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Diffstat (limited to 'source/blender/editors/space_view3d/view3d_draw.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 7079ad04a8b..784c7bef7f7 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1360,9 +1360,9 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
/* dithering and AA break color coding, so disable */
glDisable(GL_DITHER);
- multisample_enabled = glIsEnabled(GL_MULTISAMPLE_ARB);
+ multisample_enabled = glIsEnabled(GL_MULTISAMPLE);
if (multisample_enabled)
- glDisable(GL_MULTISAMPLE_ARB);
+ glDisable(GL_MULTISAMPLE);
if (U.ogl_multisamples != USER_MULTISAMPLE_NONE) {
/* for multisample we use an offscreen FBO. multisample drawing can fail
@@ -1424,7 +1424,7 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
glDisable(GL_DEPTH_TEST);
glEnable(GL_DITHER);
if (multisample_enabled)
- glEnable(GL_MULTISAMPLE_ARB);
+ glEnable(GL_MULTISAMPLE);
if (rv3d->rflag & RV3D_CLIPPING)
ED_view3d_clipping_disable();
@@ -3886,7 +3886,7 @@ static void view3d_main_area_draw_objects(const bContext *C, Scene *scene, View3
/* enables anti-aliasing for 3D view drawing */
if (U.ogl_multisamples != USER_MULTISAMPLE_NONE) {
- glEnable(GL_MULTISAMPLE_ARB);
+ glEnable(GL_MULTISAMPLE);
}
/* main drawing call */
@@ -3899,7 +3899,7 @@ static void view3d_main_area_draw_objects(const bContext *C, Scene *scene, View3
/* Disable back anti-aliasing */
if (U.ogl_multisamples != USER_MULTISAMPLE_NONE) {
- glDisable(GL_MULTISAMPLE_ARB);
+ glDisable(GL_MULTISAMPLE);
}
if (v3d->lay_used != lay_used) { /* happens when loading old files or loading with UI load */