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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_buttons.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 5ba2ed8c89c..d61017fb80e 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -930,7 +930,7 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *split, *colsub;
- split = uiLayoutSplit(layout, 0.8f, FALSE);
+ split = uiLayoutSplit(layout, 0.8f, false);
if (ptr->type == &RNA_PoseBone) {
PointerRNA boneptr;
@@ -940,19 +940,19 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
bone = boneptr.data;
uiLayoutSetActive(split, !(bone->parent && bone->flag & BONE_CONNECTED));
}
- colsub = uiLayoutColumn(split, TRUE);
+ colsub = uiLayoutColumn(split, true);
uiItemR(colsub, ptr, "location", 0, NULL, ICON_NONE);
- colsub = uiLayoutColumn(split, TRUE);
+ colsub = uiLayoutColumn(split, true);
uiItemL(colsub, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_location", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
- split = uiLayoutSplit(layout, 0.8f, FALSE);
+ split = uiLayoutSplit(layout, 0.8f, false);
switch (RNA_enum_get(ptr, "rotation_mode")) {
case ROT_MODE_QUAT: /* quaternion */
- colsub = uiLayoutColumn(split, TRUE);
+ colsub = uiLayoutColumn(split, true);
uiItemR(colsub, ptr, "rotation_quaternion", 0, IFACE_("Rotation"), ICON_NONE);
- colsub = uiLayoutColumn(split, TRUE);
+ colsub = uiLayoutColumn(split, true);
uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, IFACE_("4L"), ICON_NONE);
if (RNA_boolean_get(ptr, "lock_rotations_4d"))
uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE + UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
@@ -961,9 +961,9 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
break;
case ROT_MODE_AXISANGLE: /* axis angle */
- colsub = uiLayoutColumn(split, TRUE);
+ colsub = uiLayoutColumn(split, true);
uiItemR(colsub, ptr, "rotation_axis_angle", 0, IFACE_("Rotation"), ICON_NONE);
- colsub = uiLayoutColumn(split, TRUE);
+ colsub = uiLayoutColumn(split, true);
uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, IFACE_("4L"), ICON_NONE);
if (RNA_boolean_get(ptr, "lock_rotations_4d"))
uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
@@ -972,19 +972,19 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
break;
default: /* euler rotations */
- colsub = uiLayoutColumn(split, TRUE);
+ colsub = uiLayoutColumn(split, true);
uiItemR(colsub, ptr, "rotation_euler", 0, IFACE_("Rotation"), ICON_NONE);
- colsub = uiLayoutColumn(split, TRUE);
+ colsub = uiLayoutColumn(split, true);
uiItemL(colsub, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
break;
}
uiItemR(layout, ptr, "rotation_mode", 0, "", ICON_NONE);
- split = uiLayoutSplit(layout, 0.8f, FALSE);
- colsub = uiLayoutColumn(split, TRUE);
+ split = uiLayoutSplit(layout, 0.8f, false);
+ colsub = uiLayoutColumn(split, true);
uiItemR(colsub, ptr, "scale", 0, NULL, ICON_NONE);
- colsub = uiLayoutColumn(split, TRUE);
+ colsub = uiLayoutColumn(split, true);
uiItemL(colsub, "", ICON_NONE);
uiItemR(colsub, ptr, "lock_scale", UI_ITEM_R_TOGGLE | UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
@@ -1013,7 +1013,7 @@ static void v3d_posearmature_buts(uiLayout *layout, Object *ob)
RNA_pointer_create(&ob->id, &RNA_PoseBone, pchan, &pchanptr);
- col = uiLayoutColumn(layout, FALSE);
+ col = uiLayoutColumn(layout, false);
/* XXX: RNA buts show data in native types (i.e. quats, 4-component axis/angle, etc.)
* but old-school UI shows in eulers always. Do we want to be able to still display in Eulers?
@@ -1037,7 +1037,7 @@ static void v3d_editarmature_buts(uiLayout *layout, Object *ob)
RNA_pointer_create(&arm->id, &RNA_EditBone, ebone, &eboneptr);
- col = uiLayoutColumn(layout, FALSE);
+ col = uiLayoutColumn(layout, false);
uiItemR(col, &eboneptr, "head", 0, NULL, ICON_NONE);
if (ebone->parent && ebone->flag & BONE_CONNECTED) {
PointerRNA parptr = RNA_pointer_get(&eboneptr, "parent");
@@ -1067,7 +1067,7 @@ static void v3d_editmetaball_buts(uiLayout *layout, Object *ob)
RNA_pointer_create(&mball->id, &RNA_MetaElement, mball->lastelem, &ptr);
- col = uiLayoutColumn(layout, FALSE);
+ col = uiLayoutColumn(layout, false);
uiItemR(col, &ptr, "co", 0, NULL, ICON_NONE);
uiItemR(col, &ptr, "radius", 0, NULL, ICON_NONE);
@@ -1075,7 +1075,7 @@ static void v3d_editmetaball_buts(uiLayout *layout, Object *ob)
uiItemR(col, &ptr, "type", 0, NULL, ICON_NONE);
- col = uiLayoutColumn(layout, TRUE);
+ col = uiLayoutColumn(layout, true);
switch (RNA_enum_get(&ptr, "type")) {
case MB_BALL:
break;
@@ -1144,7 +1144,7 @@ static void view3d_panel_transform(const bContext *C, Panel *pa)
block = uiLayoutGetBlock(pa->layout);
uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
- col = uiLayoutColumn(pa->layout, FALSE);
+ col = uiLayoutColumn(pa->layout, false);
if (ob == obedit) {
if (ob->type == OB_ARMATURE) {