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Diffstat (limited to 'source/blender/editors/space_view3d/space_view3d.c')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c299
1 files changed, 146 insertions, 153 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 996506a9cf7..9654ff74f54 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -43,22 +43,26 @@
#include "BLI_utildefines.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h"
+#include "BKE_curve.h"
#include "BKE_icons.h"
+#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_main.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
+#include "BKE_workspace.h"
#include "ED_space_api.h"
#include "ED_screen.h"
+#include "ED_transform.h"
#include "GPU_compositing.h"
#include "GPU_framebuffer.h"
#include "GPU_material.h"
-
-#include "BIF_gl.h"
+#include "GPU_viewport.h"
+#include "GPU_matrix.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -250,7 +254,7 @@ void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d)
/* we have to multiply instead of loading viewmatob to make
* it work with duplis using displists, otherwise it will
* override the dupli-matrix */
- glMultMatrixf(ob->obmat);
+ gpuMultMatrix(ob->obmat);
}
#ifdef DEBUG
@@ -304,7 +308,7 @@ void ED_view3d_shade_update(Main *bmain, Scene *scene, View3D *v3d, ScrArea *sa)
}
else if (scene->obedit != NULL && scene->obedit->type == OB_MESH) {
/* Tag mesh to load edit data. */
- DAG_id_tag_update(scene->obedit->data, 0);
+ DEG_id_tag_update(scene->obedit->data, 0);
}
}
@@ -340,7 +344,7 @@ static SpaceLink *view3d_new(const bContext *C)
v3d->near = 0.01f;
v3d->far = 1000.0f;
- v3d->twflag |= U.tw_flag & V3D_USE_MANIPULATOR;
+ v3d->twflag |= U.manipulator_flag & V3D_MANIPULATOR_DRAW;
v3d->twtype = V3D_MANIP_TRANSLATE;
v3d->around = V3D_AROUND_CENTER_MEAN;
@@ -487,6 +491,13 @@ static void view3d_main_region_init(wmWindowManager *wm, ARegion *ar)
ListBase *lb;
wmKeyMap *keymap;
+ if (ar->manipulator_map == NULL) {
+ ar->manipulator_map = WM_manipulatormap_new_from_type(
+ &(const struct wmManipulatorMapType_Params) {SPACE_VIEW3D, RGN_TYPE_WINDOW});
+ }
+
+ WM_manipulatormap_add_handlers(ar, ar->manipulator_map);
+
/* object ops. */
/* important to be before Pose keymap since they can both be enabled at once */
@@ -582,6 +593,12 @@ static void view3d_main_region_exit(wmWindowManager *wm, ARegion *ar)
GPU_fx_compositor_destroy(rv3d->compositor);
rv3d->compositor = NULL;
}
+
+ if (rv3d->viewport) {
+ GPU_viewport_free(rv3d->viewport);
+ MEM_freeN(rv3d->viewport);
+ rv3d->viewport = NULL;
+ }
}
static int view3d_ob_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
@@ -641,7 +658,7 @@ static int view3d_ima_bg_drop_poll(bContext *C, wmDrag *drag, const wmEvent *eve
static int view3d_ima_empty_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
- Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
+ BaseLegacy *base = ED_view3d_give_base_under_cursor(C, event->mval);
/* either holding and ctrl and no object, or dropping to empty */
if (((base == NULL) && event->ctrl) ||
@@ -655,7 +672,7 @@ static int view3d_ima_empty_drop_poll(bContext *C, wmDrag *drag, const wmEvent *
static int view3d_ima_mesh_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
- Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
+ BaseLegacy *base = ED_view3d_give_base_under_cursor(C, event->mval);
if (base && base->object->type == OB_MESH)
return view3d_ima_drop_poll(C, drag, event);
@@ -712,6 +729,21 @@ static void view3d_dropboxes(void)
WM_dropbox_add(lb, "OBJECT_OT_group_instance_add", view3d_group_drop_poll, view3d_group_drop_copy);
}
+static void view3d_widgets(void)
+{
+ wmManipulatorMapType *mmap_type = WM_manipulatormaptype_ensure(
+ &(const struct wmManipulatorMapType_Params){SPACE_VIEW3D, RGN_TYPE_WINDOW});
+
+ WM_manipulatorgrouptype_append_and_link(mmap_type, TRANSFORM_WGT_manipulator);
+ WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_lamp_spot);
+ WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_lamp_area);
+ WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_lamp_target);
+ WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_force_field);
+ WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_camera);
+ WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_camera_view);
+ WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_empty_image);
+ WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_armature_spline);
+}
/* type callback, not region itself */
@@ -739,6 +771,10 @@ static void view3d_main_region_free(ARegion *ar)
if (rv3d->compositor) {
GPU_fx_compositor_destroy(rv3d->compositor);
}
+ if (rv3d->viewport) {
+ GPU_viewport_free(rv3d->viewport);
+ MEM_freeN(rv3d->viewport);
+ }
MEM_freeN(rv3d);
ar->regiondata = NULL;
@@ -763,18 +799,18 @@ static void *view3d_main_region_duplicate(void *poin)
new->sms = NULL;
new->smooth_timer = NULL;
new->compositor = NULL;
+ new->viewport = NULL;
return new;
}
return NULL;
}
-static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, Scene *scene)
+static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, const Scene *scene)
{
wmWindow *win = wmn->wm->winactive;
- ScrArea *sa;
unsigned int lay_used = 0;
- Base *base;
+ BaseLegacy *base;
if (!win) return;
@@ -788,7 +824,8 @@ static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, Scene *scene
base = base->next;
}
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_VIEW3D) {
if (BLI_findindex(&sa->regionbase, ar) != -1) {
View3D *v3d = sa->spacedata.first;
@@ -799,13 +836,21 @@ static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, Scene *scene
}
}
-static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, wmNotifier *wmn)
+static void view3d_main_region_listener(
+ bScreen *UNUSED(sc), ScrArea *sa, ARegion *ar,
+ wmNotifier *wmn, const Scene *scene)
{
- Scene *scene = sc->scene;
View3D *v3d = sa->spacedata.first;
-
+ RegionView3D *rv3d = ar->regiondata;
+ wmManipulatorMap *mmap = ar->manipulator_map;
+
/* context changes */
switch (wmn->category) {
+ case NC_WM:
+ if (ELEM(wmn->data, ND_UNDO)) {
+ WM_manipulatormap_tag_refresh(mmap);
+ }
+ break;
case NC_ANIMATION:
switch (wmn->data) {
case ND_KEYFRAME_PROP:
@@ -825,21 +870,32 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
break;
case NC_SCENE:
switch (wmn->data) {
+ case ND_SCENEBROWSE:
case ND_LAYER_CONTENT:
if (wmn->reference)
view3d_recalc_used_layers(ar, wmn, wmn->reference);
ED_region_tag_redraw(ar);
+ WM_manipulatormap_tag_refresh(mmap);
+ break;
+ case ND_LAYER:
+ if (wmn->reference) {
+ BKE_screen_view3d_sync(v3d, wmn->reference);
+ }
+ ED_region_tag_redraw(ar);
+ WM_manipulatormap_tag_refresh(mmap);
break;
- case ND_FRAME:
- case ND_TRANSFORM:
case ND_OB_ACTIVE:
case ND_OB_SELECT:
+ DEG_id_tag_update((ID *)&scene->id, DEG_TAG_COPY_ON_WRITE);
+ ATTR_FALLTHROUGH;
+ case ND_FRAME:
+ case ND_TRANSFORM:
case ND_OB_VISIBLE:
- case ND_LAYER:
case ND_RENDER_OPTIONS:
case ND_MARKERS:
case ND_MODE:
ED_region_tag_redraw(ar);
+ WM_manipulatormap_tag_refresh(mmap);
break;
case ND_WORLD:
/* handled by space_view3d_listener() for v3d access */
@@ -847,7 +903,6 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
case ND_DRAW_RENDER_VIEWPORT:
{
if (v3d->camera && (scene == wmn->reference)) {
- RegionView3D *rv3d = ar->regiondata;
if (rv3d->persp == RV3D_CAMOB) {
ED_region_tag_redraw(ar);
}
@@ -872,6 +927,7 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
case ND_POINTCACHE:
case ND_LOD:
ED_region_tag_redraw(ar);
+ WM_manipulatormap_tag_refresh(mmap);
break;
}
switch (wmn->action) {
@@ -882,9 +938,30 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
break;
case NC_GEOM:
switch (wmn->data) {
+ case ND_SELECT:
+ {
+ WM_manipulatormap_tag_refresh(mmap);
+
+ if (scene->obedit) {
+ Object *ob = scene->obedit;
+ switch (ob->type) {
+ case OB_MESH:
+ BKE_mesh_batch_cache_dirty(ob->data, BKE_CURVE_BATCH_DIRTY_SELECT);
+ break;
+ // case OB_FONT: /* handled by text_update_edited */
+ case OB_CURVE:
+ case OB_SURF:
+ BKE_curve_batch_cache_dirty(ob->data, BKE_CURVE_BATCH_DIRTY_SELECT);
+ break;
+ case OB_LATTICE:
+ BKE_lattice_batch_cache_dirty(ob->data, BKE_CURVE_BATCH_DIRTY_SELECT);
+ break;
+ }
+ }
+ ATTR_FALLTHROUGH;
+ }
case ND_DATA:
case ND_VERTEX_GROUP:
- case ND_SELECT:
ED_region_tag_redraw(ar);
break;
}
@@ -899,7 +976,6 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
case ND_DRAW_RENDER_VIEWPORT:
{
if (v3d->camera && (v3d->camera->data == wmn->reference)) {
- RegionView3D *rv3d = ar->regiondata;
if (rv3d->persp == RV3D_CAMOB) {
ED_region_tag_redraw(ar);
}
@@ -928,21 +1004,13 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
switch (wmn->data) {
case ND_SHADING:
case ND_NODES:
- {
-#ifdef WITH_LEGACY_DEPSGRAPH
- Object *ob = OBACT;
- if ((v3d->drawtype == OB_MATERIAL) ||
- (ob && (ob->mode == OB_MODE_TEXTURE_PAINT)) ||
- (v3d->drawtype == OB_TEXTURE &&
- (scene->gm.matmode == GAME_MAT_GLSL ||
- BKE_scene_use_new_shading_nodes(scene))) ||
- !DEG_depsgraph_use_legacy())
-#endif
- {
- ED_region_tag_redraw(ar);
- }
+ /* TODO(sergey) This is a bit too much updates, but needed to
+ * have proper material drivers update in the viewport.
+ *
+ * How to solve?
+ */
+ ED_region_tag_redraw(ar);
break;
- }
case ND_SHADING_DRAW:
case ND_SHADING_LINKS:
ED_region_tag_redraw(ar);
@@ -954,20 +1022,23 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
case ND_WORLD_DRAW:
/* handled by space_view3d_listener() for v3d access */
break;
+ case ND_WORLD:
+ /* Needed for updating world materials */
+ ED_region_tag_redraw(ar);
+ break;
}
break;
case NC_LAMP:
switch (wmn->data) {
case ND_LIGHTING:
- if ((v3d->drawtype == OB_MATERIAL) ||
- (v3d->drawtype == OB_TEXTURE && (scene->gm.matmode == GAME_MAT_GLSL)) ||
- !DEG_depsgraph_use_legacy())
- {
- ED_region_tag_redraw(ar);
- }
+ /* TODO(sergey): This is a bit too much, but needed to
+ * handle updates from new depsgraph.
+ */
+ ED_region_tag_redraw(ar);
break;
case ND_LIGHTING_DRAW:
ED_region_tag_redraw(ar);
+ WM_manipulatormap_tag_refresh(mmap);
break;
}
break;
@@ -987,10 +1058,10 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
case NC_SPACE:
if (wmn->data == ND_SPACE_VIEW3D) {
if (wmn->subtype == NS_VIEW3D_GPU) {
- RegionView3D *rv3d = ar->regiondata;
rv3d->rflag |= RV3D_GPULIGHT_UPDATE;
}
ED_region_tag_redraw(ar);
+ WM_manipulatormap_tag_refresh(mmap);
}
break;
case NC_ID:
@@ -1003,15 +1074,13 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
case ND_SKETCH:
ED_region_tag_redraw(ar);
break;
- case ND_SCREENBROWSE:
- case ND_SCREENDELETE:
- case ND_SCREENSET:
- /* screen was changed, need to update used layers due to NC_SCENE|ND_LAYER_CONTENT */
- /* updates used layers only for View3D in active screen */
- if (wmn->reference) {
- bScreen *sc_ref = wmn->reference;
- view3d_recalc_used_layers(ar, wmn, sc_ref->scene);
- }
+ case ND_LAYOUTBROWSE:
+ case ND_LAYOUTDELETE:
+ case ND_LAYOUTSET:
+ WM_manipulatormap_tag_refresh(mmap);
+ ED_region_tag_redraw(ar);
+ break;
+ case ND_LAYER:
ED_region_tag_redraw(ar);
break;
}
@@ -1028,7 +1097,7 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
/* concept is to retrieve cursor type context-less */
static void view3d_main_region_cursor(wmWindow *win, ScrArea *UNUSED(sa), ARegion *UNUSED(ar))
{
- Scene *scene = win->screen->scene;
+ const Scene *scene = WM_window_get_active_scene(win);
if (scene->obedit) {
WM_cursor_set(win, CURSOR_EDIT);
@@ -1053,7 +1122,9 @@ static void view3d_header_region_draw(const bContext *C, ARegion *ar)
ED_region_header(C, ar);
}
-static void view3d_header_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+static void view3d_header_region_listener(
+ bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar,
+ wmNotifier *wmn, const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
@@ -1099,7 +1170,9 @@ static void view3d_buttons_region_draw(const bContext *C, ARegion *ar)
ED_region_panels(C, ar, NULL, -1, true);
}
-static void view3d_buttons_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+static void view3d_buttons_region_listener(
+ bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar,
+ wmNotifier *wmn, const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
@@ -1205,7 +1278,9 @@ static void view3d_tools_region_draw(const bContext *C, ARegion *ar)
ED_region_panels(C, ar, CTX_data_mode_string(C), -1, true);
}
-static void view3d_props_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+static void view3d_props_region_listener(
+ bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar,
+ wmNotifier *wmn, const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
@@ -1225,7 +1300,8 @@ static void view3d_props_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa
}
/* area (not region) level listener */
-static void space_view3d_listener(bScreen *UNUSED(sc), ScrArea *sa, struct wmNotifier *wmn)
+static void space_view3d_listener(
+ bScreen *UNUSED(sc), ScrArea *sa, struct wmNotifier *wmn, const Scene *UNUSED(scene))
{
View3D *v3d = sa->spacedata.first;
@@ -1260,8 +1336,6 @@ static void space_view3d_listener(bScreen *UNUSED(sc), ScrArea *sa, struct wmNot
}
const char *view3d_context_dir[] = {
- "selected_objects", "selected_bases", "selected_editable_objects",
- "selected_editable_bases", "visible_objects", "visible_bases", "selectable_objects", "selectable_bases",
"active_base", "active_object", NULL
};
@@ -1272,109 +1346,27 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
if (CTX_data_dir(member)) {
CTX_data_dir_set(result, view3d_context_dir);
}
- else if (CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- Base *base;
- const bool selected_objects = CTX_data_equals(member, "selected_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if ((base->flag & SELECT) && (base->lay & lay)) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) {
- if (selected_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
- }
- }
- CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
- return 1;
- }
- else if (CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- Base *base;
- const bool selected_editable_objects = CTX_data_equals(member, "selected_editable_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if ((base->flag & SELECT) && (base->lay & lay)) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) {
- if (0 == BKE_object_is_libdata(base->object)) {
- if (selected_editable_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
- }
- }
- }
- CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
- return 1;
- }
- else if (CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- Base *base;
- const bool visible_objects = CTX_data_equals(member, "visible_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if (base->lay & lay) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) {
- if (visible_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
- }
- }
- CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
- return 1;
- }
- else if (CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- Base *base;
- const bool selectable_objects = CTX_data_equals(member, "selectable_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if (base->lay & lay) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0 && (base->object->restrictflag & OB_RESTRICT_SELECT) == 0) {
- if (selectable_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
- }
- }
- CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
- return 1;
- }
else if (CTX_data_equals(member, "active_base")) {
- View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- if (scene->basact && (scene->basact->lay & lay)) {
- Object *ob = scene->basact->object;
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ if (sl->basact) {
+ Object *ob = sl->basact->object;
/* if hidden but in edit mode, we still display, can happen with animation */
- if ((ob->restrictflag & OB_RESTRICT_VIEW) == 0 || (ob->mode & OB_MODE_EDIT))
- CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, scene->basact);
+ if ((sl->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT)) {
+ CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, sl->basact);
+ }
}
return 1;
}
else if (CTX_data_equals(member, "active_object")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- if (scene->basact && (scene->basact->lay & lay)) {
- Object *ob = scene->basact->object;
- if ((ob->restrictflag & OB_RESTRICT_VIEW) == 0 || (ob->mode & OB_MODE_EDIT))
- CTX_data_id_pointer_set(result, &scene->basact->object->id);
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ if (sl->basact) {
+ Object *ob = sl->basact->object;
+ /* if hidden but in edit mode, we still display, can happen with animation */
+ if ((sl->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT) != 0) {
+ CTX_data_id_pointer_set(result, &ob->id);
+ }
}
return 1;
@@ -1464,6 +1456,7 @@ void ED_spacetype_view3d(void)
st->operatortypes = view3d_operatortypes;
st->keymap = view3d_keymap;
st->dropboxes = view3d_dropboxes;
+ st->manipulators = view3d_widgets;
st->context = view3d_context;
st->id_remap = view3d_id_remap;