diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawsimdebug.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawsimdebug.c | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawsimdebug.c b/source/blender/editors/space_view3d/drawsimdebug.c new file mode 100644 index 00000000000..83fee946c99 --- /dev/null +++ b/source/blender/editors/space_view3d/drawsimdebug.c @@ -0,0 +1,140 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2014 by the Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Lukas Toenne + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/editors/space_view3d/drawsimdebug.c + * \ingroup spview3d + */ + +#include "MEM_guardedalloc.h" + +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_view3d_types.h" +#include "DNA_object_types.h" + +#include "BLI_blenlib.h" +#include "BLI_math.h" +#include "BLI_utildefines.h" +#include "BLI_ghash.h" + +#include "BKE_effect.h" +#include "BKE_global.h" +#include "BKE_modifier.h" + +#include "view3d_intern.h" + +#include "BIF_gl.h" +#include "BIF_glutil.h" + +#include "UI_resources.h" + +static void draw_sim_debug_elements(SimDebugData *debug_data) +{ + GHashIterator iter; + + /**** dots ****/ + + glPointSize(3.0f); + glBegin(GL_POINTS); + for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { + SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); + if (elem->type != SIM_DEBUG_ELEM_DOT) + continue; + + glColor3f(elem->color[0], elem->color[1], elem->color[2]); + glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]); + } + glEnd(); + glPointSize(1.0f); + + /**** lines ****/ + + glBegin(GL_LINES); + for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { + SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); + if (elem->type != SIM_DEBUG_ELEM_LINE) + continue; + + glColor3f(elem->color[0], elem->color[1], elem->color[2]); + glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]); + glVertex3f(elem->v2[0], elem->v2[1], elem->v2[2]); + } + glEnd(); + + /**** vectors ****/ + + glPointSize(2.0f); + glBegin(GL_POINTS); + for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { + SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); + if (elem->type != SIM_DEBUG_ELEM_VECTOR) + continue; + + glColor3f(elem->color[0], elem->color[1], elem->color[2]); + glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]); + } + glEnd(); + glPointSize(1.0f); + + glBegin(GL_LINES); + for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { + SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); + float t[3]; + if (elem->type != SIM_DEBUG_ELEM_VECTOR) + continue; + + glColor3f(elem->color[0], elem->color[1], elem->color[2]); + glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]); + add_v3_v3v3(t, elem->v1, elem->v2); + glVertex3f(t[0], t[1], t[2]); + } + glEnd(); +} + +void draw_sim_debug_data(Scene *UNUSED(scene), View3D *UNUSED(v3d), ARegion *ar, Base *UNUSED(base), SimDebugData *debug_data) +{ + RegionView3D *rv3d = ar->regiondata; + /*Object *ob = base->object;*/ + /*float imat[4][4];*/ + + /*invert_m4_m4(imat, rv3d->viewmatob);*/ + +// glDepthMask(GL_FALSE); +// glEnable(GL_BLEND); + + glPushMatrix(); + glLoadMatrixf(rv3d->viewmat); + + if (debug_data) { + draw_sim_debug_elements(debug_data); + } + + glPopMatrix(); + +// glDepthMask(GL_TRUE); +// glDisable(GL_BLEND); +} |