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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c261
1 files changed, 132 insertions, 129 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 101e04664ec..4e2aada1e26 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -111,20 +111,20 @@
void ED_view3d_update_viewmat(Depsgraph *depsgraph,
Scene *scene,
View3D *v3d,
- ARegion *ar,
+ ARegion *region,
float viewmat[4][4],
float winmat[4][4],
const rcti *rect,
bool offscreen)
{
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
/* setup window matrices */
if (winmat) {
copy_m4_m4(rv3d->winmat, winmat);
}
else {
- view3d_winmatrix_set(depsgraph, ar, v3d, rect);
+ view3d_winmatrix_set(depsgraph, region, v3d, rect);
}
/* setup view matrix */
@@ -134,8 +134,8 @@ void ED_view3d_update_viewmat(Depsgraph *depsgraph,
else {
float rect_scale[2];
if (rect) {
- rect_scale[0] = (float)BLI_rcti_size_x(rect) / (float)ar->winx;
- rect_scale[1] = (float)BLI_rcti_size_y(rect) / (float)ar->winy;
+ rect_scale[0] = (float)BLI_rcti_size_x(rect) / (float)region->winx;
+ rect_scale[1] = (float)BLI_rcti_size_y(rect) / (float)region->winy;
}
/* note: calls BKE_object_where_is_calc for camera... */
view3d_viewmatrix_set(depsgraph, scene, v3d, rv3d, rect ? rect_scale : NULL);
@@ -150,12 +150,12 @@ void ED_view3d_update_viewmat(Depsgraph *depsgraph,
/* store window coordinates scaling/offset */
if (!offscreen && rv3d->persp == RV3D_CAMOB && v3d->camera) {
rctf cameraborder;
- ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &cameraborder, false);
- rv3d->viewcamtexcofac[0] = (float)ar->winx / BLI_rctf_size_x(&cameraborder);
- rv3d->viewcamtexcofac[1] = (float)ar->winy / BLI_rctf_size_y(&cameraborder);
+ ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &cameraborder, false);
+ rv3d->viewcamtexcofac[0] = (float)region->winx / BLI_rctf_size_x(&cameraborder);
+ rv3d->viewcamtexcofac[1] = (float)region->winy / BLI_rctf_size_y(&cameraborder);
- rv3d->viewcamtexcofac[2] = -rv3d->viewcamtexcofac[0] * cameraborder.xmin / (float)ar->winx;
- rv3d->viewcamtexcofac[3] = -rv3d->viewcamtexcofac[1] * cameraborder.ymin / (float)ar->winy;
+ rv3d->viewcamtexcofac[2] = -rv3d->viewcamtexcofac[0] * cameraborder.xmin / (float)region->winx;
+ rv3d->viewcamtexcofac[3] = -rv3d->viewcamtexcofac[1] * cameraborder.ymin / (float)region->winy;
}
else {
rv3d->viewcamtexcofac[0] = rv3d->viewcamtexcofac[1] = 1.0f;
@@ -183,7 +183,7 @@ void ED_view3d_update_viewmat(Depsgraph *depsgraph,
len_sc = (float)max_ii(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect));
}
else {
- len_sc = (float)MAX2(ar->winx, ar->winy);
+ len_sc = (float)MAX2(region->winx, region->winy);
}
rv3d->pixsize = len_px / len_sc;
@@ -193,14 +193,14 @@ void ED_view3d_update_viewmat(Depsgraph *depsgraph,
static void view3d_main_region_setup_view(Depsgraph *depsgraph,
Scene *scene,
View3D *v3d,
- ARegion *ar,
+ ARegion *region,
float viewmat[4][4],
float winmat[4][4],
const rcti *rect)
{
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
- ED_view3d_update_viewmat(depsgraph, scene, v3d, ar, viewmat, winmat, rect, false);
+ ED_view3d_update_viewmat(depsgraph, scene, v3d, region, viewmat, winmat, rect, false);
/* set for opengl */
GPU_matrix_projection_set(rv3d->winmat);
@@ -210,12 +210,12 @@ static void view3d_main_region_setup_view(Depsgraph *depsgraph,
static void view3d_main_region_setup_offscreen(Depsgraph *depsgraph,
Scene *scene,
View3D *v3d,
- ARegion *ar,
+ ARegion *region,
float viewmat[4][4],
float winmat[4][4])
{
- RegionView3D *rv3d = ar->regiondata;
- ED_view3d_update_viewmat(depsgraph, scene, v3d, ar, viewmat, winmat, NULL, true);
+ RegionView3D *rv3d = region->regiondata;
+ ED_view3d_update_viewmat(depsgraph, scene, v3d, region, viewmat, winmat, NULL, true);
/* set for opengl */
GPU_matrix_projection_set(rv3d->winmat);
@@ -264,7 +264,7 @@ static bool view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, Reg
* view3d)main_region_setup_view() code to account for that.
*/
static void view3d_stereo3d_setup(
- Depsgraph *depsgraph, Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect)
+ Depsgraph *depsgraph, Scene *scene, View3D *v3d, ARegion *region, const rcti *rect)
{
bool is_left;
const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
@@ -293,7 +293,7 @@ static void view3d_stereo3d_setup(
data_eval->shiftx = BKE_camera_multiview_shift_x(&scene->r, v3d->camera, viewname);
BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat);
- view3d_main_region_setup_view(depsgraph, scene, v3d, ar, viewmat, NULL, rect);
+ view3d_main_region_setup_view(depsgraph, scene, v3d, region, viewmat, NULL, rect);
data_eval->shiftx = shiftx;
BLI_thread_unlock(LOCK_VIEW3D);
@@ -307,7 +307,7 @@ static void view3d_stereo3d_setup(
v3d->camera = camera;
BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat);
- view3d_main_region_setup_view(depsgraph, scene, v3d, ar, viewmat, NULL, rect);
+ view3d_main_region_setup_view(depsgraph, scene, v3d, region, viewmat, NULL, rect);
v3d->camera = view_ob;
BLI_thread_unlock(LOCK_VIEW3D);
@@ -320,20 +320,20 @@ static void view3d_stereo3d_setup(
void ED_view3d_draw_setup_view(wmWindow *win,
Depsgraph *depsgraph,
Scene *scene,
- ARegion *ar,
+ ARegion *region,
View3D *v3d,
float viewmat[4][4],
float winmat[4][4],
const rcti *rect)
{
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
/* Setup the view matrix. */
if (view3d_stereo3d_active(win, scene, v3d, rv3d)) {
- view3d_stereo3d_setup(depsgraph, scene, v3d, ar, rect);
+ view3d_stereo3d_setup(depsgraph, scene, v3d, region, rect);
}
else {
- view3d_main_region_setup_view(depsgraph, scene, v3d, ar, viewmat, winmat, rect);
+ view3d_main_region_setup_view(depsgraph, scene, v3d, region, viewmat, winmat, rect);
}
}
@@ -345,7 +345,7 @@ void ED_view3d_draw_setup_view(wmWindow *win,
static void view3d_camera_border(const Scene *scene,
struct Depsgraph *depsgraph,
- const ARegion *ar,
+ const ARegion *region,
const View3D *v3d,
const RegionView3D *rv3d,
rctf *r_viewborder,
@@ -362,7 +362,7 @@ static void view3d_camera_border(const Scene *scene,
if (no_zoom) {
params.zoom = 1.0f;
}
- BKE_camera_params_compute_viewplane(&params, ar->winx, ar->winy, 1.0f, 1.0f);
+ BKE_camera_params_compute_viewplane(&params, region->winx, region->winy, 1.0f, 1.0f);
rect_view = params.viewplane;
/* get camera viewplane */
@@ -381,38 +381,38 @@ static void view3d_camera_border(const Scene *scene,
/* get camera border within viewport */
r_viewborder->xmin = ((rect_camera.xmin - rect_view.xmin) / BLI_rctf_size_x(&rect_view)) *
- ar->winx;
+ region->winx;
r_viewborder->xmax = ((rect_camera.xmax - rect_view.xmin) / BLI_rctf_size_x(&rect_view)) *
- ar->winx;
+ region->winx;
r_viewborder->ymin = ((rect_camera.ymin - rect_view.ymin) / BLI_rctf_size_y(&rect_view)) *
- ar->winy;
+ region->winy;
r_viewborder->ymax = ((rect_camera.ymax - rect_view.ymin) / BLI_rctf_size_y(&rect_view)) *
- ar->winy;
+ region->winy;
}
void ED_view3d_calc_camera_border_size(const Scene *scene,
Depsgraph *depsgraph,
- const ARegion *ar,
+ const ARegion *region,
const View3D *v3d,
const RegionView3D *rv3d,
float r_size[2])
{
rctf viewborder;
- view3d_camera_border(scene, depsgraph, ar, v3d, rv3d, &viewborder, true, true);
+ view3d_camera_border(scene, depsgraph, region, v3d, rv3d, &viewborder, true, true);
r_size[0] = BLI_rctf_size_x(&viewborder);
r_size[1] = BLI_rctf_size_y(&viewborder);
}
void ED_view3d_calc_camera_border(const Scene *scene,
Depsgraph *depsgraph,
- const ARegion *ar,
+ const ARegion *region,
const View3D *v3d,
const RegionView3D *rv3d,
rctf *r_viewborder,
const bool no_shift)
{
- view3d_camera_border(scene, depsgraph, ar, v3d, rv3d, r_viewborder, no_shift, false);
+ view3d_camera_border(scene, depsgraph, region, v3d, rv3d, r_viewborder, no_shift, false);
}
static void drawviewborder_grid3(uint shdr_pos, float x1, float x2, float y1, float y2, float fac)
@@ -495,14 +495,14 @@ static void drawviewborder_triangle(
immEnd();
}
-static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View3D *v3d)
+static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *region, View3D *v3d)
{
float x1, x2, y1, y2;
float x1i, x2i, y1i, y2i;
rctf viewborder;
Camera *ca = NULL;
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
if (v3d->camera == NULL) {
return;
@@ -511,7 +511,7 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View
ca = v3d->camera->data;
}
- ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &viewborder, false);
+ ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &viewborder, false);
/* the offsets */
x1 = viewborder.xmin;
y1 = viewborder.ymin;
@@ -541,8 +541,8 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View
/* passepartout, specified in camera edit buttons */
if (ca && (ca->flag & CAM_SHOWPASSEPARTOUT) && ca->passepartalpha > 0.000001f) {
- const float winx = (ar->winx + 1);
- const float winy = (ar->winy + 1);
+ const float winx = (region->winx + 1);
+ const float winy = (region->winy + 1);
float alpha = 1.0f;
@@ -753,7 +753,7 @@ static void drawviewborder(Scene *scene, Depsgraph *depsgraph, ARegion *ar, View
}
}
-static void drawrenderborder(ARegion *ar, View3D *v3d)
+static void drawrenderborder(ARegion *region, View3D *v3d)
{
/* use the same program for everything */
uint shdr_pos = GPU_vertformat_attr_add(
@@ -773,19 +773,19 @@ static void drawrenderborder(ARegion *ar, View3D *v3d)
immUniform1f("dash_factor", 0.5f);
imm_draw_box_wire_2d(shdr_pos,
- v3d->render_border.xmin * ar->winx,
- v3d->render_border.ymin * ar->winy,
- v3d->render_border.xmax * ar->winx,
- v3d->render_border.ymax * ar->winy);
+ v3d->render_border.xmin * region->winx,
+ v3d->render_border.ymin * region->winy,
+ v3d->render_border.xmax * region->winx,
+ v3d->render_border.ymax * region->winy);
immUnbindProgram();
}
-void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *ar, View3D *v3d, bool alphaoverride)
+void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *region, View3D *v3d, bool alphaoverride)
{
struct bThemeState theme_state;
Scene *scene = DEG_get_evaluated_scene(depsgraph);
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
short flag = v3d->flag;
float glalphaclip = U.glalphaclip;
@@ -800,7 +800,7 @@ void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *ar, View3D *v3d, bool a
UI_Theme_Store(&theme_state);
UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW);
- ED_view3d_draw_setup_view(NULL, depsgraph, scene, ar, v3d, NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(NULL, depsgraph, scene, region, v3d, NULL, NULL, NULL);
GPU_clear(GPU_DEPTH_BIT);
@@ -813,17 +813,17 @@ void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *ar, View3D *v3d, bool a
GPU_depth_test(true);
/* Needed in cases the view-port isn't already setup. */
- WM_draw_region_viewport_ensure(ar, SPACE_VIEW3D);
- WM_draw_region_viewport_bind(ar);
+ WM_draw_region_viewport_ensure(region, SPACE_VIEW3D);
+ WM_draw_region_viewport_bind(region);
- GPUViewport *viewport = WM_draw_region_get_viewport(ar, 0);
+ GPUViewport *viewport = WM_draw_region_get_viewport(region, 0);
/* When Blender is starting, a click event can trigger a depth test while the viewport is not
* yet available. */
if (viewport != NULL) {
- DRW_draw_depth_loop(depsgraph, ar, v3d, viewport, false);
+ DRW_draw_depth_loop(depsgraph, region, v3d, viewport, false);
}
- WM_draw_region_viewport_unbind(ar);
+ WM_draw_region_viewport_unbind(region);
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
ED_view3d_clipping_disable();
@@ -1140,18 +1140,18 @@ static void draw_rotation_guide(const RegionView3D *rv3d)
/**
* Render and camera border
*/
-static void view3d_draw_border(const bContext *C, ARegion *ar)
+static void view3d_draw_border(const bContext *C, ARegion *region)
{
Scene *scene = CTX_data_scene(C);
Depsgraph *depsgraph = CTX_data_expect_evaluated_depsgraph(C);
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
View3D *v3d = CTX_wm_view3d(C);
if (rv3d->persp == RV3D_CAMOB) {
- drawviewborder(scene, depsgraph, ar, v3d);
+ drawviewborder(scene, depsgraph, region, v3d);
}
else if (v3d->flag2 & V3D_RENDER_BORDER) {
- drawrenderborder(ar, v3d);
+ drawrenderborder(region, v3d);
}
}
@@ -1255,9 +1255,9 @@ static const char *view3d_get_name(View3D *v3d, RegionView3D *rv3d)
return name;
}
-static void draw_viewport_name(ARegion *ar, View3D *v3d, int xoffset, int *yoffset)
+static void draw_viewport_name(ARegion *region, View3D *v3d, int xoffset, int *yoffset)
{
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
const char *name = view3d_get_name(v3d, rv3d);
const char *name_array[3] = {name, NULL, NULL};
int name_array_len = 1;
@@ -1470,9 +1470,9 @@ static void draw_grid_unit_name(
/**
* Information drawn on top of the solid plates and composed data
*/
-void view3d_draw_region_info(const bContext *C, ARegion *ar)
+void view3d_draw_region_info(const bContext *C, ARegion *region)
{
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
wmWindowManager *wm = CTX_wm_manager(C);
@@ -1486,12 +1486,12 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar)
#endif
/* correct projection matrix */
- ED_region_pixelspace(ar);
+ ED_region_pixelspace(region);
/* local coordinate visible rect inside region, to accommodate overlapping ui */
- const rcti *rect = ED_region_visible_rect(ar);
+ const rcti *rect = ED_region_visible_rect(region);
- view3d_draw_border(C, ar);
+ view3d_draw_border(C, region);
view3d_draw_grease_pencil(C);
BLF_batch_draw_begin();
@@ -1519,7 +1519,7 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar)
ED_scene_draw_fps(scene, xoffset, &yoffset);
}
else if (U.uiflag & USER_SHOW_VIEWPORTNAME) {
- draw_viewport_name(ar, v3d, xoffset, &yoffset);
+ draw_viewport_name(region, v3d, xoffset, &yoffset);
}
if (U.uiflag & USER_DRAWVIEWINFO) {
@@ -1547,12 +1547,12 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar)
/** \name Draw Viewport Contents
* \{ */
-static void view3d_draw_view(const bContext *C, ARegion *ar)
+static void view3d_draw_view(const bContext *C, ARegion *region)
{
ED_view3d_draw_setup_view(CTX_wm_window(C),
CTX_data_expect_evaluated_depsgraph(C),
CTX_data_scene(C),
- ar,
+ region,
CTX_wm_view3d(C),
NULL,
NULL,
@@ -1578,12 +1578,12 @@ RenderEngineType *ED_view3d_engine_type(Scene *scene, int drawtype)
}
}
-void view3d_main_region_draw(const bContext *C, ARegion *ar)
+void view3d_main_region_draw(const bContext *C, ARegion *region)
{
Main *bmain = CTX_data_main(C);
View3D *v3d = CTX_wm_view3d(C);
- view3d_draw_view(C, ar);
+ view3d_draw_view(C, region);
DRW_cache_free_old_batches(bmain);
GPU_free_images_old(bmain);
@@ -1608,7 +1608,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar)
static void view3d_stereo3d_setup_offscreen(Depsgraph *depsgraph,
Scene *scene,
View3D *v3d,
- ARegion *ar,
+ ARegion *region,
float winmat[4][4],
const char *viewname)
{
@@ -1618,14 +1618,14 @@ static void view3d_stereo3d_setup_offscreen(Depsgraph *depsgraph,
const bool is_left = STREQ(viewname, STEREO_LEFT_NAME);
BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat);
- view3d_main_region_setup_offscreen(depsgraph, scene, v3d, ar, viewmat, winmat);
+ view3d_main_region_setup_offscreen(depsgraph, scene, v3d, region, viewmat, winmat);
}
else { /* SCE_VIEWS_FORMAT_MULTIVIEW */
float viewmat[4][4];
Object *camera = BKE_camera_multiview_render(scene, v3d->camera, viewname);
BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat);
- view3d_main_region_setup_offscreen(depsgraph, scene, v3d, ar, viewmat, winmat);
+ view3d_main_region_setup_offscreen(depsgraph, scene, v3d, region, viewmat, winmat);
}
}
@@ -1633,7 +1633,7 @@ void ED_view3d_draw_offscreen(Depsgraph *depsgraph,
Scene *scene,
eDrawType drawtype,
View3D *v3d,
- ARegion *ar,
+ ARegion *region,
int winx,
int winy,
float viewmat[4][4],
@@ -1645,20 +1645,20 @@ void ED_view3d_draw_offscreen(Depsgraph *depsgraph,
GPUOffScreen *ofs,
GPUViewport *viewport)
{
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
RenderEngineType *engine_type = ED_view3d_engine_type(scene, drawtype);
/* set temporary new size */
- int bwinx = ar->winx;
- int bwiny = ar->winy;
- rcti brect = ar->winrct;
+ int bwinx = region->winx;
+ int bwiny = region->winy;
+ rcti brect = region->winrct;
- ar->winx = winx;
- ar->winy = winy;
- ar->winrct.xmin = 0;
- ar->winrct.ymin = 0;
- ar->winrct.xmax = winx;
- ar->winrct.ymax = winy;
+ region->winx = winx;
+ region->winy = winy;
+ region->winrct.xmin = 0;
+ region->winrct.ymin = 0;
+ region->winrct.xmax = winx;
+ region->winrct.ymax = winy;
struct bThemeState theme_state;
UI_Theme_Store(&theme_state);
@@ -1680,20 +1680,20 @@ void ED_view3d_draw_offscreen(Depsgraph *depsgraph,
if ((viewname != NULL && viewname[0] != '\0') && (viewmat == NULL) &&
rv3d->persp == RV3D_CAMOB && v3d->camera) {
- view3d_stereo3d_setup_offscreen(depsgraph, scene, v3d, ar, winmat, viewname);
+ view3d_stereo3d_setup_offscreen(depsgraph, scene, v3d, region, winmat, viewname);
}
else {
- view3d_main_region_setup_offscreen(depsgraph, scene, v3d, ar, viewmat, winmat);
+ view3d_main_region_setup_offscreen(depsgraph, scene, v3d, region, viewmat, winmat);
}
/* main drawing call */
DRW_draw_render_loop_offscreen(
- depsgraph, engine_type, ar, v3d, do_sky, do_color_management, ofs, viewport);
+ depsgraph, engine_type, region, v3d, do_sky, do_color_management, ofs, viewport);
/* restore size */
- ar->winx = bwinx;
- ar->winy = bwiny;
- ar->winrct = brect;
+ region->winx = bwinx;
+ region->winy = bwiny;
+ region->winrct = brect;
GPU_matrix_pop_projection();
GPU_matrix_pop();
@@ -1713,7 +1713,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
Scene *scene,
eDrawType drawtype,
View3D *v3d,
- ARegion *ar,
+ ARegion *region,
int sizex,
int sizey,
eImBufFlags imbuf_flag,
@@ -1723,7 +1723,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
GPUOffScreen *ofs,
char err_out[256])
{
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
const bool draw_sky = (alpha_mode == R_ADDSKY);
/* view state */
@@ -1807,7 +1807,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
scene,
drawtype,
v3d,
- ar,
+ region,
sizex,
sizey,
NULL,
@@ -1869,13 +1869,13 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph,
char err_out[256])
{
View3D v3d = {NULL};
- ARegion ar = {NULL};
+ ARegion region = {NULL};
RegionView3D rv3d = {{{0}}};
/* connect data */
- v3d.regionbase.first = v3d.regionbase.last = &ar;
- ar.regiondata = &rv3d;
- ar.regiontype = RGN_TYPE_WINDOW;
+ v3d.regionbase.first = v3d.regionbase.last = &region;
+ region.regiondata = &rv3d;
+ region.regiontype = RGN_TYPE_WINDOW;
v3d.camera = camera;
View3DShading *source_shading_settings = &scene->display.shading;
@@ -1932,7 +1932,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph,
scene,
drawtype,
&v3d,
- &ar,
+ &region,
width,
height,
imbuf_flag,
@@ -1996,13 +1996,16 @@ void ED_view3d_clipping_enable(void)
/**
* \note Only use in object mode.
*/
-static void validate_object_select_id(
- struct Depsgraph *depsgraph, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Object *obact)
+static void validate_object_select_id(struct Depsgraph *depsgraph,
+ ViewLayer *view_layer,
+ ARegion *region,
+ View3D *v3d,
+ Object *obact)
{
Object *obact_eval = DEG_get_evaluated_object(depsgraph, obact);
- BLI_assert(ar->regiontype == RGN_TYPE_WINDOW);
- UNUSED_VARS_NDEBUG(ar);
+ BLI_assert(region->regiontype == RGN_TYPE_WINDOW);
+ UNUSED_VARS_NDEBUG(region);
if (obact_eval && (obact_eval->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT) ||
BKE_paint_select_face_test(obact_eval))) {
@@ -2062,19 +2065,19 @@ void ED_view3d_select_id_validate(ViewContext *vc)
/* TODO: Create a flag in `DRW_manager` because the drawing is no longer
* made on the backbuffer in this case. */
if (vc->v3d->flag & V3D_INVALID_BACKBUF) {
- validate_object_select_id(vc->depsgraph, vc->view_layer, vc->ar, vc->v3d, vc->obact);
+ validate_object_select_id(vc->depsgraph, vc->view_layer, vc->region, vc->v3d, vc->obact);
}
}
void ED_view3d_backbuf_depth_validate(ViewContext *vc)
{
if (vc->v3d->flag & V3D_INVALID_BACKBUF) {
- ARegion *ar = vc->ar;
+ ARegion *region = vc->region;
Object *obact_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);
if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLE_DEPSGRAPH) != 0)) {
- GPUViewport *viewport = WM_draw_region_get_viewport(ar, 0);
- DRW_draw_depth_object(vc->ar, vc->v3d, viewport, obact_eval);
+ GPUViewport *viewport = WM_draw_region_get_viewport(region, 0);
+ DRW_draw_depth_object(vc->region, vc->v3d, viewport, obact_eval);
}
vc->v3d->flag &= ~V3D_INVALID_BACKBUF;
@@ -2085,21 +2088,21 @@ void ED_view3d_backbuf_depth_validate(ViewContext *vc)
* allow for small values [0.5 - 2.5],
* and large values, FLT_MAX by clamping by the area size
*/
-int ED_view3d_backbuf_sample_size_clamp(ARegion *ar, const float dist)
+int ED_view3d_backbuf_sample_size_clamp(ARegion *region, const float dist)
{
- return (int)min_ff(ceilf(dist), (float)max_ii(ar->winx, ar->winx));
+ return (int)min_ff(ceilf(dist), (float)max_ii(region->winx, region->winx));
}
/* *********************** */
-void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
+void view3d_update_depths_rect(ARegion *region, ViewDepths *d, rcti *rect)
{
/* clamp rect by region */
rcti r = {
.xmin = 0,
- .xmax = ar->winx - 1,
+ .xmax = region->winx - 1,
.ymin = 0,
- .ymax = ar->winy - 1,
+ .ymax = region->winy - 1,
};
/* Constrain rect to depth bounds */
@@ -2136,7 +2139,7 @@ void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
}
if (d->damaged) {
- GPUViewport *viewport = WM_draw_region_get_viewport(ar, 0);
+ GPUViewport *viewport = WM_draw_region_get_viewport(region, 0);
view3d_opengl_read_Z_pixels(viewport, rect, d->depths);
glGetDoublev(GL_DEPTH_RANGE, d->depth_range);
d->damaged = false;
@@ -2144,9 +2147,9 @@ void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
}
/* Note, with nouveau drivers the glReadPixels() is very slow. [#24339]. */
-void ED_view3d_depth_update(ARegion *ar)
+void ED_view3d_depth_update(ARegion *region)
{
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
/* Create storage for, and, if necessary, copy depth buffer. */
if (!rv3d->depths) {
@@ -2154,9 +2157,9 @@ void ED_view3d_depth_update(ARegion *ar)
}
if (rv3d->depths) {
ViewDepths *d = rv3d->depths;
- if (d->w != ar->winx || d->h != ar->winy || !d->depths) {
- d->w = ar->winx;
- d->h = ar->winy;
+ if (d->w != region->winx || d->h != region->winy || !d->depths) {
+ d->w = region->winx;
+ d->h = region->winy;
if (d->depths) {
MEM_freeN(d->depths);
}
@@ -2165,7 +2168,7 @@ void ED_view3d_depth_update(ARegion *ar)
}
if (d->damaged) {
- GPUViewport *viewport = WM_draw_region_get_viewport(ar, 0);
+ GPUViewport *viewport = WM_draw_region_get_viewport(region, 0);
rcti r = {
.xmin = 0,
.xmax = d->w,
@@ -2203,17 +2206,17 @@ float view3d_depth_near(ViewDepths *d)
return far == far_real ? FLT_MAX : far;
}
-void ED_view3d_draw_depth_gpencil(Depsgraph *depsgraph, Scene *scene, ARegion *ar, View3D *v3d)
+void ED_view3d_draw_depth_gpencil(Depsgraph *depsgraph, Scene *scene, ARegion *region, View3D *v3d)
{
/* Setup view matrix. */
- ED_view3d_draw_setup_view(NULL, depsgraph, scene, ar, v3d, NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(NULL, depsgraph, scene, region, v3d, NULL, NULL, NULL);
GPU_clear(GPU_DEPTH_BIT);
GPU_depth_test(true);
- GPUViewport *viewport = WM_draw_region_get_viewport(ar, 0);
- DRW_draw_depth_loop_gpencil(depsgraph, ar, v3d, viewport);
+ GPUViewport *viewport = WM_draw_region_get_viewport(region, 0);
+ DRW_draw_depth_loop_gpencil(depsgraph, region, v3d, viewport);
GPU_depth_test(false);
}
@@ -2368,9 +2371,9 @@ static bool view3d_main_region_do_render_draw(const Scene *scene)
}
bool ED_view3d_calc_render_border(
- const Scene *scene, Depsgraph *depsgraph, View3D *v3d, ARegion *ar, rcti *rect)
+ const Scene *scene, Depsgraph *depsgraph, View3D *v3d, ARegion *region, rcti *rect)
{
- RegionView3D *rv3d = ar->regiondata;
+ RegionView3D *rv3d = region->regiondata;
bool use_border;
/* Test if there is a 3d view rendering. */
@@ -2393,7 +2396,7 @@ bool ED_view3d_calc_render_border(
/* Compute border. */
if (rv3d->persp == RV3D_CAMOB) {
rctf viewborder;
- ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &viewborder, false);
+ ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &viewborder, false);
rect->xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
rect->ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
@@ -2401,14 +2404,14 @@ bool ED_view3d_calc_render_border(
rect->ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder);
}
else {
- rect->xmin = v3d->render_border.xmin * ar->winx;
- rect->xmax = v3d->render_border.xmax * ar->winx;
- rect->ymin = v3d->render_border.ymin * ar->winy;
- rect->ymax = v3d->render_border.ymax * ar->winy;
+ rect->xmin = v3d->render_border.xmin * region->winx;
+ rect->xmax = v3d->render_border.xmax * region->winx;
+ rect->ymin = v3d->render_border.ymin * region->winy;
+ rect->ymax = v3d->render_border.ymax * region->winy;
}
- BLI_rcti_translate(rect, ar->winrct.xmin, ar->winrct.ymin);
- BLI_rcti_isect(&ar->winrct, rect, rect);
+ BLI_rcti_translate(rect, region->winrct.xmin, region->winrct.ymin);
+ BLI_rcti_isect(&region->winrct, rect, rect);
return true;
}