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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_cursor_snap.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_cursor_snap.c73
1 files changed, 44 insertions, 29 deletions
diff --git a/source/blender/editors/space_view3d/view3d_cursor_snap.c b/source/blender/editors/space_view3d/view3d_cursor_snap.c
index 96a193cc10d..4a1bd6ba945 100644
--- a/source/blender/editors/space_view3d/view3d_cursor_snap.c
+++ b/source/blender/editors/space_view3d/view3d_cursor_snap.c
@@ -8,11 +8,9 @@
*/
#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
-#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
@@ -54,7 +52,7 @@ typedef struct SnapCursorDataIntern {
struct SnapObjectContext *snap_context_v3d;
const Scene *scene;
- short snap_elem_hidden;
+ eSnapMode snap_elem_hidden;
float prevpoint_stack[3];
@@ -374,7 +372,7 @@ void ED_view3d_cursor_snap_draw_util(RegionView3D *rv3d,
const float normal[3],
const uchar color_line[4],
const uchar color_point[4],
- const short snap_elem_type)
+ const eSnapMode snap_elem_type)
{
if (!loc_prev && !loc_curr) {
return;
@@ -539,9 +537,9 @@ static bool v3d_cursor_is_snap_invert(SnapCursorDataIntern *data_intern, const w
/** \name Update
* \{ */
-static short v3d_cursor_snap_elements(V3DSnapCursorState *snap_state, Scene *scene)
+static eSnapMode v3d_cursor_snap_elements(V3DSnapCursorState *snap_state, Scene *scene)
{
- short snap_elements = snap_state->snap_elem_force;
+ eSnapMode snap_elements = snap_state->snap_elem_force;
if (!snap_elements) {
return scene->toolsettings->snap_mode;
}
@@ -587,7 +585,7 @@ static void v3d_cursor_snap_update(V3DSnapCursorState *state,
v3d_cursor_snap_context_ensure(scene);
float co[3], no[3], face_nor[3], obmat[4][4], omat[3][3];
- short snap_elem = 0;
+ eSnapMode snap_elem = SCE_SNAP_MODE_NONE;
int snap_elem_index[3] = {-1, -1, -1};
int index = -1;
@@ -596,12 +594,12 @@ static void v3d_cursor_snap_update(V3DSnapCursorState *state,
zero_v3(face_nor);
unit_m3(omat);
- ushort snap_elements = v3d_cursor_snap_elements(state, scene);
- data_intern->snap_elem_hidden = 0;
+ eSnapMode snap_elements = v3d_cursor_snap_elements(state, scene);
+ data_intern->snap_elem_hidden = SCE_SNAP_MODE_NONE;
const bool calc_plane_omat = v3d_cursor_snap_calc_plane();
- if (calc_plane_omat && !(snap_elements & SCE_SNAP_MODE_FACE)) {
- data_intern->snap_elem_hidden = SCE_SNAP_MODE_FACE;
- snap_elements |= SCE_SNAP_MODE_FACE;
+ if (calc_plane_omat && !(snap_elements & SCE_SNAP_MODE_FACE_RAYCAST)) {
+ data_intern->snap_elem_hidden = SCE_SNAP_MODE_FACE_RAYCAST;
+ snap_elements |= SCE_SNAP_MODE_FACE_RAYCAST;
}
snap_data->is_enabled = true;
@@ -613,16 +611,15 @@ static void v3d_cursor_snap_update(V3DSnapCursorState *state,
if (snap_data->is_snap_invert != !(ts->snap_flag & SCE_SNAP)) {
snap_data->is_enabled = false;
if (!calc_plane_omat) {
- snap_data->snap_elem = 0;
+ snap_data->snap_elem = SCE_SNAP_MODE_NONE;
return;
}
- snap_elements = data_intern->snap_elem_hidden = SCE_SNAP_MODE_FACE;
+ snap_elements = data_intern->snap_elem_hidden = SCE_SNAP_MODE_FACE_RAYCAST;
}
}
#endif
- if (snap_elements & (SCE_SNAP_MODE_VERTEX | SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_FACE |
- SCE_SNAP_MODE_EDGE_MIDPOINT | SCE_SNAP_MODE_EDGE_PERPENDICULAR)) {
+ if (snap_elements & SCE_SNAP_MODE_GEOM) {
float prev_co[3] = {0.0f};
if (state->prevpoint) {
copy_v3_v3(prev_co, state->prevpoint);
@@ -648,10 +645,11 @@ static void v3d_cursor_snap_update(V3DSnapCursorState *state,
v3d,
snap_elements,
&(const struct SnapObjectParams){
- .snap_select = SNAP_ALL,
+ .snap_target_select = SCE_SNAP_TARGET_ALL,
.edit_mode_type = edit_mode_type,
.use_occlusion_test = use_occlusion_test,
},
+ NULL,
mval_fl,
prev_co,
&dist_px,
@@ -663,13 +661,10 @@ static void v3d_cursor_snap_update(V3DSnapCursorState *state,
face_nor);
}
- if (is_zero_v3(face_nor)) {
- face_nor[state->plane_axis] = 1.0f;
- }
-
if (calc_plane_omat) {
RegionView3D *rv3d = region->regiondata;
- bool orient_surface = snap_elem && (state->plane_orient == V3D_PLACE_ORIENT_SURFACE);
+ bool orient_surface = (snap_elem != SCE_SNAP_MODE_NONE) &&
+ (state->plane_orient == V3D_PLACE_ORIENT_SURFACE);
if (orient_surface) {
copy_m3_m4(omat, obmat);
}
@@ -693,16 +688,36 @@ static void v3d_cursor_snap_update(V3DSnapCursorState *state,
orthogonalize_m3(omat, state->plane_axis);
if (orient_surface) {
- if (dot_v3v3(rv3d->viewinv[2], face_nor) < 0.0f) {
- negate_v3(face_nor);
+ if (!is_zero_v3(face_nor)) {
+ /* Negate the face normal according to the view. */
+ float ray_dir[3];
+ if (rv3d->is_persp) {
+ BLI_assert_msg(snap_elem != SCE_SNAP_MODE_NONE,
+ "Use of variable `co` without it being computed");
+
+ sub_v3_v3v3(ray_dir, co, rv3d->viewinv[3]); /* No need to normalize. */
+ }
+ else {
+ negate_v3_v3(ray_dir, rv3d->viewinv[2]);
+ }
+
+ if (dot_v3v3(ray_dir, face_nor) >= 0.0f) {
+ negate_v3(face_nor);
+ }
+ }
+ else if (!is_zero_v3(no)) {
+ copy_v3_v3(face_nor, no);
+ }
+ else {
+ face_nor[state->plane_axis] = 1.0f;
}
v3d_cursor_poject_surface_normal(face_nor, obmat, omat);
}
}
- float *co_depth = snap_elem ? co : scene->cursor.location;
+ float *co_depth = (snap_elem != SCE_SNAP_MODE_NONE) ? co : scene->cursor.location;
snap_elem &= ~data_intern->snap_elem_hidden;
- if (snap_elem == 0) {
+ if (snap_elem == SCE_SNAP_MODE_NONE) {
RegionView3D *rv3d = region->regiondata;
const float *plane_normal = omat[state->plane_axis];
bool do_plane_isect = (state->plane_depth != V3D_PLACE_DEPTH_CURSOR_VIEW) &&
@@ -730,7 +745,7 @@ static void v3d_cursor_snap_update(V3DSnapCursorState *state,
(SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_EDGE_MIDPOINT | SCE_SNAP_MODE_EDGE_PERPENDICULAR)) {
snap_elem_index[1] = index;
}
- else if (snap_elem == SCE_SNAP_MODE_FACE) {
+ else if (snap_elem == SCE_SNAP_MODE_FACE_RAYCAST) {
snap_elem_index[2] = index;
}
@@ -816,7 +831,7 @@ static void v3d_cursor_snap_draw_fn(bContext *C, int x, int y, void *UNUSED(cust
}
const bool draw_plane = state->draw_plane || state->draw_box;
- if (!snap_data->snap_elem && !draw_plane) {
+ if (snap_data->snap_elem == SCE_SNAP_MODE_NONE && !draw_plane) {
return;
}
@@ -834,7 +849,7 @@ static void v3d_cursor_snap_draw_fn(bContext *C, int x, int y, void *UNUSED(cust
v3d_cursor_plane_draw(rv3d, state->plane_axis, matrix);
}
- if (snap_data->snap_elem && (state->draw_point || state->draw_box)) {
+ if (snap_data->snap_elem != SCE_SNAP_MODE_NONE && (state->draw_point || state->draw_box)) {
const float *prev_point = (snap_data->snap_elem & SCE_SNAP_MODE_EDGE_PERPENDICULAR) ?
state->prevpoint :
NULL;