - glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel); - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if (part->draw_col == PART_DRAW_COL_MAT) { - glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col); - } - } - } - - glDrawArrays(GL_LINE_STRIP, 0, path->segments + 1); - } - } - - if (part->type == PART_HAIR) { - if (part->draw & PART_DRAW_GUIDE_HAIRS) { - DerivedMesh *hair_dm = psys->hair_out_dm; - - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - - for (a = 0, pa = psys->particles; a < totpart; a++, pa++) { - if (pa->totkey > 1) { - HairKey *hkey = pa->hair; - - glVertexPointer(3, GL_FLOAT, sizeof(HairKey), hkey->world_co); - -#if 0 /* XXX use proper theme color here */ - UI_ThemeColor(TH_NORMAL); #else - glColor3f(0.58f, 0.67f, 1.0f); -#endif - - glDrawArrays(GL_LINE_STRIP, 0, pa->totkey); - } - } - - if (hair_dm) { - MVert *mvert = hair_dm->getVertArray(hair_dm); - int i; - - glColor3f(0.9f, 0.4f, 0.4f); - - glBegin(GL_LINES); - for (a = 0, pa = psys->particles; a < totpart; a++, pa++) { - for (i = 1; i < pa->totkey; ++i) { - float v1[3], v2[3]; - - copy_v3_v3(v1, mvert[pa->hair_index + i - 1].co); - copy_v3_v3(v2, mvert[pa->hair_index + i].co); - - mul_m4_v3(ob->obmat, v1); - mul_m4_v3(ob->obmat, v2); - - glVertex3fv(v1); - glVertex3fv(v2); - } - } - glEnd(); - } - - glEnableClientState(GL_NORMAL_ARRAY); - if ((dflag & DRAW_CONSTCOLOR) == 0) - if (part->draw_col == PART_DRAW_COL_MAT) - glEnableClientState(GL_COLOR_ARRAY); - } - - if (part->draw & PART_DRAW_HAIR_GRID) { - ClothModifierData *clmd = psys->clmd; - if (clmd) { - float *gmin = clmd->hair_grid_min; - float *gmax = clmd->hair_grid_max; - int *res = clmd->hair_grid_res; - int i; - - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - - if (select) - UI_ThemeColor(TH_ACTIVE); - else - UI_ThemeColor(TH_WIRE); - glBegin(GL_LINES); - glVertex3f(gmin[0], gmin[1], gmin[2]); glVertex3f(gmax[0], gmin[1], gmin[2]); - glVertex3f(gmax[0], gmin[1], gmin[2]); glVertex3f(gmax[0], gmax[1], gmin[2]); - glVertex3f(gmax[0], gmax[1], gmin[2]); glVertex3f(gmin[0], gmax[1], gmin[2]); - glVertex3f(gmin[0], gmax[1], gmin[2]); glVertex3f(gmin[0], gmin[1], gmin[2]); - - glVertex3f(gmin[0], gmin[1], gmax[2]); glVertex3f(gmax[0], gmin[1], gmax[2]); - glVertex3f(gmax[0], gmin[1], gmax[2]); glVertex3f(gmax[0], gmax[1], gmax[2]); - glVertex3f(gmax[0], gmax[1], gmax[2]); glVertex3f(gmin[0], gmax[1], gmax[2]); - glVertex3f(gmin[0], gmax[1], gmax[2]); glVertex3f(gmin[0], gmin[1], gmax[2]); - - glVertex3f(gmin[0], gmin[1], gmin[2]); glVertex3f(gmin[0], gmin[1], gmax[2]); - glVertex3f(gmax[0], gmin[1], gmin[2]); glVertex3f(gmax[0], gmin[1], gmax[2]); - glVertex3f(gmin[0], gmax[1], gmin[2]); glVertex3f(gmin[0], gmax[1], gmax[2]); - glVertex3f(gmax[0], gmax[1], gmin[2]); glVertex3f(gmax[0], gmax[1], gmax[2]); - glEnd(); - - if (select) - UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -100); - else - UI_ThemeColorShadeAlpha(TH_WIRE, 0, -100); - glEnable(GL_BLEND); - glBegin(GL_LINES); - for (i = 1; i < res[0] - 1; ++i) { - float f = interpf(gmax[0], gmin[0], (float)i / (float)(res[0] - 1)); - glVertex3f(f, gmin[1], gmin[2]); glVertex3f(f, gmax[1], gmin[2]); - glVertex3f(f, gmax[1], gmin[2]); glVertex3f(f, gmax[1], gmax[2]); - glVertex3f(f, gmax[1], gmax[2]); glVertex3f(f, gmin[1], gmax[2]); - glVertex3f(f, gmin[1], gmax[2]); glVertex3f(f, gmin[1], gmin[2]); - } - for (i = 1; i < res[1] - 1; ++i) { - float f = interpf(gmax[1], gmin[1], (float)i / (float)(res[1] - 1)); - glVertex3f(gmin[0], f, gmin[2]); glVertex3f(gmax[0], f, gmin[2]); - glVertex3f(gmax[0], f, gmin[2]); glVertex3f(gmax[0], f, gmax[2]); - glVertex3f(gmax[0], f, gmax[2]); glVertex3f(gmin[0], f, gmax[2]); - glVertex3f(gmin[0], f, gmax[2]); glVertex3f(gmin[0], f, gmin[2]); - } - for (i = 1; i < res[2] - 1; ++i) { - float f = interpf(gmax[2], gmin[2], (float)i / (float)(res[2] - 1)); - glVertex3f(gmin[0], gmin[1], f); glVertex3f(gmax[0], gmin[1], f); - glVertex3f(gmax[0], gmin[1], f); glVertex3f(gmax[0], gmax[1], f); - glVertex3f(gmax[0], gmax[1], f); glVertex3f(gmin[0], gmax[1], f); - glVertex3f(gmin[0], gmax[1], f); glVertex3f(gmin[0], gmin[1], f); - } - glEnd(); - glDisable(GL_BLEND); - - glEnableClientState(GL_NORMAL_ARRAY); - if ((dflag & DRAW_CONSTCOLOR) == 0) - if (part->draw_col == PART_DRAW_COL_MAT) - glEnableClientState(GL_COLOR_ARRAY); - } - } - } - - /* draw child particles */ - cache = psys->childcache; - for (a = 0; a < totchild; a++) { - path = cache[a]; - glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co); - - if (1) { //ob_dt > OB_WIRE) { - glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel); - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if (part->draw_col == PART_DRAW_COL_MAT) { - glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col); - } - } - } - - glDrawArrays(GL_LINE_STRIP, 0, path->segments + 1); - } - - /* restore & clean up */ - if (1) { //ob_dt > OB_WIRE) { - if (part->draw_col == PART_DRAW_COL_MAT) - glDisableClientState(GL_COLOR_ARRAY); - GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); - } - - if (cdata2) { - MEM_freeN(cdata2); - cdata2 = NULL; - } - - if ((part->draw & PART_DRAW_NUM) && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { - cache = psys->pathcache; - - for (a = 0, pa = psys->particles; a < totpart; a++, pa++) { - float vec_txt[3]; - size_t numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%i", a); - /* use worldspace because object matrix is already applied */ - mul_v3_m4v3(vec_txt, ob->imat, cache[a]->co); - view3d_cached_text_draw_add(vec_txt, numstr, numstr_len, - 10, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, tcol); - } - } - } - else if (pdd && ELEM(draw_as, 0, PART_DRAW_CIRC) == 0) { - glDisableClientState(GL_COLOR_ARRAY); - - /* enable point data array */ - if (pdd->vdata) { - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, pdd->vdata); - } - else - glDisableClientState(GL_VERTEX_ARRAY); - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if (select) { - UI_ThemeColor(TH_ACTIVE); - - if (part->draw_size) - glPointSize(part->draw_size + 2); - else - glPointSize(4.0); - - glLineWidth(3.0); - - draw_particle_arrays(draw_as, totpoint, ob_dt, 1); - } - - /* restore from select */ - glColor3fv(ma_col); - } - - glPointSize(part->draw_size ? part->draw_size : 2.0); - glLineWidth(1.0); - - /* enable other data arrays */ - - /* billboards are drawn this way */ - if (pdd->ndata && ob_dt > OB_WIRE) { - glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(GL_FLOAT, 0, pdd->ndata); - GPU_basic_shader_colors(NULL, NULL, 0.0f, 1.0f); - GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR); - } - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if (pdd->cdata) { - glEnableClientState(GL_COLOR_ARRAY); - glColorPointer(3, GL_FLOAT, 0, pdd->cdata); - } - } - - draw_particle_arrays(draw_as, totpoint, ob_dt, 0); - - pdd->flag |= PARTICLE_DRAW_DATA_UPDATED; - pdd->totpoint = totpoint; - } - - if (pdd && pdd->vedata) { - if ((dflag & DRAW_CONSTCOLOR) == 0) { - glDisableClientState(GL_COLOR_ARRAY); - cpack(0xC0C0C0); - } - - glVertexPointer(3, GL_FLOAT, 0, pdd->vedata); - - glDrawArrays(GL_LINES, 0, 2 * totve); - } - - glPolygonMode(GL_FRONT, polygonmode[0]); - glPolygonMode(GL_BACK, polygonmode[1]); - -/* 7. */ - - GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - - if (states) - MEM_freeN(states); - - psys->flag &= ~PSYS_DRAWING; - - /* draw data can't be saved for billboards as they must update to target changes */ - if (draw_as == PART_DRAW_BB) { - psys_free_pdd(psys); - pdd->flag &= ~PARTICLE_DRAW_DATA_UPDATED; - } - - if (psys->lattice_deform_data) { - end_latt_deform(psys->lattice_deform_data); - psys->lattice_deform_data = NULL; - } - - if (pdd) { - /* drop references to stack memory */ - pdd->ma_col = NULL; - } - - if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) { - glLoadMatrixf(rv3d->viewmat); - } -} - -static void draw_update_ptcache_edit(Main *bmain, Scene *scene, Object *ob, PTCacheEdit *edit) -{ - if (edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED) - PE_update_object(bmain, scene, ob, 0); - - /* create path and child path cache if it doesn't exist already */ - if (edit->pathcache == NULL) - psys_cache_edit_paths(scene, ob, edit, CFRA, G.is_rendering); -} - -static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit) -{ - ParticleCacheKey **cache, *path, *pkey; - PTCacheEditPoint *point; - PTCacheEditKey *key; - ParticleEditSettings *pset = PE_settings(scene); - int i, k, totpoint = edit->totpoint, timed = (pset->flag & PE_FADE_TIME) ? pset->fade_frames : 0; - int totkeys = 1; - float sel_col[3]; - float nosel_col[3]; - float *pathcol = NULL, *pcol; - - if (edit->pathcache == NULL) - return; - - PE_hide_keys_time(scene, edit, CFRA); - - /* opengl setup */ - if ((v3d->flag & V3D_ZBUF_SELECT) == 0) - glDisable(GL_DEPTH_TEST); - - /* get selection theme colors */ - UI_GetThemeColor3fv(TH_VERTEX_SELECT, sel_col); - UI_GetThemeColor3fv(TH_VERTEX, nosel_col); - - /* draw paths */ - totkeys = (*edit->pathcache)->segments + 1; - - glEnable(GL_BLEND); - pathcol = MEM_calloc_arrayN(totkeys, 4 * sizeof(float), "particle path color data"); - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - - if (pset->brushtype == PE_BRUSH_WEIGHT) - glLineWidth(2.0f); - - cache = edit->pathcache; - for (i = 0, point = edit->points; i < totpoint; i++, point++) { - path = cache[i]; - glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co); - - if (point->flag & PEP_HIDE) { - for (k = 0, pcol = pathcol; k < totkeys; k++, pcol += 4) { - copy_v3_v3(pcol, path->col); - pcol[3] = 0.25f; - } - - glColorPointer(4, GL_FLOAT, 4 * sizeof(float), pathcol); - } - else if (timed) { - for (k = 0, pcol = pathcol, pkey = path; k < totkeys; k++, pkey++, pcol += 4) { - copy_v3_v3(pcol, pkey->col); - pcol[3] = 1.0f - fabsf((float)(CFRA) -pkey->time) / (float)pset->fade_frames; - } - - glColorPointer(4, GL_FLOAT, 4 * sizeof(float), pathcol); - } - else - glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col); - - glDrawArrays(GL_LINE_STRIP, 0, path->segments + 1); - } - - if (pathcol) { MEM_freeN(pathcol); pathcol = pcol = NULL; } - - - /* draw edit vertices */ - if (pset->selectmode != SCE_SELECT_PATH) { - glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - - if (pset->selectmode == SCE_SELECT_POINT) { - float *pd = NULL, *pdata = NULL; - float *cd = NULL, *cdata = NULL; - int totkeys_visible = 0; - - for (i = 0, point = edit->points; i < totpoint; i++, point++) - if (!(point->flag & PEP_HIDE)) - totkeys_visible += point->totkey; - - if (totkeys_visible) { - if (edit->points && !(edit->points->keys->flag & PEK_USE_WCO)) - pd = pdata = MEM_calloc_arrayN(totkeys_visible, 3 * sizeof(float), "particle edit point data"); - cd = cdata = MEM_calloc_arrayN(totkeys_visible, (timed ? 4 : 3) * sizeof(float), "particle edit color data"); - } - - for (i = 0, point = edit->points; i < totpoint; i++, point++) { - if (point->flag & PEP_HIDE) - continue; - - for (k = 0, key = point->keys; k < point->totkey; k++, key++) { - if (pd) { - copy_v3_v3(pd, key->co); - pd += 3; - } - - if (key->flag & PEK_SELECT) { - copy_v3_v3(cd, sel_col); - } - else { - copy_v3_v3(cd, nosel_col); - } - - if (timed) - *(cd + 3) = 1.0f - fabsf((float)CFRA - *key->time) / (float)pset->fade_frames; - - cd += (timed ? 4 : 3); - } - } - cd = cdata; - pd = pdata; - for (i = 0, point = edit->points; i < totpoint; i++, point++) { - if (point->flag & PEP_HIDE || point->totkey == 0) - continue; - - if (point->keys->flag & PEK_USE_WCO) - glVertexPointer(3, GL_FLOAT, sizeof(PTCacheEditKey), point->keys->world_co); - else - glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), pd); - - glColorPointer((timed ? 4 : 3), GL_FLOAT, (timed ? 4 : 3) * sizeof(float), cd); - - glDrawArrays(GL_POINTS, 0, point->totkey); - - pd += pd ? 3 * point->totkey : 0; - cd += (timed ? 4 : 3) * point->totkey; - } - if (pdata) { MEM_freeN(pdata); pd = pdata = NULL; } - if (cdata) { MEM_freeN(cdata); cd = cdata = NULL; } - } - else if (pset->selectmode == SCE_SELECT_END) { - glBegin(GL_POINTS); - for (i = 0, point = edit->points; i < totpoint; i++, point++) { - if ((point->flag & PEP_HIDE) == 0 && point->totkey) { - key = point->keys + point->totkey - 1; - glColor3fv((key->flag & PEK_SELECT) ? sel_col : nosel_col); - /* has to be like this.. otherwise selection won't work, have try glArrayElement later..*/ - glVertex3fv((key->flag & PEK_USE_WCO) ? key->world_co : key->co); - } - } - glEnd(); - } - } - - glDisable(GL_BLEND); - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - if (v3d->zbuf) glEnable(GL_DEPTH_TEST); -} - -static void ob_draw_RE_motion(float com[3], float rotscale[3][3], float itw, float ith, float drw_size) -{ - float tr[3][3]; - float root[3], tip[3]; - /* take a copy for not spoiling original */ - copy_m3_m3(tr, rotscale); - float tw = itw * drw_size; - float th = ith * drw_size; - - glBegin(GL_LINES); - - glColor4ub(0x7F, 0x00, 0x00, 155); - root[1] = root[2] = 0.0f; - root[0] = -drw_size; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - tip[1] = tip[2] = 0.0f; - tip[0] = drw_size; - mul_m3_v3(tr, tip); - add_v3_v3(tip, com); - glVertex3fv(tip); - - root[1] = 0.0f; root[2] = tw; - root[0] = th; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - glVertex3fv(tip); - - root[1] = 0.0f; root[2] = -tw; - root[0] = th; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - glVertex3fv(tip); - - root[1] = tw; root[2] = 0.0f; - root[0] = th; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - glVertex3fv(tip); - - root[1] = -tw; root[2] = 0.0f; - root[0] = th; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - glVertex3fv(tip); - - glColor4ub(0x00, 0x7F, 0x00, 155); - - root[0] = root[2] = 0.0f; - root[1] = -drw_size; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - tip[0] = tip[2] = 0.0f; - tip[1] = drw_size; - mul_m3_v3(tr, tip); - add_v3_v3(tip, com); - glVertex3fv(tip); - - root[0] = 0.0f; root[2] = tw; - root[1] = th; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - glVertex3fv(tip); - - root[0] = 0.0f; root[2] = -tw; - root[1] = th; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - glVertex3fv(tip); - - root[0] = tw; root[2] = 0.0f; - root[1] = th; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - glVertex3fv(tip); - - root[0] = -tw; root[2] = 0.0f; - root[1] = th; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - glVertex3fv(tip); - - glColor4ub(0x00, 0x00, 0x7F, 155); - root[0] = root[1] = 0.0f; - root[2] = -drw_size; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - tip[0] = tip[1] = 0.0f; - tip[2] = drw_size; - mul_m3_v3(tr, tip); - add_v3_v3(tip, com); - glVertex3fv(tip); - - root[0] = 0.0f; root[1] = tw; - root[2] = th; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - glVertex3fv(tip); - - root[0] = 0.0f; root[1] = -tw; - root[2] = th; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - glVertex3fv(tip); - - root[0] = tw; root[1] = 0.0f; - root[2] = th; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - glVertex3fv(tip); - - root[0] = -tw; root[1] = 0.0f; - root[2] = th; - mul_m3_v3(tr, root); - add_v3_v3(root, com); - glVertex3fv(root); - glVertex3fv(tip); - - glEnd(); -} - -/* place to add drawers */ - -static void drawhandlesN(Nurb *nu, const char sel, const bool hide_handles) -{ - if (nu->hide || hide_handles) return; - - if (nu->type == CU_BEZIER) { - - const float *fp; - -#define TH_HANDLE_COL_TOT ((TH_HANDLE_SEL_FREE - TH_HANDLE_FREE) + 1) - /* use MIN2 when indexing to ensure newer files don't read outside the array */ - unsigned char handle_cols[TH_HANDLE_COL_TOT][3]; - const int basecol = sel ? TH_HANDLE_SEL_FREE : TH_HANDLE_FREE; - - for (int a = 0; a < TH_HANDLE_COL_TOT; a++) { - UI_GetThemeColor3ubv(basecol + a, handle_cols[a]); - } - - glLineWidth(1.0f); - - glBegin(GL_LINES); - - BezTriple *bezt = nu->bezt; - int a = nu->pntsu; - while (a--) { - if (bezt->hide == 0) { - if ((bezt->f2 & SELECT) == sel) { - fp = bezt->vec[0]; - - glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT - 1)]); - glVertex3fv(fp); - glVertex3fv(fp + 3); - - glColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT - 1)]); - glVertex3fv(fp + 3); - glVertex3fv(fp + 6); - } - else if ((bezt->f1 & SELECT) == sel) { - fp = bezt->vec[0]; - - glColor3ubv(handle_cols[MIN2(bezt->h1, TH_HANDLE_COL_TOT - 1)]); - glVertex3fv(fp); - glVertex3fv(fp + 3); - } - else if ((bezt->f3 & SELECT) == sel) { - fp = bezt->vec[1]; - - glColor3ubv(handle_cols[MIN2(bezt->h2, TH_HANDLE_COL_TOT - 1)]); - glVertex3fv(fp); - glVertex3fv(fp + 3); - } - } - bezt++; - } - - glEnd(); - -#undef TH_HANDLE_COL_TOT - - } -} - -static void drawhandlesN_active(Nurb *nu) -{ - if (nu->hide) return; - - UI_ThemeColor(TH_ACTIVE_SPLINE); - glLineWidth(2); - - glBegin(GL_LINES); - - if (nu->type == CU_BEZIER) { - BezTriple *bezt = nu->bezt; - int a = nu->pntsu; - while (a--) { - if (bezt->hide == 0) { - const float *fp = bezt->vec[0]; - - glVertex3fv(fp); - glVertex3fv(fp + 3); - - glVertex3fv(fp + 3); - glVertex3fv(fp + 6); - } - bezt++; - } - } - glEnd(); - - glColor3ub(0, 0, 0); -} - -static void drawvertsN(Nurb *nu, const char sel, const bool hide_handles, const void *vert) -{ - if (nu->hide) return; - - const int color = sel ? TH_VERTEX_SELECT : TH_VERTEX; - - UI_ThemeColor(color); - - glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - - glBegin(GL_POINTS); - - if (nu->type == CU_BEZIER) { - - BezTriple *bezt = nu->bezt; - int a = nu->pntsu; - while (a--) { - if (bezt->hide == 0) { - if (sel == 1 && bezt == vert) { - UI_ThemeColor(TH_ACTIVE_VERT); - - if (bezt->f2 & SELECT) glVertex3fv(bezt->vec[1]); - if (!hide_handles) { - if (bezt->f1 & SELECT) glVertex3fv(bezt->vec[0]); - if (bezt->f3 & SELECT) glVertex3fv(bezt->vec[2]); - } - - UI_ThemeColor(color); - } - else if (hide_handles) { - if ((bezt->f2 & SELECT) == sel) glVertex3fv(bezt->vec[1]); - } - else { - if ((bezt->f1 & SELECT) == sel) glVertex3fv(bezt->vec[0]); - if ((bezt->f2 & SELECT) == sel) glVertex3fv(bezt->vec[1]); - if ((bezt->f3 & SELECT) == sel) glVertex3fv(bezt->vec[2]); - } - } - bezt++; - } - } - else { - BPoint *bp = nu->bp; - int a = nu->pntsu * nu->pntsv; - while (a--) { - if (bp->hide == 0) { - if (bp == vert) { - UI_ThemeColor(TH_ACTIVE_VERT); - glVertex3fv(bp->vec); - UI_ThemeColor(color); - } - else { - if ((bp->f1 & SELECT) == sel) glVertex3fv(bp->vec); - } - } - bp++; - } - } - - glEnd(); -} - -static void editnurb_draw_active_poly(Nurb *nu) -{ - UI_ThemeColor(TH_ACTIVE_SPLINE); - glLineWidth(2); - - BPoint *bp = nu->bp; - for (int b = 0; b < nu->pntsv; b++) { - if (nu->flagu & 1) glBegin(GL_LINE_LOOP); - else glBegin(GL_LINE_STRIP); - - for (int a = 0; a < nu->pntsu; a++, bp++) { - glVertex3fv(bp->vec); - } - - glEnd(); - } - - glColor3ub(0, 0, 0); -} - -static void editnurb_draw_active_nurbs(Nurb *nu) -{ - UI_ThemeColor(TH_ACTIVE_SPLINE); - glLineWidth(2); - - glBegin(GL_LINES); - BPoint *bp = nu->bp; - for (int b = 0; b < nu->pntsv; b++) { - BPoint *bp1 = bp; - bp++; - - for (int a = nu->pntsu - 1; a > 0; a--, bp++) { - if (bp->hide == 0 && bp1->hide == 0) { - glVertex3fv(bp->vec); - glVertex3fv(bp1->vec); - } - bp1 = bp; - } - } - - if (nu->pntsv > 1) { /* surface */ - - int ofs = nu->pntsu; - for (int b = 0; b < nu->pntsu; b++) { - BPoint *bp1 = nu->bp + b; - bp = bp1 + ofs; - for (int a = nu->pntsv - 1; a > 0; a--, bp += ofs) { - if (bp->hide == 0 && bp1->hide == 0) { - glVertex3fv(bp->vec); - glVertex3fv(bp1->vec); - } - bp1 = bp; - } - } - } - - glEnd(); - - glColor3ub(0, 0, 0); -} - -static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel) -{ - BPoint *bp, *bp1; - int a, b; - Curve *cu = ob->data; - - int index = 0; - Nurb *nu = nurb; - while (nu) { - if (nu->hide == 0) { - switch (nu->type) { - case CU_POLY: - if (!sel && index == cu->actnu) { - /* we should draw active spline highlight below everything */ - editnurb_draw_active_poly(nu); - } - - glLineWidth(1); - - UI_ThemeColor(TH_NURB_ULINE); - bp = nu->bp; - for (b = 0; b < nu->pntsv; b++) { - if (nu->flagu & 1) glBegin(GL_LINE_LOOP); - else glBegin(GL_LINE_STRIP); - - for (a = 0; a < nu->pntsu; a++, bp++) { - glVertex3fv(bp->vec); - } - - glEnd(); - } - break; - case CU_NURBS: - if (!sel && index == cu->actnu) { - /* we should draw active spline highlight below everything */ - editnurb_draw_active_nurbs(nu); - } - - glLineWidth(1); - - glBegin(GL_LINES); - - bp = nu->bp; - for (b = 0; b < nu->pntsv; b++) { - bp1 = bp; - bp++; - for (a = nu->pntsu - 1; a > 0; a--, bp++) { - if (bp->hide == 0 && bp1->hide == 0) { - if (sel) { - if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) { - UI_ThemeColor(TH_NURB_SEL_ULINE); - - glVertex3fv(bp->vec); - glVertex3fv(bp1->vec); - } - } - else { - if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) { - /* pass */ - } - else { - UI_ThemeColor(TH_NURB_ULINE); - - glVertex3fv(bp->vec); - glVertex3fv(bp1->vec); - } - } - } - bp1 = bp; - } - } - - if (nu->pntsv > 1) { /* surface */ - int ofs = nu->pntsu; - for (b = 0; b < nu->pntsu; b++) { - bp1 = nu->bp + b; - bp = bp1 + ofs; - for (a = nu->pntsv - 1; a > 0; a--, bp += ofs) { - if (bp->hide == 0 && bp1->hide == 0) { - if (sel) { - if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) { - UI_ThemeColor(TH_NURB_SEL_VLINE); - - glVertex3fv(bp->vec); - glVertex3fv(bp1->vec); - } - } - else { - if ((bp->f1 & SELECT) && (bp1->f1 & SELECT)) { - /* pass */ - } - else { - UI_ThemeColor(TH_NURB_VLINE); - - glVertex3fv(bp->vec); - glVertex3fv(bp1->vec); - } - } - } - bp1 = bp; - } - } - } - - glEnd(); - break; - } - } - - index++; - nu = nu->next; - } -} - -static void draw_editnurb( - Main *bmain, Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb, - const char dt, const short dflag, const unsigned char ob_wire_col[4]) -{ - ToolSettings *ts = scene->toolsettings; - Object *ob = base->object; - Curve *cu = ob->data; - Nurb *nu; - const void *vert = BKE_curve_vert_active_get(cu); - const bool hide_handles = (cu->drawflag & CU_HIDE_HANDLES) != 0; - unsigned char wire_col[3]; - - /* DispList */ - UI_GetThemeColor3ubv(TH_WIRE_EDIT, wire_col); - glColor3ubv(wire_col); - - drawDispList(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col); - - /* for shadows only show solid faces */ - if (v3d->flag2 & V3D_RENDER_SHADOW) - return; - - if (v3d->zbuf) glDepthFunc(GL_ALWAYS); - - /* first non-selected and active handles */ - int index = 0; - for (nu = nurb; nu; nu = nu->next) { - if (nu->type == CU_BEZIER) { - if (index == cu->actnu && !hide_handles) - drawhandlesN_active(nu); - drawhandlesN(nu, 0, hide_handles); - } - index++; - } - draw_editnurb_splines(ob, nurb, false); - draw_editnurb_splines(ob, nurb, true); - /* selected handles */ - for (nu = nurb; nu; nu = nu->next) { - if (nu->type == CU_BEZIER && (cu->drawflag & CU_HIDE_HANDLES) == 0) - drawhandlesN(nu, 1, hide_handles); - drawvertsN(nu, 0, hide_handles, NULL); - } - - if (v3d->zbuf) glDepthFunc(GL_LEQUAL); - - glColor3ubv(wire_col); - - /* direction vectors for 3d curve paths - * when at its lowest, don't render normals */ - if ((cu->flag & CU_3D) && (ts->normalsize > 0.0015f) && (cu->drawflag & CU_HIDE_NORMALS) == 0) { - BevList *bl; - glLineWidth(1.0f); - for (bl = ob->curve_cache->bev.first, nu = nurb; nu && bl; bl = bl->next, nu = nu->next) { - BevPoint *bevp = bl->bevpoints; - int nr = bl->nr; - int skip = nu->resolu / 16; - - while (nr-- > 0) { /* accounts for empty bevel lists */ - const float fac = bevp->radius * ts->normalsize; - float vec_a[3]; /* Offset perpendicular to the curve */ - float vec_b[3]; /* Delta along the curve */ - - vec_a[0] = fac; - vec_a[1] = 0.0f; - vec_a[2] = 0.0f; - - mul_qt_v3(bevp->quat, vec_a); - madd_v3_v3fl(vec_a, bevp->dir, -fac); - - reflect_v3_v3v3(vec_b, vec_a, bevp->dir); - negate_v3(vec_b); - - add_v3_v3(vec_a, bevp->vec); - add_v3_v3(vec_b, bevp->vec); - - glBegin(GL_LINE_STRIP); - glVertex3fv(vec_a); - glVertex3fv(bevp->vec); - glVertex3fv(vec_b); - glEnd(); - - bevp += skip + 1; - nr -= skip; - } - } - } - - if (v3d->zbuf) glDepthFunc(GL_ALWAYS); - - for (nu = nurb; nu; nu = nu->next) { - drawvertsN(nu, 1, hide_handles, vert); - } - - if (v3d->zbuf) glDepthFunc(GL_LEQUAL); -} - -static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2]) -{ - cpack(0); - ED_view3d_polygon_offset(rv3d, -1.0); - set_inverted_drawing(1); - glBegin(GL_QUADS); - glVertex2fv(textcurs[0]); - glVertex2fv(textcurs[1]); - glVertex2fv(textcurs[2]); - glVertex2fv(textcurs[3]); - glEnd(); - set_inverted_drawing(0); - ED_view3d_polygon_offset(rv3d, 0.0); -} - -static void draw_editfont( - Main *bmain, Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, - const char dt, const short dflag, const unsigned char ob_wire_col[4]) -{ - Object *ob = base->object; - Curve *cu = ob->data; - EditFont *ef = cu->editfont; - float vec1[3], vec2[3]; - - draw_editfont_textcurs(rv3d, ef->textcurs); - - if (cu->flag & CU_FAST) { - cpack(0xFFFFFF); - set_inverted_drawing(1); - drawDispList(bmain, scene, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col); - set_inverted_drawing(0); - } - else { - drawDispList(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col); - } - - if (cu->linewidth != 0.0f) { - UI_ThemeColor(TH_WIRE_EDIT); - copy_v3_v3(vec1, ob->orig); - copy_v3_v3(vec2, ob->orig); - vec1[0] += cu->linewidth; - vec2[0] += cu->linewidth; - vec1[1] += cu->linedist * cu->fsize; - vec2[1] -= cu->lines * cu->linedist * cu->fsize; - setlinestyle(3); - glBegin(GL_LINES); - glVertex2fv(vec1); - glVertex2fv(vec2); - glEnd(); - setlinestyle(0); - } - - setlinestyle(3); - for (int i = 0; i < cu->totbox; i++) { - if (cu->tb[i].w != 0.0f) { - UI_ThemeColor(i == (cu->actbox - 1) ? TH_ACTIVE : TH_WIRE); - vec1[0] = cu->xof + cu->tb[i].x; - vec1[1] = cu->yof + cu->tb[i].y + cu->fsize; - vec1[2] = 0.001; - glBegin(GL_LINE_STRIP); - glVertex3fv(vec1); - vec1[0] += cu->tb[i].w; - glVertex3fv(vec1); - vec1[1] -= cu->tb[i].h; - glVertex3fv(vec1); - vec1[0] -= cu->tb[i].w; - glVertex3fv(vec1); - vec1[1] += cu->tb[i].h; - glVertex3fv(vec1); - glEnd(); - } - } - setlinestyle(0); - - - if (ef->selboxes && ef->selboxes_len) { - float selboxw; - - cpack(0xffffff); - set_inverted_drawing(1); - for (int i = 0; i < ef->selboxes_len; i++) { - EditFontSelBox *sb = &ef->selboxes[i]; - float tvec[3]; - - if (i + 1 != ef->selboxes_len) { - if (ef->selboxes[i + 1].y == sb->y) - selboxw = ef->selboxes[i + 1].x - sb->x; - else - selboxw = sb->w; - } - else { - selboxw = sb->w; - } - - /* fill in xy below */ - tvec[2] = 0.001; - - glBegin(GL_QUADS); - - if (sb->rot == 0.0f) { - copy_v2_fl2(tvec, sb->x, sb->y); - glVertex3fv(tvec); - - copy_v2_fl2(tvec, sb->x + selboxw, sb->y); - glVertex3fv(tvec); - - copy_v2_fl2(tvec, sb->x + selboxw, sb->y + sb->h); - glVertex3fv(tvec); - - copy_v2_fl2(tvec, sb->x, sb->y + sb->h); - glVertex3fv(tvec); - } - else { - float mat[2][2]; - - angle_to_mat2(mat, sb->rot); - - copy_v2_fl2(tvec, sb->x, sb->y); - glVertex3fv(tvec); - - copy_v2_fl2(tvec, selboxw, 0.0f); - mul_m2v2(mat, tvec); - add_v2_v2(tvec, &sb->x); - glVertex3fv(tvec); - - copy_v2_fl2(tvec, selboxw, sb->h); - mul_m2v2(mat, tvec); - add_v2_v2(tvec, &sb->x); - glVertex3fv(tvec); - - copy_v2_fl2(tvec, 0.0f, sb->h); - mul_m2v2(mat, tvec); - add_v2_v2(tvec, &sb->x); - glVertex3fv(tvec); - } - - glEnd(); - } - set_inverted_drawing(0); - } -} - -/* draw a sphere for use as an empty drawtype */ -static void draw_empty_sphere(float size) -{ - static GLuint displist = 0; - - if (displist == 0) { - GLUquadricObj *qobj; - - displist = glGenLists(1); - glNewList(displist, GL_COMPILE); - - glPushMatrix(); - - qobj = gluNewQuadric(); - gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); - gluDisk(qobj, 0.0, 1, 16, 1); - - glRotatef(90, 0, 1, 0); - gluDisk(qobj, 0.0, 1, 16, 1); - - glRotatef(90, 1, 0, 0); - gluDisk(qobj, 0.0, 1, 16, 1); - - gluDeleteQuadric(qobj); - - glPopMatrix(); - glEndList(); - } - - glScalef(size, size, size); - glCallList(displist); - glScalef(1.0f / size, 1.0f / size, 1.0f / size); -} - -/* draw a cone for use as an empty drawtype */ -static void draw_empty_cone(float size) -{ - const float radius = size; - - GLUquadricObj *qobj = gluNewQuadric(); - gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); - - glPushMatrix(); - - glScalef(radius, size * 2.0f, radius); - glRotatef(-90.0, 1.0, 0.0, 0.0); - gluCylinder(qobj, 1.0, 0.0, 1.0, 8, 1); - - glPopMatrix(); - - gluDeleteQuadric(qobj); -} - -static void drawspiral(const float cent[3], float rad, float tmat[4][4], int start) -{ - float vec[3], vx[3], vy[3]; - const float tot_inv = 1.0f / (float)CIRCLE_RESOL; - int a; - bool inverse = false; - float x, y, fac; - - if (start < 0) { - inverse = true; - start = -start; - } - - mul_v3_v3fl(vx, tmat[0], rad); - mul_v3_v3fl(vy, tmat[1], rad); - - glBegin(GL_LINE_STRIP); - - if (inverse == 0) { - copy_v3_v3(vec, cent); - glVertex3fv(vec); - - for (a = 0; a < CIRCLE_RESOL; a++) { - if (a + start >= CIRCLE_RESOL) - start = -a + 1; - - fac = (float)a * tot_inv; - x = sinval[a + start] * fac; - y = cosval[a + start] * fac; - - vec[0] = cent[0] + (x * vx[0] + y * vy[0]); - vec[1] = cent[1] + (x * vx[1] + y * vy[1]); - vec[2] = cent[2] + (x * vx[2] + y * vy[2]); - - glVertex3fv(vec); - } - } - else { - fac = (float)(CIRCLE_RESOL - 1) * tot_inv; - x = sinval[start] * fac; - y = cosval[start] * fac; - - vec[0] = cent[0] + (x * vx[0] + y * vy[0]); - vec[1] = cent[1] + (x * vx[1] + y * vy[1]); - vec[2] = cent[2] + (x * vx[2] + y * vy[2]); - - glVertex3fv(vec); - - for (a = 0; a < CIRCLE_RESOL; a++) { - if (a + start >= CIRCLE_RESOL) - start = -a + 1; - - fac = (float)(-a + (CIRCLE_RESOL - 1)) * tot_inv; - x = sinval[a + start] * fac; - y = cosval[a + start] * fac; - - vec[0] = cent[0] + (x * vx[0] + y * vy[0]); - vec[1] = cent[1] + (x * vx[1] + y * vy[1]); - vec[2] = cent[2] + (x * vx[2] + y * vy[2]); - glVertex3fv(vec); - } - } - - glEnd(); -} - -/* draws a circle on x-z plane given the scaling of the circle, assuming that - * all required matrices have been set (used for drawing empties) */ -static void drawcircle_size(float size) -{ - glBegin(GL_LINE_LOOP); - - /* coordinates are: cos(degrees * 11.25) = x, sin(degrees * 11.25) = y, 0.0f = z */ - for (short degrees = 0; degrees < CIRCLE_RESOL; degrees++) { - float x = cosval[degrees]; - float y = sinval[degrees]; - - glVertex3f(x * size, 0.0f, y * size); - } - - glEnd(); - -} - -/* needs fixing if non-identity matrix used */ -static void drawtube(const float vec[3], float radius, float height, float tmat[4][4]) -{ - float cur[3]; - drawcircball(GL_LINE_LOOP, vec, radius, tmat); - - copy_v3_v3(cur, vec); - cur[2] += height; - - drawcircball(GL_LINE_LOOP, cur, radius, tmat); - - glBegin(GL_LINES); - glVertex3f(vec[0] + radius, vec[1], vec[2]); - glVertex3f(cur[0] + radius, cur[1], cur[2]); - glVertex3f(vec[0] - radius, vec[1], vec[2]); - glVertex3f(cur[0] - radius, cur[1], cur[2]); - glVertex3f(vec[0], vec[1] + radius, vec[2]); - glVertex3f(cur[0], cur[1] + radius, cur[2]); - glVertex3f(vec[0], vec[1] - radius, vec[2]); - glVertex3f(cur[0], cur[1] - radius, cur[2]); - glEnd(); -} - -/* needs fixing if non-identity matrix used */ -static void drawcone(const float vec[3], float radius, float height, float tmat[4][4]) -{ - float cur[3]; - - copy_v3_v3(cur, vec); - cur[2] += height; - - drawcircball(GL_LINE_LOOP, cur, radius, tmat); - - glBegin(GL_LINES); - glVertex3f(vec[0], vec[1], vec[2]); - glVertex3f(cur[0] + radius, cur[1], cur[2]); - glVertex3f(vec[0], vec[1], vec[2]); - glVertex3f(cur[0] - radius, cur[1], cur[2]); - glVertex3f(vec[0], vec[1], vec[2]); - glVertex3f(cur[0], cur[1] + radius, cur[2]); - glVertex3f(vec[0], vec[1], vec[2]); - glVertex3f(cur[0], cur[1] - radius, cur[2]); - glEnd(); -} - -/* return true if nothing was drawn */ -static bool drawmball( - Main *bmain, Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, - const char dt, const short dflag, const unsigned char ob_wire_col[4]) -{ - Object *ob = base->object; - MetaElem *ml; - float imat[4][4]; - int code = 1; - - MetaBall *mb = ob->data; - - if (mb->editelems) { - if ((G.f & G_PICKSEL) == 0) { - unsigned char wire_col[4]; - UI_GetThemeColor4ubv(TH_WIRE_EDIT, wire_col); - glColor3ubv(wire_col); - - drawDispList(bmain, scene, v3d, rv3d, base, dt, dflag, wire_col); - } - ml = mb->editelems->first; - } - else { - if ((base->flag & OB_FROMDUPLI) == 0) { - drawDispList(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col); - } - ml = mb->elems.first; - } - - if (ml == NULL) { - return true; - } - - if (v3d->flag2 & V3D_RENDER_OVERRIDE) { - return false; - } - - invert_m4_m4(imat, rv3d->viewmatob); - normalize_v3(imat[0]); - normalize_v3(imat[1]); - - if (mb->editelems == NULL) { - if ((dflag & DRAW_CONSTCOLOR) == 0) { - glColor3ubv(ob_wire_col); - } - } - - glLineWidth(1.0f); - - while (ml) { - /* draw radius */ - if (mb->editelems) { - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if ((ml->flag & SELECT) && (ml->flag & MB_SCALE_RAD)) cpack(0xA0A0F0); - else cpack(0x3030A0); - } - - if (G.f & G_PICKSEL) { - ml->selcol1 = code; - GPU_select_load_id(code++); - } - } - drawcircball(GL_LINE_LOOP, &(ml->x), ml->rad, imat); - - /* draw stiffness */ - if (mb->editelems) { - if ((dflag & DRAW_CONSTCOLOR) == 0) { - if ((ml->flag & SELECT) && !(ml->flag & MB_SCALE_RAD)) cpack(0xA0F0A0); - else cpack(0x30A030); - } - - if (G.f & G_PICKSEL) { - ml->selcol2 = code; - GPU_select_load_id(code++); - } - drawcircball(GL_LINE_LOOP, &(ml->x), ml->rad * atanf(ml->s) / (float)M_PI_2, imat); - } - - ml = ml->next; - } - return false; -} - -static void draw_forcefield(Object *ob, RegionView3D *rv3d, - const short dflag, const unsigned char ob_wire_col[4]) -{ - PartDeflect *pd = ob->pd; - float imat[4][4], tmat[4][4]; - float vec[3] = {0.0, 0.0, 0.0}; - /* scale size of circle etc with the empty drawsize */ - const float size = (ob->type == OB_EMPTY) ? ob->empty_drawsize : 1.0f; - - /* calculus here, is reused in PFIELD_FORCE */ - invert_m4_m4(imat, rv3d->viewmatob); -#if 0 - normalize_v3(imat[0]); /* we don't do this because field doesnt scale either... apart from wind! */ - normalize_v3(imat[1]); -#endif - - if (pd->forcefield == PFIELD_WIND) { - float force_val = pd->f_strength; - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f); - } - - unit_m4(tmat); - force_val *= 0.1f; - drawcircball(GL_LINE_LOOP, vec, size, tmat); - vec[2] = 0.5f * force_val; - drawcircball(GL_LINE_LOOP, vec, size, tmat); - vec[2] = 1.0f * force_val; - drawcircball(GL_LINE_LOOP, vec, size, tmat); - vec[2] = 1.5f * force_val; - drawcircball(GL_LINE_LOOP, vec, size, tmat); - vec[2] = 0.0f; /* reset vec for max dist circle */ - - } - else if (pd->forcefield == PFIELD_FORCE) { - float ffall_val = pd->f_power; - - if ((dflag & DRAW_CONSTCOLOR) == 0) ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f); - drawcircball(GL_LINE_LOOP, vec, size, imat); - if ((dflag & DRAW_CONSTCOLOR) == 0) ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.9f - 0.4f / powf(1.5f, ffall_val)); - drawcircball(GL_LINE_LOOP, vec, size * 1.5f, imat); - if ((dflag & DRAW_CONSTCOLOR) == 0) ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.9f - 0.4f / powf(2.0f, ffall_val)); - drawcircball(GL_LINE_LOOP, vec, size * 2.0f, imat); - } - else if (pd->forcefield == PFIELD_VORTEX) { - float force_val = pd->f_strength; - - unit_m4(tmat); - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.7f); - } - - if (force_val < 0) { - drawspiral(vec, size, tmat, 1); - drawspiral(vec, size, tmat, 16); - } - else { - drawspiral(vec, size, tmat, -1); - drawspiral(vec, size, tmat, -16); - } - } - else if (pd->forcefield == PFIELD_GUIDE && ob->type == OB_CURVE) { - Curve *cu = ob->data; - if ((cu->flag & CU_PATH) && ob->curve_cache->path && ob->curve_cache->path->data) { - float guidevec1[4], guidevec2[3]; - float mindist = pd->f_strength; - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f); - } - - /* path end */ - setlinestyle(3); - where_on_path(ob, 1.0f, guidevec1, guidevec2, NULL, NULL, NULL); - drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat); - - /* path beginning */ - setlinestyle(0); - where_on_path(ob, 0.0f, guidevec1, guidevec2, NULL, NULL, NULL); - drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat); - - copy_v3_v3(vec, guidevec1); /* max center */ - } - } - - setlinestyle(3); - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f); - } - - if (pd->falloff == PFIELD_FALL_SPHERE) { - /* as last, guide curve alters it */ - if (pd->flag & PFIELD_USEMAX) - drawcircball(GL_LINE_LOOP, vec, pd->maxdist, imat); - - if (pd->flag & PFIELD_USEMIN) - drawcircball(GL_LINE_LOOP, vec, pd->mindist, imat); - } - else if (pd->falloff == PFIELD_FALL_TUBE) { - float radius, distance; - - unit_m4(tmat); - - vec[0] = vec[1] = 0.0f; - radius = (pd->flag & PFIELD_USEMAXR) ? pd->maxrad : 1.0f; - distance = (pd->flag & PFIELD_USEMAX) ? pd->maxdist : 0.0f; - vec[2] = distance; - distance = (pd->flag & PFIELD_POSZ) ? -distance : -2.0f * distance; - - if (pd->flag & (PFIELD_USEMAX | PFIELD_USEMAXR)) - drawtube(vec, radius, distance, tmat); - - radius = (pd->flag & PFIELD_USEMINR) ? pd->minrad : 1.0f; - distance = (pd->flag & PFIELD_USEMIN) ? pd->mindist : 0.0f; - vec[2] = distance; - distance = (pd->flag & PFIELD_POSZ) ? -distance : -2.0f * distance; - - if (pd->flag & (PFIELD_USEMIN | PFIELD_USEMINR)) - drawtube(vec, radius, distance, tmat); - } - else if (pd->falloff == PFIELD_FALL_CONE) { - float radius, distance; - - unit_m4(tmat); - - radius = DEG2RADF((pd->flag & PFIELD_USEMAXR) ? pd->maxrad : 1.0f); - distance = (pd->flag & PFIELD_USEMAX) ? pd->maxdist : 0.0f; - - if (pd->flag & (PFIELD_USEMAX | PFIELD_USEMAXR)) { - drawcone(vec, distance * sinf(radius), distance * cosf(radius), tmat); - if ((pd->flag & PFIELD_POSZ) == 0) - drawcone(vec, distance * sinf(radius), -distance * cosf(radius), tmat); - } - - radius = DEG2RADF((pd->flag & PFIELD_USEMINR) ? pd->minrad : 1.0f); - distance = (pd->flag & PFIELD_USEMIN) ? pd->mindist : 0.0f; - - if (pd->flag & (PFIELD_USEMIN | PFIELD_USEMINR)) { - drawcone(vec, distance * sinf(radius), distance * cosf(radius), tmat); - if ((pd->flag & PFIELD_POSZ) == 0) - drawcone(vec, distance * sinf(radius), -distance * cosf(radius), tmat); - } - } - setlinestyle(0); -} - -static void draw_box(const float vec[8][3], bool solid) -{ - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, vec); - - if (solid) { - const GLubyte indices[24] = {0, 1, 2, 3, 7, 6, 5, 4, 4, 5, 1, 0, 3, 2, 6, 7, 3, 7, 4, 0, 1, 5, 6, 2}; - glDrawRangeElements(GL_QUADS, 0, 7, 24, GL_UNSIGNED_BYTE, indices); - } - else { - const GLubyte indices[24] = {0, 1, 1, 2, 2, 3, 3, 0, 0, 4, 4, 5, 5, 6, 6, 7, 7, 4, 1, 5, 2, 6, 3, 7}; - glDrawRangeElements(GL_LINES, 0, 7, 24, GL_UNSIGNED_BYTE, indices); - } - - glDisableClientState(GL_VERTEX_ARRAY); -} - -static void draw_bb_quadric(BoundBox *bb, char type, bool around_origin) +static void bbs_mesh_face_dot(BMEditMesh *em, DerivedMesh *UNUSED(dm)) { - float size[3], cent[3]; - GLUquadricObj *qobj = gluNewQuadric(); - - gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); - - BKE_boundbox_calc_size_aabb(bb, size); - - if (around_origin) { - zero_v3(cent); - } - else { - BKE_boundbox_calc_center_aabb(bb, cent); - } - - glPushMatrix(); - if (type == OB_BOUND_SPHERE) { - float scale = MAX3(size[0], size[1], size[2]); - glTranslate3fv(cent); - glScalef(scale, scale, scale); - gluSphere(qobj, 1.0, 8, 5); - } - else if (type == OB_BOUND_CYLINDER) { - float radius = size[0] > size[1] ? size[0] : size[1]; - glTranslatef(cent[0], cent[1], cent[2] - size[2]); - glScalef(radius, radius, 2.0f * size[2]); - gluCylinder(qobj, 1.0, 1.0, 1.0, 8, 1); - } - else if (type == OB_BOUND_CONE) { - float radius = size[0] > size[1] ? size[0] : size[1]; - glTranslatef(cent[0], cent[1], cent[2] - size[2]); - glScalef(radius, radius, 2.0f * size[2]); - gluCylinder(qobj, 1.0, 0.0, 1.0, 8, 1); - } - else if (type == OB_BOUND_CAPSULE) { - float radius = size[0] > size[1] ? size[0] : size[1]; - float length = size[2] > radius ? 2.0f * (size[2] - radius) : 0.0f; - glTranslatef(cent[0], cent[1], cent[2] - length * 0.5f); - gluCylinder(qobj, radius, radius, length, 8, 1); - gluSphere(qobj, radius, 8, 4); - glTranslatef(0.0, 0.0, length); - gluSphere(qobj, radius, 8, 4); - } - glPopMatrix(); - - gluDeleteQuadric(qobj); + Mesh *me = em->ob->data; + Gwn_Batch *batch = DRW_mesh_batch_cache_get_facedots_with_select_id(me, 1); + GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32); + GWN_batch_draw(batch); } - -static void draw_bounding_volume(Object *ob, char type) -{ - BoundBox bb_local; - BoundBox *bb = NULL; - - if (ob->type == OB_MESH) { - bb = BKE_mesh_boundbox_get(ob); - } - else if (ELEM(ob->type, OB_CURVE, OB_SURF, OB_FONT)) { - bb = BKE_curve_boundbox_get(ob); - } - else if (ob->type == OB_MBALL) { - if (BKE_mball_is_basis(ob)) { - bb = ob->bb; - } - } - else if (ob->type == OB_ARMATURE) { - bb = BKE_armature_boundbox_get(ob); - } - else if (ob->type == OB_LATTICE) { - bb = BKE_lattice_boundbox_get(ob); - } - else { - const float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {1.0f, 1.0f, 1.0f}; - bb = &bb_local; - BKE_boundbox_init_from_minmax(bb, min, max); - } - - if (bb == NULL) - return; - - if (ob->gameflag & OB_BOUNDS) { /* bounds need to be drawn around origin for game engine */ - - if (type == OB_BOUND_BOX) { - float vec[8][3], size[3]; - - BKE_boundbox_calc_size_aabb(bb, size); - - vec[0][0] = vec[1][0] = vec[2][0] = vec[3][0] = -size[0]; - vec[4][0] = vec[5][0] = vec[6][0] = vec[7][0] = +size[0]; - vec[0][1] = vec[1][1] = vec[4][1] = vec[5][1] = -size[1]; - vec[2][1] = vec[3][1] = vec[6][1] = vec[7][1] = +size[1]; - vec[0][2] = vec[3][2] = vec[4][2] = vec[7][2] = -size[2]; - vec[1][2] = vec[2][2] = vec[5][2] = vec[6][2] = +size[2]; - - draw_box(vec, false); - } - else { - draw_bb_quadric(bb, type, true); - } - } - else { - if (type == OB_BOUND_BOX) - draw_box(bb->vec, false); - else - draw_bb_quadric(bb, type, false); - } -} - -static void drawtexspace(Object *ob) -{ - float vec[8][3], loc[3], size[3]; - - if (ob->type == OB_MESH) { - BKE_mesh_texspace_get(ob->data, loc, NULL, size); - } - else if (ELEM(ob->type, OB_CURVE, OB_SURF, OB_FONT)) { - BKE_curve_texspace_get(ob->data, loc, NULL, size); - } - else if (ob->type == OB_MBALL) { - MetaBall *mb = ob->data; - copy_v3_v3(size, mb->size); - copy_v3_v3(loc, mb->loc); - } - else { - return; - } - - vec[0][0] = vec[1][0] = vec[2][0] = vec[3][0] = loc[0] - size[0]; - vec[4][0] = vec[5][0] = vec[6][0] = vec[7][0] = loc[0] + size[0]; - - vec[0][1] = vec[1][1] = vec[4][1] = vec[5][1] = loc[1] - size[1]; - vec[2][1] = vec[3][1] = vec[6][1] = vec[7][1] = loc[1] + size[1]; - - vec[0][2] = vec[3][2] = vec[4][2] = vec[7][2] = loc[2] - size[2]; - vec[1][2] = vec[2][2] = vec[5][2] = vec[6][2] = loc[2] + size[2]; - - setlinestyle(2); - - draw_box(vec, false); - - setlinestyle(0); -} - -/* draws wire outline */ -static void draw_object_selected_outline( - Main *bmain, Scene *scene, View3D *v3d, ARegion *ar, Base *base, - const unsigned char ob_wire_col[4]) -{ - RegionView3D *rv3d = ar->regiondata; - Object *ob = base->object; - - glDepthMask(0); - - if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF)) { - bool has_faces = false; - -#ifdef SEQUENCER_DAG_WORKAROUND - ensure_curve_cache(bmain, scene, ob); -#endif - - DerivedMesh *dm = ob->derivedFinal; - if (dm) { - DM_update_materials(dm, ob); - } - - if (dm) { - has_faces = (dm->getNumPolys(dm) != 0); - } - else { - has_faces = BKE_displist_has_faces(&ob->curve_cache->disp); - } - - if (has_faces && ED_view3d_boundbox_clip(rv3d, ob->bb)) { - glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f); - if (dm) { - draw_mesh_object_outline(v3d, ob, dm); - } - else { - /* only draw 'solid' parts of the display list as wire. */ - drawDispListwire_ex(&ob->curve_cache->disp, (DL_INDEX3 | DL_INDEX4 | DL_SURF)); - } - } - } - else if (ob->type == OB_MBALL) { - if (BKE_mball_is_basis(ob)) { - if ((base->flag & OB_FROMDUPLI) == 0) { - glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f); - drawDispListwire(&ob->curve_cache->disp, ob->type); - } - } - } - else if (ob->type == OB_ARMATURE) { - if (!(ob->mode & OB_MODE_POSE && base == scene->basact)) { - glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f); - draw_armature(scene, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true); - } - } - - glDepthMask(1); -} - -static void draw_wire_extra(Scene *scene, RegionView3D *rv3d, Object *ob, const unsigned char ob_wire_col[4]) -{ - if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL)) { - - if (scene->obedit == ob) { - UI_ThemeColor(TH_WIRE_EDIT); - } - else { - glColor3ubv(ob_wire_col); - } - - ED_view3d_polygon_offset(rv3d, 1.0); - glDepthMask(0); /* disable write in zbuffer, selected edge wires show better */ - glLineWidth(1); - - if (ELEM(ob->type, OB_FONT, OB_CURVE, OB_SURF)) { - if (ED_view3d_boundbox_clip(rv3d, ob->bb)) { - - if (ob->derivedFinal) { - drawCurveDMWired(ob); - } - else { - drawDispListwire(&ob->curve_cache->disp, ob->type); - } - } - } - else if (ob->type == OB_MBALL) { - if (BKE_mball_is_basis(ob)) { - drawDispListwire(&ob->curve_cache->disp, ob->type); - } - } - - glDepthMask(1); - ED_view3d_polygon_offset(rv3d, 0.0); - } -} - -/* should be called in view space */ -static void draw_hooks(Object *ob) -{ - for (ModifierData *md = ob->modifiers.first; md; md = md->next) { - if (md->type == eModifierType_Hook) { - HookModifierData *hmd = (HookModifierData *) md; - float vec[3]; - - mul_v3_m4v3(vec, ob->obmat, hmd->cent); - - if (hmd->object) { - setlinestyle(3); - glBegin(GL_LINES); - glVertex3fv(hmd->object->obmat[3]); - glVertex3fv(vec); - glEnd(); - setlinestyle(0); - } - - glPointSize(3.0); - glBegin(GL_POINTS); - glVertex3fv(vec); - glEnd(); - } - } -} - -static void draw_rigid_body_pivot(bRigidBodyJointConstraint *data, - const short dflag, const unsigned char ob_wire_col[4]) -{ - const char *axis_str[3] = {"px", "py", "pz"}; - float mat[4][4]; - - eul_to_mat4(mat, &data->axX); - glLineWidth(4.0f); - setlinestyle(2); - for (int axis = 0; axis < 3; axis++) { - float dir[3] = {0, 0, 0}; - float v[3]; - - copy_v3_v3(v, &data->pivX); - - dir[axis] = 1.0f; - glBegin(GL_LINES); - mul_m4_v3(mat, dir); - add_v3_v3(v, dir); - glVertex3fv(&data->pivX); - glVertex3fv(v); - glEnd(); - - /* when const color is set wirecolor is NULL - we could get the current color but - * with selection and group instancing its not needed to draw the text */ - if ((dflag & DRAW_CONSTCOLOR) == 0) { - view3d_cached_text_draw_add(v, axis_str[axis], 2, 0, V3D_CACHE_TEXT_ASCII, ob_wire_col); - } - } - - setlinestyle(0); -} - -static void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_wire_col[4]) -{ - Object *ob = base->object; - int colindex = 0; - const bool is_edit = (ob->mode & OB_MODE_EDIT) != 0; - /* confusing logic here, there are 2 methods of setting the color - * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id. - * - * note: no theme yet for 'colindex' */ - int theme_id = is_edit ? TH_WIRE_EDIT : TH_WIRE; - int theme_shade = 0; - - if ((scene->obedit == NULL) && - (G.moving & G_TRANSFORM_OBJ) && - (base->flag & (SELECT + BA_WAS_SEL))) - { - theme_id = TH_TRANSFORM; - } - else { - /* Sets the 'colindex' */ - if (ID_IS_LINKED(ob)) { - colindex = (base->flag & (SELECT + BA_WAS_SEL)) ? 2 : 1; - } - /* Sets the 'theme_id' or fallback to wire */ - else { - if (ob->flag & OB_FROMGROUP) { - if (base->flag & (SELECT + BA_WAS_SEL)) { - /* uses darker active color for non-active + selected */ - theme_id = TH_GROUP_ACTIVE; - - if (scene->basact != base) { - theme_shade = -32; - } - } - else { - theme_id = TH_GROUP; - } - } - else { - if (base->flag & (SELECT + BA_WAS_SEL)) { - theme_id = scene->basact == base ? TH_ACTIVE : TH_SELECT; - } - else { - if (ob->type == OB_LAMP) theme_id = TH_LAMP; - else if (ob->type == OB_SPEAKER) theme_id = TH_SPEAKER; - else if (ob->type == OB_CAMERA) theme_id = TH_CAMERA; - else if (ob->type == OB_EMPTY) theme_id = TH_EMPTY; - /* fallback to TH_WIRE */ - } - } - } - } - - /* finally set the color */ - if (colindex == 0) { - if (theme_shade == 0) UI_GetThemeColor3ubv(theme_id, r_ob_wire_col); - else UI_GetThemeColorShade3ubv(theme_id, theme_shade, r_ob_wire_col); - } - else { - cpack_cpy_3ub(r_ob_wire_col, colortab[colindex]); - } - - /* no reason to use this but some functions take col[4] */ - r_ob_wire_col[3] = 255; -} - -static void draw_object_matcap_check(View3D *v3d, Object *ob) -{ - /* fixed rule, active object draws as matcap */ - BLI_assert((ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) == 0); - (void)ob; - - if (v3d->defmaterial == NULL) { - extern Material defmaterial; - - v3d->defmaterial = MEM_mallocN(sizeof(Material), "matcap material"); - *(v3d->defmaterial) = defmaterial; - BLI_listbase_clear(&v3d->defmaterial->gpumaterial); - v3d->defmaterial->preview = NULL; - } - /* first time users */ - if (v3d->matcap_icon < ICON_MATCAP_01 || - v3d->matcap_icon > ICON_MATCAP_24) - { - v3d->matcap_icon = ICON_MATCAP_01; - } - - if (v3d->defmaterial->preview == NULL) - v3d->defmaterial->preview = UI_icon_to_preview(v3d->matcap_icon); - - /* signal to all material checks, gets cleared below */ - v3d->flag2 |= V3D_SHOW_SOLID_MATCAP; -} - -static void draw_rigidbody_shape(Object *ob) -{ - BoundBox *bb = NULL; - float size[3], vec[8][3]; - - if (ob->type == OB_MESH) { - bb = BKE_mesh_boundbox_get(ob); - } - - if (bb == NULL) - return; - - switch (ob->rigidbody_object->shape) { - case RB_SHAPE_BOX: - BKE_boundbox_calc_size_aabb(bb, size); - - vec[0][0] = vec[1][0] = vec[2][0] = vec[3][0] = -size[0]; - vec[4][0] = vec[5][0] = vec[6][0] = vec[7][0] = +size[0]; - vec[0][1] = vec[1][1] = vec[4][1] = vec[5][1] = -size[1]; - vec[2][1] = vec[3][1] = vec[6][1] = vec[7][1] = +size[1]; - vec[0][2] = vec[3][2] = vec[4][2] = vec[7][2] = -size[2]; - vec[1][2] = vec[2][2] = vec[5][2] = vec[6][2] = +size[2]; - - draw_box(vec, false); - break; - case RB_SHAPE_SPHERE: - draw_bb_quadric(bb, OB_BOUND_SPHERE, true); - break; - case RB_SHAPE_CONE: - draw_bb_quadric(bb, OB_BOUND_CONE, true); - break; - case RB_SHAPE_CYLINDER: - draw_bb_quadric(bb, OB_BOUND_CYLINDER, true); - break; - case RB_SHAPE_CAPSULE: - draw_bb_quadric(bb, OB_BOUND_CAPSULE, true); - break; - } -} - -/** - * main object drawing function, draws in selection - * \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET - */ -void draw_object(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag) -{ - ModifierData *md = NULL; - Object *ob = base->object; - Curve *cu; - RegionView3D *rv3d = ar->regiondata; - unsigned int col = 0; - unsigned char _ob_wire_col[4]; /* dont initialize this */ - const unsigned char *ob_wire_col = NULL; /* dont initialize this, use NULL crashes as a way to find invalid use */ - bool zbufoff = false, is_paint = false, empty_object = false; - const bool is_obact = (ob == OBACT); - const bool render_override = (v3d->flag2 & V3D_RENDER_OVERRIDE) != 0; - const bool is_picking = (G.f & G_PICKSEL) != 0; - const bool has_particles = (ob->particlesystem.first != NULL); - bool skip_object = false; /* Draw particles but not their emitter object. */ - SmokeModifierData *smd = NULL; - - if (ob != scene->obedit) { - if (ob->restrictflag & OB_RESTRICT_VIEW) - return; - - if (render_override) { - if (ob->restrictflag & OB_RESTRICT_RENDER) - return; - - if (!has_particles && (ob->transflag & (OB_DUPLI & ~OB_DUPLIFRAMES))) - return; - } - } - - if (has_particles) { - /* XXX particles are not safe for simultaneous threaded render */ - if (G.is_rendering) { - return; - } - - if (ob->mode == OB_MODE_OBJECT) { - ParticleSystem *psys; - - skip_object = render_override; - for (psys = ob->particlesystem.first; psys; psys = psys->next) { - /* Once we have found a psys which renders its emitter object, we are done. */ - if (psys->part->draw & PART_DRAW_EMITTER) { - skip_object = false; - break; - } - } - } - } - - if (((base->flag & OB_FROMDUPLI) == 0) && - (md = modifiers_findByType(ob, eModifierType_Smoke)) && - (modifier_isEnabled(scene, md, eModifierMode_Realtime))) - { - smd = (SmokeModifierData *)md; - - if (smd->domain) { - if (!v3d->transp && (dflag & DRAW_PICKING) == 0) { - if (!v3d->xray && !(ob->dtx & OB_DRAWXRAY)) { - /* object has already been drawn so skip drawing it */ - ED_view3d_after_add(&v3d->afterdraw_transp, base, dflag); - return; - } - else if (v3d->xray) { - /* object has already been drawn so skip drawing it */ - ED_view3d_after_add(&v3d->afterdraw_xraytransp, base, dflag); - return; - } - } - } - } - - - /* xray delay? */ - if ((dflag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) { - /* don't do xray in particle mode, need the z-buffer */ - if (!(ob->mode & OB_MODE_PARTICLE_EDIT)) { - /* xray and transp are set when it is drawing the 2nd/3rd pass */ - if (!v3d->xray && !v3d->transp && (ob->dtx & OB_DRAWXRAY) && !(ob->dtx & OB_DRAWTRANSP)) { - ED_view3d_after_add(&v3d->afterdraw_xray, base, dflag); - return; - } - - /* allow transp option for empty images */ - if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) { - if (!v3d->xray && !v3d->transp && !(ob->dtx & OB_DRAWXRAY) && (ob->dtx & OB_DRAWTRANSP)) { - ED_view3d_after_add(&v3d->afterdraw_transp, base, dflag); - return; - } - } - } - } - - - /* -------------------------------------------------------------------- */ - /* no return after this point, otherwise leaks */ - - /* only once set now, will be removed too, should become a global standard */ - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - /* reset here to avoid having to call all over */ - glLineWidth(1.0f); - - view3d_cached_text_draw_begin(); - - /* draw motion paths (in view space) */ - if (ob->mpath && !render_override) { - bAnimVizSettings *avs = &ob->avs; - - /* setup drawing environment for paths */ - draw_motion_paths_init(v3d, ar); - - /* draw motion path for object */ - draw_motion_path_instance(scene, ob, NULL, avs, ob->mpath); - - /* cleanup after drawing */ - draw_motion_paths_cleanup(v3d); - } - - /* multiply view with object matrix. - * local viewmat and persmat, to calculate projections */ - ED_view3d_init_mats_rv3d_gl(ob, rv3d); - - /* which wire color */ - if ((dflag & DRAW_CONSTCOLOR) == 0) { - - ED_view3d_project_base(ar, base); - - draw_object_wire_color(scene, base, _ob_wire_col); - ob_wire_col = _ob_wire_col; - - glColor3ubv(ob_wire_col); - } - - /* maximum drawtype */ - char dt = v3d->drawtype; - if (dt == OB_RENDER) dt = v3d->prev_drawtype; - dt = MIN2(dt, ob->dt); - if (v3d->zbuf == 0 && dt > OB_WIRE) dt = OB_WIRE; - short dtx = 0; - - - /* faceselect exception: also draw solid when (dt == wire), except in editmode */ - if (is_obact) { - if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) { - if (ob->type == OB_MESH) { - if (dt < OB_SOLID) { - zbufoff = true; - dt = OB_SOLID; - } - - if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) { - dt = OB_PAINT; - } - - is_paint = true; - glEnable(GL_DEPTH_TEST); - } - } - } - - /* matcap check - only when not painting color */ - if ((v3d->flag2 & V3D_SOLID_MATCAP) && - (dt == OB_SOLID) && - (is_paint == false && is_picking == false) && - ((v3d->flag2 & V3D_RENDER_SHADOW) == 0)) - { - draw_object_matcap_check(v3d, ob); - } - - /* draw-extra supported for boundbox drawmode too */ - if (dt >= OB_BOUNDBOX) { - dtx = ob->dtx; - if (ob->mode & OB_MODE_EDIT) { - /* the only 2 extra drawtypes alowed in editmode */ - dtx = dtx & (OB_DRAWWIRE | OB_TEXSPACE); - } - } - - if (!skip_object) { - /* draw outline for selected objects, mesh does itself */ - if ((v3d->flag & V3D_SELECT_OUTLINE) && !render_override && ob->type != OB_MESH) { - if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (dflag & DRAW_SCENESET) == 0) { - if (!(ob->dtx & OB_DRAWWIRE) && (ob->flag & SELECT) && !(dflag & (DRAW_PICKING | DRAW_CONSTCOLOR))) { - draw_object_selected_outline(bmain, scene, v3d, ar, base, ob_wire_col); - } - } - } - - switch (ob->type) { - case OB_MESH: - empty_object = draw_mesh_object(scene, ar, v3d, rv3d, base, dt, ob_wire_col, dflag); - if ((dflag & DRAW_CONSTCOLOR) == 0) { - /* mesh draws wire itself */ - dtx &= ~OB_DRAWWIRE; - } - - break; - case OB_FONT: - cu = ob->data; - if (cu->editfont) { - draw_editfont(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col); - } - else if (dt == OB_BOUNDBOX) { - if ((render_override && v3d->drawtype >= OB_WIRE) == 0) { -#ifdef SEQUENCER_DAG_WORKAROUND - ensure_curve_cache(bmain, scene, base->object); -#endif - draw_bounding_volume(ob, ob->boundtype); - } - } - else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) { - empty_object = drawDispList(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col); - } - - break; - case OB_CURVE: - case OB_SURF: - cu = ob->data; - - if (cu->editnurb) { - ListBase *nurbs = BKE_curve_editNurbs_get(cu); - draw_editnurb(bmain, scene, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col); - } - else if (dt == OB_BOUNDBOX) { - if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) { -#ifdef SEQUENCER_DAG_WORKAROUND - ensure_curve_cache(bmain, scene, base->object); #endif - draw_bounding_volume(ob, ob->boundtype); - } - } - else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) { - empty_object = drawDispList(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col); - } - break; - case OB_MBALL: - { - MetaBall *mb = ob->data; - - if (mb->editelems) - drawmball(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col); - else if (dt == OB_BOUNDBOX) { - if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) { -#ifdef SEQUENCER_DAG_WORKAROUND - ensure_curve_cache(bmain, scene, base->object); -#endif - draw_bounding_volume(ob, ob->boundtype); - } - } - else - empty_object = drawmball(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col); - break; - } - case OB_EMPTY: - if (!render_override) { - if (ob->empty_drawtype == OB_EMPTY_IMAGE) { - draw_empty_image(ob, dflag, ob_wire_col, v3d->multiview_eye); - } - else { - drawaxes(rv3d->viewmatob, ob->empty_drawsize, ob->empty_drawtype); - } - } - break; - case OB_LAMP: - if (!render_override) { - drawlamp(v3d, rv3d, base, dt, dflag, ob_wire_col, is_obact); - } - break; - case OB_CAMERA: - if (!render_override || - (rv3d->persp == RV3D_CAMOB && v3d->camera == ob)) /* special exception for active camera */ - { - drawcamera(scene, v3d, rv3d, base, dflag, ob_wire_col); - } - break; - case OB_SPEAKER: - if (!render_override) - drawspeaker(scene, v3d, rv3d, ob, dflag); - break; - case OB_LATTICE: - if (!render_override) { - /* Do not allow boundbox in edit nor pose mode! */ - if ((dt == OB_BOUNDBOX) && (ob->mode & OB_MODE_EDIT)) - dt = OB_WIRE; - if (dt == OB_BOUNDBOX) { - draw_bounding_volume(ob, ob->boundtype); - } - else { -#ifdef SEQUENCER_DAG_WORKAROUND - ensure_curve_cache(bmain, scene, ob); -#endif - drawlattice(v3d, ob); - } - } - break; - case OB_ARMATURE: - if (!render_override) { - /* Do not allow boundbox in edit nor pose mode! */ - if ((dt == OB_BOUNDBOX) && (ob->mode & (OB_MODE_EDIT | OB_MODE_POSE))) - dt = OB_WIRE; - if (dt == OB_BOUNDBOX) { - draw_bounding_volume(ob, ob->boundtype); - } - else { - glLineWidth(1.0f); - empty_object = draw_armature(scene, v3d, ar, base, dt, dflag, ob_wire_col, false); - } - } - break; - default: - if (!render_override) { - drawaxes(rv3d->viewmatob, 1.0, OB_ARROWS); - } - break; - } - - if (!render_override) { - if (ob->soft /*&& dflag & OB_SBMOTION*/) { - float mrt[3][3], msc[3][3], mtr[3][3]; - SoftBody *sb = NULL; - float tipw = 0.5f, tiph = 0.5f, drawsize = 4.0f; - if ((sb = ob->soft)) { - if (sb->solverflags & SBSO_ESTIMATEIPO) { - - glLoadMatrixf(rv3d->viewmat); - copy_m3_m3(msc, sb->lscale); - copy_m3_m3(mrt, sb->lrot); - mul_m3_m3m3(mtr, mrt, msc); - ob_draw_RE_motion(sb->lcom, mtr, tipw, tiph, drawsize); - glMultMatrixf(ob->obmat); - } - } - } - - if (ob->pd && ob->pd->forcefield) { - draw_forcefield(ob, rv3d, dflag, ob_wire_col); - } - } - } - - /* code for new particle system */ - if ((ob->particlesystem.first) && - (ob != scene->obedit)) - { - ParticleSystem *psys; - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - /* for visibility, also while wpaint */ - if (col || (ob->flag & SELECT)) { - cpack(0xFFFFFF); - } - } - //glDepthMask(GL_FALSE); - - glLoadMatrixf(rv3d->viewmat); - - view3d_cached_text_draw_begin(); - - for (psys = ob->particlesystem.first; psys; psys = psys->next) { - /* run this so that possible child particles get cached */ - if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) { - PTCacheEdit *edit = PE_create_current(bmain, scene, ob); - if (edit && edit->psys == psys) - draw_update_ptcache_edit(bmain, scene, ob, edit); - } - - draw_new_particle_system(scene, v3d, rv3d, base, psys, dt, dflag); - } - invert_m4_m4(ob->imat, ob->obmat); - view3d_cached_text_draw_end(v3d, ar, 0); - - glMultMatrixf(ob->obmat); - - //glDepthMask(GL_TRUE); - if (col) cpack(col); - } - - /* draw edit particles last so that they can draw over child particles */ - if ((dflag & DRAW_PICKING) == 0 && - (!scene->obedit)) - { - - if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) { - PTCacheEdit *edit = PE_create_current(bmain, scene, ob); - if (edit) { - glLoadMatrixf(rv3d->viewmat); - draw_update_ptcache_edit(bmain, scene, ob, edit); - draw_ptcache_edit(scene, v3d, edit); - glMultMatrixf(ob->obmat); - } - } - } - - /* draw code for smoke, only draw domains */ - if (smd && smd->domain) { - SmokeDomainSettings *sds = smd->domain; - float viewnormal[3]; - - glLoadMatrixf(rv3d->viewmat); - glMultMatrixf(ob->obmat); - - if (!render_override) { - BoundBox bb; - float p0[3], p1[3]; - - /* draw max domain bounds */ - if ((sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN)) { - VECSUBFAC(p0, sds->p0, sds->cell_size, sds->adapt_res); - VECADDFAC(p1, sds->p1, sds->cell_size, sds->adapt_res); - BKE_boundbox_init_from_minmax(&bb, p0, p1); - draw_box(bb.vec, false); - } - - /* draw a single voxel to hint the user about the resolution of the fluid */ - copy_v3_v3(p0, sds->p0); - - if (sds->flags & MOD_SMOKE_HIGHRES) { - madd_v3_v3v3fl(p1, p0, sds->cell_size, 1.0f / (sds->amplify + 1)); - } - else { - add_v3_v3v3(p1, p0, sds->cell_size); - } - - BKE_boundbox_init_from_minmax(&bb, p0, p1); - draw_box(bb.vec, false); - } - - /* don't show smoke before simulation starts, this could be made an option in the future */ - if (sds->fluid && CFRA >= sds->point_cache[0]->startframe) { - float p0[3], p1[3]; - - /* get view vector */ - invert_m4_m4(ob->imat, ob->obmat); - mul_v3_mat3_m4v3(viewnormal, ob->imat, rv3d->viewinv[2]); - normalize_v3(viewnormal); - - /* set dynamic boundaries to draw the volume - * also scale cube to global space to equalize volume slicing on all axes - * (it's scaled back before drawing) */ - p0[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_min[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]); - p0[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_min[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]); - p0[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_min[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]); - p1[0] = (sds->p0[0] + sds->cell_size[0] * sds->res_max[0] + sds->obj_shift_f[0]) * fabsf(ob->size[0]); - p1[1] = (sds->p0[1] + sds->cell_size[1] * sds->res_max[1] + sds->obj_shift_f[1]) * fabsf(ob->size[1]); - p1[2] = (sds->p0[2] + sds->cell_size[2] * sds->res_max[2] + sds->obj_shift_f[2]) * fabsf(ob->size[2]); - - if (!sds->wt || !(sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) { - sds->tex = NULL; - GPU_create_smoke(smd, 0); - draw_smoke_volume(sds, ob, p0, p1, viewnormal); - GPU_free_smoke(smd); - } - else if (sds->wt && (sds->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) { - sds->tex = NULL; - GPU_create_smoke(smd, 1); - draw_smoke_volume(sds, ob, p0, p1, viewnormal); - GPU_free_smoke(smd); - } - - /* smoke debug render */ - if (!render_override && sds->draw_velocity) { - draw_smoke_velocity(sds, viewnormal); - } - } - } - - if (!render_override) { - bConstraint *con; - - for (con = ob->constraints.first; con; con = con->next) { - if (con->type == CONSTRAINT_TYPE_RIGIDBODYJOINT) { - bRigidBodyJointConstraint *data = (bRigidBodyJointConstraint *)con->data; - if (data->flag & CONSTRAINT_DRAW_PIVOT) - draw_rigid_body_pivot(data, dflag, ob_wire_col); - } - } - - if ((ob->gameflag & OB_BOUNDS) && (ob->mode == OB_MODE_OBJECT)) { - if (ob->boundtype != ob->collision_boundtype || (dtx & OB_DRAWBOUNDOX) == 0) { - setlinestyle(2); - draw_bounding_volume(ob, ob->collision_boundtype); - setlinestyle(0); - } - } - if (ob->rigidbody_object) { - draw_rigidbody_shape(ob); - } - - /* draw extra: after normal draw because of makeDispList */ - if (dtx && (G.f & G_RENDER_OGL) == 0) { - - if (dtx & OB_AXIS) { - drawaxes(rv3d->viewmatob, 1.0f, OB_ARROWS); - } - if (dtx & OB_DRAWBOUNDOX) { - draw_bounding_volume(ob, ob->boundtype); - } - if (dtx & OB_TEXSPACE) { - if ((dflag & DRAW_CONSTCOLOR) == 0) { - /* prevent random colors being used */ - glColor3ubv(ob_wire_col); - } - drawtexspace(ob); - } - if (dtx & OB_DRAWNAME) { - /* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */ - /* but, we also don't draw names for sets or duplicators */ - if (dflag == 0) { - const float zero[3] = {0, 0, 0}; - view3d_cached_text_draw_add(zero, ob->id.name + 2, strlen(ob->id.name + 2), 10, 0, ob_wire_col); - } - } - if ((dtx & OB_DRAWWIRE) && dt >= OB_SOLID) { - if ((dflag & DRAW_CONSTCOLOR) == 0) { - draw_wire_extra(scene, rv3d, ob, ob_wire_col); - } - } - } - } - - if ((dt <= OB_SOLID) && !render_override) { - if (((ob->gameflag & OB_DYNAMIC) && - ((ob->gameflag & OB_BOUNDS) == 0)) || - - ((ob->gameflag & OB_BOUNDS) && - (ob->collision_boundtype == OB_BOUND_SPHERE))) - { - float imat[4][4], vec[3] = {0.0f, 0.0f, 0.0f}; - - invert_m4_m4(imat, rv3d->viewmatob); - - if ((dflag & DRAW_CONSTCOLOR) == 0) { - /* prevent random colors being used */ - glColor3ubv(ob_wire_col); - } - - setlinestyle(2); - drawcircball(GL_LINE_LOOP, vec, ob->inertia, imat); - setlinestyle(0); - } - } - - /* return warning, this is cached text draw */ - invert_m4_m4(ob->imat, ob->obmat); - view3d_cached_text_draw_end(v3d, ar, 1); - /* return warning, clear temp flag */ - v3d->flag2 &= ~V3D_SHOW_SOLID_MATCAP; - - glLoadMatrixf(rv3d->viewmat); - - if (zbufoff) { - glDisable(GL_DEPTH_TEST); - } - - if ((base->flag & OB_FROMDUPLI) || render_override) { - ED_view3d_clear_mats_rv3d(rv3d); - return; - } - - /* object centers, need to be drawn in viewmat space for speed, but OK for picking select */ - if (!is_obact || !(ob->mode & OB_MODE_ALL_PAINT)) { - int do_draw_center = -1; /* defines below are zero or positive... */ - - if (render_override) { - /* don't draw */ - } - else if (is_obact) - do_draw_center = ACTIVE; - else if (base->flag & SELECT) - do_draw_center = SELECT; - else if (empty_object || (v3d->flag & V3D_DRAW_CENTERS)) - do_draw_center = DESELECT; - - if (do_draw_center != -1) { - if (dflag & DRAW_PICKING) { - /* draw a single point for opengl selection */ - if ((base->sx != IS_CLIPPED) && - (U.obcenter_dia != 0.0)) - { - glPointSize(U.obcenter_dia); - glBegin(GL_POINTS); - glVertex3fv(ob->obmat[3]); - glEnd(); - } - } - else if ((dflag & DRAW_CONSTCOLOR) == 0) { - /* we don't draw centers for duplicators and sets */ - if ((base->sx != IS_CLIPPED) && - (U.obcenter_dia != 0.0) && - !(G.f & G_RENDER_OGL)) - { - /* check > 0 otherwise grease pencil can draw into the circle select which is annoying. */ - drawcentercircle(v3d, rv3d, ob->obmat[3], do_draw_center, ID_IS_LINKED(ob) || ob->id.us > 1); - } - } - } - } - - /* not for sets, duplicators or picking */ - if (dflag == 0 && (v3d->flag & V3D_HIDE_HELPLINES) == 0 && !render_override) { - ListBase *list; - RigidBodyCon *rbc = ob->rigidbody_constraint; - - /* draw hook center and offset line */ - if (ob != scene->obedit) - draw_hooks(ob); - - /* help lines and so */ - if (ob != scene->obedit && ob->parent && (ob->parent->lay & v3d->lay)) { - setlinestyle(3); - glBegin(GL_LINES); - glVertex3fv(ob->obmat[3]); - glVertex3fv(ob->orig); - glEnd(); - setlinestyle(0); - } - - /* Drawing the constraint lines */ - if (ob->constraints.first) { - bConstraint *curcon; - bConstraintOb *cob; - unsigned char col1[4], col2[4]; - - list = &ob->constraints; - - UI_GetThemeColor3ubv(TH_GRID, col1); - UI_make_axis_color(col1, col2, 'Z'); - glColor3ubv(col2); - - cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT); - - for (curcon = list->first; curcon; curcon = curcon->next) { - if (ELEM(curcon->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_OBJECTSOLVER)) { - /* special case for object solver and follow track constraints because they don't fill - * constraint targets properly (design limitation -- scene is needed for their target - * but it can't be accessed from get_targets callback) */ - - Object *camob = NULL; - - if (curcon->type == CONSTRAINT_TYPE_FOLLOWTRACK) { - bFollowTrackConstraint *data = (bFollowTrackConstraint *)curcon->data; - - camob = data->camera ? data->camera : scene->camera; - } - else if (curcon->type == CONSTRAINT_TYPE_OBJECTSOLVER) { - bObjectSolverConstraint *data = (bObjectSolverConstraint *)curcon->data; - - camob = data->camera ? data->camera : scene->camera; - } - - if (camob) { - setlinestyle(3); - glBegin(GL_LINES); - glVertex3fv(camob->obmat[3]); - glVertex3fv(ob->obmat[3]); - glEnd(); - setlinestyle(0); - } - } - else { - const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(curcon); - - if ((cti && cti->get_constraint_targets) && (curcon->flag & CONSTRAINT_EXPAND)) { - ListBase targets = {NULL, NULL}; - bConstraintTarget *ct; - - cti->get_constraint_targets(curcon, &targets); - - for (ct = targets.first; ct; ct = ct->next) { - /* calculate target's matrix */ - if (cti->get_target_matrix) - cti->get_target_matrix(curcon, cob, ct, BKE_scene_frame_get(scene)); - else - unit_m4(ct->matrix); - - setlinestyle(3); - glBegin(GL_LINES); - glVertex3fv(ct->matrix[3]); - glVertex3fv(ob->obmat[3]); - glEnd(); - setlinestyle(0); - } - - if (cti->flush_constraint_targets) - cti->flush_constraint_targets(curcon, &targets, 1); - } - } - } - - BKE_constraints_clear_evalob(cob); - } - /* draw rigid body constraint lines */ - if (rbc) { - UI_ThemeColor(TH_WIRE); - setlinestyle(3); - glBegin(GL_LINES); - if (rbc->ob1) { - glVertex3fv(ob->obmat[3]); - glVertex3fv(rbc->ob1->obmat[3]); - } - if (rbc->ob2) { - glVertex3fv(ob->obmat[3]); - glVertex3fv(rbc->ob2->obmat[3]); - } - glEnd(); - setlinestyle(0); - } - } - - ED_view3d_clear_mats_rv3d(rv3d); -} - - -/** - * Drawing for selection picking, - * caller must have called 'GPU_select_load_id(base->selcode)' first. - */ -void draw_object_select(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag) -{ - BLI_assert(dflag & DRAW_PICKING && dflag & DRAW_CONSTCOLOR); - draw_object(bmain, scene, ar, v3d, base, dflag); - - /* we draw duplicators for selection too */ - if ((base->object->transflag & OB_DUPLI)) { - ListBase *lb; - DupliObject *dob; - Base tbase; - - tbase.flag = OB_FROMDUPLI; - lb = object_duplilist(bmain, bmain->eval_ctx, scene, base->object); - - for (dob = lb->first; dob; dob = dob->next) { - float omat[4][4]; - char dt; - short dtx; - - tbase.object = dob->ob; - copy_m4_m4(omat, dob->ob->obmat); - copy_m4_m4(dob->ob->obmat, dob->mat); - - /* extra service: draw the duplicator in drawtype of parent */ - /* MIN2 for the drawtype to allow bounding box objects in groups for lods */ - dt = tbase.object->dt; tbase.object->dt = MIN2(tbase.object->dt, base->object->dt); - dtx = tbase.object->dtx; tbase.object->dtx = base->object->dtx; - - draw_object(bmain, scene, ar, v3d, &tbase, dflag); - - tbase.object->dt = dt; - tbase.object->dtx = dtx; - - copy_m4_m4(dob->ob->obmat, omat); - } - free_object_duplilist(lb); - } -} - -/* ***************** BACKBUF SEL (BBS) ********* */ - -static void bbs_obmode_mesh_verts__mapFunc(void *userData, int index, const float co[3], - const float UNUSED(no_f[3]), const short UNUSED(no_s[3])) -{ - drawMVertOffset_userData *data = userData; - MVert *mv = &data->mvert[index]; - - if (!(mv->flag & ME_HIDE)) { - GPU_select_index_set(data->offset + index); - glVertex3fv(co); - } -} - -static void bbs_obmode_mesh_verts(Object *ob, DerivedMesh *dm, int offset) -{ - drawMVertOffset_userData data; - Mesh *me = ob->data; - MVert *mvert = me->mvert; - data.mvert = mvert; - data.offset = offset; - glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - glBegin(GL_POINTS); - dm->foreachMappedVert(dm, bbs_obmode_mesh_verts__mapFunc, &data, DM_FOREACH_NOP); - glEnd(); -} - -static void bbs_mesh_verts__mapFunc(void *userData, int index, const float co[3], - const float UNUSED(no_f[3]), const short UNUSED(no_s[3])) -{ - drawBMOffset_userData *data = userData; - BMVert *eve = BM_vert_at_index(data->bm, index); - - if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { - GPU_select_index_set(data->offset + index); - glVertex3fv(co); - } -} -static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *dm, int offset) -{ - drawBMOffset_userData data = {em->bm, offset}; - glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE)); - glBegin(GL_POINTS); - dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, &data, DM_FOREACH_NOP); - glEnd(); -} - -static DMDrawOption bbs_mesh_wire__setDrawOptions(void *userData, int index) -{ - drawBMOffset_userData *data = userData; - BMEdge *eed = BM_edge_at_index(data->bm, index); - - if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { - GPU_select_index_set(data->offset + index); - return DM_DRAW_OPTION_NORMAL; - } - else { - return DM_DRAW_OPTION_SKIP; - } -} -static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset) -{ - drawBMOffset_userData data = {em->bm, offset}; - glLineWidth(1); - dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, &data); -} - -/** - * dont set #GPU_framebuffer_index_set. just use to mask other - */ -static DMDrawOption bbs_mesh_mask__setSolidDrawOptions(void *userData, int index) -{ - BMFace *efa = BM_face_at_index(userData, index); - - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - return DM_DRAW_OPTION_NORMAL; - } - else { - return DM_DRAW_OPTION_SKIP; - } -} - -static DMDrawOption bbs_mesh_solid__setSolidDrawOptions(void *userData, int index) -{ - BMFace *efa = BM_face_at_index(userData, index); - - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - GPU_select_index_set(index + 1); - return DM_DRAW_OPTION_NORMAL; - } - else { - return DM_DRAW_OPTION_SKIP; - } -} - -static void bbs_mesh_solid__drawCenter(void *userData, int index, const float cent[3], const float UNUSED(no[3])) -{ - BMFace *efa = BM_face_at_index(userData, index); - - if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { - GPU_select_index_set(index + 1); - - glVertex3fv(cent); - } -} /* two options, facecolors or black */ static void bbs_mesh_solid_EM(BMEditMesh *em, Scene *scene, View3D *v3d, Object *ob, DerivedMesh *dm, bool use_faceselect) { - cpack(0); - if (use_faceselect) { - dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, NULL, NULL, em->bm, DM_DRAW_SKIP_HIDDEN | DM_DRAW_SELECT_USE_EDITMODE); + bbs_mesh_face(em, dm, true); if (check_ob_drawface_dot(scene, v3d, ob->dt)) { - glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE)); - - glBegin(GL_POINTS); - dm->foreachMappedFaceCenter(dm, bbs_mesh_solid__drawCenter, em->bm, DM_FOREACH_NOP); - glEnd(); + bbs_mesh_face_dot(em, dm); } - } else { - dm->drawMappedFaces(dm, bbs_mesh_mask__setSolidDrawOptions, NULL, NULL, em->bm, DM_DRAW_SKIP_SELECT | DM_DRAW_SKIP_HIDDEN | DM_DRAW_SELECT_USE_EDITMODE); - } -} - -static DMDrawOption bbs_mesh_solid__setDrawOpts(void *UNUSED(userData), int index) -{ - GPU_select_index_set(index + 1); - return DM_DRAW_OPTION_NORMAL; -} - -static DMDrawOption bbs_mesh_solid_hide__setDrawOpts(void *userData, int index) -{ - Mesh *me = userData; - - if (!(me->mpoly[index].flag & ME_HIDE)) { - GPU_select_index_set(index + 1); - return DM_DRAW_OPTION_NORMAL; - } - else { - return DM_DRAW_OPTION_SKIP; + bbs_mesh_face(em, dm, false); } } +#ifdef USE_MESH_DM_SELECT /* must have called GPU_framebuffer_index_set beforehand */ static DMDrawOption bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index) { @@ -8374,11 +551,10 @@ static DMDrawOption bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index) } } -static void bbs_mesh_solid_verts(Scene *scene, Object *ob) +static void bbs_mesh_solid_verts(Depsgraph *depsgraph, Scene *scene, Object *ob) { Mesh *me = ob->data; - DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask); - glColor3ub(0, 0, 0); + DerivedMesh *dm = mesh_get_derived_final(depsgraph, scene, ob, scene->customdata_mask); DM_update_materials(dm, ob); @@ -8394,29 +570,56 @@ static void bbs_mesh_solid_verts(Scene *scene, Object *ob) bm_vertoffs = me->totvert + 1; dm->release(dm); } - -static void bbs_mesh_solid_faces(Scene *scene, Object *ob) +#else +static void bbs_mesh_solid_verts(Depsgraph *UNUSED(depsgraph), Scene *UNUSED(scene), Object *ob) { - DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask); Mesh *me = ob->data; - glColor3ub(0, 0, 0); + /* Only draw faces to mask out verts, we don't want their selection ID's. */ + const int G_f_orig = G.f; + G.f &= ~G_BACKBUFSEL; - DM_update_materials(dm, ob); + { + int selcol; + Gwn_Batch *batch; + GPU_select_index_get(0, &selcol); + batch = DRW_mesh_batch_cache_get_triangles_with_select_mask(me, true); + GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR_U32); + GWN_batch_uniform_1ui(batch, "color", selcol); + GWN_batch_draw(batch); + } - if ((me->editflag & ME_EDIT_PAINT_FACE_SEL)) - dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, NULL, NULL, me, DM_DRAW_SKIP_HIDDEN); - else - dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, NULL, NULL, me, 0); + G.f |= (G_f_orig & G_BACKBUFSEL); - dm->release(dm); + bbs_obmode_mesh_verts(ob, NULL, 1); + bm_vertoffs = me->totvert + 1; } +#endif -void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob) +static void bbs_mesh_solid_faces(Scene *UNUSED(scene), Object *ob) +{ + Mesh *me = ob->data; + Gwn_Batch *batch; + if ((me->editflag & ME_EDIT_PAINT_FACE_SEL)) { + batch = DRW_mesh_batch_cache_get_triangles_with_select_id(me, true, 1); + } + else { + batch = DRW_mesh_batch_cache_get_triangles_with_select_id(me, false, 1); + } + GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32); + GWN_batch_draw(batch); +} + +void draw_object_backbufsel( + Depsgraph *depsgraph, Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, + short select_mode) { ToolSettings *ts = scene->toolsettings; + if (select_mode == -1) { + select_mode = ts->selectmode; + } - glMultMatrixf(ob->obmat); + gpuMultMatrix(ob->obmat); glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); @@ -8427,14 +630,14 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec Mesh *me = ob->data; BMEditMesh *em = me->edit_btmesh; - DerivedMesh *dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH); + DerivedMesh *dm = editbmesh_get_derived_cage(depsgraph, scene, ob, em, CD_MASK_BAREMESH); BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE); DM_update_materials(dm, ob); - bbs_mesh_solid_EM(em, scene, v3d, ob, dm, (ts->selectmode & SCE_SELECT_FACE) != 0); - if (ts->selectmode & SCE_SELECT_FACE) + bbs_mesh_solid_EM(em, scene, v3d, ob, dm, (select_mode & SCE_SELECT_FACE) != 0); + if (select_mode & SCE_SELECT_FACE) bm_solidoffs = 1 + em->bm->totface; else { bm_solidoffs = 1; @@ -8443,7 +646,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec ED_view3d_polygon_offset(rv3d, 1.0); /* we draw edges if edge select mode */ - if (ts->selectmode & SCE_SELECT_EDGE) { + if (select_mode & SCE_SELECT_EDGE) { bbs_mesh_wire(em, dm, bm_solidoffs); bm_wireoffs = bm_solidoffs + em->bm->totedge; } @@ -8453,7 +656,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec } /* we draw verts if vert select mode. */ - if (ts->selectmode & SCE_SELECT_VERTEX) { + if (select_mode & SCE_SELECT_VERTEX) { bbs_mesh_verts(em, dm, bm_wireoffs); bm_vertoffs = bm_wireoffs + em->bm->totvert; } @@ -8471,7 +674,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec /* currently vertex select supports weight paint and vertex paint*/ ((ob->mode & OB_MODE_WEIGHT_PAINT) || (ob->mode & OB_MODE_VERTEX_PAINT))) { - bbs_mesh_solid_verts(scene, ob); + bbs_mesh_solid_verts(depsgraph, scene, ob); } else { bbs_mesh_solid_faces(scene, ob); @@ -8483,77 +686,134 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec break; } - glLoadMatrixf(rv3d->viewmat); + gpuLoadMatrix(rv3d->viewmat); } -/* ************* draw object instances for bones, for example ****************** */ -/* assumes all matrices/etc set OK */ - -/* helper function for drawing object instances - meshes */ -static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, - Object *ob, const short dt, int outline) +void ED_draw_object_facemap( + Depsgraph *depsgraph, Scene *scene, Object *ob, const float col[4], const int facemap) { - Mesh *me = ob->data; - DerivedMesh *dm = NULL, *edm = NULL; + DerivedMesh *dm = NULL; - if (ob->mode & OB_MODE_EDIT) { - edm = editbmesh_get_derived_base(ob, me->edit_btmesh, CD_MASK_BAREMESH); - DM_update_materials(edm, ob); - } - else { - dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); - DM_update_materials(dm, ob); + /* happens on undo */ + if (ob->type != OB_MESH || !ob->data) + return; + + /* Temporary, happens on undo, would resolve but will eventually move away from DM. */ + if (ob->derivedFinal == NULL) { + return; } - if (dt <= OB_WIRE) { - if (dm) - dm->drawEdges(dm, 1, 0); - else if (edm) - edm->drawEdges(edm, 1, 0); + dm = mesh_get_derived_final(depsgraph, scene, ob, CD_MASK_BAREMESH); + if (!dm || !CustomData_has_layer(&dm->polyData, CD_FACEMAP)) + return; + + + glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); + +#if 0 + DM_update_materials(dm, ob); + + /* add polygon offset so we draw above the original surface */ + glPolygonOffset(1.0, 1.0); + + GPU_facemap_setup(dm); + + glColor4fv(col); + + gpuPushAttrib(GL_ENABLE_BIT); + glEnable(GL_BLEND); + glDisable(GL_LIGHTING); + + /* always draw using backface culling */ + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + + if (dm->drawObject->facemapindices) { + glDrawElements(GL_TRIANGLES, dm->drawObject->facemap_count[facemap] * 3, GL_UNSIGNED_INT, + (int *)NULL + dm->drawObject->facemap_start[facemap] * 3); } - else { - if (outline) - draw_mesh_object_outline(v3d, ob, dm ? dm : edm); + gpuPopAttrib(); - if (dm) { - bool glsl = draw_glsl_material(scene, ob, v3d, dt); - GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL); - } + GPU_buffers_unbind(); + + glPolygonOffset(0.0, 0.0); - glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); +#else + + /* Just to create the data to pass to immediate mode, grr! */ + Mesh *me = ob->data; + const int *facemap_data = CustomData_get_layer(&me->pdata, CD_FACEMAP); + if (facemap_data) { + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); - if (dm) { - dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind); - GPU_end_object_materials(); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); + immUniformColor4fv(col); + + /* XXX, alpha isn't working yet, not sure why. */ + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + + MVert *mvert; + + MPoly *mpoly; + int mpoly_len; + + MLoop *mloop; + int mloop_len; + + if (dm && CustomData_has_layer(&dm->polyData, CD_FACEMAP)) { + mvert = dm->getVertArray(dm); + mpoly = dm->getPolyArray(dm); + mloop = dm->getLoopArray(dm); + + mpoly_len = dm->getNumPolys(dm); + mloop_len = dm->getNumLoops(dm); + + facemap_data = CustomData_get_layer(&dm->polyData, CD_FACEMAP); } - else if (edm) - edm->drawMappedFaces(edm, NULL, GPU_object_material_bind, NULL, NULL, DM_DRAW_NEED_NORMALS); + else { + mvert = me->mvert; + mpoly = me->mpoly; + mloop = me->mloop; - GPU_object_material_unbind(); - } + mpoly_len = me->totpoly; + mloop_len = me->totloop; - if (edm) edm->release(edm); - if (dm) dm->release(dm); -} + facemap_data = CustomData_get_layer(&me->pdata, CD_FACEMAP); + } -void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline) -{ - if (ob == NULL) - return; + /* use gawain immediate mode fore now */ + const int looptris_len = poly_to_tri_count(mpoly_len, mloop_len); + immBeginAtMost(GWN_PRIM_TRIS, looptris_len * 3); - switch (ob->type) { - case OB_MESH: - draw_object_mesh_instance(scene, v3d, rv3d, ob, dt, outline); - break; - case OB_EMPTY: - if (ob->empty_drawtype == OB_EMPTY_IMAGE) { - /* CONSTCOLOR == no wire outline */ - draw_empty_image(ob, DRAW_CONSTCOLOR, NULL, v3d->multiview_eye); - } - else { - drawaxes(rv3d->viewmatob, ob->empty_drawsize, ob->empty_drawtype); + MPoly *mp; + int i; + for (mp = mpoly, i = 0; i < mpoly_len; i++, mp++) { + if (facemap_data[i] == facemap) { + /* Weak, fan-fill, use until we have derived-mesh replaced. */ + const MLoop *ml_start = &mloop[mp->loopstart]; + const MLoop *ml_a = ml_start + 1; + const MLoop *ml_b = ml_start + 2; + for (int j = 2; j < mp->totloop; j++) { + immVertex3fv(pos, mvert[ml_start->v].co); + immVertex3fv(pos, mvert[ml_a->v].co); + immVertex3fv(pos, mvert[ml_b->v].co); + + ml_a++; + ml_b++; + } } - break; + } + immEnd(); + + immUnbindProgram(); + + glDisable(GL_BLEND); } +#endif + + dm->release(dm); } + |