diff options
Diffstat (limited to 'source/blender/editors/space_view3d/space_view3d.c')
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c new file mode 100644 index 00000000000..015a931d806 --- /dev/null +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -0,0 +1,266 @@ +/** + * $Id: + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <string.h> +#include <stdio.h> + +#include "DNA_object_types.h" +#include "DNA_space_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_view3d_types.h" + +#include "MEM_guardedalloc.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_rand.h" + +#include "BKE_global.h" +#include "BKE_screen.h" + +#include "ED_space_api.h" +#include "ED_screen.h" + +#include "BIF_gl.h" + +#include "WM_api.h" + +#include "UI_interface.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "view3d_intern.h" // own include + +/* ******************** default callbacks for view3d space ***************** */ + +static SpaceLink *view3d_new(void) +{ + ARegion *ar; + View3D *vd; + + vd= MEM_callocN(sizeof(View3D), "initview3d"); + vd->spacetype= SPACE_VIEW3D; + vd->blockscale= 0.7f; + vd->lay= vd->layact= 1; + if(G.scene) { + vd->lay= vd->layact= G.scene->lay; + vd->camera= G.scene->camera; + } + vd->scenelock= 1; + vd->grid= 1.0f; + vd->gridlines= 16; + vd->gridsubdiv = 10; + vd->drawtype= OB_WIRE; + + vd->gridflag |= V3D_SHOW_X; + vd->gridflag |= V3D_SHOW_Y; + vd->gridflag |= V3D_SHOW_FLOOR; + vd->gridflag &= ~V3D_SHOW_Z; + + vd->depths= NULL; + + /* XXX move view data to region? */ + vd->viewquat[0]= 1.0f; + vd->viewquat[1]= vd->viewquat[2]= vd->viewquat[3]= 0.0f; + vd->persp= 1; + vd->view= 7; + vd->dist= 10.0; + vd->lens= 35.0f; + vd->near= 0.01f; + vd->far= 500.0f; + + /* header */ + ar= MEM_callocN(sizeof(ARegion), "header for view3d"); + + BLI_addtail(&vd->regionbase, ar); + ar->regiontype= RGN_TYPE_HEADER; + ar->alignment= RGN_ALIGN_BOTTOM; + UI_view2d_header_default(&ar->v2d); + + /* main area */ + ar= MEM_callocN(sizeof(ARegion), "main area for view3d"); + + BLI_addtail(&vd->regionbase, ar); + ar->regiontype= RGN_TYPE_WINDOW; + + return (SpaceLink *)vd; +} + +/* not spacelink itself */ +static void view3d_free(SpaceLink *sl) +{ + View3D *vd= (View3D *) sl; + + if(vd->bgpic) { + if(vd->bgpic->ima) vd->bgpic->ima->id.us--; + MEM_freeN(vd->bgpic); + } + + if(vd->localvd) MEM_freeN(vd->localvd); + if(vd->clipbb) MEM_freeN(vd->clipbb); + if(vd->depths) { + if(vd->depths->depths) MEM_freeN(vd->depths->depths); + MEM_freeN(vd->depths); + vd->depths= NULL; + } + +// XXX retopo_free_view_data(vd); + + if(vd->properties_storage) MEM_freeN(vd->properties_storage); + if(vd->ri) { +// XXX BIF_view3d_previewrender_free(vd); + } + +} + + +/* spacetype; init callback */ +static void view3d_init(struct wmWindowManager *wm, ScrArea *sa) +{ + +} + +static SpaceLink *view3d_duplicate(SpaceLink *sl) +{ + View3D *v3do= (View3D *)sl; + View3D *v3dn= MEM_dupallocN(sl); + + /* clear or remove stuff from old */ + +// XXX BIF_view3d_previewrender_free(v3do); + v3do->depths= NULL; + v3do->retopo_view_data= NULL; + + if(v3do->localvd) { +// XXX restore_localviewdata(v3do); + v3do->localvd= NULL; + v3do->properties_storage= NULL; + v3do->localview= 0; + v3do->lay &= 0xFFFFFF; + } + + /* copy or clear inside new stuff */ + + if(v3dn->bgpic) { + v3dn->bgpic= MEM_dupallocN(v3dn->bgpic); + if(v3dn->bgpic->ima) v3dn->bgpic->ima->id.us++; + } + v3dn->clipbb= MEM_dupallocN(v3dn->clipbb); + v3dn->ri= NULL; + v3dn->properties_storage= NULL; + + return (SpaceLink *)v3dn; +} + +void view3d_operatortypes(void) +{ +} + +void view3d_keymap(struct wmWindowManager *wm) +{ +} + +static void view3d_main_area_draw(const bContext *C, ARegion *ar) +{ + /* draw entirely, view changes should be handled here */ + float col[3]; + + /* clear and setup matrix */ + UI_GetThemeColor3fv(TH_BACK, col); + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + +} + + +/* add handlers, stuff you only do once or on area/region changes */ +static void view3d_header_area_init(wmWindowManager *wm, ARegion *ar) +{ + UI_view2d_size_update(&ar->v2d, ar->winx, ar->winy); +} + +static void view3d_header_area_draw(const bContext *C, ARegion *ar) +{ + float col[3]; + + /* clear */ + if(ED_screen_area_active(C)) + UI_GetThemeColor3fv(TH_HEADER, col); + else + UI_GetThemeColor3fv(TH_HEADERDESEL, col); + + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + /* set view2d view matrix for scrolling (without scrollers) */ + UI_view2d_view_ortho(C, &ar->v2d); + + view3d_header_buttons(C, ar); + + /* restore view matrix? */ + UI_view2d_view_restore(C); +} + + +/* only called once, from space/spacetypes.c */ +void ED_spacetype_view3d(void) +{ + SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype time"); + ARegionType *art; + + st->spaceid= SPACE_VIEW3D; + + st->new= view3d_new; + st->free= view3d_free; + st->init= view3d_init; + st->duplicate= view3d_duplicate; + st->operatortypes= view3d_operatortypes; + st->keymap= view3d_keymap; + + /* regions: main window */ + art= MEM_callocN(sizeof(ARegionType), "spacetype time region"); + art->regionid = RGN_TYPE_WINDOW; + art->draw= view3d_main_area_draw; + + BLI_addhead(&st->regiontypes, art); + + /* regions: header */ + art= MEM_callocN(sizeof(ARegionType), "spacetype time region"); + art->regionid = RGN_TYPE_HEADER; + art->minsizey= HEADERY; + art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D; + + art->init= view3d_header_area_init; + art->draw= view3d_header_area_draw; + + BLI_addhead(&st->regiontypes, art); + + BKE_spacetype_register(st); +} + |