diff options
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 9af0be79a42..b01c8a7ac8a 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -504,12 +504,12 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) } immUniformThemeColor(TH_BACK); - imm_draw_line_box_2d(shdr_pos, x1i, y1i, x2i, y2i); + imm_draw_box_wire_2d(shdr_pos, x1i, y1i, x2i, y2i); #ifdef VIEW3D_CAMERA_BORDER_HACK if (view3d_camera_border_hack_test == true) { immUniformColor3ubv(view3d_camera_border_hack_col); - imm_draw_line_box_2d(shdr_pos, x1i + 1, y1i + 1, x2i - 1, y2i - 1); + imm_draw_box_wire_2d(shdr_pos, x1i + 1, y1i + 1, x2i - 1, y2i - 1); view3d_camera_border_hack_test = false; } #endif @@ -532,11 +532,11 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) /* outer line not to confuse with object selection */ if (v3d->flag2 & V3D_LOCK_CAMERA) { immUniformThemeColor(TH_REDALERT); - imm_draw_line_box_2d(shdr_pos, x1i - 1, y1i - 1, x2i + 1, y2i + 1); + imm_draw_box_wire_2d(shdr_pos, x1i - 1, y1i - 1, x2i + 1, y2i + 1); } immUniformThemeColor(TH_VIEW_OVERLAY); - imm_draw_line_box_2d(shdr_pos, x1i, y1i, x2i, y2i); + imm_draw_box_wire_2d(shdr_pos, x1i, y1i, x2i, y2i); } /* border */ @@ -549,7 +549,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) y4 = floorf(y1 + (scene->r.border.ymax * (y2 - y1))) + (U.pixelsize - 1); immUniformColor3f(1.0f, 0.25f, 0.25f); - imm_draw_line_box_2d(shdr_pos, x3, y3, x4, y4); + imm_draw_box_wire_2d(shdr_pos, x3, y3, x4, y4); } /* safety border */ @@ -658,7 +658,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) /* TODO Was using UI_draw_roundbox_4fv(false, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 2.0f, color). * We'll probably need a new imm_draw_line_roundbox_dashed dor that - though in practice the * 2.0f round corner effect was nearly not visible anyway... */ - imm_draw_line_box_2d(shdr_pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax); + imm_draw_box_wire_2d(shdr_pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax); } } @@ -692,7 +692,7 @@ static void drawrenderborder(ARegion *ar, View3D *v3d) immUniform1f("dash_width", 6.0f); immUniform1f("dash_factor", 0.5f); - imm_draw_line_box_2d(shdr_pos, + imm_draw_box_wire_2d(shdr_pos, v3d->render_border.xmin * ar->winx, v3d->render_border.ymin * ar->winy, v3d->render_border.xmax * ar->winx, v3d->render_border.ymax * ar->winy); |