diff options
Diffstat (limited to 'source/blender/editors/space_view3d/space_view3d.c')
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 848 |
1 files changed, 848 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c new file mode 100644 index 00000000000..6e33b1dcaab --- /dev/null +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -0,0 +1,848 @@ +/** + * $Id: + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <string.h> +#include <stdio.h> + +#include "DNA_action_types.h" +#include "DNA_armature_types.h" +#include "DNA_object_types.h" +#include "DNA_space_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_view3d_types.h" + +#include "MEM_guardedalloc.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_rand.h" + +#include "BKE_action.h" +#include "BKE_context.h" +#include "BKE_global.h" +#include "BKE_screen.h" +#include "BKE_utildefines.h" + +#include "ED_armature.h" +#include "ED_space_api.h" +#include "ED_screen.h" + +#include "BIF_gl.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "UI_interface.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#include "RNA_access.h" + +#include "view3d_intern.h" // own include + +/* ******************** manage regions ********************* */ + +ARegion *view3d_has_buttons_region(ScrArea *sa) +{ + ARegion *ar, *arnew; + + for(ar= sa->regionbase.first; ar; ar= ar->next) + if(ar->regiontype==RGN_TYPE_UI) + return ar; + + /* add subdiv level; after header */ + for(ar= sa->regionbase.first; ar; ar= ar->next) + if(ar->regiontype==RGN_TYPE_HEADER) + break; + + /* is error! */ + if(ar==NULL) return NULL; + + arnew= MEM_callocN(sizeof(ARegion), "buttons for view3d"); + + BLI_insertlinkafter(&sa->regionbase, ar, arnew); + arnew->regiontype= RGN_TYPE_UI; + arnew->alignment= RGN_ALIGN_RIGHT; + + arnew->flag = RGN_FLAG_HIDDEN; + + return arnew; +} + +ARegion *view3d_has_tools_region(ScrArea *sa) +{ + ARegion *ar, *arnew; + + for(ar= sa->regionbase.first; ar; ar= ar->next) + if(ar->regiontype==RGN_TYPE_TOOLS) + return ar; + + /* add subdiv level; after header */ + for(ar= sa->regionbase.first; ar; ar= ar->next) + if(ar->regiontype==RGN_TYPE_HEADER) + break; + + /* is error! */ + if(ar==NULL) return NULL; + + arnew= MEM_callocN(sizeof(ARegion), "tools for view3d"); + + BLI_insertlinkafter(&sa->regionbase, ar, arnew); + arnew->regiontype= RGN_TYPE_TOOLS; + arnew->alignment= RGN_OVERLAP_LEFT; + + arnew->flag = RGN_FLAG_HIDDEN; + + return arnew; +} + + + +/* ******************** default callbacks for view3d space ***************** */ + +static SpaceLink *view3d_new(const bContext *C) +{ + Scene *scene= CTX_data_scene(C); + ARegion *ar; + View3D *v3d; + RegionView3D *rv3d; + + v3d= MEM_callocN(sizeof(View3D), "initview3d"); + v3d->spacetype= SPACE_VIEW3D; + v3d->blockscale= 0.7f; + v3d->lay= v3d->layact= 1; + if(scene) { + v3d->lay= v3d->layact= scene->lay; + v3d->camera= scene->camera; + } + v3d->scenelock= 1; + v3d->grid= 1.0f; + v3d->gridlines= 16; + v3d->gridsubdiv = 10; + v3d->drawtype= OB_WIRE; + + v3d->gridflag |= V3D_SHOW_X; + v3d->gridflag |= V3D_SHOW_Y; + v3d->gridflag |= V3D_SHOW_FLOOR; + v3d->gridflag &= ~V3D_SHOW_Z; + + v3d->lens= 35.0f; + v3d->near= 0.01f; + v3d->far= 500.0f; + + /* header */ + ar= MEM_callocN(sizeof(ARegion), "header for view3d"); + + BLI_addtail(&v3d->regionbase, ar); + ar->regiontype= RGN_TYPE_HEADER; + ar->alignment= RGN_ALIGN_BOTTOM; + + /* buttons/list view */ + ar= MEM_callocN(sizeof(ARegion), "buttons for view3d"); + + BLI_addtail(&v3d->regionbase, ar); + ar->regiontype= RGN_TYPE_UI; + ar->alignment= RGN_ALIGN_LEFT; + ar->flag = RGN_FLAG_HIDDEN; + + /* main area */ + ar= MEM_callocN(sizeof(ARegion), "main area for view3d"); + + BLI_addtail(&v3d->regionbase, ar); + ar->regiontype= RGN_TYPE_WINDOW; + + ar->regiondata= MEM_callocN(sizeof(RegionView3D), "region view3d"); + rv3d= ar->regiondata; + rv3d->viewquat[0]= 1.0f; + rv3d->persp= 1; + rv3d->view= 7; + rv3d->dist= 10.0; + + return (SpaceLink *)v3d; +} + +/* not spacelink itself */ +static void view3d_free(SpaceLink *sl) +{ + View3D *vd= (View3D *) sl; + + if(vd->bgpic) { + if(vd->bgpic->ima) vd->bgpic->ima->id.us--; + MEM_freeN(vd->bgpic); + } + + if(vd->localvd) MEM_freeN(vd->localvd); + + if(vd->properties_storage) MEM_freeN(vd->properties_storage); + +} + + +/* spacetype; init callback */ +static void view3d_init(struct wmWindowManager *wm, ScrArea *sa) +{ + +} + +static SpaceLink *view3d_duplicate(SpaceLink *sl) +{ + View3D *v3do= (View3D *)sl; + View3D *v3dn= MEM_dupallocN(sl); + + /* clear or remove stuff from old */ + +// XXX BIF_view3d_previewrender_free(v3do); + + if(v3do->localvd) { + v3do->localvd= NULL; + v3do->properties_storage= NULL; + v3do->localview= 0; + v3do->lay= v3dn->localvd->lay; + v3do->lay &= 0xFFFFFF; + } + + /* copy or clear inside new stuff */ + + if(v3dn->bgpic) { + v3dn->bgpic= MEM_dupallocN(v3dn->bgpic); + if(v3dn->bgpic->ima) v3dn->bgpic->ima->id.us++; + } + v3dn->properties_storage= NULL; + + return (SpaceLink *)v3dn; +} + +static void view3d_modal_keymaps(wmWindowManager *wm, ARegion *ar, int stype) +{ + RegionView3D *rv3d= ar->regiondata; + ListBase *keymap; + + /* copy last mode, then we can re-init the region maps */ + rv3d->lastmode= stype; + + keymap= WM_keymap_listbase(wm, "Object Mode", 0, 0); + if(ELEM(stype, 0, NS_MODE_OBJECT)) + WM_event_add_keymap_handler(&ar->handlers, keymap); + else + WM_event_remove_keymap_handler(&ar->handlers, keymap); + + keymap= WM_keymap_listbase(wm, "EditMesh", 0, 0); + if(stype==NS_EDITMODE_MESH) + WM_event_add_keymap_handler(&ar->handlers, keymap); + else + WM_event_remove_keymap_handler(&ar->handlers, keymap); + + keymap= WM_keymap_listbase(wm, "Curve", 0, 0); + if(stype==NS_EDITMODE_CURVE) + WM_event_add_keymap_handler(&ar->handlers, keymap); + else + WM_event_remove_keymap_handler(&ar->handlers, keymap); + + keymap= WM_keymap_listbase(wm, "Armature", 0, 0); + if(stype==NS_EDITMODE_ARMATURE) + WM_event_add_keymap_handler(&ar->handlers, keymap); + else + WM_event_remove_keymap_handler(&ar->handlers, keymap); + + /* armature sketching needs to take over mouse */ + keymap= WM_keymap_listbase(wm, "Armature_Sketch", 0, 0); + if(stype==NS_EDITMODE_TEXT) + WM_event_add_keymap_handler_priority(&ar->handlers, keymap, 10); + else + WM_event_remove_keymap_handler(&ar->handlers, keymap); + + keymap= WM_keymap_listbase(wm, "Particle", 0, 0); + if(stype==NS_MODE_PARTICLE) + WM_event_add_keymap_handler(&ar->handlers, keymap); + else + WM_event_remove_keymap_handler(&ar->handlers, keymap); + + /* editfont keymap swallows all... */ + keymap= WM_keymap_listbase(wm, "Font", 0, 0); + if(stype==NS_EDITMODE_TEXT) + WM_event_add_keymap_handler_priority(&ar->handlers, keymap, 10); + else + WM_event_remove_keymap_handler(&ar->handlers, keymap); + +} + +/* add handlers, stuff you only do once or on area/region changes */ +static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar) +{ + RegionView3D *rv3d= ar->regiondata; + ListBase *keymap; + + /* own keymap */ + keymap= WM_keymap_listbase(wm, "View3D Generic", SPACE_VIEW3D, 0); + WM_event_add_keymap_handler(&ar->handlers, keymap); + keymap= WM_keymap_listbase(wm, "View3D", SPACE_VIEW3D, 0); + WM_event_add_keymap_handler(&ar->handlers, keymap); + + /* object ops. */ + keymap= WM_keymap_listbase(wm, "Object Non-modal", 0, 0); + WM_event_add_keymap_handler(&ar->handlers, keymap); + + /* pose is not modal, operator poll checks for this */ + keymap= WM_keymap_listbase(wm, "Pose", 0, 0); + WM_event_add_keymap_handler(&ar->handlers, keymap); + + /* modal ops keymaps */ + view3d_modal_keymaps(wm, ar, rv3d->lastmode); + /* operator poll checks for modes */ + keymap= WM_keymap_listbase(wm, "ImagePaint", 0, 0); + WM_event_add_keymap_handler(&ar->handlers, keymap); +} + +/* type callback, not region itself */ +static void view3d_main_area_free(ARegion *ar) +{ + RegionView3D *rv3d= ar->regiondata; + + if(rv3d) { + if(rv3d->localvd) MEM_freeN(rv3d->localvd); + if(rv3d->clipbb) MEM_freeN(rv3d->clipbb); + + // XXX retopo_free_view_data(rv3d); + if(rv3d->ri) { + // XXX BIF_view3d_previewrender_free(rv3d); + } + + if(rv3d->depths) { + if(rv3d->depths->depths) MEM_freeN(rv3d->depths->depths); + MEM_freeN(rv3d->depths); + } + MEM_freeN(rv3d); + ar->regiondata= NULL; + } +} + +/* copy regiondata */ +static void *view3d_main_area_duplicate(void *poin) +{ + if(poin) { + RegionView3D *rv3d= poin, *new; + + new= MEM_dupallocN(rv3d); + if(rv3d->localvd) + new->localvd= MEM_dupallocN(rv3d->localvd); + if(rv3d->clipbb) + new->clipbb= MEM_dupallocN(rv3d->clipbb); + + new->depths= NULL; + new->retopo_view_data= NULL; + new->ri= NULL; + new->gpd= NULL; + new->sms= NULL; + new->smooth_timer= NULL; + + return new; + } + return NULL; +} + +static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn) +{ + /* context changes */ + switch(wmn->category) { + case NC_SCENE: + switch(wmn->data) { + case ND_TRANSFORM: + case ND_FRAME: + case ND_OB_ACTIVE: + case ND_OB_SELECT: + ED_region_tag_redraw(ar); + break; + case ND_MODE: + view3d_modal_keymaps(wmn->wm, ar, wmn->subtype); + ED_region_tag_redraw(ar); + break; + } + break; + case NC_OBJECT: + switch(wmn->data) { + case ND_BONE_ACTIVE: + case ND_BONE_SELECT: + case ND_TRANSFORM: + case ND_GEOM_SELECT: + case ND_GEOM_DATA: + case ND_DRAW: + case ND_MODIFIER: + case ND_CONSTRAINT: + case ND_KEYS: + case ND_PARTICLE: + ED_region_tag_redraw(ar); + break; + } + case NC_GROUP: + /* all group ops for now */ + ED_region_tag_redraw(ar); + break; + case NC_MATERIAL: + switch(wmn->data) { + case ND_SHADING_DRAW: + ED_region_tag_redraw(ar); + break; + } + case NC_LAMP: + switch(wmn->data) { + case ND_LIGHTING_DRAW: + ED_region_tag_redraw(ar); + break; + } + case NC_IMAGE: + /* this could be more fine grained checks if we had + * more context than just the region */ + ED_region_tag_redraw(ar); + break; + } +} + +/* concept is to retrieve cursor type context-less */ +static void view3d_main_area_cursor(wmWindow *win, ScrArea *sa, ARegion *ar) +{ + Scene *scene= win->screen->scene; + + if(scene->obedit) { + WM_cursor_set(win, CURSOR_EDIT); + } + else { + WM_cursor_set(win, CURSOR_STD); + } +} + +/* add handlers, stuff you only do once or on area/region changes */ +static void view3d_header_area_init(wmWindowManager *wm, ARegion *ar) +{ + ListBase *keymap= WM_keymap_listbase(wm, "View3D Generic", SPACE_VIEW3D, 0); + + WM_event_add_keymap_handler(&ar->handlers, keymap); + + UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); +} + +static void view3d_header_area_draw(const bContext *C, ARegion *ar) +{ + float col[3]; + + /* clear */ + if(ED_screen_area_active(C)) + UI_GetThemeColor3fv(TH_HEADER, col); + else + UI_GetThemeColor3fv(TH_HEADERDESEL, col); + + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + /* set view2d view matrix for scrolling (without scrollers) */ + UI_view2d_view_ortho(C, &ar->v2d); + + view3d_header_buttons(C, ar); + + /* restore view matrix? */ + UI_view2d_view_restore(C); +} + +static void view3d_header_area_listener(ARegion *ar, wmNotifier *wmn) +{ + /* context changes */ + switch(wmn->category) { + case NC_SCENE: + switch(wmn->data) { + case ND_FRAME: + case ND_OB_ACTIVE: + case ND_OB_SELECT: + case ND_MODE: + ED_region_tag_redraw(ar); + break; + } + break; + } +} + +/* add handlers, stuff you only do once or on area/region changes */ +static void view3d_buttons_area_init(wmWindowManager *wm, ARegion *ar) +{ + ListBase *keymap; + + ED_region_panels_init(wm, ar); + + keymap= WM_keymap_listbase(wm, "View3D Generic", SPACE_VIEW3D, 0); + WM_event_add_keymap_handler(&ar->handlers, keymap); +} + +static void view3d_buttons_area_draw(const bContext *C, ARegion *ar) +{ + ED_region_panels(C, ar, 1, NULL); +} + +static void view3d_buttons_area_listener(ARegion *ar, wmNotifier *wmn) +{ + /* context changes */ + switch(wmn->category) { + case NC_SCENE: + switch(wmn->data) { + case ND_FRAME: + case ND_OB_ACTIVE: + case ND_OB_SELECT: + case ND_MODE: + ED_region_tag_redraw(ar); + break; + } + break; + case NC_OBJECT: + switch(wmn->data) { + case ND_BONE_ACTIVE: + case ND_BONE_SELECT: + case ND_TRANSFORM: + case ND_GEOM_SELECT: + case ND_GEOM_DATA: + case ND_DRAW: + case ND_KEYS: + ED_region_tag_redraw(ar); + break; + } + } +} + +/* add handlers, stuff you only do once or on area/region changes */ +static void view3d_tools_area_init(wmWindowManager *wm, ARegion *ar) +{ + ListBase *keymap; + + ED_region_panels_init(wm, ar); + + keymap= WM_keymap_listbase(wm, "View3D Generic", SPACE_VIEW3D, 0); + WM_event_add_keymap_handler(&ar->handlers, keymap); +} + +static void view3d_tools_area_draw(const bContext *C, ARegion *ar) +{ + ED_region_panels(C, ar, 1, NULL); +} + +/* + * Returns true if the Object is a from an external blend file (libdata) + */ +static int object_is_libdata(Object *ob) +{ + if (!ob) return 0; + if (ob->proxy) return 0; + if (ob->id.lib) return 1; + return 0; +} + +static int view3d_context(const bContext *C, const char *member, bContextDataResult *result) +{ + View3D *v3d= CTX_wm_view3d(C); + Scene *scene= CTX_data_scene(C); + Base *base; + + if(v3d==NULL) return 0; + + if(CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) { + int selected_objects= CTX_data_equals(member, "selected_objects"); + + for(base=scene->base.first; base; base=base->next) { + if((base->flag & SELECT) && (base->lay & v3d->lay)) { + if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) { + if(selected_objects) + CTX_data_id_list_add(result, &base->object->id); + else + CTX_data_list_add(result, &scene->id, &RNA_UnknownType, base); + } + } + } + + return 1; + } + else if(CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) { + int selected_editable_objects= CTX_data_equals(member, "selected_editable_objects"); + + for(base=scene->base.first; base; base=base->next) { + if((base->flag & SELECT) && (base->lay & v3d->lay)) { + if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) { + if(0==object_is_libdata(base->object)) { + if(selected_editable_objects) + CTX_data_id_list_add(result, &base->object->id); + else + CTX_data_list_add(result, &scene->id, &RNA_UnknownType, base); + } + } + } + } + + return 1; + } + else if(CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) { + int visible_objects= CTX_data_equals(member, "visible_objects"); + + for(base=scene->base.first; base; base=base->next) { + if(base->lay & v3d->lay) { + if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) { + if(visible_objects) + CTX_data_id_list_add(result, &base->object->id); + else + CTX_data_list_add(result, &scene->id, &RNA_UnknownType, base); + } + } + } + + return 1; + } + else if(CTX_data_equals(member, "active_base")) { + if(scene->basact && (scene->basact->lay & v3d->lay)) + if((scene->basact->object->restrictflag & OB_RESTRICT_VIEW)==0) + CTX_data_pointer_set(result, &scene->id, &RNA_UnknownType, scene->basact); + + return 1; + } + else if(CTX_data_equals(member, "active_object")) { + if(scene->basact && (scene->basact->lay & v3d->lay)) + if((scene->basact->object->restrictflag & OB_RESTRICT_VIEW)==0) + CTX_data_id_pointer_set(result, &scene->basact->object->id); + + return 1; + } + else if(CTX_data_equals(member, "visible_bones") || CTX_data_equals(member, "editable_bones")) { + Object *obedit= scene->obedit; // XXX get from context? + bArmature *arm= (obedit) ? obedit->data : NULL; + EditBone *ebone, *flipbone=NULL; + int editable_bones= CTX_data_equals(member, "editable_bones"); + + if (arm && arm->edbo) { + /* Attention: X-Axis Mirroring is also handled here... */ + for (ebone= arm->edbo->first; ebone; ebone= ebone->next) { + /* first and foremost, bone must be visible and selected */ + if (EBONE_VISIBLE(arm, ebone)) { + /* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled + * so that most users of this data don't need to explicitly check for it themselves. + * + * We need to make sure that these mirrored copies are not selected, otherwise some + * bones will be operated on twice. + */ + if (arm->flag & ARM_MIRROR_EDIT) + flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone); + + /* if we're filtering for editable too, use the check for that instead, as it has selection check too */ + if (editable_bones) { + /* only selected + editable */ + if (EBONE_EDITABLE(ebone)) { + CTX_data_list_add(result, &arm->id, &RNA_UnknownType, ebone); + + if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) + CTX_data_list_add(result, &arm->id, &RNA_UnknownType, flipbone); + } + } + else { + /* only include bones if visible */ + CTX_data_list_add(result, &arm->id, &RNA_UnknownType, ebone); + + if ((flipbone) && EBONE_VISIBLE(arm, flipbone)==0) + CTX_data_list_add(result, &arm->id, &RNA_UnknownType, flipbone); + } + } + } + + return 1; + } + } + else if(CTX_data_equals(member, "selected_bones") || CTX_data_equals(member, "selected_editable_bones")) { + Object *obedit= scene->obedit; // XXX get from context? + bArmature *arm= (obedit) ? obedit->data : NULL; + EditBone *ebone, *flipbone=NULL; + int selected_editable_bones= CTX_data_equals(member, "selected_editable_bones"); + + if (arm && arm->edbo) { + /* Attention: X-Axis Mirroring is also handled here... */ + for (ebone= arm->edbo->first; ebone; ebone= ebone->next) { + /* first and foremost, bone must be visible and selected */ + if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_SELECTED)) { + /* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled + * so that most users of this data don't need to explicitly check for it themselves. + * + * We need to make sure that these mirrored copies are not selected, otherwise some + * bones will be operated on twice. + */ + if (arm->flag & ARM_MIRROR_EDIT) + flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone); + + /* if we're filtering for editable too, use the check for that instead, as it has selection check too */ + if (selected_editable_bones) { + /* only selected + editable */ + if (EBONE_EDITABLE(ebone)) { + CTX_data_list_add(result, &arm->id, &RNA_UnknownType, ebone); + + if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) + CTX_data_list_add(result, &arm->id, &RNA_UnknownType, flipbone); + } + } + else { + /* only include bones if selected */ + CTX_data_list_add(result, &arm->id, &RNA_UnknownType, ebone); + + if ((flipbone) && !(flipbone->flag & BONE_SELECTED)) + CTX_data_list_add(result, &arm->id, &RNA_UnknownType, flipbone); + } + } + } + + return 1; + } + } + else if(CTX_data_equals(member, "visible_pchans")) { + Object *obact= OBACT; + bArmature *arm= (obact) ? obact->data : NULL; + bPoseChannel *pchan; + + if (obact && arm) { + for (pchan= obact->pose->chanbase.first; pchan; pchan= pchan->next) { + /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ + if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) { + CTX_data_list_add(result, &obact->id, &RNA_PoseChannel, pchan); + } + } + + return 1; + } + } + else if(CTX_data_equals(member, "selected_pchans")) { + Object *obact= OBACT; + bArmature *arm= (obact) ? obact->data : NULL; + bPoseChannel *pchan; + + if (obact && arm) { + for (pchan= obact->pose->chanbase.first; pchan; pchan= pchan->next) { + /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ + if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) { + if (pchan->bone->flag & (BONE_SELECTED|BONE_ACTIVE)) + CTX_data_list_add(result, &obact->id, &RNA_PoseChannel, pchan); + } + } + + return 1; + } + } + else if(CTX_data_equals(member, "active_bone")) { + Object *obedit= scene->obedit; // XXX get from context? + bArmature *arm= (obedit) ? obedit->data : NULL; + EditBone *ebone; + + if (arm && arm->edbo) { + for (ebone= arm->edbo->first; ebone; ebone= ebone->next) { + if (EBONE_VISIBLE(arm, ebone)) { + if (ebone->flag & BONE_ACTIVE) { + CTX_data_pointer_set(result, &arm->id, &RNA_UnknownType, ebone); + + return 1; + } + } + } + } + + } + else if(CTX_data_equals(member, "active_pchan")) { + Object *obact= OBACT; + bPoseChannel *pchan; + + pchan= get_active_posechannel(obact); + if (pchan) { + CTX_data_pointer_set(result, &obact->id, &RNA_PoseChannel, pchan); + return 1; + } + } + + return 0; +} + +/* only called once, from space/spacetypes.c */ +void ED_spacetype_view3d(void) +{ + SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype view3d"); + ARegionType *art; + + st->spaceid= SPACE_VIEW3D; + + st->new= view3d_new; + st->free= view3d_free; + st->init= view3d_init; + st->duplicate= view3d_duplicate; + st->operatortypes= view3d_operatortypes; + st->keymap= view3d_keymap; + st->context= view3d_context; + + /* regions: main window */ + art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region"); + art->regionid = RGN_TYPE_WINDOW; + art->keymapflag= ED_KEYMAP_FRAMES; + art->draw= view3d_main_area_draw; + art->init= view3d_main_area_init; + art->free= view3d_main_area_free; + art->duplicate= view3d_main_area_duplicate; + art->listener= view3d_main_area_listener; + art->cursor= view3d_main_area_cursor; + BLI_addhead(&st->regiontypes, art); + + /* regions: listview/buttons */ + art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region"); + art->regionid = RGN_TYPE_UI; + art->minsizex= 220; // XXX + art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES; + art->listener= view3d_buttons_area_listener; + art->init= view3d_buttons_area_init; + art->draw= view3d_buttons_area_draw; + BLI_addhead(&st->regiontypes, art); + + view3d_buttons_register(art); + + /* regions: tool(bar) */ + art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region"); + art->regionid = RGN_TYPE_TOOLS; + art->minsizex= 120; // XXX + art->minsizey= 50; // XXX + art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES; + art->listener= view3d_buttons_area_listener; + art->init= view3d_tools_area_init; + art->draw= view3d_tools_area_draw; + BLI_addhead(&st->regiontypes, art); + + view3d_toolbar_register(art); + + /* regions: header */ + art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region"); + art->regionid = RGN_TYPE_HEADER; + art->minsizey= HEADERY; + art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES; + art->listener= view3d_header_area_listener; + art->init= view3d_header_area_init; + art->draw= view3d_header_area_draw; + BLI_addhead(&st->regiontypes, art); + + BKE_spacetype_register(st); +} + |