diff options
Diffstat (limited to 'source/blender/editors/space_view3d/drawsimdebug.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawsimdebug.c | 47 |
1 files changed, 40 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawsimdebug.c b/source/blender/editors/space_view3d/drawsimdebug.c index 83fee946c99..5f3779d540f 100644 --- a/source/blender/editors/space_view3d/drawsimdebug.c +++ b/source/blender/editors/space_view3d/drawsimdebug.c @@ -52,7 +52,7 @@ #include "UI_resources.h" -static void draw_sim_debug_elements(SimDebugData *debug_data) +static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4]) { GHashIterator iter; @@ -71,6 +71,38 @@ static void draw_sim_debug_elements(SimDebugData *debug_data) glEnd(); glPointSize(1.0f); + /**** circles ****/ + + { + float circle[16][2] = { + {0.000000, 1.000000}, {0.382683, 0.923880}, {0.707107, 0.707107}, {0.923880, 0.382683}, + {1.000000, -0.000000}, {0.923880, -0.382683}, {0.707107, -0.707107}, {0.382683, -0.923880}, + {-0.000000, -1.000000}, {-0.382683, -0.923880}, {-0.707107, -0.707107}, {-0.923879, -0.382684}, + {-1.000000, 0.000000}, {-0.923879, 0.382684}, {-0.707107, 0.707107}, {-0.382683, 0.923880} }; + for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) { + SimDebugElement *elem = BLI_ghashIterator_getValue(&iter); + float radius = elem->v2[0]; + float co[3]; + int i; + + if (elem->type != SIM_DEBUG_ELEM_CIRCLE) + continue; + + glColor3f(elem->color[0], elem->color[1], elem->color[2]); + glBegin(GL_LINE_LOOP); + for (i = 0; i < 16; ++i) { + co[0] = radius * circle[i][0]; + co[1] = radius * circle[i][1]; + co[2] = 0.0f; + mul_mat3_m4_v3(imat, co); + add_v3_v3(co, elem->v1); + + glVertex3f(co[0], co[1], co[2]); + } + glEnd(); + } + } + /**** lines ****/ glBegin(GL_LINES); @@ -119,19 +151,20 @@ void draw_sim_debug_data(Scene *UNUSED(scene), View3D *UNUSED(v3d), ARegion *ar, { RegionView3D *rv3d = ar->regiondata; /*Object *ob = base->object;*/ - /*float imat[4][4];*/ + float imat[4][4]; + + if (!debug_data) + return; - /*invert_m4_m4(imat, rv3d->viewmatob);*/ + invert_m4_m4(imat, rv3d->viewmatob); // glDepthMask(GL_FALSE); // glEnable(GL_BLEND); glPushMatrix(); - glLoadMatrixf(rv3d->viewmat); - if (debug_data) { - draw_sim_debug_elements(debug_data); - } + glLoadMatrixf(rv3d->viewmat); + draw_sim_debug_elements(debug_data, imat); glPopMatrix(); |